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NTES

NeteaseC
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2026-06-02
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2026-05-21
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Earnings documents stored for NTES.

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Investor releaseQuarter not tagged2026-05-21

NetEase Inc (NTES) Q1 2026 Earnings Call Highlights: Strong Revenue Growth Driven by Gaming Success

GuruFocus.com

This article first appeared on GuruFocus. Total Revenue: RMB30.6 billion (USD4.4 billion), a 6% increase year-over-year. Games and Related Value-Added Services Revenue: RMB25.7 billion, up 7% year-over-year. Online Games Revenue: RMB25.1 billion, up 18% quarter-over-quarter and 7% year-over-year. Youdao Revenue: RMB1.3 billion, a 4% increase year-over-year. NetEase Cloud Music Revenue: RMB2 billion, a 7% increase year-over-year. Gross Profit Margin: 69.4%, up from 54.1% in the prior year period. Games and Related Services Gross Profit Margin: 74.8%, up from 68.8% last year. Total Operating Expenses: RMB8.6 billion, representing 28% of net revenue. Non-GAAP Net Income: RMB11.3 billion (USD1.6 billion), stable year-over-year. Cash Position: RMB167.5 billion as of March 31, 2026. Dividend: USD14.4 per share or USD720 per ADS for the first quarter. Share Repurchase Program: 23.2 million ADS purchased for approximately USD3.1 billion. Warning! GuruFocus has detected 5 Warning Signs with NVDA. Is NTES fairly valued? Test your thesis with our free DCF calculator. Release Date: May 21, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. NetEase Inc (NASDAQ:NTES) reported a solid start to 2026 with total revenue reaching RMB30.6 billion, driven by strong performance in its games business. The company's games and related value-add services generated net revenues of RMB25.7 billion, reflecting strength in long-term game operations and growing global appeal. NetEase's flagship MMORPG, Fantasy Welcome Journey Online, achieved a new high of 3.9 million peak concurrent users and recorded its highest ever quarterly revenue. The company continues to expand its global reach with titles like 'Where Wings Meet' becoming a global phenomenon and maintaining strong momentum across markets. NetEase's gross profit margin increased year-over-year to 69.4%, driven by lower revenue sharing costs related to platforms. NetEase's Youdao segment experienced a 14% quarter-over-quarter decrease in net revenue due to declines in learning services and smart devices. The company's innovative business and others segment saw a 5% year-over-year and 24% quarter-over-quarter decrease in net revenue. Selling and marketing expenses increased to 11.2% of total net revenues, up from 9.4% in the same period last year, primarily due to increased marke...

Investor releaseQuarter not tagged2026-05-21

Stocks Down Pre-Bell as Traders Monitor US-Iran Developments, Parse Nvidia Earnings

MT Newswires

US equity markets were trending lower before the opening bell Thursday as traders monitor the latest

Investor releaseQuarter not tagged2026-05-21

NetEase Q1 Earnings Call Highlights

MarketBeat

Interested in NetEase, Inc.? Here are five stocks we like better. NetEase posted stronger Q1 2026 results, with total net revenue up 6% year over year to RMB 30.6 billion and games revenue rising 7%. Gross margin also improved sharply to 69.4%, while non-GAAP net income held steady at RMB 11.3 billion. Games remained the main growth engine, led by titles such as Where Winds Meet, Marvel Rivals, and the Fantasy Westward Journey franchise. Management highlighted record engagement and sales rankings across both domestic and overseas markets, including strong Steam performance for Where Winds Meet and Marvel Rivals. NetEase emphasized a robust pipeline and shareholder returns, saying new games Sea of Elements and Ananta are progressing, while the company ended the quarter with RMB 167.5 billion in net cash. It also approved a quarterly dividend and continued buybacks under its $5 billion repurchase program. Overlooked Analyst-Approved Dividend Plays You Can Count On NetEase (NASDAQ:NTES) reported higher first-quarter revenue for 2026, driven by continued growth in its games business and stronger gross margins, while management highlighted momentum across major titles including Where Winds Meet, Marvel Rivals and the Fantasy Westward Journey franchise. Total net revenue rose 6% year over year to RMB 30.6 billion, or $4.4 billion, Vice President of Finance Aileen Mo said on the company’s earnings call. Games and related value-added services generated RMB 25.7 billion in revenue, up 7% from a year earlier. Online game revenue totaled RMB 25.1 billion, increasing 18% quarter over quarter and 7% year over year, which Mo attributed to higher revenue from self-developed games including the Fantasy Westward Journey franchise and Where Winds Meet. → CAVA Group’s Stock Looks Delicious After Strong Earnings David Tepper Loads Up on China—These 5 Stocks Stand Out Bill Pang, vice president of corporate development, speaking from prepared remarks on behalf of Chief Executive Officer William Ding, said 2026 was “off to a solid start,” with the quarter supported by both domestic and international game performance. Pang said NetEase’s established franchises sustained strong player activity in China, while overseas titles showed growing cross-market appeal. Where Winds Meet, which launched overseas in November, was described by Pang as a “global phenomenon.” He said the title’s M...

