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PLTK

PlaytikaA
Nasdaq / Media & Entertainment
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2026-06-02
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2026-05-09
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Earnings documents stored for PLTK.

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Investor releaseQuarter not tagged2026-05-09

Playtika Q1 Earnings Call Highlights

MarketBeat

Interested in Playtika Holding Corp.? Here are five stocks we like better. Playtika reported a solid Q1 with revenue of $744.7 million, and management said the company is seeing momentum across both its legacy games and newer growth areas. It also raised full-year guidance for revenue and adjusted EBITDA. Disney Solitaire was the standout driver, generating $123.3 million in revenue and helping SuperPlay validate Playtika’s acquisition strategy. Management expects SuperPlay to turn positive adjusted EBITDA in Q2. The company’s direct-to-consumer business hit a record $291.8 million in quarterly revenue, while the portfolio continues shifting toward casual games, which now make up 76% of the business. Playtika also said Slotomania is stabilizing, though it is not promising renewed growth in the mature social casino segment. Playtika (NASDAQ:PLTK) reported a stronger-than-expected start to 2026, driven by rapid growth at its SuperPlay studio, record direct-to-consumer revenue and improving stability in parts of its legacy portfolio, executives said on the company’s first-quarter earnings call. The mobile gaming company posted first-quarter revenue of $744.7 million, up 9.7% sequentially and 5.5% from a year earlier. Adjusted EBITDA was $125.2 million, representing a 16.8% margin. Playtika reported a net loss of $57.5 million and adjusted net income of $13.6 million. → Insider Sales: Top AST SpaceMobile Insider Cuts Postion Over 30% Chief Executive Robert Antokol called the quarter “a great start of the year” and said the company is seeing momentum across its portfolio. He emphasized that Playtika is allocating capital toward titles with the highest returns, while direct-to-consumer, or DTC, continues to improve unit economics. “The headline for me is Disney Solitaire,” Antokol said. “Disney Solitaire has scaled faster than any title in our 15 years history and continues to outperform expectation.” → Light Speed Returns: Corning Cashes In on NVIDIA Growth Playtika’s SuperPlay studio was a central focus of the call. Disney Solitaire generated $123.3 million in revenue during the quarter, up 72.1% sequentially, according to Chief Financial Officer Tae Lee. Management said the game’s user acquisition returns justified a heavy marketing push in the quarter. Antokol said SuperPlay is “validating the strategy behind the acquisition,” adding that Playtika is investing...

Investor releaseQuarter not tagged2026-05-07

Playtika: Q1 Earnings Snapshot

Associated Press

HERZLIYA PITUARCH, Israel (AP) — HERZLIYA PITUARCH, Israel (AP) — Playtika Holding Corp. (PLTK) on Thursday reported a loss of $57.5 million in its first quarter. On a per-share basis, the Herzliya Pituarch, Israel-based company said it had a loss of 15 cents. Earnings, adjusted for non-recurring costs, came to 4 cents per share. The results missed Wall Street expectations. The average estimate of three analysts surveyed by Zacks Investment Research was for earnings of 7 cents per share. The mobile game developer posted revenue of $744.7 million in the period, exceeding Street forecasts. Three analysts surveyed by Zacks expected $687.6 million. Playtika expects full-year revenue in the range of $2.75 billion to $2.85 billion. _____ This story was generated by Automated Insights (http://automatedinsights.com/ap) using data from Zacks Investment Research. Access a Zacks stock report on PLTK at https://www.zacks.com/ap/PLTK

Investor releaseQuarter not tagged2026-05-07

Playtika Holding Corp. Reports Q1 2026 Financial Results

GlobeNewswire

Revenue of $744.7 million and Direct-to-Consumer (“DTC”) Revenue of $291.8 million Revenue Increased 9.7% Sequentially and 5.5% Year Over Year DTC Platforms Revenue Increased 16.7% Sequentially and 62.8% Year Over Year HERZLIYA, Israel, May 07, 2026 (GLOBE NEWSWIRE) -- Playtika Holding Corp. (NASDAQ: PLTK) today released financial results for its first quarter for the period ending March 31, 2026. Financial Highlights Revenue of $744.7 million increased 9.7% sequentially and 5.5% year over year. Record DTC platforms revenue of $291.8 million increased 16.7% sequentially and 62.8% year over year. Net Loss of $(57.5) million and Adjusted Net Income of $13.6 million. Net Loss reflects a non-cash impact from contingent consideration remeasurement related to the earnout payment tied to the SuperPlay acquisition. Adjusted EBITDA of $125.2 million decreased (37.8)% sequentially and (25.2)% year over year. Cash, cash equivalents, and short-term investments totaled $779.2 million as of March 31, 2026. “We delivered a strong start to 2026, led by continued momentum in Disney Solitaire and another quarter of record breaking performance in Direct-to-Consumer,” said Robert Antokol, Chief Executive Officer. “Just as importantly, we are seeing signs of improved stability across our organic portfolio quarter over quarter. We remain focused on disciplined execution, investing behind the opportunities we believe can drive sustained engagement and long-term value creation.” “Q1 performance is ahead of our prior expectations, with SuperPlay tracking ahead of plan and the core portfolio showing strength,” said Tae Lee, Chief Financial Officer. “Our Adjusted EBITDA for the quarter reflects a planned, front-loaded investment cadence as SuperPlay scales, which we expect to normalize over the year.” Board Appoints Tae Lee as Chief Financial Officer The Board of Directors has appointed Tae Lee as Chief Financial Officer, effective May 5th, following his service as Acting Chief Financial Officer since April 2026. Selected Operational Metrics and Business Highlights Average Daily Paying Users of 387K increased 8.4% sequentially and decreased (0.8)% year over year. Average Payer Conversion of 4.5%, consistent with Q4 2025 conversion and up from 4.3% in Q1 2025. Bingo Blitz revenue of $153.7 million decreased (3.0)% sequentially and (5.4)% year over year. Disney Solitaire revenue of $123...

