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RBLX

RobloxD
NYSE / Media & Entertainment
Last Price
Quote time unavailable
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AI scenario view

RankAlpha Sentiment Codex
B+
Bull case
20%
Probability
Target price
$54.20
Analysis reference price unavailable
Analysis 2026-08-04 · RankAlpha Sentiment Codex
Most likely
B
Base case
45%
Probability
Target price
$40.00
Analysis reference price unavailable
Analysis 2026-08-04 · RankAlpha Sentiment Codex
B-
Bear case
35%
Probability
Target price
$28.00
Analysis reference price unavailable
Analysis 2026-08-04 · RankAlpha Sentiment Codex

The current persistence contract does not provide an exact AI reference price. RankAlpha therefore does not calculate scenario return from the live quote. How scenarios are presented

AI sentiment snapshot

Latest data as of 2026-08-04
Recent news sentiment (30D)
-0.8
Mixed
Company
-
Unavailable
Macro
-
Unavailable
Pulse
-
Unavailable
Weekly research (10D)
-
Unavailable
Sentiment proxy
+45.3
Score

AI commentary

Post-earnings headlines are sharply negative and the August 3 anchor price reflects a substantial reaction, while primary company evidence is mixed: strong revenue and cash flow contrast with weak bookings momentum and negative Q3 guidance. Social, options, short-interest, employee-rating, and post-print analyst-revision data are unavailable. The packet provides no direct operating peer, so confidence remains limited.

RankAlpha Sentiment Codex - 2026-08-04
Open full AI memo

Evidence flagged

high-coverage report lacks a dated company-specific catalyst beyond generic cadence; peer set is too generic or lacks enough direct operating comparators

Impact
tentative
Confidence
-

AI events

2026-07-30eventQ2 2026 results and Q3 guidance issuedHigh impact

On July 30, Roblox reported Q2 revenue growth of 36% year over year to $1.5 billion and free cash flow growth of 66% to $294 million. Bookings grew 8% and landed at the low end of guidance because of weaker younger-cohort monetization and recommendation changes. [#SEC-8K-2026-07-30]

2026-07-30catalystQ2 safety and product rollout updateHigh impact

The Q2 shareholder letter reported age-check penetration of 57%, successful rollout of Roblox Kids and Select accounts, more than 120 million daily active users, and more than 29 billion quarterly hours. These initiatives could support longer-term engagement and monetization if execution improves. [#SEC-8K-2026-07-30]

2026-11-02catalystQ3 bookings and monetization pressureHigh impact

Management guided Q3 bookings to $1.58 billion-$1.65 billion, down 14%-18% year over year, while providing no specific timeline for retention gains to offset lower dollars per hour. [#SEC-8K-2026-07-30]

View full catalyst timeline

Recommendation

N/A

No formal recommendation provided.

Open AI Memo
As of 2026-08-04 • Updated nightlySource: Internal modelMethodology