Investor releaseQuarter not tagged2026-05-21

Update: NetEase Shares Drop After Q1 Non-GAAP Earnings Fall

MT Newswires

(Updates with stock movement in headline and first paragraph.) NetEase (NTES) shares fell 5.7% in

Investor releaseQuarter not tagged2026-05-21

NetEase shares slip despite first-quarter earnings and revenue beat (NTES)

InvestorsHub

NetEase (NASDAQ:NTES) reported first-quarter results ahead of analyst expectations, although the company’s shares fell around 2% following the release as investors focused on broader earnings trends and future growth prospects. The Chinese gaming and internet group posted adjusted earnings per share of RMB17.46, comfortably above analyst forecasts of RMB15.39. Quarterly revenue reached RMB30.6 billion (US$4.4 billion), exceeding the consensus estimate of RMB29.65 billion and marking a 6.1% increase compared with the same period in 2025. NetEase’s core gaming and value-added services division generated revenue of RMB25.7 billion (US$3.7 billion), up 6.9% year-on-year. Revenue from NetEase Cloud Music rose 6.6% to RMB2.0 billion (US$287.2 million), while education technology unit Youdao recorded a 3.8% increase in revenue to RMB1.3 billion (US$195.4 million). Meanwhile, revenue from innovative businesses and other operations declined 4.6% year-on-year to RMB1.5 billion (US$224.6 million). Gross profit increased 14.8% to RMB21.2 billion (US$3.1 billion), while total operating expenses rose 6.5% to RMB8.6 billion (US$1.2 billion). Adjusted net income attributable to shareholders reached RMB11.3 billion (US$1.6 billion), translating into adjusted basic earnings per ADS of US$2.56. “For the first quarter of 2026, we delivered another solid quarter across our established gaming portfolio, while continuing to make steady progress advancing our pipeline of new titles,” said William Ding, Chief Executive Officer and Director of NetEase. The company highlighted continued strong engagement across several major gaming franchises, including Fantasy Westward Journey, Identity V, Eggy Party, Sword of Justice and Where Winds Meet. NetEase also pointed to ongoing progress in its international expansion strategy through titles such as Where Winds Meet and Marvel Rivals, while noting that Blizzard titles continued to operate steadily in the Chinese market. NetEase stock price

Investor releaseQuarter not tagged2026-05-21

NetEase Announces First Quarter 2026 Unaudited Financial Results

PR Newswire

HONG KONG, May 21, 2026 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), a leading internet and game services provider, today announced its unaudited financial results for the first quarter ended March 31, 2026. First Quarter 2026 Financial Highlights Net revenues were RMB30.6 billion (US$4.4 billion), an increase of 6.1% compared with the same quarter of 2025. Gross profit was RMB21.2 billion (US$3.1 billion), an increase of 14.8% compared with the same quarter of 2025. Total operating expenses were RMB8.6 billion (US$1.2 billion), an increase of 6.5% compared with the same quarter of 2025. Net income attributable to the Company's shareholders was RMB10.7 billion (US$1.5 billion). Non-GAAP net income attributable to the Company's shareholders was RMB11.3 billion (US$1.6 billion).[1] Basic net income per share was US$0.48 (US$2.42 per ADS). Non-GAAP basic net income per share was US$0.51 (US$2.56 per ADS).[1] First Quarter 2026 and Recent Operational Highlights Sustained strong engagement and revenue performance across established titles, including the Fantasy Westward Journey franchise, Identity V, Eggy Party, Sword of Justice and Where Winds Meet, supported by high-cadence content updates and gameplay innovation. Advanced global expansion through key titles, such as Where Winds Meet and Marvel Rivals, amplifying their international reach and deepening player engagement. Blizzard titles maintained stable operations in China with a steady rollout of localized content. "For the first quarter of 2026, we delivered another solid quarter across our established gaming portfolio, while continuing to make steady progress advancing our pipeline of new titles," said Mr. William Ding, Chief Executive Officer and Director of NetEase. "Our recent global launches have demonstrated strong cross-market appeal, supporting the continued execution of our international expansion strategy. "Looking ahead, we will continue to strengthen our technological capabilities and focus on innovation across both content and development. By combining evolving technologies with our deep operating expertise, we aim to create exceptional content and experiences that exceed players' expectations and reach an even broader global audience," Mr. Ding concluded. First Quarter 2026 Financial Results Net Revenues Net revenues for the first quarter of 2026 were...

TranscriptFY2026 Q12026-05-21

FY2026 Q1 earnings call transcript

Earnings source - 48 paragraphs
Operator

Good day, and welcome to the NetEase Q1 2026 earnings conference call. Today's conference is being recorded. At this time, I would like to turn the conference over to Brandi Piacente. Please go ahead.

Brandi Piacente

Thank you, operator. Please note that today's discussion will contain forward-looking statements relating to the future performance of the company and are intended to qualify for the safe harbor from liability, as established by the U.S. Private Securities Litigation Reform Act. Such statements are not guarantees of future performance and are subject to certain risks and uncertainties, assumptions, and other factors. Some of these risks are beyond the company's control and could cause actual results to differ materially from those mentioned in today's press release and this discussion. A general discussion of the risk factors that could affect NetEase's business and financial results is included in certain filings of the company with the Securities and Exchange Commission, including its annual report on Form 20-F and in announcements and filings on the Hong Kong Stock Exchange's website.

Brandi Piacente

The company does not undertake any obligation to update this forward-looking information except as required by law. During today's call, management will also discuss certain non-GAAP financial measures, which should not be considered in isolation or as a substitute for the financial information prepared and presented in accordance with U.S. GAAP. For a definition of non-GAAP financial measures and a reconciliation of GAAP to non-GAAP financial results, please see the Q1 2026 earnings news release issued earlier today.

