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AENT

Alliance EntertainmentA
Nasdaq / Consumer Discretionary Distribution & Retail
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2026-06-02
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2026-05-16
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Earnings documents stored for AENT.

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Investor releaseQuarter not tagged2026-05-16

AENT Q3 2026 Earnings Transcript

Motley Fool

Image source: The Motley Fool. Thursday, May 14, 2026 at 4:30 p.m. ET Chief Executive Officer — Jeffrey Walker Chief Financial Officer — Amanda Gnecco Executive Chairman — Bruce Ogilvie Need a quote from a Motley Fool analyst? Email [email protected] Jeff Walker, Chief Executive Officer; and Amanda Gnecco, Chief Financial Officer, will present the results of operations for the third quarter and nine months ended March 31, 2026. Bruce Ogilvie, Executive Chairman, is also on the line and will participate during the Q&A session. At this time, I will turn the call over to Alliance Entertainment's CEO, Jeff Walker. Jeffrey Walker: Thank you, Paul, and good afternoon, everyone. We appreciate you joining us today. I want to begin by framing the third quarter in very clear terms because the most important takeaway this quarter is that we are now seeing both sides of our model working together, sustained revenue growth and continued earnings expansion driven by the structural shift in our business. During the third quarter, Alliance delivered a strong top line growth with net revenue increasing 21% year-over-year alongside continued profitability with net income increasing 25% and adjusted EBITDA reaching $5.1 million. For the year-to-date period, net income is up 78% and adjusted EBITDA has increased 47%. These results are important not just because of the growth, but because of how that growth is being generated. What we're seeing is the continued execution of a strategy we've been building over the last several years, a shift toward higher-value products, stronger mix and a more scalable operating model. The revenue growth this quarter was broad-based across our core categories, including Music, Video, Gaming and Collectibles, and it reflects both underlying demand and our ability to align inventory, content and distribution with where the collectors are going. At the same time, we continue to operate with discipline, even as we scale the business, we're maintaining a cost structure that allows us to generate operating leverage and sustain profitability. That balance, growth with discipline is what defines the earnings profile we're building. Stepping back, what's important is that the performance is not being driven by short-term factors. It reflects a structural shift in how collectors engage with physical products today. We've been very clear in how we think about th...

Investor releaseQuarter not tagged2026-05-15

Alliance Entertainment Holding Corp (AENT) Q3 2026 Earnings Call Highlights: Strong Revenue ...

GuruFocus.com

This article first appeared on GuruFocus. Net Revenue: $258 million, an increase of 21% year-over-year. Net Income: $2.3 million, up 25% from the prior year. Adjusted EBITDA: $5.1 million, a 4% increase from last year. Gross Profit: $33 million, compared to $29.1 million in the prior year. Gross Margin: 12.8%, down from 13.6% last year. Vinyl Revenue: Increased 15% to $99 million. CD Revenue: Increased 90% to $39 million. Physical Movie Revenue: Grew 5% to $61 million. Collectibles Revenue: Increased 48% year-over-year. Year-to-Date Net Revenue: $881 million, a 5% increase from the prior year. Year-to-Date Net Income: $16.6 million, up 78% from the prior year. Year-to-Date Adjusted EBITDA: $35.7 million, a 47% increase from last year. Working Capital: Approximately $60 million at the end of the quarter. Revolving Credit Facility Availability: Approximately $56 million. Warning! GuruFocus has detected 4 Warning Signs with AENT. Is AENT fairly valued? Test your thesis with our free DCF calculator. Release Date: May 14, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Alliance Entertainment Holding Corp (NASDAQ:AENT) reported a 21% year-over-year increase in net revenue for the third quarter, reflecting strong top-line growth. Net income increased by 25% year-over-year, demonstrating continued profitability. The company saw significant growth in its music and video segments, with vinyl revenue increasing by 15% and CD revenue by 90%. Collectibles revenue grew by 48% year-over-year, driven by higher average selling prices and improved product mix. The launch of Alliance Authentic and integration of Endstate are advancing the company's strategy to support the full lifecycle of collectible products. Gross margin decreased from 13.6% to 12.8% year-over-year, primarily due to category and product mix changes. Adjusted EBITDA growth was modest at 4%, not keeping pace with the revenue growth. The cost of revenue increased by 22% year-over-year, slightly outpacing revenue growth. The company is in the early stages of developing Alliance Authentic and Endstate Authentic, which are not yet significant contributors to revenue. There is a cautious outlook on the gaming segment, with uncertainties around leadership changes at Microsoft affecting the market. Q: How successful was the Handmade by Robots initiative durin...

Investor releaseQuarter not tagged2026-05-15

Alliance Entertainment Q3 Earnings Call Highlights

MarketBeat

Interested in Alliance Entertainment Holding Corporation? Here are five stocks we like better. Alliance Entertainment posted strong fiscal Q3 results, with revenue up 21% year over year to $258 million and net income up 25% to $2.3 million. Management said the gains reflect continued strength in higher-margin, premium products. The company is leaning into collectibles and premium physical media rather than traditional distribution, with collectibles revenue up 48% and solid growth in vinyl, CDs and movie formats. Executives highlighted demand for authenticated, fan-focused products like Handmade by Robots and premium video editions. Alliance is also building out authentication and owned-brand initiatives such as Alliance Authentic and Endstate Authentic, though management described them as early-stage. The company expects more product launches and potential deal announcements in fiscal 2027 while continuing to pursue acquisitions. 3 Small-Cap Stocks With Big Growth Potential Alliance Entertainment (NASDAQ:AENT) reported higher fiscal third-quarter revenue and profit, with management saying the company is benefiting from a shift toward premium physical media, collectibles and authenticated products aimed at fans and collectors. On the company’s third-quarter fiscal 2026 earnings call, Chief Executive Officer Jeff Walker said net revenue rose 21% year over year to $258 million for the quarter ended March 31, 2026. Net income increased 25% to $2.3 million, or $0.05 per diluted share, compared with $1.9 million, or $0.04 per share, in the prior-year period. Adjusted EBITDA was $5.1 million, up from $4.9 million a year earlier. → Rocket Lab Just Hit a New All-Time High—Time to Buy or Let It Breathe? “The most important takeaway this quarter is that we are now seeing both sides of our model working together, sustained revenue growth and continued earnings expansion driven by the structural shift in our business,” Walker said. Walker said the company is positioning itself less as a traditional physical media distributor and more as a collectibles platform. “We are not in a declining physical media business. We are in the collectible business,” he said, arguing that consumers are buying vinyl, CDs and premium video formats because they want ownership of items connected to artists, franchises and brands. → Micron Investors Face a High-Stakes Moment After the Latest R...