Investor releaseQuarter not tagged2026-05-07

Playtika Holding (PLTK) Lags Q1 Earnings Estimates

Zacks

Playtika Holding (PLTK) came out with quarterly earnings of $0.04 per share, missing the Zacks Consensus Estimate of $0.07 per share. This compares to earnings of $0.09 per share a year ago. These figures are adjusted for non-recurring items. This quarterly report represents an earnings surprise of -40.03%. A quarter ago, it was expected that this mobile game developer would post earnings of $0.14 per share when it actually produced earnings of $0.24, delivering a surprise of +71.43%. Over the last four quarters, the company has surpassed consensus EPS estimates two times. Playtika, which belongs to the Zacks Gaming industry, posted revenues of $744.7 million for the quarter ended March 2026, surpassing the Zacks Consensus Estimate by 8.31%. This compares to year-ago revenues of $706 million. The company has topped consensus revenue estimates three times over the last four quarters. The sustainability of the stock's immediate price movement based on the recently-released numbers and future earnings expectations will mostly depend on management's commentary on the earnings call. Playtika shares have lost about 9.6% since the beginning of the year versus the S&P 500's gain of 7.6%. While Playtika has underperformed the market so far this year, the question that comes to investors' minds is: what's next for the stock? There are no easy answers to this key question, but one reliable measure that can help investors address this is the company's earnings outlook. Not only does this include current consensus earnings expectations for the coming quarter(s), but also how these expectations have changed lately. Empirical research shows a strong correlation between near-term stock movements and trends in earnings estimate revisions. Investors can track such revisions by themselves or rely on a tried-and-tested rating tool like the Zacks Rank, which has an impressive track record of harnessing the power of earnings estimate revisions. Ahead of this earnings release, the estimate revisions trend for Playtika was mixed. While the magnitude and direction of estimate revisions could change following the company's just-released earnings report, the current status translates into a Zacks Rank #3 (Hold) for the stock. So, the shares are expected to perform in line with the market in the near future. You can see the complete list of today's Zacks #1 Rank (Strong Buy) stocks her...

Investor releaseQuarter not tagged2026-05-07

Here's What Key Metrics Tell Us About Playtika (PLTK) Q1 Earnings

Zacks

Playtika Holding (PLTK) reported $744.7 million in revenue for the quarter ended March 2026, representing a year-over-year increase of 5.5%. EPS of $0.04 for the same period compares to $0.09 a year ago. The reported revenue compares to the Zacks Consensus Estimate of $687.57 million, representing a surprise of +8.31%. The company delivered an EPS surprise of -40.03%, with the consensus EPS estimate being $0.07. While investors scrutinize revenue and earnings changes year-over-year and how they compare with Wall Street expectations to determine their next move, some key metrics always offer a more accurate picture of a company's financial health. As these metrics influence top- and bottom-line performance, comparing them to the year-ago numbers and what analysts estimated helps investors project a stock's price performance more accurately. Here is how Playtika performed in the just reported quarter in terms of the metrics most widely monitored and projected by Wall Street analysts: Average DPUs: 387 million versus 356.8 million estimated by two analysts on average. Average Daily Payer Conversion: 4.5% compared to the 4.3% average estimate based on two analysts. Average MAUs: 30.1 million versus the two-analyst average estimate of 27.51 million. Average DAUs: 8.6 million compared to the 8.28 million average estimate based on two analysts. ARPDAU: $0.94 compared to the $0.90 average estimate based on two analysts. View all Key Company Metrics for Playtika here>>> Shares of Playtika have returned +11.2% over the past month versus the Zacks S&P 500 composite's +11.4% change. The stock currently has a Zacks Rank #3 (Hold), indicating that it could perform in line with the broader market in the near term. Want the latest recommendations from Zacks Investment Research? Today, you can download 7 Best Stocks for the Next 30 Days. Click to get this free report Playtika Holding Corp. (PLTK) : Free Stock Analysis Report This article originally published on Zacks Investment Research (zacks.com). Zacks Investment Research

TranscriptFY2026 Q12026-05-07

FY2026 Q1 earnings call transcript

Earnings source - 56 paragraphs
Operator

Thank you for standing by, and welcome to Playtika's first quarter 2026 earnings conference call. At this time, all participants are in listen only mode. After the speaker's presentation, there will be a question and answer session. To ask a question during the session, you'll need to press star one one on your telephone. If your question has been answered and you'd like to remove yourself from the queue, simply press star one one again. As a reminder, today's program is being recorded. Now I'd like to introduce your host for today's program, Tae Lee, Chief Financial Officer. Please go ahead, sir.

Tae Lee

Welcome, everyone, and thank you for joining us today for the first quarter 2026 earnings call for Playtika Holding Corp. Joining me on the call today is Robert Antokol, co-founder, president, and CEO of Playtika. I would like to remind you that today's discussion may contain forward-looking statements, including, but not limited to, the company's anticipated future revenue and operating performance, including expected marketing and investment activity and the impact of AI on the company's business and industry. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond our control. These forward-looking statements apply as of today, and you should not rely on them as representing our views in the future. We undertake no obligation to update these statements after this call.

Tae Lee

We've posted an accompanying slide deck to our investor relations website, which contains information on forward-looking statements and non-GAAP measures, and we will also post our prepared remarks immediately following the call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. As a reminder, we will not be taking questions related to the strategic alternatives review. With that, I'll now turn the call over to Robert.