Brandi Piacente

As a reminder, this conference is being recorded. In addition, an investor presentation and a webcast replay of this conference call will be available on the NetEase corporate website at ir.netease.com. Joining us today on the call from NetEase's senior management are Mr. William Ding, Chief Executive Officer, Mr. Hu Zhipeng, Executive Vice President, Ms. Aileen Mo, Vice President of Finance, and Mr. Bill Pang, Vice President of Corporate Development. I will now turn the call over to Bill, who will read the prepared remarks on William's behalf. Bill, please go ahead.

Bill Pang

Thank you, Brandi, and welcome everyone to today's call. Before we begin, I would like to remind everyone that all percentages are based on RMB. 2026 is off to a solid start, with total revenue reaching RMB 30.6 billion in the Q1, driven by continued momentum in our games business. Our games and related value-add services generated net revenues of RMB 25.7 billion, reflecting our strength in long-term game operations and growing global appeal. Our performance of this quarter was underpinned by continued strength of our game portfolio, both internationally and domestically. Overseas, our titles demonstrated growing cross-market appeal across genres and platforms. At home, our established franchises sustained strong player activity through consistent content delivery and live service innovation. Together, these results reflect the breadth and resilience of what we have built across genres, platforms, and the player communities worldwide.

Bill Pang

Now, let me walk through some of the highlights. Since its overseas launch in last November, Where Winds Meet have become a global phenomenon, resonating across cultures and maintaining momentum well beyond the initial launch window. In March, it launched its first major expansion, Hexi, bringing players to a desert environment with distinctive settings and uniquely designed in-game enemies. More recently, the game introduced a version 1.6 featuring a new region, Qingchuan, alongside a novel wind-based exploration system that further enhanced the immersion and player freedom in the open world experience. The update was well received by players, propelling the game to number two on Steam's global top seller chart. Strong momentum across both overseas and domestic markets, backed by sustained player engagement, translated into another record in quarterly revenue, a result that reflects the compounding value of high-quality content and reinforces our confidence in this title's long-term potential.

Bill Pang

Marvel Rivals continue to expand its reach among global hero shooter audiences, supported by a steady cadence of seasonal updates and high-quality content. On April 10th, the game introduced the new themed cosmetic content, including made outfit for Deadpool and Jeff the Landshark, which generated strong community engagement, driving it to number two on Steam's top seller chart in the U.S. In addition to the content update, Marvel Rivals expanded its PVE experience with the Bloodhunt mode in season 7.5, featuring new boss battles and refreshed mechanics as players engage in intense fights against the Lord of Vampires. It also introduced its Path to Doomsday event, a year-long road map featuring new modes and in-game events inspired by The Infinity Saga. This initiative is deepening player engagement while creating natural links to broader Marvel storytelling, leading into the release of Marvel Studio's Avengers: Doomsday in December.

Bill Pang

Together, these efforts reinforce Marvel Rivals' position as a dynamic, evolving place with strong cross-media resonance. In March, Knives Out launched a crossover with the iconic Tokyo Ghoul franchise, integrating its themes into the in-game world and allowing players to engage with its universe. The collaboration sparked strong responses on social media and generated high player engagement. Supported by the IP's reach and well-designed event execution, Knives Out reached number three on Japan's iOS top-grossing chart. In the same genre, Blood Strike celebrated the second anniversary of its global mobile launch in March, achieving record high daily active users, demonstrating the enduring strength of its player community. Alongside international expansion, our domestic performance remains solid. We sustained strong engagement and revenue in the Q1 across established titles, supported by ongoing content updates and gameplay innovation.

Bill Pang

Multiple titles reached highs in player base and activity, demonstrating the enduring appeal of our esteemed franchises. Final Fantasy XIV Online, our flagship MMORPG, continues to evolve through new mechanics and content that keeps our players engaged. In the Q1, the unlimited server rolled out a series of updates that enriched gameplay and PVP events, including the family system, which allows players to build in-game social bonds, cultivate combat companions, and experience a refreshed progression arc. The features were well-received by the community, and the unlimited server continued to serve as an effective entry point for both returning and new players, broadening the active user base while retaining the loyalty of long-standing fans. Peak concurrent users reached a new high of 3.9 million, and the title recorded its highest-ever quarterly revenue, underscoring its continued vitality.

Bill Pang

Final Fantasy XIV Mobile also maintains strong momentum, with its specialized server continuing to refine progression systems and steadily expanding active player base. The game's 11th-anniversary event in March was a particular highlight, driving daily active users to its highest level since 2017. In April, more updates to the in-game economic system continued to strengthen the long-term health and balance of the game's overall ecosystem. Tianxia, a long-running MMO franchise with over 18 years of operations, delivered a record commercial performance in the Q1, supported by its loyal community and stable live operations cadence. The game continues to evolve through player co-creation, with ongoing content updates sustaining engagement, while more new features are being explored to enhance personalization and deepen player connections. Ghost Story Mobile, one of NetEase's most enduring MMORPG franchises, recently celebrated its 10th anniversary, a milestone reflecting the strength of our long-term live service capabilities.

Bill Pang

Since its 2016 launch, the title has attracted over 200 million registered users, with its longevity built on the consistent content updates, evolving gameplay experiences, and a deeply loyal community. As a pioneer of film and television crossovers in gaming, Ghost Story: Love Destiny once again partnered with hit TV drama, Love O2O, and actors for its 10th anniversary, reuniting players with beloved characters and classic experiences from the series, reaffirming the title's momentum as it enters into its second decade. Eggy Party continues to hold its position as China's leading party game destination. Spring Festival events have become a meaningful annual tradition, bringing players together with friends and family through themed content on Eggy Island, reinforcing the game's identity as a shared social space.