Investor releaseQuarter not tagged2026-05-15

Alliance Entertainment Fiscal Q3 Earnings, Revenue Rise

MT Newswires

Alliance Entertainment (AENT) reported fiscal Q3 earnings late Thursday of $0.05 per diluted share,

Investor releaseQuarter not tagged2026-05-15

Alliance Entertainment Holding Corporation (AENT) Q3 Earnings and Revenues Top Estimates

Zacks

Alliance Entertainment Holding Corporation (AENT) came out with quarterly earnings of $0.05 per share, beating the Zacks Consensus Estimate of $0.02 per share. This compares to earnings of $0.04 per share a year ago. These figures are adjusted for non-recurring items. This quarterly report represents an earnings surprise of +150.00%. A quarter ago, it was expected that this company would post earnings of $0.31 per share when it actually produced earnings of $0.18, delivering a surprise of -41.94%. Over the last four quarters, the company has surpassed consensus EPS estimates two times. Alliance Entertainment Holding Corporation, which belongs to the Zacks Media Conglomerates industry, posted revenues of $258.2 million for the quarter ended March 2026, surpassing the Zacks Consensus Estimate by 15.74%. This compares to year-ago revenues of $213.04 million. The company has topped consensus revenue estimates two times over the last four quarters. The sustainability of the stock's immediate price movement based on the recently-released numbers and future earnings expectations will mostly depend on management's commentary on the earnings call. Alliance Entertainment Holding Corporation shares have lost about 15% since the beginning of the year versus the S&P 500's gain of 8.8%. While Alliance Entertainment Holding Corporation has underperformed the market so far this year, the question that comes to investors' minds is: what's next for the stock? There are no easy answers to this key question, but one reliable measure that can help investors address this is the company's earnings outlook. Not only does this include current consensus earnings expectations for the coming quarter(s), but also how these expectations have changed lately. Empirical research shows a strong correlation between near-term stock movements and trends in earnings estimate revisions. Investors can track such revisions by themselves or rely on a tried-and-tested rating tool like the Zacks Rank, which has an impressive track record of harnessing the power of earnings estimate revisions. Ahead of this earnings release, the estimate revisions trend for Alliance Entertainment Holding Corporation was mixed. While the magnitude and direction of estimate revisions could change following the company's just-released earnings report, the current status translates into a Zacks Rank #3 (Hold) for the stock...

Investor releaseQuarter not tagged2026-05-15

Alliance Entertainment Reports Third Quarter Fiscal Year 2026 Results

GlobeNewswire

Net revenues increased 21% year-over-year Net income increased 25% year-over-year to $2.3M; year-to-date net income grew 78% to $16.6M Adjusted EBITDA increased to $5.1M in Q3; year-to-date Adjusted EBITDA up 47% to $35.7M PLANTATION, Fla., May 14, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichannel fulfillment partner to the entertainment and pop culture collectibles industry, supplying more than 340,000 unique SKUs across music, video, video games, licensed merchandise, and exclusive collectibles to over 35,000 retail and e-commerce storefronts, reported its financial and operational results for its fiscal third quarter ended March 31, 2026. Third Quarter FY 2026 Highlights Revenue Growth and Sustained Profitability: Net revenues increased 21.2% year-over-year to $258.2 million, driven by broad-based strength across core physical product categories. Net income increased to $2.3 million, or $0.05 per diluted share, compared to $1.9 million, or $0.04 per share, in the prior-year period, reflecting continued execution against the Company’s profitability framework. Adjusted EBITDA was approximately $5.1 million, compared to $4.9 million in Q3 FY25. For the nine months ended March 31, 2026, net revenues increased 5% to $880.9 million, compared to $835.7 million in the prior-year period, while net income increased 78% to $16.6 million, or $0.32 per diluted share, compared to $9.3 million, or $0.18 per share. Adjusted EBITDA was approximately $35.7 million, up 47% from $24.4 million in the prior-year period. Launch of Endstate Authentic and Alliance Authentic™: The Company continued to advance its technology strategy following the acquisition of Endstate on December 31, 2025, establishing Endstate Authentic, an NFC-enabled authentication and digital product identity platform that supports authenticated ownership, provenance, and verified resale across premium physical goods. During the quarter, Alliance also launched Alliance Authentic™, representing the Company’s first application of these capabilities within its own product ecosystem, initially focused on premium vinyl collectibles. The platform has since expanded to include additional categories, including Handmade by Robots™ and select third-party collectibles such as Funko figures. These initiatives extend Alliance’s r...

TranscriptFY2026 Q32026-05-14

FY2026 Q3 earnings call transcript

Earnings source - 72 paragraphs
Operator

Greetings, and welcome to Alliance Entertainment's 3rd quarter fiscal year 2026 financial results conference call. At this time, all participants are in a listen-only mode. A question and answer session will follow the formal presentation. As a reminder, this conference is being recorded. I will now pass the call over to Paul Kuntz, a member of Alliance Entertainment's IR team at RedChip. Paul, please go ahead.

Paul Kuntz

Thank you. Before we begin the formal presentation, I would like to remind everyone that statements made on the call or webcast may include predictions, estimates, or other information that might be considered forward-looking. While these forward-looking statements represent the company's current judgment on what the future holds, they are subject to risks and uncertainties that could cause actual results to differ materially. You are cautioned not to place undue reliance on these forward-looking statements, which reflect the company's opinions only as of the date of this presentation. Please keep in mind that the company is not obligating itself to revise or publicly release the results of any revision to these forward-looking statements in light of new information or future events. Throughout today's discussion, management will attempt to present some important factors relating to the business that may affect predictions.

Paul Kuntz

You should also review the company's Form 10-K, filed September 10, 2025, for a more complete discussion of these factors and other risks, particularly under the heading Risk Factors. During this conference call, management will discuss non-GAAP financial measures, including a discussion of adjusted EBITDA. Management believes non-GAAP disclosures enable investors to better understand Alliance Entertainment's core operating performance. Please refer to the investor presentation or today's earnings press release for reconciliation of each non-GAAP measure to the most directly comparable GAAP financial measure. Your host today, Jeff Walker, Chief Executive Officer, and Amanda Gnecco, Chief Financial Officer, will present the results of operations for the 3rd quarter and 9 months ended March 31, 2026. Bruce Ogilvie, Executive Chairman, is also on the line and will participate during the Q&A session. At this time, I will turn the call over to Alliance Entertainment CEO, Jeff Walker.

Jeff Walker

Thank you, Paul. Good afternoon, everyone. We appreciate you joining us today. I want to begin by framing the third quarter in very clear terms because the most important takeaway this quarter is that we are now seeing both sides of our model working together, sustained revenue growth and continued earnings expansion driven by the structural shift in our business. During the third quarter, Alliance delivered strong top-line growth with net revenue increasing 21% year-over-year alongside continued profitability, with net income increasing 25% and adjusted EBITDA reaching $5.1 million. For the year-to-date period, net income is up 78% and adjusted EBITDA has increased 47%. These results are important not just because of the growth, but because of how that growth is being generated.

