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Investor releaseQuarter not tagged2026-05-27Sohu (SOHU) Q1 2026 Earnings Call Transcript
Motley Fool
Sohu (SOHU) Q1 2026 Earnings Call Transcript
Image source: The Motley Fool. Monday, May 18, 2026 at 5 a.m. ET Chairman and CEO — Charles Zhang Chief Financial Officer — Joanna Lv Charles Zhang: Thanks, Huang, and thank you, everyone, for joining our call. In the first quarter of 2026, our marketing services revenue, online game revenue and bottom line performance all exceeded our previous guidance. For the Sohu Media platform, we will continue to focus on promoting a healthy and vibrant atmosphere on our platform with a series of differentiated events. At the same time, we kept refining our products to cater to users' needs, leveraging our unique events and brand influence, we were able to explore new monetization opportunities. For online games, we delivered another solid quarter, driven by a wealth of high-quality content and targeted operational refinements that resonated with our diverse [indiscernible] player base. Before going through each business unit in more detail, let me first give you a quick overview of our financial performance. For the first quarter of 2026, total revenues were $141 million, up 4% year-over-year and down 1% quarter-over-quarter. Marketing Services revenues were $13 million, down 8% year-over-year and 26% quarter-over-quarter. Online game revenues were $125 million up 6% year-over-year and 3% quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited was $4 million compared with a net income of $182 million in the first quarter of 2025 and a net income of $223 million in the fourth quarter of 2025. Non-GAAP net loss attributable to Sohu.com Limited was $4 million loss and $4 million -- loss, net loss in compared with a net loss of $16 million in the first quarter of 2025 and a net income of $261 million in the fourth quarter of 2025. Now I'll go through our key businesses in more detail. First, Sohu media platform. In the fourth quarter of 2026, we continue to integrate resources in depth and upgrade our products with cutting-edge technologies. We offer users [indiscernible] various practical and user [indiscernible] functions to optimize the user experience, enhance user engagement and further promote dissemination of content. At the same time, we kept focusing on promoting a vigorous atmosphere in our community and fostering a prosperous platform ecosystem. Benefiting from unique off-line events we held, we provided users with plenty of interaction opportuniti...
Investor releaseQuarter not tagged2026-05-18Sohu.com: Q1 Earnings Snapshot
Associated Press
Sohu.com: Q1 Earnings Snapshot
BEIJING (AP) — BEIJING (AP) — Sohu.com Limited (SOHU) on Monday reported a loss of $4.3 million in its first quarter. The Beijing-based company said it had a loss of 17 cents per share. Losses, adjusted for stock option expense, came to 16 cents per share. The operator of a popular Chinese Web portal posted revenue of $141.3 million in the period. _____ This story was generated by Automated Insights (http://automatedinsights.com/ap) using data from Zacks Investment Research. Access a Zacks stock report on SOHU at https://www.zacks.com/ap/SOHU
Investor releaseQuarter not tagged2026-05-18SOHU.COM REPORTS FIRST QUARTER 2026 UNAUDITED FINANCIAL RESULTS
PR Newswire
SOHU.COM REPORTS FIRST QUARTER 2026 UNAUDITED FINANCIAL RESULTS
BEIJING, May 18, 2026 /PRNewswire/ -- Sohu.com Limited (NASDAQ: SOHU) ("Sohu" or the "Company"), a leading Chinese online media platform and game business group, today reported unaudited financial results for the first quarter ended March 31, 2026. First Quarter Highlights Total revenues were US$141 million, up 4% year-over-year and down 1% quarter-over-quarter. Marketing services revenues were US$13 million, down 8% year-over-year and 26% quarter-over-quarter. Online game revenues were US$125 million, up 6% year-over-year and 3% quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited was US$4 million, compared with net income[1] of US$182 million in the first quarter of 2025 and net income[2] of US$223 million in the fourth quarter of 2025. Non-GAAP[3] net loss attributable to Sohu.com Limited was US$4 million, compared with a net loss of US$16 million in the first quarter of 2025 and net income[2] of US$261 million in the fourth quarter of 2025. Dr. Charles Zhang, Chairman and CEO of Sohu.com Limited, commented, "In the first quarter of 2026, our marketing services revenues, online game revenues, and bottom-line performance all exceeded our previous guidance. For the Sohu media platform, we continued to focus on promoting a healthy and vibrant atmosphere on our platform with a series of differentiated events. At the same time, we kept refining our products to cater to users' needs. Leveraging our unique events and brand influence, we were able to explore new monetization opportunities. For our online games, we delivered another solid quarter, driven by a wealth of high-quality content and targeted operational refinements that resonated with our diverse player base." First Quarter Financial Results Revenues Total revenues were US$141 million, up 4% year-over-year and down 1% quarter-over-quarter. Marketing services revenues were US$13 million, down 8% year-over-year and 26% quarter-over-quarter. Online game revenues were US$125 million, up 6% year-over-year and 3% quarter-over-quarter. Cost of Revenues Both GAAP and non-GAAP total cost of revenues were US$30 million, down 10% year-over-year and 15% quarter-over-quarter. Both GAAP and non-GAAP cost of marketing services revenues were US$13 million, up 2% year-over-year and down 21% quarter-over-quarter. Both GAAP and non-GAAP cost of online game revenues were US$16 million, down 12% year-over-ye...