Bill Pang

Building on the festive atmosphere, in February, the introduction of several beloved IPs, including My Little Pony, drove strong community participation and pushed the game to the top of China's iOS grossing chart. Identity V maintained steady engagement and momentum throughout the Q1 with enriched gameplay systems that reinforced its unique position in the asymmetric battle arena genre. During the Spring Festival event, it added more depth by introducing new characters and themed content alongside limited-time gameplay experiences within the classic When We Four mode. In March, its eighth anniversary brought new variations to the classic When We Four mode, where the sizes of survivors and hunters shift during matches based on player actions. It also added more dynamics to the fast-paced 2V8 mode with new card-based mechanics that influence real-time battle progression.

Bill Pang

As an integral part of its broader content and operation strategy, esports remains a core pillar of the game's long-term engagement. Call of Duty: Mobile World Championship, the game's premier global tournament, reached its climax with the global finals held in Shanghai earlier this month. Elite teams from regions across the globe delivered highly competitive matches that ignited community excitement.

Bill Pang

Infinite Borders, our signature SLG title, continues to push the genre's boundary with updates like the Blitz addition that streamline time-consuming actions and rebalance battle pacing, enhancing the overall strategic experience. Beyond the base addition, the game continued to enrich its seasonal updates with fresh landscape designs, themed character portraits, and crossovers with popular IPs, all of which were well-received by the players over the past months. These updates resonated strongly with the community, drove a meaningful improvement in daily active users, and continue to strengthen the game's foundation for long-term operations.

Bill Pang

The Naraka: Bladepoint franchise continued to refine its melee-focused combat experience through new heroes, new maps, and updated battle mechanics that keep the fast-paced gameplay fresh. A two-week crossover event with Overwatch in China helped expand the game's reach, connecting two distinct player communities. Sword of Justice maintained a vibrant player community through rich content and a lively open world that continues to evolve. The title continued to enrich player interaction and creative gameplay experiences, introducing features such as text-to-item generation and in-game narrative creation. These innovations not only deepened the player engagement, but also fostered a thriving ecosystem of user-generated content, strengthening player connections. Innovation is a driving force for the content creation in our existing portfolio, as well as our games under development. New titles in our pipeline remain on track, with Sea of Elements and Ananta making steady progress towards launch.

Bill Pang

Both titles are designed with a clear intent to deliver all-new player experiences and explore gameplay directions that have the potential to shape future trends. Feedback from Sea of Elements' latest round of testing was positive, and we're in the final stages of preparation ahead of launch. As for Blizzard titles, their popularity was reinforced through diversified live service operations and localized content in the Q1. World of Warcraft launched its Midnight expansion in China on March 3rd, alongside the global release, bringing players back to the Elwynn kingdom. With the continued deepening of our localized operations in China, we have implemented extensive optimizations and dedicated live ops events tailored to the China market. These efforts have successfully sustained a high level of player retention and engagement, leading to a solid year-on-year commercial performance in the Q1.

Bill Pang

In April, Diablo IV launched its Lord of Hatred expansion simultaneously across China and global markets. Meanwhile, Diablo II: Resurrected, a title with a 20-year legacy, reignited its player base with a new DLC. This update drove a strong increase in monthly active users in the Q1, further reflecting its enduring appeal. In February, Overwatch and Naraka: Bladepoint collaborated on two-week crossover events featuring character integration and themed skins. Combined with the Spring Festival themed content, the event generated strong cross-community engagement and elevated player activity. With strong user engagement in Q1, daily active users grew with key builds while showing improved stability. Through strong partnerships and sustained engagements across our growing portfolio, we are well-positioned heading into the rest of the year.

Bill Pang

With continued investment in innovation, an unwavering commitment to quality, and deep-rooted operational expertise, we aim to create unique and unforgettable gaming experiences for players in China and around the world. Turning to our other businesses. Youdao further advanced its AI-native strategy in the Q1 by driving continued iterations on its Confucius large language model and more deeply embedding AI throughout its ecosystem. The learning services segment made steady progress, supported by strong growth in Youdao Lingxi and AI-driven subscription offerings. Youdao also enriched its AI agent matrix, adding two new AI-native applications, LobsterAI, an open source personal AI desktop assistant, and Youdao Baoku, an AI-native knowledge base designed for complex information synthesis. Online marketing services benefited from increased demand for performance-based advertising as AI-driven tools enhanced the targeting and streamlined content production, while the smart devices segment maintained its physical discipline, prioritizing SKU profitability over volume.

Bill Pang

Yanxuan celebrated its 10th anniversary this year, marking a decade of dedication to high-quality products. As part of this effort, we continue to build out our pet category, strengthening capabilities across R&D, supply chain, quality control, and membership operations. Yanxuan maintained a consistent execution across key categories in the Q1, with pet food, home scents, and home goods continuing to introduce new products and securing leading positions in their segment across e-commerce platforms. Additionally, sustainable development remains a core focus for NetEase. We believe long-term success of a company is intertwined with the value it creates for users, for communities, and employees. Earlier today, we published our seventh annual ESG report, outlining our latest progress across sustainability, governance, and social impact.