Jeff Walker

What we're seeing is the continued execution of a strategy we've been building over the last several years. A shift toward higher value products, stronger mix, and a more scalable operating model. The revenue growth this quarter was broad-based across our core categories, including music, video, gaming, and collectibles, and it reflects both underlying demand and our ability to align inventory, content, and distribution with where the collectors are going. At the same time, we continue to operate with discipline. Even as we scale the business, we're maintaining a cost structure that allows us to generate operating leverage and sustain profitability. That balance, growth with discipline, is what defines the earnings profile we're building. Stepping back, what's important is that the performance is not being driven by short-term factors. It reflects a structural shift in how collectors engage with physical products today.

Jeff Walker

We've been very clear in how we think about this. We are not in a declining physical media business. We are in the collectible business. What we're seeing in the market continues to validate that. Collectors are buying vinyl, CDs, and premium video formats not because they need access to content, but because they want to own something tied to the artist, franchises, and brands they care about. That shift towards ownership, scarcity, and premium formats is driving stronger demand, better pricing, and more consistent sell-through across our portfolio. It is also reinforcing our position as a key partner to studios, labels, and licensors who are increasingly looking to Alliance to manage the full lifecycle of these products. At the same time, we are extending our model beyond traditional distribution.

Jeff Walker

During the quarter, we advanced the next phase of our strategy with the launch of Alliance Authentic and the continued integration of Endstate. These initiatives begin to layer authentication, provenance, and lifecycle engagement into the products we already distribute at scale, moving us towards a platform that supports collectibles from initial sale through resale. Taken together, the third quarter reinforces that Alliance is evolving into a more scalable, high-quality business, one that combines growth, profitability, and increasing participation across the full lifecycle of collectible products. With that context, I'd like to walk through the key drivers behind this performance, starting with how our content strategy and category focus are shaping results across the portfolio. During the third quarter, we saw strong growth in music and video. Vinyl revenue increased 15% year-over-year to $99 million.

Jeff Walker

CD revenue increased a staggering 90% to $39 million, and physical movie revenue grew 5% to $61 million. What's notable here is not just the growth itself, but the breadth of that performance. We're seeing strength across multiple formats, price points, and release types. In music, demand continues to be driven by both new releases and ongoing catalog engagement, with particularly strong performance in collectible-oriented segments such as limited editions and international titles, including K-pop. At an industry level, this trend continues to build, with U.S. vinyl sales surpassing $1 billion last year, marking nearly 2 decades of consistent growth. What's important is how consumers are engaging with that product. When you look at major releases, whether it's Taylor Swift or other top artists, millions of vinyl records and CDs are being sold alongside streaming access that is readily available.

Jeff Walker

Those purchases are not about access, they're about ownership. People want something tangible connected to the artist, and that's what continues to drive demand in the category. We also saw incremental demand tied to event-driven moments like Record Store Day, which continues to expand in both scale and participation. This year was the largest Record Store Day ever, and we shipped over 700,000 units to independent retailers, reflecting both the strength of the event and our role in enabling it at scale. In video, while the category has gone through a long period of decline, what we're seeing now is a more stable demand environment supported by a steady cadence of new releases and continuous interest in premium formats such as 4K Ultra HD, and collectible editions such as Steelbooks.

Jeff Walker

Industry data shows that 4K Ultra HD formats grew approximately 12% in 2025, reinforcing the shift towards higher quality collector-focused home entertainment. Over the past year, we've significantly expanded our access to high-quality content through our license agreements with Paramount, which became effective at the beginning of calendar 2025, and MGM Studios, which we added at the start of calendar 2026. Together, these partnerships give us distribution rights to some of the most valuable franchises in the industry, strengthening our position with both retailers and collectors. Just as importantly, they allow us to consistently bring premium, high-demand releases to the market, which supports stronger sell-through, better pricing, and improved visibility across key retail channels. What we're also seeing is that scale matters more in this environment.

Jeff Walker

As the market shifts towards premium and collectible formats, retailers and licensors increasingly rely on partners who can manage complexity, whether that's broader SKU assortments, shorter production runs, or more targeted release strategy. That plays directly into our strengths in distribution, fulfillment, and inventory management. When you look at the physical media category today, the takeaway is that it's becoming more focused, more premium, and more execution-driven. Within that environment, our role continues to expand, not just as a distributor, but as a partner that helps bring these products to market in a way that maximize value across the entire ecosystem. Turning to collectibles, this continues to be one of the most important areas of our growth and value creation in the business. During the third quarter, collectibles revenue increased 48% year-over-year.

Jeff Walker

That growth was driven by a combination of higher average selling prices, expanded sourcing activity, and continued improvement in product mix towards more premium and differentiated offerings. What we're focused on in this category is very deliberate. We're not trying to scale collectibles through volume alone. We're focused on building a portfolio that emphasize licensed higher-value products that resonate with collectors and carry stronger margin characteristics. This aligns with what we're seeing more broadly across the industry. Large retailers like Target are increasing investment in pop culture and collectibles categories, while specialty players such as GameStop are seeing collectibles becoming a growing share of their overall business. What that tells us is that this is not isolated demand. It's a broader structural shift towards higher-value, fan-driven products. That reinforces our focus on building a more differentiated premium collectibles portfolio. That approach starts with sourcing, but it extends well beyond that.

Jeff Walker

Over the past year, we've expanded our vendor base and added new relationships that are bringing incremental high-quality product into the portfolio. At the same time, we've been refining the mix within existing brands, moving away from more commoditized items and towards products with stronger fan engagement, better pricing power, and more consistent sell-through. The result is a collectible business that is not only growing but improving in quality, with higher average selling prices, stronger margins, and better inventory efficiency. That positions us to scale the category in a way that drives both revenue and profitability over time. A key contributor to that progress is Handmade by Robots. Since transitioning to an own brand, Handmade by Robots has given us a much greater control over product design, licensing, and go-to-market strategy. We've expanded the licensing pipeline, increased retail distribution, and are continuing to invest in new product development.

Jeff Walker

What's important here is that this is not just a revenue contributor, it's a margin driver, and it represents a scalable model that we can apply across additional own and control brands over time. More broadly, what we are seeing in collectibles is very consistent with what we are seeing across the rest of the business. Demand is being driven by fans who are looking for products that are unique, limited, and connected to the content they care about. That creates an opportunity to introduce high-quality products, manage supply more intentionally, and ultimately improve both margins and inventory efficiency. As we continue to build out this category, we see collectibles both complementary to our core distribution business and increasingly important to our overall earnings profile.

Jeff Walker

It deepens our relationship with licensors, expands our presence with retailers, and allows us to participate more directly in the value creation of the products we sell. Building on that foundation, the next phase of our strategy is extending beyond the product itself and into the full life cycle of collectibles. During the quarter, we advanced that effort with the launch of Alliance Authentic and the integration of Endstate Authentic. Alliance Authentic represents the first commercial application of this strategy within our portfolio. We began with premium vinyl collectibles, encapsulated individually numbered releases that are authenticated at the point of origin and designed specifically for collectors. These products are not just sold, but curated with scarcity, provenance, and long-term value in mind. What Endstate Authentic enables is the infrastructure behind that.