Investor releaseQuarter not tagged2026-05-18Sohu.com reports first-quarter loss as gaming revenue supports sales growth (SOHU)
InvestorsHub
Sohu.com reports first-quarter loss as gaming revenue supports sales growth (SOHU)
Sohu.com Limited (NASDAQ:SOHU) reported a first-quarter adjusted net loss on Monday, although total revenue increased year-over-year thanks to continued strength in its online gaming business. The Chinese online media and gaming group posted total revenue of $141 million for the first quarter, representing a 4% increase from $136 million in the same period last year. The company reported an adjusted net loss of $0.16 per American depositary share. Sohu’s adjusted net loss narrowed significantly to $4 million compared with a loss of $16 million recorded in the first quarter of 2025. Shares showed little movement in after-hours trading following the earnings release. Revenue from Sohu’s online gaming segment rose 6% year-over-year to $125 million. Meanwhile, marketing services revenue declined 8% to $13 million during the quarter. “In the first quarter of 2026, our marketing services revenues, online game revenues, and bottom-line performance all exceeded our previous guidance,” chairman and chief executive Dr. Charles Zhang said. “For our online games, we delivered another solid quarter, driven by a wealth of high-quality content and targeted operational refinements that resonated with our diverse player base.” For the second quarter of 2026, Sohu expects online gaming revenue to range between $104 million and $114 million, with a midpoint forecast of $109 million. The company projected marketing services revenue between $13 million and $14 million. Sohu also forecast both adjusted and GAAP net losses attributable to the company in a range of $15 million to $25 million for the second quarter. As of March 31, 2026, Sohu held approximately $1.2 billion in cash, cash equivalents, short-term investments and long-term time deposits. The company also continued repurchasing shares under its existing buyback program. As of May 13, 2026, Sohu had repurchased approximately 8.7 million ADSs for a total value of around $116 million. Sohu.com stock price
Investor releaseQuarter not tagged2026-05-18Sohu.com Ltd (SOHU) Q1 2026 Earnings Call Highlights: Navigating Challenges with Strategic Growth
GuruFocus.com
Sohu.com Ltd (SOHU) Q1 2026 Earnings Call Highlights: Navigating Challenges with Strategic Growth
This article first appeared on GuruFocus. Total Revenue: $141 million, up 4% year-over-year, down 1% quarter-over-quarter. Marketing Services Revenue: $13 million, down 8% year-over-year, down 26% quarter-over-quarter. Online Game Revenue: $125 million, up 6% year-over-year, up 3% quarter-over-quarter. Net Loss Attributable to Sohu.com Limited: $4 million, compared with net income of $182 million in Q1 2025 and $123 million in Q4 2025. Non-GAAP Net Loss: $4 million, compared with a net loss of $16 million in Q1 2025 and net income of $261 million in Q4 2025. Social Media Platform Revenue: $16 million, compared with $17 million in the same quarter last year. Social Media Platform Operating Loss: $17 million, flat compared to the same quarter last year. Changyou Revenue: $125 million, compared with $118 million in the same quarter last year. Changyou Operating Profit: $66 million, compared with $55 million in the same quarter last year. Share Repurchase Program: 8.7 million ADS repurchased at an aggregated cost of approximately $116 million as of May 13, 2026. Warning! GuruFocus has detected 3 Warning Sign with SOHU. Is SOHU fairly valued? Test your thesis with our free DCF calculator. Release Date: May 18, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Sohu.com Ltd (NASDAQ:SOHU) exceeded previous guidance in marketing services revenue, online game revenue, and bottom-line performance for Q1 2026. The company successfully held unique offline events, such as the social news marathon and the Sohu video influencers convention, enhancing user engagement and brand influence. Online game business performed well, with revenues exceeding prior guidance, driven by high-quality content and targeted operational refinements. Sohu.com Ltd (NASDAQ:SOHU) continues to explore new monetization opportunities through unique events and brand influence. The company is committed to a user-centric approach in product development, aiming to enhance efficiency and product success rate. Marketing services revenues decreased by 8% year-over-year and 26% quarter-over-quarter. Net loss attributable to Sohu.com Ltd (NASDAQ:SOHU) was $4 million, compared to a net income of $182 million in Q1 2025. The company expects a sequential widening of losses in Q2 2026, indicating potential financial challenges ahead. The macroeconomic enviro...