Bill Pang

As our business continues to grow and evolve, we stand steadfast among our employees, who share our values and the dedication to continuous innovation and a passion in service of our users. We provide resources and opportunities for them to develop, strive, and keep innovating. By focusing on these kind of initiatives, we have once again been included in the World's Best Employers list published by Forbes, marking nine consecutive years for our company. We're also mindful of social impact of our technology and strive to integrate corporate social responsibilities into product innovation and business practices, extending the accessibility and inclusiveness of technology. On the environmental side, while our online business by nature has relatively low carbon footprint, we nonetheless actively explore ways to make our operation even greener and cleaner.

Bill Pang

For example, we have improved energy efficiencies across our data centers and campuses, helping reduce greenhouse gas emission by 12% year-over-year. On the governance side, we continue to improve our board and management oversight on material issues. External recognition continues to reflect this progress. MSCI upgraded us to a AAA ranking, positioning us as a leader among over 200 companies in the global media and entertainment industry. While Sustainalytics maintained our low risk rating with improved profile, placing us among the top companies in our industry. In closing, across our businesses, our operations, and our development pipeline, we're seeing results from our long-held commitment to creativity, innovation, and the evolving technologies that power it. We see this momentum building as established titles continue to set new record, new titles advance towards launch with clear ambition, and our international footprint continues to grow.

Bill Pang

Woven through all of it is our ongoing effort to build an environment where our developers are free to push creative boundaries and deliver experiences that resonate with players' communities around the world. We believe we're still in the early stages of what this can deliver for our players, our communities, and shareholders alike. That concludes William's comments, and I will turn the call over to Aileen for more detailed discussion of our financial results. Thank you.

Aileen Mo

Financial highlights. We encourage you to read through our press release issued earlier today for further details. As a reminder, all amounts are in RMB unless otherwise stated. Yeah. Hello. Thank you, Bill Pang. I will now provide a brief review of our 2026 Q1 results. Given the limited time of today's call, I will present some abbreviated financial highlights. We encourage you to read through our press release issued earlier today for further details. As a reminder, all amounts are in RMB unless otherwise stated. Our total net revenue for the Q1 were RMB 30.6 billion or $4.4 billion, representing a 6% increase year-over-year. Total net revenue from our games and related value-added services were RMB 25.7 billion, up 7% year-over-year. Specifically, net revenue from online games were RMB 25.1 billion, up 18% quarter-over-quarter and 7% year-over-year.

Aileen Mo

The quarter-over-quarter and year-over-year increase in online game net revenue were attributable to higher net revenue from self-developed games such as Fantasy Westward Journey franchise and Where Winds Meet. Youdao's net revenue increased 4% year-over-year to RMB 1.3 billion, primarily driven by increased net revenue from Youdao's online marketing services. Its net revenue was down 14% quarter-over-quarter due to a decrease net revenue from Youdao's learning services and the smart devices. NetEase Cloud Music net revenue was RMB 2 billion, representing a 7% year-over-year increase and remaining broadly stable quarter-over-quarter. Net revenue from innovative business and others were RMB 1.5 billion, decreasing 5% year-over-year and 24% quarter-over-quarter. The quarter-over-quarter decrease was mainly driven by declines across e-commerce and the advertising services.

Aileen Mo

Our gross profit margin increased year-over-year to 69.4% from 64.1% in the prior year period. Looking at our Q1 margin in more detail. Gross profit margin was 74.8% for our games and related value-added services, compared with 68.8% in the same period of last year. The improvement was primarily driven by lower revenue sharing costs related to the platform. Our gross profit margin for Youdao was 44.7%, compared with 47.3% in the same period of last year. The decrease was mainly due to the decline in smart devices gross margin. Gross profit margin for NetEase Cloud Music was 37.1%, compared with 36.7% in the same period of last year, remaining generally stable year-over-year. For our innovative business and others, gross profit margin was 42%, compared with 38.8% in the Q1 of 2025.

Aileen Mo

The improvement was primarily driven by margin expansion in certain innovative business within the segment. Total operating expenses for the Q1 were RMB 8.6 billion, representing 28% of our net revenue. Taking a closer look at our cost composition. Our selling and marketing expenses accounted for 11.2% of total net revenues in the Q1, compared with 9.4% in the same period last year, primarily due to the increased marketing expenses related to games and related VAS. Our G&A expenses accounted for 2.1% of the total net revenue in the Q1, compared with 3.3% in the same period last year. Our R&D expense remained stable at 14.7% of total net revenue in the Q1, compared with 15.2% in the same period last year, reflecting our consistent investment in innovation and content development. The effective tax rate was 18.9% for the Q1.

Aileen Mo

As a reminder, the effective tax rate is presented on an accrual basis, and the tax practice vary across each of our entities at different time periods, depending on applicable policies and our operations. Our non-GAAP net income attributable to the shareholder for the Q1 totaled RMB 11.3 billion, or $1.6 billion, broadly stable year-over-year. Non-GAAP basic earnings per ADS for the quarter was $2.56 or $0.51 per share. Additionally, our cash position remains strong. As of March 31st, 2026, our net cash position was RMB 167.5 billion, compared with RMB 153.5 billion at the end of 2025. In accordance with our dividend policy, we are pleased to report that our board of directors has approved a dividend of $0.144 per share, or $720 per ADS for the Q1.

Aileen Mo

Lastly, under our current $5 billion share repurchase program, we have repurchased approximately 23.2 million ADS as of March 31st, 2026, for a total cost of approximately $3.1 billion. Thank you for your attention. We would now like to open the call to your questions.