Robert Antokol

Good morning, and thank you for joining us. This was a great start of the year, and we are seeing momentum across the portfolio. Our largest franchise continue to execute at scale. We are allocated investments toward the highest return opportunities, and DTC continues to grow as a key driver for unit economics. With that context, the headline for me is Disney Solitaire. What we are seeing is outstanding, and it's rare at this scale. Disney Solitaire has scaled faster than any title in our 15 years history and continues to outperform expectation. Our SuperPlay Studio has taken world-class IP, built a strong game economy around it, and delivered extremely well. We are investing heavily in user acquisition behind Disney Solitaire, and the returns we are seeing support that level of investment. It is some of the best ROI we have seen in the portfolio.

Robert Antokol

This is not a lucky outcome. SuperPlay is now operating at a scale that matters for Playtika, and it is validating the strategy behind the acquisition. Investing in the right teams and backing them with the capital and operating discipline to build large, long-lasting franchise that compound cash flow over time. Disney Solitaire is the latest example of that, and we believe it will not be the last. It is not only SuperPlay. The core business is executing, and we are seeing quarter-over-quarter stability across the organic portfolio. We are investing behind our winners and stepping back where the return profile is not there. That discipline is showing up in the revenue mix. Each year, more of our revenue comes from long life casual games with bold reach.

Robert Antokol

DTC has become a core part of how we run the business, improving unit economics and supporting more durable cash flow profile. Casual is now 76% of our business, that transition is largely complete. We are a casual mobile gaming company with a strong social casino business that generates strong cash flow. Our casual franchise are in a leadership position with broader reach and longer runway. We compete in the categories where scale and winner-takes-most dynamics are more pronounced. With SuperPlay serving a growth engine, our portfolio remains anchored in scaled franchise with competitive advantage while we continue to manage our slot title in a fragmented landscape. The mix shift doesn't mean we have taken our eye off social casino. We are managing it with a clear goal to maximize lifetime value, stay disciplined on returns, and improve stability where we can.

Robert Antokol

On Slotomania, we're encouraged by the start of the year. Last quarter, we told you to expect quarter-over-quarter improvement in Q1, we deliver it. Slotomania grew 4% quarter-over-quarter in the first quarter. This is a mature, competitive category, we are not making a forward promise of continued growth from here. Flattening the decline and showing early stability is an important milestone. It matters for the overall durability of the portfolio. On D2C, we have grown close to $1.2 billion annual run rate. Few companies in mobile gaming operate at our scale. It matters beyond the margin benefit when you own the transaction, you improve unit economics and gain more direct tools to engage and serve players over time, which support durability. Every quarter, this becomes more central to how we operate. Our results give me confidence. SuperPlay is scaling.

Robert Antokol

D2C is compounding, and this portfolio is in better shape and a stronger direction. We are executing with discipline. They will take you through the details. Thank you.

Tae Lee

Thank you, Robert. Good morning. I'm gonna start with the financial highlights for the quarter. Then I'll take a step back and walk through the key themes that matter for how to interpret our performance in the business. In the first quarter, we delivered total revenue of $744.7 million, up 9.7% sequentially and 5.5% year-over-year. adjusted EBITDA was $125.2 million, representing a margin of 16.8%. Importantly, the core business, excluding SuperPlay, continues to generate meaningful adjusted EBITDA and cash flow. The consolidated margin reflects the planned investment cadence of SuperPlay. We expect SuperPlay to start driving positive adjusted EBITDA in Q2. Net loss was -$57.5 million. Adjusted net income was $13.6 million.

Tae Lee

Our adjusted net income excludes the GAAP impact of incremental contingent consideration, which increased this quarter as SuperPlay is tracking ahead of the performance assumptions underlying our last reported results. Our DTC business set another record in the first quarter. We delivered DTC revenue of $291.8 million, up 16.7% sequentially and 62.8% year-over-year. The headline is simple. SuperPlay is scaling, and the core is generating meaningful adjusted EBITDA and cash flow. With that context, there are three points that matter for how to think about our results in the business. First, the core is durable, and we're focused on games with scale. In mobile gaming, the portfolio naturally concentrates around the titles with scale and community, and that shows up in our market position.

Tae Lee

Across our largest franchises, we hold the number one or top three position in multiple core categories, and that's the backbone of our strategy. Focusing capital on games that can be winners in their respective genres. In tabletop games, we occupy all three top positions with Disney Solitaire, Solitaire Grand Harvest, and Domino Dreams. Within Solitaire specifically, Disney Solitaire and Solitaire Grand Harvest together represent category-leading scale, giving us a leading position in the sub-genre. Across our casual franchises, we hold leadership positions in large enduring categories. June's Journey is the number one title in hidden object. Bingo Blitz is the number one bingo game, and Dice Dreams is a top three coin looter game. In poker, WSOP is the number one poker title. Slotomania remains a core legacy title, providing scale and stability as we focus incremental capital on titles with winner-takes-most dynamics.

Tae Lee

Q1 margins reflect SuperPlay investment cadence, not structural pressure. Our in-app purchase business model is well-established and repeatable. We acquire players, convert them to payers, and scale live games supported by a durable community. When that community is in place, these titles generate cash over a long period of time, that's the playbook we've successfully repeated for 15 years. SuperPlay is in a rapidly scaling phase, our marketing spend is intentionally weighted toward the first half of the year. The near-term margin and consolidated adjusted EBITDA in Q1 reflect timing, not the long-term earnings and cash flow potential of the studio. AI is a tailwind for scaled operators. Investors have asked whether AI changes the competitive dynamics in mobile gaming. Our view is that it's a tailwind. Content creation has never been the barrier to entry in our industry.

Tae Lee

The hard part has always been building and operating a live game at scale. Live ops cadence, retention, and monetization systems, and the communities that keep players engaged over time. AI is helping accelerate how we build and run those systems. If targeting and optimization improve, companies with scale, data, and operating discipline should benefit, but it doesn't change the fundamentals. You still need product market fit, and you still need to allocate user acquisition dollars. AI will let strong operators do more with the same or fewer resources, and we intend to be one of them. Let's turn to the portfolio, starting with performance in our top three revenue titles for the quarter: Bingo Blitz, Disney Solitaire, and June's Journey. Bingo Blitz delivered $153.7 million of revenue this quarter, down 3% sequentially and 5.4% year-over-year.