Jeff Walker

Through NFC-enabled authentication and digital product identity, we can verify each item, track it over time, and connect it to a digital record that supports ownership, authenticity, and resale. That allows us to extend our role beyond initial distribution into supporting the product throughout its entire life cycle. This matters because as collectibles become more valuable, the importance of trust, verification, and transparency increases. Collectors want to know what they own, where it came from, and that it's authentic. Licensors want to protect their brands, and marketplaces require a reliable way to validate transactions. What we're building addresses all three. Over time, this creates additional opportunities that did not previously exist in physical products, including authenticated resale, direct engagement with collectors, and participation in secondary market activity. Importantly, this is more than near-term revenue contribution.

Jeff Walker

It's about establishing the infrastructure and ecosystem that can support long-term value creation across a growing base of collectible products. We are already moving forward to expand this model beyond vinyl into other categories. We're continuing to explore partnerships both within and outside of our existing portfolio. This is a natural extension of the business we built. We already source, distribute, and fulfill these products at scale. What we're now adding is the ability to track, authenticate, and engage with those products over time. That evolution moves us from a transactional model towards a platform that participates more fully in the value of products we bring to market. With that, I'll turn it over to Amanda to walk through the financial results in more detail.

Amanda Gnecco

Thanks, Jeff. I'll start with our financial performance for the third quarter. Net revenue for the quarter was $258 million, an increase of 21% compared to $213 million in the prior year period. This growth reflects broad-based strength across our core categories, as Jeff discussed, and continued alignment of our product mix with areas of higher consumer demand. Cost of revenue increased 22% year-over-year to $225 million, generally in line with the revenue growth, reflecting the higher volume of products flowing through the business. Gross profit for the quarter was $33 million, compared to $29.1 million in the prior year period. Gross margin was 12.8% compared to 13.6% last year.

Amanda Gnecco

The year-over-year change primarily reflects category and product mix within the quarter, including the relative contribution of certain lower margin categories as we scaled revenue. Importantly, we continue to see the benefits of mix improvement and pricing discipline across higher value categories, which support the overall earnings profile of the business over time. Net income for the quarter increased 25% to $2.3 million or $0.05 per diluted share, compared to $1.9 million or $0.04 per share in the prior year period. Adjusted EBITDA was approximately $5.1 million, up from $4.9 million last year, representing a 4% increase. While EBITDA growth was more modest than revenue growth in the quarter, it reflects the continued scaling of the business alongside targeted investments in growth initiatives, including technology and platform capabilities.

Amanda Gnecco

Overall, the third quarter reflects a business that is growing, generating consistent profitability and continuing to operate with discipline as we invest in areas that support long-term expansion. Turning now to our year-to-date results, which provides a broader view of the underlying momentum in the business. For the nine months ended March 31, 2026, net revenue was $881 million, an increase of 5% compared to $836 million in the prior year period. While overall revenue growth was more modest on a year-to-date basis, it reflects continued strength in higher value categories and the impact of mix improvements across the portfolio. That mix shift is clearly reflected in profitability.

Amanda Gnecco

Gross profit for the 9-month period increased to $117.3 million compared to $96.9 million in the prior year, and gross margin expanded by 170 basis points to 13.3%. This improvement was driven by increased contribution from premium physical media, collectibles and exclusive content, as well as continued discipline in pricing and inventory management. Net income for the 9-month period increased 78% to $16.6 million or $0.32 per diluted share, compared to $9.3 million or $0.18 per share in the prior year period. Adjusted EBITDA increased 47% to $35.7 million, up from $24.4 million last year. What these results demonstrate is the operating leverage inherent in our model.

Amanda Gnecco

As we continue to shift the business towards higher value products and more efficient execution, we are seeing a disproportionate improvement in earnings relative to revenue. Importantly, this performance reflects consistency across multiple quarters. The margin expansion and earnings growth we are delivering are not isolated to a single period, but the result of deliberate changes in mix, cost structure and operating discipline that are compounding over time. Overall, our year-to-date results reinforce that we are building a structurally stronger business with improving profitability and increasing scalability as we continue to grow. Before I turn it back to Jeff, I'll touch on our balance sheet and liquidity position. We ended the quarter with approximately $60 million in working capital, reflecting continued discipline in managing both inventory and payables as we support growth across the business. Inventory increased during the quarter, consistent with higher revenue and the timing of inbound product.

Amanda Gnecco

Importantly, our inventory levels remain aligned with current demand and reflect our focus on higher value, faster moving categories where we have strong visibility into sell-through. From a liquidity standpoint, we ended the quarter with approximately $56 million of availability under our revolving credit facility. This provides us with ample flexibility to support working capital needs, invest in inventory tied to exclusive partnerships, and fund strategic initiatives across the business. More broadly, our balance sheet remains well-positioned to support both near-term operating requirements and longer-term growth. We continue to take a measured approach to capital management with a focus on maintaining liquidity, managing risk and preserving flexibility as we scale the business. I'll close with a brief comment on our approach to capital allocation. Our framework remains consistent and disciplined. We prioritize investments that directly support the strategy Jeff outlined and that enhance the quality and durability of our earnings.

Amanda Gnecco

First, we continue to allocate capital towards inventory and exclusive content partnerships where we have strong demand visibility and attractive returns. These investments support higher value products, improve overall mix, and reinforce our relationships with key licensors and retail partners. Second, we invest selectively in technology and infrastructure that improve scalability and efficiency. This includes automation, systems that support our exclusive partnerships, and capabilities tied to initiatives like Alliance Authentic and Endstate Authentic. These investments are targeted and are evaluated based on clear operational and financial returns. Throughout all of this, maintaining flexibility remains a priority. We are not pursuing growth for growth's sake, and we remain focused on deploying capital in a way that balances near-term performance with long-term value creation. That discipline has been an important contributor to the earnings growth and operating leverage we've delivered, and it will continue to guide our decision-making going forward.

Amanda Gnecco

With that, I'll turn it back to Jeff.

Jeff Walker

Thanks, Amanda. Before we open the call for questions, I want to spend a few minutes on how we're thinking about the business from here. As we look at the third quarter and year-to-date performance, what's most important is the consistency we're seeing across the model. We've now demonstrated the ability to grow revenue, expand earnings, and maintain discipline all at the same time. That's a meaningful shift from where the business was even a few years ago. Looking ahead, we remain confident in the trajectory we're building. From an execution standpoint, our priorities are clear. We're focused on continuing to scale our core categories, particularly in areas where we're seeing strong demand and favorable mix, including premium physical media and higher value collectibles. The pipeline of new releases, exclusive content, and licensed products remains strong, and we believe that supports continued growth and earnings quality as we move forward.