Operator

Thank you. If you wish to ask a question, please press star one on your telephone and wait for your name to be announced. If you wish to cancel your request, please press star two. If you're on a speakerphone, please pick up the handset to ask your question. Your first question comes from Lincoln Kong with Goldman Sachs.

Lincoln Kong

[Non-English content] Thank you for taking my question. Congrats on the very solid Q1 result. I have two questions related to the new games pipeline. First of all, it's on the Sea of Elements. Could management share us more detail updates in terms of the latest progress of the game, especially along with how is the product's monetization design, gameplay, and user feedback has been changed over the past few months? What is the latest rollout schedule for global and across platforms? My second question is about Ananta.

Lincoln Kong

I wonder what's our competitive strategy in this sort of open-world type of genre. Specifically, we have seen a few of our peers has recently released some new titles a bit similar to Ananta, along with they're going to be a potential heavyweights blockbuster like GTA before the year-end. How does a company ensure our Ananta game can successfully break through the competition and capture incremental user growth? [Non-English content].

Speaker 7

[Non-English content]

Bill Pang

I will translate the answer of first question first. Thank you for question regarding Sea of Forgotten. Following the technical test in February, in the past months, we received valuable feedback from players. Our team is now actively preparing for the upcoming Dawnbreaker test. In this next round, we'll showcase a bigger picture of the in-game world and richer gameplay details as we work towards our targeted Q3 launch window. In terms of monetization, we're designing it as a natural extension of the overall gameplay with characters at the heart of the experience and cosmetics customization as the core of our monetization design, keeping the experience rich but without too much burden. Please stay tuned for more details in our upcoming test and future announcement. Thank you.

Speaker 7

[Non-English content]

Bill Pang

Okay, let me translate this answer. First of all, thank you for your question. We address your question from several angles. First, regarding the competitive landscape, we do not shy away from competition, but our focus is more on differentiation. Yes, open world category is crowded in 2026, and players have more choices than ever. From another angle, it also means that the genre has a high ceiling and strong user demand. Competition in our industry is not a zero-sum game. Great products expand the overall market rather than just fighting over fixed market share. Secondly, what makes Ananta different? Ananta is built around an urban open world concept, which is fundamentally different from traditional open world RPGs or anime style action games. Whether you look at the IP building, the narrative structure, or gameplay design, we're not following existing formulas.

Bill Pang

What we're building is an open world set in modern city driven by immersive daily living experiences. The competitive edge here is not about map size or flashy combat, it's about whether players can truly feel like they are living in the world. For example, shopping, social interactions, exploration, running businesses. These activities with their strong sense of urban life are where our differentiation really lies. Right now the team is focused on refining the game's content quality. We believe players always have strong appetite for innovative and polished experiences. What decides whether a product succeeds is not the launch window or how many competitors are out there. It is whether or not the experience is distinctive enough and good enough to the players. We'd rather take the time to get it right than ship something average in a rush.

Bill Pang

Lastly, but importantly, we do not think Ananta is a traditional anime style game. Our goal is to achieve a genre breakthrough within the urban open world space, reaching players who are interested in the idea of freely living in the virtual city. This means that our art direction, our narrative tone, our gameplay design are all being shaped to appeal to a broader audience rather than putting ourselves in a fixed box. In summary, distinctive urban open world positioning, a relentless pursuit for content quality, and a broad, unconstrained vision for who this game is for. That's how Ananta stands out. The competition is real, but we are confident in the direction that we have chosen. Thank you. Next question, please.

Operator

Your next question comes from Xueqing Zhang with CICC.

Xueqing Zhang

[Non-English content] Thanks, management, for taking my question and congratulations on the strong quarter. My question about globalization. How does management view the progress in global expansion, and in particular, how to assess the overseas growth potential of Where Winds Meet, as well as the opportunities for the MMO genre in international markets. Thank you.

Speaker 7

[Non-English content]

Bill Pang

Where Winds Meet has demonstrated very strong and sustained momentum in this global expansion. Within six months of launch, it has held very high scores, like 78% positive rating on Steam and has repetitively ranked among top two on Steam's global top seller chart when we have major updates, including west market that have traditionally been difficult for Chinese wuxia game to penetrate. This has set a new benchmark for this genre overseas. This clearly shows that overseas players not only appreciate the game's high immersive wuxia world, but also highly receptive to the free-to-play, high quality, and no pay-to-win model.

Bill Pang

Once again, it reinforces that the unique experiences delivered by Where Winds Meet is something that resonates globally. Going forward, we'll continue to unlock the game's overseas growth potential by enhancing cross-device compatibilities, strengthening global publishing capabilities, expanding onto more platform, and deepening localization effort. More updates on this will be shared soon. In short, we'll continue to invest resources into Where Winds Meet, making it another flagship title in our global portfolio, with the goal of achieving long-term sustainable success worldwide. Thank you. Next question, please.

Operator

Your next question comes from Ritchie Sun with HSBC.

Ritchie Sun

[Non-English content] Thank you, management, for taking my question. Congrats on a very good set of results. I want to ask about FWJ PC. The PC version has launched unlimited server close to one year now. Can management share the latest update on this game? How do you plan to further sustain or even expand the successful response from this game going forward?