Tae Lee

Importantly, we believe this does not reflect a change in the underlying strength of the franchise. Bingo Blitz remains the number one bingo title worldwide across iOS and Google Play and continues to operate as a category leader in a winner-takes-most market. While the quarter reflected a slower start to the year, the underlying economics remain resilient due to the strong growth of Bingo Blitz's DTC business. As we've noted before, DTC is a meaningful lever for Bingo's economics, and that mix shift continues to support the financial profile of the franchise. Disney Solitaire generated $123.3 million in revenue, up 72.1% sequentially. The key takeaway is the speed and consistency of that scale. Disney Solitaire is growing faster than any title in our history. The combination of a proven scaling engine and Disney's brand reach expands the top of the funnel meaningfully.

Tae Lee

Based on what we're seeing today, we believe the franchise still has room to grow from here. June's Journey delivered $76.0 million in revenue, up 8.7% sequentially and 10.4% year-over-year. It was the best quarter for the studio since Q2 of 2024. More importantly, this is a clear category winner. The leadership matters because it gives the franchise room to keep monetizing, not just sustaining, as we keep tightening live ops and expanding mix levers like DTC where appropriate. That's why we're excited about the runway. We see June's Journey as a title that can become a million-dollar a day game over time, given its leadership position, durability, and the monetization potential that still sits in this franchise. Let's turn to specific line items in our P&L.

Tae Lee

Cost of revenue was $192.2 million, down 2.6% year-over-year. Lower platform fees from the continued growth of our DTC business provided a benefit, which was partially offset by royalty expenses. R&D was $98 million, down 5.6% year-over-year, driven by lower headcount and reduced outsourcing spend as we streamlined our cost structure, partially offset by severance related to workforce reduction. Sales and marketing was $360.6 million, up 32.7% year-over-year, driven primarily by incremental performance marketing spend for our SuperPlay games. As we move through the year, we expect spending to normalize from the Q1 peak and step down sequentially, consistent with the cadence we've discussed in prior periods.

Tae Lee

G&A was $143.5 million, up 120.1% year-over-year, driven primarily by the GAAP impact of incremental contingent consideration. Excluding that item, G&A would have been $48.5 million, reflecting lower share-based compensation versus the comparable period. As a reminder, contingent consideration expense from this past quarter is a non-cash fair value adjustment that runs through GAAP results. It can fluctuate from quarter-to-quarter and is excluded from adjusted EBITDA and adjusted net income. Average daily paying users reached 387,000, up 8.4% sequentially and down 0.8% year-over-year. Average daily active users reached 8.6 million, up 8.9% sequentially and down 4.4% year-over-year.

Tae Lee

Monthly active users totaled 30.1 million, underscoring the scale of our global player community. ARPDAU increased 1.1% sequentially and 8% year-over-year. Turning to the balance sheet. As of March 31st, we had approximately $779.2 million in cash equivalents and short-term investments. Since then, we've paid $461 million to the former shareholders of SuperPlay as an earnout payment. We remain focused on maximizing cash flow and preserving liquidity, and we've taken actions to prioritize balance sheet flexibility, including suspending our quarterly dividend. From here, we're actively evaluating options to further strengthen our capital structure and extend our maturity runway. Addressing our maturity profile and ensuring ample liquidity is a top priority for management, and we're working deliberately toward the best long-term solution. Finally, guidance.

Tae Lee

We're raising our revenue outlook for the year from $2.7 billion-$2.8 billion to $2.75 billion-$2.85 billion. SuperPlay is performing ahead of plan. We're also seeing better than expected performance from the core portfolio. On adjusted EBITDA, we're raising our adjusted EBITDA range from $730 million-$770 million to $750 million-$790 million. At the same time, we want to be clear about how we're managing this. We're not optimizing the business to harvest near-term adjusted EBITDA at the expense of long-term value. We're managing performance carefully and intentionally to preserve the option to reinvest incremental dollars in the business in the second half, whether that's user acquisition or R&D, while still maintaining discipline on margins and cash generation.

Tae Lee

Said differently, our updated guidance ranges reflect strong execution, but they also reflect a deliberate choice to keep flexibility. If the opportunities are there, we want the ability to press our advantage and invest rather than lock ourselves into a single maximize EBITDA path. We enter 2026 with momentum in the business and the first quarter gave us more reasons for conviction. We'd be happy to take your questions.

Operator

Certainly. Ladies and gentlemen, if you do have a question at this time, please press star one one on your telephone. Our first question for today comes from the line of Chris Schoell from UBS. Your question please.

Chris Schoell

Great. Thank you. Given the front-end loaded investment you flagged for the year, how are you thinking about the ability to retain users and sustain monetization as sales and marketing steps down in the coming quarters? Congrats, Tae, on the new role. Any updated thoughts you can give around your capital allocation priorities and how you plan to balance investment with lowering leverage M&A and/or buybacks here in the near term? Thank you.

Tae Lee

Yeah, thanks for the question, Chris. On sales and marketing, as you know, Q1 is normally our highest UA quarter, even without SuperPlay. This year, that normal seasonality was amplified by the opportunity that we saw in SuperPlay. Going into the year, what the studio planned to spend versus what we ended up spending, we leaned in because the return profile supported it. When we talk about the return profile, we're talking about with the increase in sales and marketing, on a sequential basis, there was little degradation in the returns associated with that spend. We leaned into the marketing investment for the quarter. However, we shouldn't view Q1 as run rate for the year.