TranscriptFY2026 Q12026-05-18FY2026 Q1 earnings call transcript
Earnings source - 84 paragraphs
FY2026 Q1 earnings call transcript
Ladies and gentlemen, thank you for standing by, good day. Thank you for joining Sohu's Q1 2026 earnings conference call. At this time, all participants are in a listen-only mode. After management's prepared remarks, there will be question and answer session. Today's conference call is being recorded. If you have any objections, you may disconnect at this time. I'd like to turn the conference over to your host for today's conference call, Pu Huang, Investor Relations Director of Sohu. Please go ahead.
Thank you, operator. Thank you for joining us to discuss Sohu.com's Q1 2026 results. On the call are Chairman and Chief Executive Officer, Charles Zhang, CFO Joanna Lv, and Vice President of Finance, James Deng. Also with us are Changyou CEO Dewen Chen and CFO Yaobin Wang. Before management begins their prepared remarks, I would like to remind you of the company's safe harbor statement in connection with today's conference call. Except for the historical information contained herein, the matters discussed may contain forward-looking statements. These statements are based on current plans, estimates, and projections. Therefore, you should not place undue reliance on them. Forward-looking statements involve significant uncertainties and risks. We caution you that a number of important factors could cause actual results to differ materially from those contained in any forward-looking statements.
For more information about potential risks and uncertainties, please refer to the company's filings with the Securities and Exchange Commission, including the most recent report on Form 10-K. With that, I will now turn the call over to Dr. Charles Zhang. Charles, please proceed.
Thanks, Huang Pu, and thank you everyone for joining our call. In the Q1 of 2026, our marketing services revenue, online game revenue, and bottom line performance all exceeded our previous guidance. For the Sohu Media Platform, we continue to focus on promoting a healthy and vibrant atmosphere on our platform with a series of differentiated events. At the same time, we kept refining our products to cater to users' needs. Leveraging our unique events and brand influence, we were able to explore new monetization opportunities. For online games, we delivered another solid quarter driven by a wealth of high quality content and targeted operational refinements that resonated with our diverse player base. Before going through each business unit in more detail, let me first give you a quick overview of our financial performance.
For the Q1 of 2026, total revenues were $141 million, up four percent year-over-year and down one percent quarter-over-quarter. Marketing services revenues was $13 million, down eight percent year-over-year and 26% quarter-over-quarter. Online game revenues were $125 million, up six percent year-over-year and two percent quarter-over-quarter. GAAP net loss attributable to Sohu.com Limited was $4 million compared with a net income of $182 million in the first quarter of 2025 and a net income of $423 million in the Q4 of 2025.
Non-GAAP net loss attributable to Sohu.com Limited was $4 million loss and $4 million net loss of $4 million, compared with a net loss of $60 million in the Q1 of 2025 and a net income of $261 million in the Q4 of 2025. I'll go through our key businesses in more detail. First, Sohu Media Platform. In the Q1 of 2026, we continued to integrate resources in depth and upgrade our products with cutting-edge technologies. We offer users various practical and easy-to-use functions to optimize the user experience, enhance user engagement, and further promote dissemination of content. At the same time, we kept focusing on promoting a vigorous atmosphere in our community and fostering a prosperous platform ecosystem.
Benefiting from unique offline events we held, we provided users with plenty of interaction opportunities, improved their social engagement, and generated abundant premium content that was widely spread over the internet. In March, for example, in March, we successfully held the 18th Sohu News Marathon in Hong Kong and the offline seminar of our Physics Class in Hong Kong. This season's marathon attracted active participation by celebrities and broadcasters nationwide, greatly promoting social interactions on our platform. Meanwhile, the Physics Class made its debut at The Hong Kong University of Science and Technology, bringing in-depth physics knowledge to the public. Both events were well-received by audiences, thereby creating a strong synergy between our flagship IPs and further expanding our brand influence.
In April, we hosted the 2026 spring convention of Sohu video influencers. One example, which has been held biannually for the past three years. We invited celebrities and gathered influencers from various fields, including verticals popular with young users such as K-pop and Hanfu, and verticals in professional fields such as science and health. The convention created a chance for broadcasters to interact in person, promoting content generation and dissemination and building genuine social connections. During the quarter, we also launched the 2026 Sohu K-pop Dancing Festival competition throughout the year, and also the 2026 Hanfu Chinese costume model competition. It's also a year-long event. To further consolidate our influence and appeal in these areas, we continue to combine offline events with online interactions to upgrade our profile and the standard of our competition.
With these efforts, we garnered widespread attention and attracted thousands of enthusiasts with shared interest to participate and interact on our platform. We continue to leverage our unique content and live broadcasting technology while exploring new business opportunities. We provided targeted marketing solutions for advertisers through our innovative and customized events and campaigns such as the Charles's Physics Class IP derivatives continues to grow in influence, it effectively drove traffic to the platform and continues to unlock monetization potential. Next, turning to our online game business. During the quarter, our online game business performed well, with revenues exceeding our prior guidance. In our PC game business, we roll out various holiday events around the Chinese New Year and Valentine's Day, as well as promotional events for the regular TLBB PC, which helped sustain stable player engagement.