Speaker 7

[Non-English content]

Bill Pang

Yeah. Fantasy Westward Journey Online hit another record of peak concurrent user as 3.9 million in Q1, which clearly shows that the unlimited server has successfully expanded the player base. Beyond the strong performance of the unlimited server, the time-based classic server has also been growing steadily. With the development team's years of experience in long-term life operations, the overall game ecosystem is in good shape. With all key metrics trending in the right direction, we remain committed to the long-term operation strategy and keep exploring new opportunities along the way. Thank you.

Operator

That concludes the question-and-answer session. I would like to turn the conference back over to Brandi Piacente for any closing additional comments.

Brandi Piacente

Thank you once again for joining us today. If you have any further questions, please feel free to contact us directly. Have a wonderful day. Thank you.

Investor releaseQuarter not tagged2026-05-07

NetEase to Report First Quarter 2026 Financial Results on May 21

PR Newswire

HONG KONG, May 7, 2026 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or the "Company"), a leading internet and game services provider, today announced that it will report financial results for the 2026 first quarter on Thursday, May 21, 2026, before the open of the U.S. markets. The earnings teleconference call with simultaneous webcast will take place at 8:00 a.m. Eastern Time on Thursday, May 21, 2026 (Beijing/Hong Kong Time: 8:00 p.m., Thursday, May 21, 2026). NetEase's management will be on the call to discuss the quarterly results and answer questions. Interested parties may participate in the conference call by dialing 1-914-202-3258 and providing conference ID: 10054538, 15 minutes prior to the initiation of the call. A replay of the call will be available by dialing 1-855-883-1031 and entering PIN: 10054538. The replay will be available through May 28, 2026. This call will be webcast live and the replay will be available for 12 months. Both will be available on NetEase's Investor Relations website at http://ir.netease.com/. About NetEase, Inc. NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest-running mobile and PC games available in China and globally. Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world. Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning and advertising solutions provider, and NetEase Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private-label consumer lifestyle brand. For more information, please visit: http://ir.netease.com/. Contact for Media and Investors: Investor Relations Email: [email protected] Tel: (+86) 571-8985-3378 View original content:https://www.prnewswire.com/news-releases/netease-to...

Investor releaseQuarter not tagged2026-04-30

Mattel tops quarterly sales estimates on steady toy demand, entertainment push

Reuters

April 29 (Reuters) - Mattel beat Wall Street estimates for quarterly sales on Wednesday, benefiting from resilient demand for toys and growth in its entertainment business. As ‌traditional toy sales come under pressure, the company has been investing in ‌its IP-led strategy, banking on films like "Masters of the Universe" and "Matchbox" and an expanding slate of licensing and digital partnerships to power demand. The Barbie maker also acquired the remaining 50% of a joint venture with China's NetEase as part of the plan. "We continued to make progress on our strategy to grow our IP-driven play and family entertainment business and are seeing top-line acceleration in ‌the second quarter to date," ⁠CEO Ynon Kreiz said in a statement. The Hot Wheels owner has also teased a new lineup of "KPop Demon Hunters" dolls to be ⁠released later this year after it failed to cash in on the success of the runaway Netflix hit over the holiday shopping season. Mattel's first-quarter net sales of $862.2 million beat analysts' estimates of $804.7 million, according to data compiled by LSEG. Net sales of Hot Wheels jumped 25% to $179.4 million. For ‌the full year, the company revised its adjusted profit per share to be between $1.27 and $1.39, compared to its previous guidance of $1.18 to $1.30, after excluding amortization costs. Mattel, which maintained its annual sales target, said the forecast includes potential impacts of the conflict in the Middle East. The company, however, said it did not include benefits from any potential U.S. import ‌tariff refunds in its forecast. "We did start the process and are actively working through the system," Kreiz told Reuters about the refunds, noting that "the timing and the ultimate outcome are still not clear." Adjusted gross ‌margin fell to 45.1% from 49.6%, with the company citing tariff costs as well as a stronger dollar. The company logged an adjusted loss per share of 20 cents, compared with analysts' estimates of 21 cents. Shares of the company, which have lost a ‌quarter of its value this year, were up 2% in extended trading. Rival Hasbro last week announced preliminary quarterly sales that exceeded analysts' expectations. (Reporting by Koyena Das in Bengaluru; Editing by Sriraj Kalluvila)

Investor releaseQuarter not tagged2026-04-15

NetEase, Inc. Announces Filing of Annual Report on Form 20-F for Fiscal Year 2025

PR Newswire

HONG KONG, April 15, 2026 /PRNewswire/ -- NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase" or "the Company"), a leading internet and game services provider, today announced that it filed its annual report on Form 20-F for the fiscal year ended December 31, 2025. The annual report can be accessed on the Company's investor relations website at http://ir.netease.com/. The Company will provide a hard copy of its annual report containing the audited consolidated financial statements, free of charge, to its shareholders and ADS holders upon request. Requests should be directed to the IR Department, NetEase, Inc., Room 802, 8/F, China Life Centre, Tower A, One HarbourGate, No. 18 Hung Luen Road, Kowloon, Hong Kong, People's Republic of China at the contact information listed below. About NetEase, Inc. NetEase, Inc. (NASDAQ: NTES and HKEX: 9999, "NetEase") is a leading internet and game services provider centered around premium content. With extensive offerings across its expanding gaming ecosystem, the Company develops and operates some of the most popular and longest-running mobile and PC games available in China and globally. Powered by one of the largest in-house game R&D teams focused on mobile, PC and console, NetEase creates superior gaming experiences, inspires players, and passionately delivers value for its thriving community worldwide. By infusing play with culture, and education with technology, NetEase transforms gaming into a meaningful vehicle to build a more entertaining and enlightened world. Beyond games, NetEase service offerings include its majority-controlled subsidiaries Youdao (NYSE: DAO), an intelligent learning and advertising solutions provider, and NetEase Cloud Music (HKEX: 9899), a well-known online music platform featuring a vibrant content community, as well as Yanxuan, NetEase's private-label consumer lifestyle brand. For more information, please visit: http://ir.netease.com/. Contact for Media and Investors: Investor Relations Email: [email protected] Tel: (+86) 571-8985-3378 View original content:https://www.prnewswire.com/news-releases/netease-inc-announces-filing-of-annual-report-on-form-20-f-for-fiscal-year-2025-302743081.html