Tae Lee

I think from here, the expectation is that we do intend to have a meaningful step down in spend as we move through. Again, the important point is that it's not about pulling back because the opportunity is weakening. It's about moving from a concentrated launch and scale phase toward a more normalized cadence while continuing to invest where returns justify it. With that said, as we think about sort of broader performance. If you think about where the spend was really concentrated in the quarter, a lot of it went to Disney Solitaire. It's important to highlight that not only was the revenue outperformance due to the returns and the amplified spend, but the performance of the cohorts from last year.

Tae Lee

The cohorts of players in Disney Solitaire that started playing in Q3 and Q4, as they went through the cycle and as we looked at day 180 and day 240 returns, the performance improved over time. That gives us confidence in the outlook that we'll be able to sustain the revenue levels even as we pull back on some of that UA spend. Your question on capital allocation. I think capital allocation is certainly top of mind for us. In terms of order of priority, we think about obviously investing in sort of the core business, including the SuperPlay assets. As you heard from us last quarter, part of the philosophy and the thinking currently is that we wanna maintain sort of maximum liquidity.

Tae Lee

We do recognize that after the year one earnout, you saw in our, in our filings that the contingent consideration value for SuperPlay went up. Basically, you know, as we talked about in our prepared remarks, that's due to the fact that the business is outperforming expectations. We wanna make sure that we're maximizing liquidity to ensure that we're funding sort of all earnouts using the cash that we generate. In terms of capital return, I would say that is not a priority at the moment. In terms of M&A, again, you've heard us now say multiple times, when we acquired SuperPlay, we acquired the crown jewel of independent studios that were out there, and now it's a significant growth driver for the business. We've gone three for three with Dice, Domino, and Disney.

Tae Lee

As you know, we have another Disney game in the pipeline. The focus is on reinvesting in that growth engine.

Chris Schoell

Thank you. If I can just follow up on the SuperPlay earnouts. Can you just remind us the timing and amount of the cash payment this year? Along those lines, any color you can just give on the growth across the portfolio for SuperPlay in 1Q? It would just be helpful as we think about modeling the earnouts beyond 2026.

Tae Lee

Yeah. We made the payment, last month, so you don't see it reflected in our Q1 balance sheet since it's as of month end March. The payment went out last month. The way the agreement is structured, any incremental earnouts that the studio earns, the earnout gets paid in the second quarter of the following year.

Chris Schoell

Okay, great. Thank you.

Operator

Thank you. Our next question comes from the line of Aaron Lee from Macquarie. Your question please.

Aaron Lee

Hey, guys. Good morning. Thanks for taking my question, and congrats, Tae, on the new role. I wanted to ask about the social casino business. I'd like to see the comments on Slotomania. With regard to competitive pressure from, you know, sweepstakes casinos, we've seen a number of states kind of pass legislation banning the category and more states floating legislation to do the same. Wondering if you can comment on, you know, whether there's been any relief in competitive pressure that you can see for the category.

Robert Antokol

Thanks for the question. again, when we're looking at the category of social casino, yes, we had last year some toughness of growing the business and our revenues were decreased, but our goal was always to stabilize the business. I think when you look at the result of Slotomania this quarter, and I said it in the last conversation three months ago, that we're going to grow this quarter. This quarter will grow 4%. When I look in the future of our business, it's going to be stabilized. It's going to be a strong cash flow to the company. I cannot, you know, react on the competitors or legal or illegal. It's not related to me.

Robert Antokol

What is related to me that I know I'm still leading the category, and I'm growing there, and I'm stabilizing the business. Thank you.

Aaron Lee

Got it. Okay. Thank you. Then on direct-to-consumer, another record quarter of D2C here. Nice job on that. You guys have always been the leader here, and I'm sure that, you know, the App Store policy shifts are probably helping. Is there something incremental you've learned about the D2C platform that is unlocking this penetration? How would you characterize the opportunity from here? Thank you.

Robert Antokol

D2C was always one of our growth engine to be a profitable, strong cash flow company. We were the first one and the leaders in this business. Right now, today, we are still believe growing D2C. I think the changes that we see on the platforms is giving us some edge. For us, we are focusing at what we can do in our ability. It's not only cash flow, it's not only a better profit, it's giving us a lot of independency to work with the games, to check games, to do a Q&A, to do things that we cannot do on other platforms. For us, D2C was always one of our main benefits. You see the numbers.

Robert Antokol

We are growing and growing and growing, and, we still don't know where it's going to stop.

Tae Lee

Yeah. Just to add to Robert Antokol's point, as you know, our DTC business is also pretty diversified. As you noted, the changes in the App Store policies certainly is helping as a tailwind. I think the way we thought about it as a company, once that opportunity became available, I think it's important to note that we didn't think about it as sort of a single game opportunity, but made sure that we were tactically taking advantage of the situation across all of our games. It's not, you know, historically, you've heard us talk about, you know, pushing DTC as an opportunity at the right time, depending on where that game is in its life cycle.

Tae Lee

What you've seen in the last couple of quarters is that we've have the DTC option available across all the games in our portfolio, including our SuperPlay games. You know, you have the overall number of DTC, and as Robert talked about, run rating at $1.2 billion a year. One of the biggest drivers of growth year-over-year comes from Bingo Blitz, which is our number one game, and it continues to grow the DTC business. Again, I think it's important to note that we saw the opportunity and we really took advantage of the situation to grow our business that way.

Aaron Lee

Got it. I appreciate all the color, guys. Good luck.

Operator

Thank you. Our next question comes from the line of Colin Sebastian from Baird. Your question, please.

Colin Sebastian

Yeah, thanks. I have two questions. Maybe first, Robert, can you talk more about the stability or durability you cited across the organic portfolio? Obviously, June's Journey is one that you called out doing really well. More broadly, do you think the organic portfolio in aggregate can return to growth this year? I have a follow-up maybe for Tae. With the shift away from UA spend for Disney Solitaire, does that give you an opportunity to shift more resources over to the organic titles, or is it really just a more of a shift towards retention over acquisition for the balance of the year? Thanks.