Apart from holiday events, we also introduced a new Mulong clan for TLBB Vintage, which boosted player enthusiasm. Meanwhile, we continue to update and refine TLBB Return to ensure its long-term vitality. Turning to our mobile game business, we launched an expansion pack for Legacy TLBB Mobile to celebrate the Chinese New Year, along with the diverse online offline events. Revenue for this game stayed largely stable on a sequential basis. Next quarter, we will continue to launch expansion packs and content updates for the TLBB services and other titles to further keep players engaged. Looking ahead, we will remain committed to our top game strategy. On the product development front, we will stay anchored in a user-centric approach and adhere to a systematic R&D processes while driving the implementation of new technologies to enhance efficiency and product success rates.
Regarding our pipeline, we seek to further unlock the potential of our TLBB IP. Meanwhile, as we maintain our competitive edge in the MMR-MMORPGs, we will continue to diversify our portfolio with multiple types of games and expand our product offerings with global appeal. Now, I'd like to provide an update on the ongoing share repurchase program. As of May 13, 2026, Sohu has repurchased 8.7 million ADS from aggregated cost of approximately $116 million. With that, I'll turn now the call to our CFO, Brenda. Brenda?
Thank you, Charles. I will now walk you through the key financials of our major segments for the Q1 of 2026. All the numbers are on a non-GAAP basis. You may find a reconciliation for non-GAAP to GAAP measures on our IR website. For Sohu Media Platform, quarterly revenues were $60 million, compared with $70 million in the same quarter last year. Quarterly operating loss was $70 million, flat with the same quarter last year. For Changyou, quarterly revenues, $125 million, compared with $118 million in the same quarter last year. Quarterly operating profit, $66 million, compared with operating profit $55 million in the same quarter last year. For the Q2 of 2026, we expect marketing services revenue to be between $30 million and $40 million.
This implies annual decrease of 10%-17% and a sequential increase of 4%-11% . Online game revenue to be between $104 million and $114 million. This implies annual decrease of two percent to annual increase of eight percent and a sequential decrease of 8%-17%. Both non-GAAP and GAAP net loss attributable to Sohu.com Limited to be between $50 million and $25 million. This forecast reflects Sohu's management's current and preliminary view, which is subject to substantial uncertainty.
This concludes our prepared remarks. Operator, we would now like to open the call to questions.
Thank you. If you wish to ask a question now, please press star one one on your telephone and wait for your name to be announced. To withdraw your question, please press star one one again. Please stand by while we compile the Q&A roster. We will now take our first question, and our first question comes from the line of Thomas Chong at Jefferies. Please ask your question, Thomas. Your line is open.
Hi. Thanks management for taking my question. I have a couple of question. I think first is on our marketing services, on our advertising revenue. Can management comment about how we should think about the advertising outlook in second half and full year? In particular, we are going to soon to have World Cup. Would this be a big positive to our advertising revenue in Q2 and Q3? My second question is about the gaming business. Can you comment about the quarter to date performance so far we are seeing in Q2? Is it more likely to hit the low end or the high end of the revenue guidance? My third question is about the earnings outlook.
Given our solid performance in Q1, and we are expecting the losses to widen sequentially in Q2, I'm just wondering, is this a conservative assumption? Should we use Q2 as a benchmark to project Q3 and Q4 bottom line? Thank you.
Okay. Thomas, the first question about marketing services revenue, right? Q2 forecast, as Joanna just said, is going to be $13 million to $14 million, about seven percent sequential growth compared with the Q1. First of all, the overall economy and, you know, situation is kind of, we're in the downturn, right? In economic situation. The advertisers are tend to be cautious in spending. We are able to maintain some growth because we have our unique and differentiated marketing solutions and events.
Especially we can take advantage of our, you know, going into the network and also influencers and also some IPs like my, in my own, the Physics Class IP and the, you know, the offline events like the K-pop competition, and Hanfu and all those. We have a quite unique, you know, tailor-made or customized, you know, marketing event based on the available, like, you know, our own, you know, platform and also its activities. Your next question is about the overall year look or outlook or just the Q2? I think it will be similar, right, to last year. About the game, right?
The game, the Q1 is good. Then you second time you want to see that second half, you know, is that a low end or high end, right?
Thomas
Oh, yeah. Yes.
So far, the performance of the Q2 is largely in line with our expectation. The level of revenue will largely depend on the performance of the content and activities we plan to roll out for our TLBB series games to see whether they can satisfy users' needs. So far, we believe it is in line with our expectation. Also, as we plan to roll out fewer promotional and revenue-boosting activities in the Q2, we expect our gaming revenue to experience a natural decline.
The game, TLBB: Return, right? That was in Q1 still had an impact, but in Q3 gradually decline, right? Because I think the return, TLBB: Return. Yes.