Jeff Walker

We are also continuing to expand our owned and controlled brands. Handmade by Robots is a good example of how we can create additional value by controlling design, licensing, and distribution, and we see opportunities to extend that model across new categories and partnerships over time. We are also expanding the platform side of the business, which is becoming an increasingly important part of how we create value across the ecosystem. That includes Alliance Authentic, where we are bringing premium authenticated collectibles directly to market through curated limited releases designed specifically for collectors. This allows us to participate more directly in product design, scarcity, and pricing and deliver higher value offerings to our consumer base. Alongside that, Endstate Authentic provides the underlying infrastructure that enables authentication, provenance, and lifestyle tracking through NFC-enabled technology.

Jeff Walker

Our focus there is on building out that foundation, deepening integrations, and expanding use cases across additional products and partners. Most recently, we relaunched Movies Unlimited website as a curated destination for collectors, supporting high-value purchasing behaviors like preorders and limited editions, and strengthening the collector lifetime value. Taken together, these platforms extend our role beyond traditional distribution. We will continue to manage the business with a focus on profitability, operating leverage, and return on capital while investing selectively in areas that support long-term growth. Stepping back, what we're building is a more scalable and more differentiated business. We're moving beyond a traditional distribution model and towards a platform that connects content owners, retailers, and collectors across the full life cycle of the products we bring to market.

Jeff Walker

That evolution is already reflected in the quality of our earnings and the strength of our performance, and we believe it positions Alliance to create durable, long-term value for our shareholders. Before we turn to questions, I want to thank our employees across the organization for their continued execution and commitment. I'd also like to thank our partners, customers, and shareholders for their ongoing support. Operator, we're ready to open the line for questions.

Operator

The first question comes from the line of Tom Forte with Maxim Group. Please go ahead.

Tom Forte

Great. First off, Bruce, Jeff, and Amanda, thank you for taking my questions. I apologize in advance if you touched on these in your prepared remarks. I'm juggling multiple calls right now. Then I'm going to ask both questions at once, and thank you in advance for your answers. The first question is, this past Record Store Day, you offered Handmade by Robots, a limited release of Ozzy Osbourne, and a Hello Kitty SKU. How would you characterize the success of the initiative, including to drive brand awareness for Handmade by Robots? My second question is, you added Amazon MGM Studios just ahead of its breakout box office hit, Project Hail Mary, which was an amazing movie. Can one title be a needle mover for your DVD business?

Jeff Walker

Thank you, Tom. This is Jeff. Well, I'll start with the Handmade and the Record Store Day there. It's really the first time that Record Store Day had approved a collectible. You know, they're focused on vinyl records there and, you know, we have a huge business with the record stores and Record Store Day. On those two titles, one of the things that's important for Record Store Day is to make sure that there's not an oversupply of the product. We made 2,000 units of each of those. We actually had orders come in for just over 6,000 units on each of them. The stores were allocated down on their orders. On top of that, we added another little wrinkle.

Jeff Walker

They all did sell out in the stores. The stores were extremely happy with them. They were a hit. We actually started a new Record Store Day series on them. You will see on the outside of the packaging, it says, "Record Store Day exclusive," and it's a 001 and a 002. As we move forward, there will be additional ones. We do have titles presented to them for November Record Store Day and next April that we're working on with licensors right now. The other part that was a huge home run in that with those Handmade was that we encapsulated 30 units of each of the characters. In the encapsulation through Alliance Authentic, we added an NFC chip to those, and those were the hot tickets.

Jeff Walker

You know, a store got some of the, you know, the top stores got one of those. You know what you see a lot after Record Store Day is, you know, there's some resellers that sell them on eBay and things. We were seeing the Ozzy and the Hello Kitty in that $75 range on eBay. The encapsulated ones, we saw ones in the $400-$500 range. When you look at it, you know, people really wanted those characters. There's 2,000 of them, but there's only 30 of them that are encapsulated, uncirculated with an NFC chip. The people that have those 30 are gonna have a fantastic investment over time, 'cause you can imagine we continue to drive this over the next, you know, 10-20 years.

Jeff Walker

That's gonna be a very famous two pieces that we created with Handmade. On Project Hail Mary, yes, that's gonna be a home-run title for us. Its street date is in August. Yeah, it's one of the, I think it's the biggest theatrical release we've had, last, you know, in calendar 2025 and here into 2026. We're doing a lot of different planning and preparation for that right now. We expect that to be a very good release and high volume on DVD in all formats.

Tom Forte

Thank you, Jeff. I really appreciate that.

Operator

Thank you. Next question comes from the line of Michael Kupinski with Noble. Please go ahead.

Jacob Mutchler

Thank you for taking my question. It's Jacob Mutchler on for Michael today. My first question is also regarding Alliance Authentic. I was just curious if you could talk about some of the products that might hit Alliance Authentic next. I understand that it could be, you know, multiple different kinds of collectibles could be put onto the platform. Just curious if there's some additional collectible categories that seem most likely to reach the platform next.

Jeff Walker

Yeah. You know, we have vinyl in there right now. Those are numbered collectibles. Then, we have launched Funko Pops encapsulated, as well as our Handmade by Robots. In the future, we do have cases right now for DVD SteelBook, and we have cases for video games, PlayStation, Xbox, Nintendo Switch. There is the aspect within all of this that we're really looking at preserving uncirculated copies of all these types of products and put an NFC digital chip with it, encapsulate it, and those become a piece of history.

Jeff Walker

When you think about going backwards and think about, you know, products that came out years ago, you know, the idea here is that these get encapsulated at the beginning and over time, 5, 10, 20 years down the road, even 50 years down the road, it's really a substantial piece of history. We know it's authentic, and we know it's encapsulated. That's the intention with this product. I think we're onto something really big in this category here.

Jacob Mutchler

Gotcha. Thank you for the color. Would you be able to talk about some of the favorable undercurrents in the music industry this year and also the video game industry? It looks like there's a number of high-profile album releases and then also Grand Theft Auto VI in the back half of the year. Just curious what your expectations are this year with a big release schedule.

Jeff Walker

Yeah. We're all pretty excited on the release schedule. On the music side, we just keep getting significant great artist releases. This last quarter that we, you know, we're reporting here, we had a big Bruno Mars release, big release from Harry Styles, and then we topped it off with the BTS release. Those were huge titles for us. They're continuing to come hot and heavy. Then with that, we're also seeing, you know, some crazy numbers on vinyl sales and CD sales were off the chart. There's a lot of social media conversation about, you know, building your own collection in music, having your own collection of CDs and vinyl. That conversation is bleeding over into video and DVDs right now.