Robert Antokol

Thanks for the question. I will take the first one. We always looked at our games. You know, we had last year the issue with Slotomania. I always said that we had 10 games, eight games, nine games, and sometimes we have issues one games, but overall, we are positive. I think when you look at this year and we look what we did in the last six months, we changed many things in few of our games. We stabilize. We are working to stabilize all the category of social casino and the organic games that last year, their performance wasn't amazing. You see a huge change this year because we decide to take the approach to focus at four or five games. This is the main game that we are focusing.

Robert Antokol

This is the games that we believe can take the organic portfolio to grow. We still believe in it. We show the market. It was always everybody was very optimistic about us saying, "Okay, Slotomania is going down. What is going to happen?" No, we show the market that we know how to stop it. We know how to change. We know how to improve. Look at our portfolio. We have an amazing time in Playtika right now in the organic categories. Thanks. Tae?

Tae Lee

Yeah, Colin, I think just to add to that too, I think the better way to think about our portfolio is not just SuperPlay and then the rest of the business, right? We've talked about how we approach capital allocation, and so separating the portfolio into areas where we're choosing to prioritize capital and resources versus the parts of the business that we're managing primarily for value, cash generation, as well as games that you've heard us say that we're deprioritizing. You know, you have the numbers for SuperPlay in 2025, and so if you isolate it, you kinda get at a rest of the business year-over-year change in revenue.

Tae Lee

Again, I think it's important to note that you have to think about the category, outside of SuperPlay being modestly better sequentially, although still down year-over-year, with most of that year-over-year pressure tied to Bingo's slower start to the year that we spoke about. Again, offset by the fact that DTC in Bingo really accelerated in Q1, holding sort of the economic stable. If you look at Poker, you know, Poker was broadly stable. You saw pressure in slots. The year-over-year comps are hard in slots, but it will get easier over time given the trajectory that Slotomania went through last year. The trajectory in slots was more stable sequentially. Then, of course, the deprioritized part of the portfolio is now relatively small and continues to decline as expected.

Tae Lee

So the honest sort of answer is yes, the business, if you just exclude SuperPlay, is still down year-over-year, but that's not the full story. What matters is we're seeing signs of stabilization in parts of the portfolio where we're allocating capital with intent, particularly in scaled casual and core cash-generating assets. That's why in our prepared remarks, we wanted to sort of remind people of the scale and leadership position that we have across many of these games, because this is exactly how we want to manage the business. That's the strategy that we've been implementing the last couple years. I think this quarter really showed that the results are coming through in the numbers clearly. Improved mix over time, healthier base of revenue, more revenue coming from casual assets with broader reach and longer useful life.

Tae Lee

Again, direct investment toward the highest return franchises and making sure that we're preserving cash generation from the older sort of legacy social casino games. On the point about UA away from Disney Solitaire, listen, if we think about the portfolio as a whole, there's opportunities where, like I mentioned, there was no degradation in the return profile. You see meaningful continued growth coming from the older cohorts in Disney Solitaire that were acquired in the second half of last year, continuing to perform well in Q1 because of, again, our business is roadmap-based, right? After the upfront UA period, what drives growth? It's retention, monetization, live ops execution, and the ability to keep cohorts productive over time. That's what we've done consistently well over the last 15 years.

Tae Lee

Now, in terms of just the pace of the spend, I think you're gonna see that for marketing spend outside of the SuperPlay game, that will kind of follow our more typical cadence of how we've tended to spend UA over the course of the year. In sort of on a consolidated basis, you will see that significant step down from Q1 to Q2 and then to the second half of the year.

Colin Sebastian

Okay. Very helpful. Thank you, guys.

Operator

Thank you. Our next question comes from the line of Doug Creutz from TD Cowen. Your question, please.

Doug Creutz

Thank you. You talked about how good the KPIs are for Disney Solitaire. Clearly that gave you a lot of confidence to invest in it in Q1. Can you talk about tactically why you think it's advantageous to load so much of your UA spend for the game into Q1 rather than spreading it more evenly across the year? Is there something about the dynamics of the market in Q1 that make it so? Is it about the cadence of content for the game? Can you kind of go into why you feel like it's better to have so much of your marketing spend early in the year? Thanks.

Tae Lee

Doug, thanks for the question. For us, because we're in that purchase space, right, you always have to think about the marketing spend or campaign alongside, sort of product innovation and things in the roadmap. I want to kind of go back to what I mentioned on one of the prior questions, where going into the year, it was always the plan that it would be front-loaded. It was always the plan that it would be in Q1 because again, because of the paybacks that we saw in Q4, and payback literally just is if you spend it, and how quickly you make it back, and then the strength of the cohort is after you've made it all back, what do you continue to gain?

Tae Lee

The important thing to note is even with the sequential step-up in marketing that we saw from Q4 to Q1, that there was little degradation in the return profile. With that opportunity, we increased or accelerated the spend further. That's what you're seeing in sort of the consolidated number and why you have the revenue performance being where it's at and the impact on adjusted EBITDA.

Doug Creutz

Okay. Thank you.

Operator

Thank you. This does conclude the question and answer session, as well as today's program. Thank you, ladies and gentlemen, for your participation. You may now disconnect. Good day.

Investor releaseQuarter not tagged2026-04-16

Playtika Announces Date of First Quarter 2026 Results Conference Call

GlobeNewswire

HERZLIYA, Israel, April 16, 2026 (GLOBE NEWSWIRE) -- Playtika Holding Corp. (NASDAQ: PLTK) announced today that it will release financial results for the first quarter of 2026 before U.S. markets open on Thursday, May 7, 2026. On the same day, Playtika management will host a conference call to discuss the results at 8:30 AM Eastern Time / 5:30 AM Pacific Time. A live webcast of the conference call and the accompanying earnings materials will be available on Playtika’s Investor Relations website at investors.playtika.com. About Playtika Playtika (NASDAQ: PLTK) is a mobile gaming entertainment and technology market leader with a portfolio of multiple game titles. Founded in 2010, Playtika was among the first to offer free-to-play social games on social networks and, shortly after, on mobile platforms. Headquartered in Herzliya, Israel, and guided by a mission to entertain the world through infinite ways to play, Playtika has employees across offices worldwide. Contact Investor Relations [email protected] Source: Playtika Holding Corp.