That's for gaming.
Right. You have third question, Thomas? Earnings outlook?
Yes. Yes. On the bottom line, because of Q1, we are better than expected, but Q2, we are seeing sequential widening of the losses. Just want to see if Q2 is a benchmark for Q3 and Q4. Thank you. Thank you, Charles.
I think the this year Q2 and Q3 will be similar to last year because on the marketing service side, on the platform side, we are basically about, you know, about the same. We still working on our social network and make sure that we have a larger user base so that we can have a update. Now still we are maintaining a stable and advertising growth. The Q2 results or the earnings dropped compared with Q1 mainly because of the gaming revenue trouble, right? It's much less than Q1 as we just described.
Got it. Thank you.
Thank you. We will now take our next question from the line of Alicia Yap at Citi. Please ask your question, Alicia.
Hello, good evening, good afternoon, management. Thanks for taking my questions. I have two follow up on the earlier questions. I guess, you know, the You know, you mentioned on, I think, the Q2 already the guidance. It's, it is a bit, you know, weaker than I expected in terms of the sequential trend that typically we would see from the 1Q to 2Q, even though sequentially it's growth. I think the year-over-year decline, it seems to be, you know, worse than the Q1 year-over-year decline. I'm just wondering, you know, is the macro getting, you know, even weaker than what you had previously expected, let's say compared to, you know, five months ago in the beginning of the year?
You know, any colors you can share with overall the macro outlook, is that worse than what you had previously expected? On the operating loss, I just wanted to make sure I did not hear it wrong. For this 1Q, the marketing ad business, if the operating loss was $17 million, I just wanted to double-check on that because I think, you know, our revenues is only like $14 million or $16 million, we are losing $17 million, it seems like the expense is like double of the revenue. Just wanted to make sure I heard it correctly. If so, where were the money got spent?
Is it mostly on the product development, or is it on the user acquisition? Thank you.
First, let's just answer your last question about the what? You have a question about the loss, the marketing spending in Q1, right? What number you're talking about? Which one?
They said $17 million.
You said-
The OP loss for the ad business.
$17 million or loss of what? We don't have a $17 million loss.
Yeah, the operating loss.
Operating loss. $17 million operating loss in Q1.
seven.
Just a second. Yeah.
For the platform, the operating loss in Q1, $17 million.
Seventeen.
Seventeen.
17. Yeah.
Yeah.
Yeah.
But seven-
Yeah. Is there any I mean, it's similar, right? To the previous, yeah.
Like with the same quarter in last quarter.
Yeah, it's similar to previous quarters.
Okay.
You have a question about.
Not something that we said.
how money was spent?
Yeah, yeah.
We didn't spend more money, just as we did before, the previous quarters. Mostly to, I think, Well, it's either on user acquisition or on product development. It's all together because we are building Actually, we have three social network products. One is Sohu Video, Suan Ni Liu. We also have Huyou and also have Sohu News app, and also turn that into a, you know, the Shi Dian Tian. And also for each of the products, especially for the Sohu Huyou, we have, yeah, we do spend some money on the user acquisition and also the team, you know, the cost and also product development. It's similar to previous quarters.
It's, until we, you know, have a really successful product that, you know, obviously explode into a lot, much larger scale, Also considering the macroeconomic situation, the advertising dollars will not be able to cover the cost that we are, you know, we incurred on product development and user acquisition. That's similar to spending another quarter.
Okay. Okay. The revenue, the guidance, is that worse than you expected?
That's because the macro economy is getting better compared with last year, right? It's, it's worse than last year because those are also co-car companies there. Because of the fierce competition and the low margin out there, you know, so we are more cautious and spending less, and we have to come up with a really unique, you know, event or opportunities like, you know. Like, for example, I have to, myself, I have to apply, you know, the specific craft IP to try to explain, you know, to how you call it, how you say it? Give lectures about their products or the engines and also the cars, why the car is better.
Sometimes to organize the users, our users and influencers to have the forums, whatever. We have to have a differentiated, unique opportunities to have a marketing solution offer to them so that we can compare with a few years ago. A few years ago, they are just, you know, it's an easy decision to spend money to advertise, but now it's very difficult.
I see. I see. Just lastly to follow up, can you share with us, I know you mentioned auto is one of the industry vertical probably are cutting back the ad budgets, any other vertical that you're actually seeing is also, you know, facing more cautious ad budgets?
It's across the board, all companies, basically.
O-
Chinese consumers are spending less, you know. Consumers are spending less, that's why those companies are not making money or, you know, not making good money. That's why they are actually reduced, their ad reduction, their advertising dollars.
The auto,
O-
FMCG and all. Across the board, all, you know, everything is slashed.
I see.
their advertising.
Okay. Maybe just lastly, in terms of the Q1 on your advertising revenue contribution by industry vertical, if you can rank them by the contribution percent. Thank you.