Jeff Walker

People wanna own stuff and collect it and have their collections. It's a big push on social media right now we're seeing. With respect to Grand Theft Auto, it's gonna be a home run for Q4. There's huge numbers being projected in the industry for it. We will be selling the game. We do buy direct from Take-Two. It'll be a huge release for us. On top of that, we just came back from Music Biz this week, and we got like a home run coming out of Music Biz because there's a Grand Theft Auto soundtrack that is coming same thing in November, and it's got, I think, 20-plus songs on it. All the A-list artists each have a song on it. It's a compilation of artists.

Jeff Walker

Some of the songs are in the game. Some of the songs are additional songs. It's gonna be a home run vinyl release for us also revolving around that Grand Theft Auto. We're pretty excited about that one coming in fourth quarter.

Jacob Mutchler

Gotcha. Thank you for taking my questions, and congratulations on a solid quarter.

Jeff Walker

Thank you.

Operator

Thank you. Next question comes from the line of Linda Bolton Weiser with Water Tower Research. Please go ahead.

Linda Bolton Weiser

Yes. Hi. With regard to your adding Handmade by Robots to your portfolio, do you envision looking for more similar acquisitions? Do you think you'll stick mostly in the collectible figure category, or do you see opportunity in some other product categories as well? Thanks.

Jeff Walker

Thank you, Linda. From an acquisition standpoint, we're heavily engaged in lots of potential acquisition opportunities. We've got several NDAs out right now in conversations that we're in. We do like licensed products, there could be other collectible stuff. It could be in a lot of other categories. With the wide range of products that we carry, that aspect, it does widen the net for what we can look at for acquisitions that become accretive to Alliance. That's a good thing. If we're only in one really tight category, it makes it hard for acquisitions. For us, we're pretty diversified in a lot of different areas. If we have an opportunity to pick up, you know, a company that really can be accretive to Alliance, and create new sales opportunities for us, maybe new vendor opportunities, that's a home run. We're actively looking at those right now.

Linda Bolton Weiser

Okay. Thank you very much.

Operator

Thank you. We have no questions at this point of time. Over to you, Paul.

Paul Kuntz

Thank you. We do have several webcast questions. We had a couple around CDs, so I'm just gonna combine these 2. One was, can you provide a bit more color on the strong CD sales? A related question was, the growth in vinyl and CDs this quarter related primarily to Record Store Day, or was it more of a structural shift toward collecting?

Jeff Walker

Before I answer that one, I'm gonna go back to Linda's question real quick. If anybody knows of any possible acquisitions that you think would be a good fit for Alliance, definitely reach out to me on that. I'm always looking for new leads and new opportunities there. That's a request from the community out there. If there's anything you think you have an insight to or anything you think would be a good fit for us, definitely reach out to me and I'd be definitely interested in looking at that. Paul, on the question with CDs, I mean, I've been selling CDs since I started in 1990 with a music store and, you know, it was hotter than hot in 1990 when everybody was buying CDs.

Jeff Walker

We're honestly shocked right now is the growth we're seeing on the CD side. It definitely is a trend, and we've, you know, we saw the trend on the vinyl side. You know, if you look back in our business 7 or 8 years ago, we were doing, you know, $5 million a year in vinyl, and we stayed in it. You know, we never were out of it. We've organically seen that business now. You know, we just finished the quarter at $99 million in vinyl for a quarter. You know, with fourth quarter sales and stuff, I mean, that's a more than $400 million run rate. On the CD, we, you know, that's a significant growth over last year. I will go back 1 second to 2025.

Jeff Walker

On the vinyl side, we sold 16.8 million units of vinyl. On the CD side, it was 13.5 million. It wasn't a small number. Now we're looking at this type of growth here on the CD side. We're continuing to see it go here. I think the other piece on CD is kinda happened in the vinyl. As vinyl was coming back and seeing a resurgence, you're starting to see the record labels, you know, refocusing on CD as far as marketing it and also making sure that they have stock on hand or stock available on CD. We had a little stretch a few years ago where, you know, people kinda had their eye off the ball on the CD, we were not getting, you know, our fill % and stuff from our vendors as good.

Jeff Walker

People are improving that right now because of the demand. You know, when an artist is bringing out a new release, we're seeing, you know, vinyl and CD, that music side is extremely strong right now. Last thing I wanna say is we, you know, we've seen a lot of DVD decline over the last 10 years. The rate of decline on DVD has been shrinking over the last 2 years. There's definitely a real possibility that we're gonna be at a bottom out on the DVD, and we could see DVDs start to move similar to what we're seeing on the CD side right now. 'Cause as it bottoms out and these conversations continue with collectors and people want, you know, their fans, and they wanna have a DVD collection on their wall, that's what's driving this.

Paul Kuntz

Thank you. Our next question: Can you comment on how you're developing the direction of Endstate Authentic? Will they ultimately authenticate in all sports and music, for example?

Jeff Walker

We acquired Endstate Authentic. Bennett and Stephanie, who lead that division, I've been working super closely with them over the last four months here. We're in a lot of very interesting conversations. They do work with accounts outside of Alliance Authentic, with companies that do watch authentication, and there are several other different categories that we're in. We are in very active conversations with new customers on that Endstate Authentic side. I think over this next fiscal year, you're gonna see some pretty good inroads with the Endstate aspect there and what we can do. I really can't disclose too much as to a lot of those conversations under NDAs right now.

Paul Kuntz

Thank you, Jeff. Our next question: Are you seeing overlap between customers that are buying media and those that are buying collectibles or electronics, or are those all still fairly distinct customer groups?

Jeff Walker

Well, Yeah, they're definitely all intermixed, for sure. There's a crossover between music and video and the collectibles. I will say, in a lot of cases, there's a lot of ways to kinda divide up the fans and what they collect. There's also collectors that are in different genres. You have collectors that are huge fans and followers of horror, you know. They like horror movies, they like horror collectibles. You have fans of anime, you know, and they like everything related around anime. You have your music fans that are all around everything music, not only the music itself, but anything they can collect of their favorite movie or music artists.

Jeff Walker

Then you have fans that are revolving around movies, and they're movie buffs and anything they can get their hands on with respect to, you know, all types of movies. You know, we work across all those different channels and really try to put all the pieces together. There's a lot of synergies between our different departments. I just see even an example there on Grand Theft Auto, you know. We got a big video game, so our gaming team, and now we got a music vinyl record with it, you know. We're probably gonna be seeing some other products that are relating to that franchise. Across all of our purchasing teams and sales teams, there's a lot of cohesive work happening here at Alliance to cross-sell those.

Jeff Walker

You know, somebody who has a store that's a gaming store and, you know, doesn't really sell vinyl, they might come in and say, "Hey, I can sell 60 units of that vinyl record 'cause I'm gonna have this huge amount of customers coming in to pick up the video game," and so forth there. That's where we're seeing a lot of this win that we talk about to everybody. We're seeing that cross being very robust for us right now.

Paul Kuntz

Thanks, Jeff. Our next question: With Alliance Authentic and Endstate Authentic, how should we think about the pacing of that opportunity? What are the key milestones that would signal it's becoming a meaningful contributor?