Investor releaseQuarter not tagged2026-02-21

NetEase, Inc. (NTES) Delivers Mixed Results, Analysts Stay Bullish

Insider Monkey

NetEase, Inc. (NASDAQ:NTES) is one of the best emerging markets stocks to buy right now. On February 11, NetEase, Inc. (NASDAQ:NTES) delivered mixed fourth-quarter and fiscal 2025 financial results. Revenue in the quarter totaled $3.9 billion, representing a 3% year over year increase, as full-year revenues increased to $16.1 billion. Pixabay/Public Domain Net income attributable to shareholders totaled $1 billion or $0.32 a share, as full-year net income totaled $5.3 billion, translating to $1.68 a share. The better-than-expected results came as the company achieved comprehensive integration of AI across the full game development and innovation cycle. In addition, the company enjoyed strong engagement across established franchises, affirming the durability of long-term capabilities. Meanwhile, analysts at Benchmark reiterated a Buy rating and a $158 price target following the fourth quarter and fiscal 2025 results. The positive stance underscores the research firm’s confidence in the company’s prospects, as its deferred revenue rose sharply to multi-year highs. The firm is also confident about the company’s gaming outlook owing to the resiliency of legacy franchises, strong retention from newer titles, and a clearer pipeline ahead. Benchmark also expects NetEase, Inc. to navigate industry transitions swiftly, owing to the strategic acceleration of AI integration across development workflows and innovation. NetEase, Inc. (NASDAQ:NTES) is a leading Chinese internet technology company and the 2nd largest gaming developer in China, specializing in developing and operating popular mobile, PC, and console games worldwide. It also provides comprehensive online services, including intelligent learning (Youdao), music streaming (NetEase Cloud Music), and e-commerce. While we acknowledge the potential of NTES as an investment, we believe certain AI stocks offer greater upside potential and carry less downside risk. If you're looking for an extremely undervalued AI stock that also stands to benefit significantly from Trump-era tariffs and the onshoring trend, see our free report on the best short-term AI stock. READ NEXT: Top 10 Materials Stocks to Buy According to Analysts and 10 Best Organic Food and Farming Stocks to Buy Now. Disclosure: None. This article is originally published at Insider Monkey.

Investor releaseQuarter not tagged2026-02-12

NetEase Q4 Earnings & Sales Miss Estimates, Revenues Increase Y/Y

Zacks

NetEase, Inc. NTES reported fourth-quarter fiscal 2025 non-GAAP earnings of $1.57 per ADS (American Depositary Share), which missed the Zacks Consensus Estimate by 22.66%. The figure decreased 24.2% year over year. Revenues of $3.94 billion increased 7.5% year over year. However, the figure fell short of the Zacks Consensus Estimate by 3.82%. In domestic currency, revenues increased to RMB27.55 billion, up 3% year over year. NetEase delivered mixed but resilient segment performance in the quarter, led by a 3.4% year-over-year increase in Games and related value-added services revenues to RMB22.0 billion ($3.1 billion). The year-over-year increase was attributable to higher net revenues from self-developed games, such as Fantasy Westward Journey Online, and newly launched games, Where Winds Meet and Marvel Rivals. Youdao revenues grew 16.8% year over year to RMB1.6 billion ($223.7 million). The year-over-year increase was driven by higher net revenues from its online marketing services and learning services. NetEase, Inc. price-consensus-eps-surprise-chart | NetEase, Inc. Quote NetEase Cloud Music recorded a steady 4.7% year-over-year rise to RMB2.0 billion ($281.5 million). These gains were partially offset by a 10.4% year-over-year decline in Innovative businesses and others’ revenues to RMB2.0 billion ($292.8 million). The year-over-year decrease reflected an increase in certain inter-segment transaction eliminations. Gross profit increased 8.7% year over year to RMB17.7 billion ($2.5 billion). Total operating expenses increased 10.9% year over year to RMB9.4 billion ($1.3 billion). Net income attributable to the company’s shareholders totaled RMB6.2 billion ($892.6 million), while non-GAAP net income attributable to shareholders reached RMB7.1 billion ($1.0 billion). The effective tax rate increased year over year to 16.4% from 13.4%. NetEase’s fourth-quarter operational performance highlighted the growing impact of its long-term investment strategy, particularly the integration of artificial intelligence across its game ecosystem. Management reported that AI is now embedded throughout the full development cycle — spanning art, design, programming, animation and quality assurance — enabling higher production scalability and supporting the rollout of AI-driven gameplay innovations in flagship titles. The company continued to benefit from strong engagement...

As of 2026-05-30 • Updated weeklySource: Earnings sourceIngestion runbook