19%. Auto industry, 19%. IT services like home appliances and electronics, you know, that's 19%. FMCG, 14%.
I see. Okay, very helpful. Thank you, Charles.
Yeah, the IT sector, there's some, there are some good signs in the IT sector because the traditional home appliances, now because of the IT AI, you know, they're all turning into AI product with the, you know, intelligence.
We have seen a lot of new kind of products that tend to market, to the, you know. That's why, because like for example, I went to the Shanghai AWE, the annual AWE, and see a lot of new, the traditional, home products, home appliance electronics with, you know, with, you know, in Chinese called.
That's some opportunity.
I see. I see. That is you are seeing, you know, decent budget. In terms of, you know, in the Q2 should we also rank maybe you are seeing more upbeat from the IT and then maybe FMCG also okay, but then weaker in auto? Is that fair to assume that on the Q2?
Yeah. The Q2, the auto, Right. Yeah, auto is the fiercest competition, yes, they are. Also the new electric vehicle, you know, is a more penetration of electric vehicle into the market share.
Yeah, I would say similar, right? The auto industry is graduating, right? Now they're all trying to, you know, export more to the European market or to the Middle East, right? Domestically, the consumption, you know, the consuming power is really a problem. People are not spending money. It's too saturated.
Right? Because people are all, you know, paying their mortgage. That's why they don't have money to spend, right? They're all paying the high, you know, housing price mortgage. That's mostly the biggest problem with the Chinese economy. People all have debt and have to pay back their to pay their mortgage. They don't have time to, they don't have the money to spend on other things.
Okay. Okay. Thank you so much, Charles. Thanks for sharing.
Yeah. Okay.
Thank you. As a reminder, please press star 11 on your telephone keypad if you wish to ask a question. I am showing no further questions. With that, we conclude our conference call for today. Thank you for your participation. You may now disconnect your lines.
Investor releaseQuarter not tagged2026-05-08Sohu.com to Report First Quarter 2026 Financial Results on May 18, 2026
PR Newswire
Sohu.com to Report First Quarter 2026 Financial Results on May 18, 2026
BEIJING, May 8, 2026 /PRNewswire/ -- Sohu.com Limited (NASDAQ: SOHU), a leading Chinese online media platform and game business group, will report its first quarter 2026 unaudited financial results on Monday, May 18, 2026, before U.S. market hours. Sohu's management team will host a conference call on the same day at 5:00 a.m. U.S. Eastern Time, May 18, 2026 (5:00 p.m. Beijing/Hong Kong time, May 18, 2026) following the quarterly results announcement. Conference Call Preregistration Participants can register for the conference call by clicking here, you will be led to the conference registration website. Upon registration, each participant will receive details for the conference call, including dial-in numbers and a unique access PIN. Please dial in 10 minutes before the call is scheduled to begin. The live webcast and archive of the conference call will be available on the Investor Relations section of Sohu's website at https://investors.sohu.com/. About Sohu Sohu.com Limited (NASDAQ: SOHU) was established by Dr. Charles Zhang, one of China's internet pioneers, in the 1990s. Sohu operates one of the leading Chinese online media platforms and also engages in the online game business in the Chinese mainland. Sohu has built one of the most comprehensive matrices of Chinese language web properties, consisting of Sohu News App, Sohu Video App, the mobile portal m.sohu.com, the PC portal www.sohu.com, and the online games platform www.changyou.com/en/. As a mainstream media platform with social features, Sohu is indispensable to the daily life of millions of Chinese, providing to a vast number of users a network of web properties and community based products, which offer a broad array of content, such as news and information, in the form of text, picture, video, and live broadcasting. Sohu also attracts users to actively engage in content generation and distribution, and actively interact with each other on the platform. Sohu's online game business is conducted by its subsidiary Changyou, which develops and operates a diverse portfolio of PC and mobile games, such as the well-known Tian Long Ba Bu ("TLBB") PC and Legacy TLBB Mobile. For investor and media inquiries, please contact: Sohu.com Limited Ms. Pu Huang Tel: +86 (10) 6272-6645 E-mail: [email protected] Christensen Advisory E-mail: [email protected] View original content to download multimedia:ht...