Investor releaseQuarter not tagged2026-02-28

Playtika Holding Corp. (PLTK) Posts Q4 2025 Earnings, Here’s What You Need to Know

Insider Monkey

Playtika Holding Corp. (NASDAQ:PLTK) is one of the Best Value Penny Stocks to Buy Now. Playtika Holding Corp. (NASDAQ:PLTK) released its fiscal Q4 2025 earnings on February 26. The company posted GAAP EPS of negative $0.82, missing the estimates by $0.96, while the revenue of $678.8 million grew 4.44% year-over-year and topped the consensus by $16.9 million. Management noted the quarterly performance to be strong, driven by momentum in “casual portfolio, record DTC contribution, and another outstanding quarter from SuperPlay.” During the quarter, the DTC platform revenue reached $250.1 million, reflecting 43.2% year-over-year growth. Craig Abrahams, President and Chief Financial Officer, noted that the results highlight the strength of their strategy. He noted that during the fourth quarter, average daily paying users grew 5.3% year-over-year to 357 thousand. Moreover, average paying conversions also increased from 4.3% to 4.5% year-over-year. Stefano Tinti / Shutterstock.com Looking ahead, management expects fiscal 2026 revenue to be in the range of $2.70 billion – $2.80 billion, along with Adjusted EBITDA between $730 million – $770 million. Playtika Holding Corp. (NASDAQ:PLTK) is a developer and publisher of free-to-play mobile games, known for titles such as Slotomania, Bingo Blitz, and June’s Journey. The company primarily generates revenue through in-app purchases of virtual items and digital currency within its games. While we acknowledge the potential of PLTK as an investment, we believe certain AI stocks offer greater upside potential and carry less downside risk. If you’re looking for an extremely undervalued AI stock that also stands to benefit significantly from Trump-era tariffs and the onshoring trend, see our free report on the best short-term AI stock. READ NEXT: 30 Stocks That Should Double in 3 Years and 11 Hidden AI Stocks to Buy Right Now. Disclosure: None. Follow Insider Monkey on Google News.

Investor releaseQuarter not tagged2026-02-27

Playtika (PLTK) Q4 2025 Earnings Call Transcript

Motley Fool

Image source: The Motley Fool. Thursday, Feb. 26, 2026 at 8:30 a.m. ET Chief Executive Officer — Robert Antokol President and Chief Financial Officer — Craig Abrahams Senior Vice President, Investor Relations — Tae Lee Tae Lee: Welcome, everyone, and thank you for joining us today for the fourth quarter of 2025 earnings call for Playtika Holding Corp. Joining me on the call today are Robert Antokol, Co-founder and CEO of Playtika Holding Corp., and Craig Abrahams, Playtika Holding Corp.'s President and Chief Financial Officer. I would like to remind you that today's discussion may contain forward-looking statements, including, but not limited to, the company's anticipated future revenue and operating performance. These statements and other comments are not a guarantee of future performance, but rather are subject to risks and uncertainties, some of which are beyond our control. These forward-looking statements apply as of today, and you should not rely on them as representing our views in the future. We undertake no obligation to update these statements after this call. We have posted an accompanying slide deck to our investor relations website, which contains information on forward-looking statements and non-GAAP measures. We will also post our prepared remarks immediately following the call. For a more complete discussion of the risks and uncertainties, please see our filings with the SEC. With that, I will now turn the call over to Robert Antokol. Robert Antokol: Good morning, and thank you for joining us. We finished 2025 with a strong fourth quarter that shows our plan is working and the business continues to show bright spots. In Q4, we delivered $678.8 million of revenue and $201.4 million of Adjusted EBITDA, driven by D2C growth, our pivot to casual, and SuperPlay results. Here is the main point: We are building a balanced set of assets. Every year, more revenue comes from long-life casual games with broad reach, and D2C is now core to how we run the business. At the same time, our legacy game still matters. These are still meaningful sources of cash flow, and we are managing them with the focus and care as part of a portfolio, not as a one-game company. This mix is more balanced, less dependent on any single category, and better positioned to deliver durable free cash flow. First, D2C. D2C keeps growing and adds more value for Playtika Holding Corp....

Investor releaseQuarter not tagged2026-02-27

Playtika Q4 Earnings Call Highlights

MarketBeat

Playtika is shifting its portfolio toward casual games and direct-to-consumer channels, with D2C reaching roughly a $1 billion annual run rate and accounting for 36.8% of Q4 revenue as management targets ~40% penetration. SuperPlay drove significant momentum—record Q4 results and about $573 million in 2025 revenue (a 67.5% increase versus baseline), while Disney Solitaire scaled rapidly to nearly a $300 million annualized run rate by year-end. Financially, Playtika reported Q4 revenue of $678.8 million and Adj. EBITDA of $201.4 million, FY revenue of $2.755 billion, Adj. EBITDA of $753.2 million and record free cash flow of $481.6 million, but posted a Q4 GAAP net loss driven by a non‑cash remeasurement of the SuperPlay earn‑out; the company suspended its quarterly dividend and guided 2026 revenue of $2.7–2.8 billion with Adj. EBITDA of $730–770 million. Interested in Playtika Holding Corp.? Here are five stocks we like better. Playtika (NASDAQ:PLTK) executives highlighted a “strong fourth quarter” and an ongoing strategic pivot toward a more balanced portfolio on the company’s Q4 2025 earnings call, pointing to direct-to-consumer (D2C) growth, an increasing mix of casual games, and record results at SuperPlay as key drivers. Co-founder and CEO Robert Antokol said the company ended 2025 with “bright spots,” reporting fourth-quarter revenue of $678.8 million and Adjusted EBITDA of $201.4 million. Antokol emphasized that Playtika is building “a balanced set of assets,” with more revenue coming from “long life casual games with broad reach,” while D2C has become “core to how we run the business.” He added that legacy titles still generate meaningful cash flow, but are being managed as part of a broader portfolio rather than as the foundation of a single-category business. → SoundHound’s New Sales Assist Agent Put Voice AI Back in the Spotlight President and CFO Craig Abrahams said the quarter came in ahead of Playtika’s revenue and Adjusted EBITDA guidance, and noted this was the third straight year the company met or exceeded its Adjusted EBITDA guidance. He described the operating approach as portfolio-driven: protecting leading casual franchises, scaling D2C to improve unit economics, and managing social casino-themed titles for lifetime value with disciplined returns and costs. Management repeatedly pointed to D2C as a key driver of performance and mix. Ant...