Jeff Walker

Well, both of those are in extreme startup phase. I call it, you know, concentration right now. We have a lot of resources on it. We got a lot of people on it. We got a lot of focus from me and other leaders to really develop both of those, the Alliance Authentic and the Endstate Authentic. I think here in fiscal 2027, we're gonna start to see some aspects where on a Alliance Authentic, we start getting some more key titles encapsulated and seeing some, you know, solid demand on those. Stuff like the, you know, Ozzy and Hello Kitty start to make people think about it. You know, now all of a sudden, the music stores saw those. They saw what happened to it. You know, it's a training.

Jeff Walker

You know, we gotta educate people on what those products are, and so forth, and we're making good progress with that. Record labels are starting to really understand what the product is and the importance of that product in the, in the history and life cycle of vinyl records. You know, we're trying to encapsulate a limited quantity of those that become the ultimate vinyl collectible of that album. On the Endstate side, there's a lot of different types of businesses that could really use NFC chip in what they're doing. You know, we're in a lot of conversations on that side. I think in this next fiscal year, you're gonna see quite a few announcements of deals that we've been able to make for both of those areas.

Jeff Walker

You know, I can't communicate any of the details until we have those deals in place, and we'll have press releases and things revolving around those.

Paul Kuntz

Thank you. It looks like we have one more question at this point. You called out strength across multiple categories this quarter. Are you seeing any meaningful differences in how demand is trending across those categories, or is it fairly broad-based right now?

Jeff Walker

I would say it's fairly broad-based. I mean, even our gaming side has been pretty solid. We are cautiously optimistic even on gaming right now with the changeover there at Microsoft on the Xbox side with new leadership there. We're, you know, as I said, cautiously optimistic about maybe a little more push towards consoles and physical product compared to where, you know, Microsoft was kind of leaning in the last couple of years. Our collectible business is super strong, and that side of it. And it's a combination in collectibles of expanding sales and adding new stores and customers and adding even more collectibles in the music stores and things like that.

Jeff Walker

It's also, we brought on quite a few collectibles suppliers into our distribution side. I'll give you a quick example. If we bring on a supplier and their product line through our sales channels, we can generate $3 million a year on that supplier's product. That's as valuable as bringing on a customer that can buy $3 million a year. So, you know, we're working on both sides of those, right? When we're at a toy fair or a convention like that, we have our whole sales team there working on selling to customers that are there. We have our whole purchasing team talking with our current vendors and working on, you know, opportunities to bring in product from vendors that we aren't currently supplying.

Jeff Walker

That's why you're seeing some really strong numbers on the collectible side right now because it's not only adding new accounts and expanding the product that we have into more accounts, and so we're adding significant amount of vendors on the collectible side. We're getting that doubling of the growth in that space.

Paul Kuntz

Great. That'd be that. That was the last question.

Operator

Thank you. This concludes today's teleconference. You may disconnect your lines at this time. Thank you for your participation.

Investor releaseQuarter not tagged2026-04-30

Alliance Entertainment to Host Third Quarter Fiscal Year 2026 Results Conference Call on May 14 at 4:30 p.m. Eastern Time

GlobeNewswire

PLANTATION, Fla., April 30, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichannel fulfillment partner to the entertainment and pop culture collectibles industry, supplying more than 340,000 unique SKUs across physical media, video games, toys, licensed merchandise, and exclusive collectibles to over 35,000 retail and e-commerce storefronts, will hold a conference call on Thursday, May 14, at 4:30 p.m. Eastern Time to discuss its results for the third quarter of fiscal year 2026 ended March 31, 2026. A press release detailing these results will be issued prior to the call. Alliance Entertainment Chief Executive Officer Jeff Walker, Chief Financial Officer Amanda Gnecco, and Executive Chairman Bruce Ogilvie will host the conference call, which will be followed by a question-and-answer session. A presentation will accompany the call and can be viewed during the webcast or accessed via the investor relations section of the Company’s website here. To access the call, please use the following information: Please call the conference telephone number 5-10 minutes prior to the start time. An operator will register your name and organization. If you have any difficulty connecting with the conference call, please contact RedChip Companies at 1-407-644-4256. The conference call will be broadcast live and available for replay at https://viavid.webcasts.com/starthere.jsp?ei=1760227&tp_key=0154ad6f3e and via the investor relations section of the Company’s website here. A telephone replay of the call will be available approximately three hours after the call concludes and can be accessed through June 14, 2026, using the following information: About Alliance Entertainment Alliance Entertainment (NASDAQ: AENT) is a premier distributor and fulfillment partner for the entertainment and pop culture collectibles industry. With more than 340,000 unique in-stock SKUs - including over 57,300 exclusive titles across compact discs, vinyl LPs, DVDs, Blu-rays, and video games - Alliance offers the largest selection of physical media in the market. Our vast catalog also includes licensed merchandise, toys, retro gaming products, and collectibles, serving over 35,000 retail locations and powering e-commerce fulfillment for leading retailers. Alliance also owns and operates proprietary collectibles bra...

Investor releaseQuarter not tagged2026-02-16

Alliance Entertainment Holding Corp (AENT) Q2 2026 Earnings Call Highlights: Strong ...

GuruFocus.com

This article first appeared on GuruFocus. Release Date: February 12, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Alliance Entertainment Holding Corp (NASDAQ:AENT) reported a significant increase in net income to $9.4 million and adjusted EBITDA to $18.5 million, reflecting strong profitability. Gross margin expanded by 210 basis points to 12.8%, driven by structural improvements in product mix and disciplined operating execution. The company saw a 33% year-over-year increase in physical movie revenue, highlighting strong demand for premium formats like 4K ultra HD and collectible editions. Exclusive content partnerships, such as those with Paramount Pictures and Amazon MGM Studios, have enhanced pricing, sell-through, and retail visibility. The collectibles segment experienced a 31% revenue increase, supported by expanded sourcing, higher value product launches, and a focus on licensed differentiated collectibles. Net revenue decreased to $369 million from $394 million in the prior year, reflecting softness in lower margin categories like gaming hardware. The gaming hardware segment faced challenges due to supply issues with Microsoft consoles and a $34 million decline in arcade business sales. Despite margin improvements, the market expected a gross margin around 15%, indicating potential concerns about meeting investor expectations. The transition of the arcade business ownership has led to uncertainties and a significant revenue decline in that segment. The company is not providing formal guidance for the remainder of the year, which may create uncertainty for investors regarding future performance. Warning! GuruFocus has detected 2 Warning Signs with AENT. Is AENT fairly valued? Test your thesis with our free DCF calculator. Q: Can you talk about your ability to sign additional exclusive deals with studios, and any thoughts on Warner Brothers in addition to your ability to sign additional studios beyond Paramount and MGM? A: Jeff Walker, CEO, mentioned that Alliance Entertainment is in active conversations with both small and large studios. The company is seen as a premier solution for studios looking to move into a licensing model for physical DVD products. However, he refrained from commenting on the Warner and Paramount Netflix situation, noting that any transaction would lead to strategic...