Investor releaseQuarter not tagged2026-02-10Sohu.com Ltd (SOHU) Q4 2025 Earnings Call Highlights: Strong Net Income Amid Revenue Challenges
GuruFocus.com
Sohu.com Ltd (SOHU) Q4 2025 Earnings Call Highlights: Strong Net Income Amid Revenue Challenges
This article first appeared on GuruFocus. Total Revenue: $142 million, up 6% year-over-year, down 21% quarter-over-quarter. Marketing Services Revenue: $17 million, down 10% year-over-year, up 25% quarter-over-quarter. Online Game Revenue: $120 million, up 10% year-over-year, down 26% quarter-over-quarter. GAAP Net Income: $223 million, compared with a net loss of $21 million in Q4 2024 and net income of $9 million in Q3 2025. Non-GAAP Net Income: $261 million, compared with a net loss of $15 million in Q4 2024 and net income of $9 million in Q3 2025. Full Year 2025 Total Revenue: $584 million, down 2% compared with 2024. Full Year 2025 Marketing Services Revenue: $60 million, down 18% compared with 2024. Full Year 2025 Online Game Revenue: $506 million, up 1% compared with 2024. Full Year 2025 GAAP Net Income: $294 million, compared with a net loss of $100 million in 2024. Full Year 2025 Non-GAAP Net Income: $234 million, compared with a net loss of $83 million in 2024. Share Repurchase Program: 8.1 million ADS purchased for approximately $106 million. First Quarter 2026 Guidance: Marketing services revenue expected between $10 million and $11 million; online game revenue expected between $130 million and $123 million; non-GAAP and GAAP net loss expected between $10 million and $20 million. Warning! GuruFocus has detected 4 Warning Signs with SOHU. Is SOHU fairly valued? Test your thesis with our free DCF calculator. Release Date: February 09, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Sohu.com Ltd (NASDAQ:SOHU) exceeded its marketing services revenue guidance for the fourth quarter of 2025. The company's online gaming revenues were in line with expectations, demonstrating stability in this segment. Sohu.com Ltd (NASDAQ:SOHU) reported a GAAP net income of $223 million for Q4 2025, a significant improvement from a net loss of $21 million in Q4 2024. The company successfully hosted various innovative events, enhancing user engagement and monetization opportunities. Sohu.com Ltd (NASDAQ:SOHU) continues to refine its media platform products and algorithms, contributing to a healthy platform ecosystem and increased user stickiness. Total revenue for Q4 2025 was down 21% quarter-over-quarter, indicating a decline in overall business performance. Marketing services revenue decreased by 10% year-over-ye...
Investor releaseQuarter not tagged2026-02-09Sohu.com: Q4 Earnings Snapshot
Associated Press Finance
Sohu.com: Q4 Earnings Snapshot
BEIJING (AP) — BEIJING (AP) — Sohu.com Limited (SOHU) on Monday reported profit of $223.3 million in its fourth quarter. On a per-share basis, the Beijing-based company said it had profit of $8.38. Earnings, adjusted for asset impairment costs and stock option expense, were $9.77 per share. The operator of a popular Chinese Web portal posted revenue of $142.3 million in the period. For the year, the company reported profit of $394.1 million, or $13.96 per share. Revenue was reported as $584.3 million. _____ This story was generated by Automated Insights (http://automatedinsights.com/ap) using data from Zacks Investment Research. Access a Zacks stock report on SOHU at https://www.zacks.com/ap/SOHU
Investor releaseQuarter not tagged2026-02-09Sohu.com (SOHU) Q4 2025 Earnings Call Transcript
Motley Fool
Sohu.com (SOHU) Q4 2025 Earnings Call Transcript
Image source: The Motley Fool. Monday, February 9, 2026 at 7:30 a.m. ET Chairman and Chief Executive Officer — Charles Zhang Chief Financial Officer — Joanna Lv President and COO, Changyou.com — Yaobin Wang Charles Zhang: Thanks, Huang Pu, and thank you everyone for joining our call. In 2025, our marketing services revenues exceeded our previous guidance, while online game revenues were in line with our expectations. Our non-GAAP bottom line performance, excluding the impact of the Changyou withholding income tax reversal, came in at the high end of our prior guidance. For our social media platform, we continue to improve our products and algorithms to address user needs and enhance their experiences across different scenarios. We continue to host a variety of innovative events, which generated abundant premium content, quickly promoted user engagement, and enabled us to capture more monetization opportunities. For our online games, we remain committed to long-term operational excellence and continue to deliver high-quality content updates and compelling experiences to our players. Before going through each business unit in more detail, let me first give you a quick overview of our financial performance. For 2025, the total revenue was $142 million, up 6% year-over-year and down 21% quarter-over-quarter. Marketing services revenues were $17 million, down 10% year-over-year and up 25% quarter-over-quarter. Online game revenues were $120 million, up 10% year-over-year and down 26% quarter-over-quarter. After giving effect to the reversal of previously accrued withholding income tax of approximately $285 million related to Changyou, GAAP net income attributable to Sohu.com Limited was $123 million, compared with a net loss of $21 million in the fourth quarter of last year, meaning 2024, and net income of $9 million in 2025. After giving effect to the above-mentioned reversal of the withholding income tax, non-GAAP net income attributable to Sohu.com Limited was $261 million, compared with a net loss of $15 million in 2024 and a net income of $9 million in 2025. For the full year of 2025, total revenues were $584 million, down 2% compared with 2024. Marketing services revenues were $60 million, down 18% compared with 2024. Online games revenues were $506 million, up 1% compared with 2024. GAAP net income attributable to Sohu.com Limited was $394 million, compare...