Investor releaseQuarter not tagged2026-02-27

Playtika Holding Corp. Q4 2025 Earnings Call Summary

Moby

Management is intentionally shifting the business mix toward long-life casual games, which now represent 74% of total revenue, to reduce dependency on the volatile social casino category. The SuperPlay acquisition has emerged as a primary growth engine, with Disney Solitaire scaling to a $300 million annualized run rate within months of its global launch. Direct-to-Consumer (D2C) channels reached a $1 billion annual revenue run rate, serving as a critical tool for improving unit economics and deepening player retention. Social casino titles are being managed for cash flow maximization and 'stability' rather than aggressive growth, though Slotomania showed early signs of stabilization in Q4. The company is streamlining legacy operations to redeploy capital into high-return areas, specifically backing the SuperPlay team's scaling efforts. Management attributes the record free cash flow of $481.6 million to disciplined CapEx management and the successful integration of higher-margin D2C workflows. Full-year 2026 revenue guidance of $2.7 billion–$2.8 billion assumes continued overperformance from SuperPlay offset by expected declines in social casino. Marketing spend will be heavily front-loaded in Q1 2026 to capitalize on high-ROI opportunities for Disney Solitaire, which will temporarily compress Q1 Adjusted EBITDA margins. The 2026 framework assumes no specific benefit from potential app store policy changes, maintaining a 'measured view' on external regulatory tailwinds. SuperPlay's operational strategy in 2026 involves balancing aggressive user acquisition with a transition toward a 5% to 10% EBITDA margin to satisfy earn-out thresholds. Management is prioritizing balance sheet flexibility to fund the SuperPlay earn-out from cash on hand, leading to the suspension of the quarterly dividend. A $309.3 million GAAP net loss was primarily driven by a $394.1 million non-cash charge for remeasuring SuperPlay contingent consideration due to its rapid growth. The quarterly dividend has been suspended to preserve capital for the SuperPlay earn-out and to maintain flexibility for future opportunistic M&A. Operating expenses saw a 100.3% GAAP increase, though excluding earn-out impacts and expired compensation programs, underlying operating expenses increased 5.4%, while underlying G&A actually declined 22%. The company flagged a 'tough, crowded market' for social cas...

Investor releaseQuarter not tagged2026-02-27

Playtika Holding Corp (PLTK) Q4 2025 Earnings Call Highlights: Navigating Growth Amidst Challenges

GuruFocus.com

This article first appeared on GuruFocus. Revenue: $678.8 million in Q4 2025, up 0.6% sequentially and 4.4% year over year. Adjusted EBITDA: $201.4 million in Q4 2025, down 7.4% sequentially and up 9.5% year over year. Net Loss: $309.3 million in Q4 2025, compared to net income of $39.1 million in Q3 2025. Adjusted Net Income: $89 million in Q4 2025, compared to $65.8 million in Q3 2025. Free Cash Flow: $481.6 million for the year, an increase of 21.4% year over year. D2C Revenue: $250.1 million in Q4 2025, growing 19.5% sequentially and 43.2% year over year. Casual Games Revenue: 74% of total revenue in Q4 2025. Superplay Revenue: $573 million for the year, a 67.5% increase from the previous baseline. Operating Expenses: Increased 100.3% year over year, primarily due to GAAP impact of contingent consideration. Cash and Equivalents: $820.2 million at year-end. Average DAU: 7.9 million, decreased 3.7% sequentially and 1.3% year over year. AP Dow: $0.93, up 4.5% both sequentially and year over year. 2026 Revenue Guidance: $2.7 to $2.8 billion. 2026 Adjusted EBITDA Guidance: $730 to $770 million. Warning! GuruFocus has detected 4 Warning Signs with PLTK. Is PLTK fairly valued? Test your thesis with our free DCF calculator. Release Date: February 26, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Playtika Holding Corp (NASDAQ:PLTK) reported strong Q4 2025 results with $678.8 million in revenue and $201.4 million in adjusted EBITDA, driven by D2C growth. Direct-to-consumer (D2C) revenue reached $1 billion annually, marking a significant shift in player engagement and transaction processing. Casual games accounted for 74% of total revenue in Q4, supporting a steadier business path. Superplay delivered record revenues, with Disney Solitaire up 21.4% quarter over quarter, highlighting its strong growth trajectory. The company generated record free cash flow of $481.6 million, an increase of 21.4% year over year, demonstrating effective capital management. Playtika Holding Corp (NASDAQ:PLTK) reported a net loss of $206.4 million for the year, primarily due to non-cash impacts related to the Superplay earnout. Operating expenses increased significantly by 100.3% year over year, driven by the GAAP impact of contingent consideration related to the Superplay earnout. The company suspended its quarterly dividend t...

As of 2026-05-18 • Updated weeklySource: Earnings sourceIngestion runbook