Investor releaseQuarter not tagged2026-02-13

Alliance Entertainment Reports Second Quarter Fiscal Year 2026 Results

GlobeNewswire

Adjusted EBITDA up 15% to $18.5M; Gross Margin expands 210 basis points to 12.8% Net Income increased to $9.4M, or $0.18 per share, compared to $7.1M, or $0.14 per share, in Q2 FY25 Strengthened balance sheet, ending quarter with $74.1M in working capital PLANTATION, Fla., Feb. 12, 2026 (GLOBE NEWSWIRE) -- Alliance Entertainment Holding Corporation (Nasdaq: AENT), a premier distributor, logistics provider, and omnichannel fulfillment partner to the entertainment and pop culture collectibles industry, supplying more than 340,000 unique SKUs across music, video, video games, licensed merchandise, and exclusive collectibles to over 35,000 retail and e-commerce storefronts, reported its financial and operational results for its fiscal second quarter ended December 31, 2025. Second Quarter FY 2026 Highlights Sustained Profitability and Margin Execution: Net income increased year-over-year to approximately $9.4 million, or $0.18 per share, up from $7.1 million, or $0.14 per share in Q2 FY25, reflecting continued execution against the Company’s established profitability baseline. Adjusted EBITDA was approximately $18.5 million, an increase of $2.4 million year-over-year. Adjusted EBITDA margin was approximately 5%, compared to 4.1% in Q2 FY25, a 200 basis point improvement over the margin profile achieved in the trailing 12-months ended September 30, 2025. Gross margin expanded 210 basis points year-over-year to 12.8%, driven by favorable mix and higher-value products. A reconciliation of non-GAAP financial measures to the most comparable GAAP measure is provided at the end of this release. Launch of Authentication and Digital Product Identity Platform: On December 31, 2025, the Company completed the acquisition of Endstate, establishing Endstate Authentic, a dedicated NFC-enabled authentication and digital product identity platform. The platform expands Alliance’s role beyond physical product distribution by enabling authenticated ownership, provenance, and verified resale across premium physical goods, supporting the full lifecycle of collectible products from initial sale through secondary markets. Designed as a scalable, enterprise-grade platform, Endstate Authentic is intended to support both Alliance’s internal initiatives and third-party brands, licensors, and ecosystem partners, adding a technology-enabled layer that enhances trust, differentiation, and lon...

Investor releaseQuarter not tagged2026-02-13

Alliance Entertainment Q2 Earnings Call Highlights

MarketBeat

Profitability improved despite lower revenue: Q2 revenue fell to $369 million, but gross profit rose to $47.1 million, net income increased to $9.4 million ($0.18/share), and adjusted EBITDA grew to about $18.5 million with margin expansion year-over-year. Shift to premium physical media and collectibles is driving growth: Management is prioritizing higher‑value formats and exclusives (notably deals with Paramount and the new Amazon MGM Studios partnership), helping physical movie revenue jump 33% and collectibles climb 31%, supported by owned brands and the NState Authentic NFC platform. Balance-sheet and liquidity strengthened for execution: Alliance replaced its prior facility with a $120 million senior secured revolver that cuts borrowing costs by up to 250 bps and extends maturity, ending the quarter with about $74 million in working capital while managing category headwinds like gaming hardware. Interested in Alliance Entertainment Holding Corporation? Here are five stocks we like better. 3 Small-Cap Stocks With Big Growth Potential Alliance Entertainment (NASDAQ:AENT) reported higher profitability in its fiscal second quarter, as management emphasized the impact of a deliberate shift toward premium physical media and collectibles alongside continued cost discipline. The company said it is prioritizing “earnings quality” and “margin durability” even as certain lower-margin categories weigh on revenue comparisons. For the quarter ended December 31, 2025, Alliance reported net revenue of $369 million, down from $394 million in the prior-year period. Chief Financial Officer Amanda Gnecco said the year-over-year decline reflected “continued softness in certain lower margin categories, most notably gaming hardware,” as well as a deliberate mix shift toward higher-value products across physical media and collectibles. → Once Upon A Farm: Buy the $1B Growth Story? Despite lower revenue, gross profit rose to $47.1 million from $42.3 million, and gross margin expanded 210 basis points to 12.8%. Net income increased to $9.4 million, or $0.18 per diluted share, compared with $7.1 million, or $0.14 per share, a year earlier. Adjusted EBITDA rose to about $18.5 million, up $2.4 million year-over-year, with adjusted EBITDA margin improving to roughly 5% from 4.1%. Chief Executive Officer Jeff Walker said the margin expansion was driven by “structural improvements in...

Investor releaseQuarter not tagged2026-02-13

Alliance Entertainment Q2 2026 Earnings Transcript

Motley Fool

Image source: The Motley Fool. Thursday, February 12, 2026 at 4:30 p.m. ET Chief Executive Officer — Jeff Walker Chief Financial Officer — Amanda Gnecco Executive Chairman — Bruce Ogilvie Investor Relations — Paul Kuntz Need a quote from a Motley Fool analyst? Email [email protected] Paul Kuntz: Thank you. Before we begin the formal presentation, I would like to remind everyone that statements made on the call and webcast may include predictions, estimates, or other information that might be considered forward-looking. While these forward-looking statements represent the company’s current judgment on what the future holds, they are subject to risks and uncertainties that could cause actual results to differ materially. You are cautioned not to place undue reliance on these forward-looking statements, which reflect the company’s opinions only as of the date of this presentation. Please keep in mind that the company is not obligating itself to revise or publicly release the results of any revision to these forward-looking statements in light of new information or future events. Throughout today’s discussion, management will attempt to present some important factors relating to the business that may affect predictions. You should also review the company’s Form 10-K filed 09/10/2025 for a more complete discussion of these factors and other risks, particularly under the heading Risk Factors. During this conference call, management will discuss non-GAAP financial measures, including a discussion of adjusted EBITDA. Management believes non-GAAP disclosures enable investors to better understand Alliance Entertainment Holding Corporation’s core operating performance. Please refer to the investor presentation or today’s earnings press release for reconciliation of each non-GAAP measure to the most directly comparable GAAP financial measure. Your hosts today, Jeff Walker, Chief Executive Officer, and Amanda Gnecco, Chief Financial Officer, will present the results of operations for the 2026Q2 ended 12/31/2025. Bruce Ogilvie, Executive Chairman, is also on the line and will participate during the Q&A session. At this time, I will now turn the call over to Alliance Entertainment Holding Corporation’s CEO, Jeff Walker. Jeff Walker: Thank you, Paul, and good afternoon, everyone. We appreciate you joining us today. I want to begin by framing the second quarter in very clear terms...

As of 2026-05-30 • Updated weeklySource: Earnings sourceIngestion runbook