Investor releaseQuarter not tagged2026-02-09SOHU.COM REPORTS FOURTH QUARTER AND FISCAL YEAR 2025 UNAUDITED FINANCIAL RESULTS
PR Newswire
SOHU.COM REPORTS FOURTH QUARTER AND FISCAL YEAR 2025 UNAUDITED FINANCIAL RESULTS
BEIJING, Feb. 9, 2026 /PRNewswire/ -- Sohu.com Limited (NASDAQ: SOHU) ("Sohu" or the "Company"), a leading Chinese online media platform and game business group, today reported unaudited financial results for the fourth quarter and fiscal year ended December 31, 2025. Fourth Quarter Highlights Total revenues were US$142 million, up 6% year-over-year and down 21% quarter-over-quarter. Marketing services revenues were US$17 million, down 10% year-over-year and up 25% quarter-over-quarter. Online game revenues were US$120 million, up 10% year-over-year and down 26% quarter-over-quarter. After giving effect to the reversal of previously accrued withholding income tax of approximately US$285 million related to Changyou, GAAP net income attributable to Sohu.com Limited was US$223 million, compared with a net loss of US$21 million in the fourth quarter of 2024 and net income of US$9 million in the third quarter of 2025. After giving effect to the reversal of previously accrued withholding income tax of approximately US$285 million related to Changyou, non-GAAP[1] net income attributable to Sohu.com Limited was US$261 million, compared with a net loss of US$15 million in the fourth quarter of 2024 and net income of US$9 million in the third quarter of 2025. Fiscal Year 2025 Highlights Total revenues were US$584 million, down 2% compared with 2024. Marketing services revenues were US$60 million, down 18% compared with 2024. Online game revenues were US$506 million, up 1% compared with 2024. GAAP net income attributable to Sohu.com Limited was US$394 million, compared with a net loss of US$100 million in 2024. Non-GAAP net income attributable to Sohu.com Limited was US$234 million, compared with a net loss of US$83 million in 2024. Dr. Charles Zhang, Chairman and CEO of Sohu.com Limited, commented, "In the fourth quarter of 2025, our marketing services revenues exceeded our previous guidance, while our online game revenues were in line with our expectations. Our non-GAAP bottom-line performance, excluding the impact of the Changyou withholding income tax reversal, came in at the high end of our prior guidance. For the Sohu media platform, we continued to improve our products and algorithms to address user needs and enhance their experience across different scenarios. We continued to host a variety of innovative events, which generated abundant premium content, greatly...
Investor releaseQuarter not tagged2026-02-09Sohu.com Q4 Earnings Call Highlights
MarketBeat
Sohu.com Q4 Earnings Call Highlights
Sohu reported Q4 revenue of $142 million (+6% YoY, -21% QoQ) and full-year $584 million (-2% YoY); results were materially affected by a ~$285 million withholding tax reversal tied to Changyou, producing GAAP Q4 net income of $223 million and non-GAAP Q4 net income of $261 million, while 2025 non-GAAP results would have shown a $51 million loss excluding that reversal (a 40% improvement vs. 2024). Games remain the core driver: Changyou delivered Q4 revenue of $121 million and operating profit of $45 million (full-year revenue $509 million, operating profit $238 million), whereas the social media/media platform continues to shrink and lose money (Q4 revenue $21 million, operating loss $72 million; full-year revenue $75 million, operating loss $283 million). For Q1 2026 management guided marketing services of $10–11 million (down 20–27% YoY), online game revenue of $113–123 million (roughly flat to modestly up/down), and a preliminary GAAP/non-GAAP net loss of $10–20 million; the company has also bought back 8.1 million ADS for about $106 million, with roughly one-third of the repurchase program remaining. Interested in Sohu.com Inc.? Here are five stocks we like better. Sohu.com (NASDAQ:SOHU) management said fourth quarter 2025 marketing services revenue came in above prior guidance, while online game revenue met expectations, as the company highlighted product and algorithm improvements on its media platform and ongoing content updates across its game portfolio. Chairman and CEO Dr. Charles Zhang reported total revenue of $142 million for the fourth quarter of 2025, up 6% year-over-year and down 21% sequentially. Marketing services revenue was $17 million, down 10% year-over-year and up 25% quarter-over-quarter. Online game revenue was $120 million, up 10% year-over-year and down 26% sequentially. → 3 ETFs Designed to Survive the Next Market Crash For the full year 2025, Zhang said total revenue was $584 million, down 2% from 2024. Marketing services revenue was $60 million, down 18%, while online game revenue was $506 million, up 1% year-over-year. Zhang noted that results were affected by the reversal of previously accrued withholding income tax related to Changyou of approximately $285 million. After giving effect to that reversal, Sohu reported GAAP net income attributable to Sohu.com Limited of $223 million for the fourth quarter, compared with a net lo...

