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Earnings documents stored for MYPS.
Investor releaseQuarter not tagged2026-05-12PLAYSTUDIOS, Inc. Announces First Quarter Results
Business Wire
PLAYSTUDIOS, Inc. Announces First Quarter Results
First Quarter Revenue of $58.4 million Net loss of $10.7 million Consolidated AEBITDA of $3.6 million LAS VEGAS, May 11, 2026--(BUSINESS WIRE)--PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ("PLAYSTUDIOS" or the "Company"), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform, today announced financial results for the first quarter ended March 31, 2026. Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, said, "Our first quarter results reflected continued pressure on our legacy portfolio, particularly within social casino, but they also reflected meaningful progress in repositioning PLAYSTUDIOS for the future. Over the past several quarters, we have touched virtually every aspect of the Company, simplifying the organization, lowering our cost structure, recomposing leadership teams, integrating new talent in key roles, and focusing our capital and creative energy on the opportunities we believe offer the greatest potential to restore stability and growth. This is far from business as usual, and we believe the Company that is emerging is more focused, more resilient, and better positioned to execute." Pascal continued, "Our core portfolio continues to generate positive contribution margins and cash flow, as we focus on efficiency, margin, and reinvestment. We continue to benefit from Reinvention, our earlier cost-savings program, while also advancing Renewal, our broader redesign of the business intended to simplify operations, improve our cost structure, and better align the Company around its most compelling growth opportunities." He added, "That progress is also evident in the advancement of our key growth drivers. Tetris Block Party has continued to scale and demonstrate its potential as an important new casual puzzle product. The Win Zone is now live in all currently permissible jurisdictions and continues to evolve into a more complete operating platform. While it remains early, we are encouraged by the progress we are seeing and believe PLAYSTUDIOS is becoming a simpler, sharper, and more growth-oriented company." First Quarter Financial Highlights Revenue was $58.4 million during the first quarter of 2026, compared to $62.7 million during the first quarter of 2025. Net loss was $10.7 million during the first quarter of 2026, representing a net loss margin of 18.3%, compared to net los...
Investor releaseQuarter not tagged2026-04-09PlayStudios (MYPS): Buy, Sell, or Hold Post Q4 Earnings?
StockStory
PlayStudios (MYPS): Buy, Sell, or Hold Post Q4 Earnings?
PlayStudios has gotten torched over the last six months - since October 2025, its stock price has dropped 52.6% to $0.45 per share. This was partly driven by its softer quarterly results and might have investors contemplating their next move. Is now the time to buy PlayStudios, or should you be careful about including it in your portfolio? Dive into our full research report to see our analyst team’s opinion, it’s free. Despite the more favorable entry price, we're sitting this one out for now. Here are three reasons why MYPS doesn't excite us and a stock we'd rather own. Reviewing a company’s long-term sales performance reveals insights into its quality. Any business can put up a good quarter or two, but the best consistently grow over the long haul. PlayStudios’s demand was weak over the last five years as its sales fell at a 2.7% annual rate. This was below our standards and signals it’s a low quality business. Free cash flow isn't a prominently featured metric in company financials and earnings releases, but we think it's telling because it accounts for all operating and capital expenses, making it tough to manipulate. Cash is king. PlayStudios has shown poor cash profitability relative to peers over the last two years, giving the company fewer opportunities to return capital to shareholders. Its free cash flow margin averaged 12.8%, below what we’d expect for a consumer discretionary business. ROIC, or return on invested capital, is a metric showing how much operating profit a company generates relative to the money it has raised (debt and equity). We like to invest in businesses with high returns, but the trend in a company’s ROIC is what often surprises the market and moves the stock price. Over the last few years, PlayStudios’s ROIC averaged 1.1 percentage point increases each year. This is a good sign, and we hope the company can continue improving. We cheer for all companies serving everyday consumers, but in the case of PlayStudios, we’ll be cheering from the sidelines. Following the recent decline, the stock trades at $0.45 per share (or a forward price-to-sales ratio of 0.3×). The market typically values companies like PlayStudios based on their anticipated profits for the next 12 months, but it expects the business to lose money. We also think the upside isn’t great compared to the potential downside here - there are more exciting stocks to buy....
Investor releaseQuarter not tagged2026-03-18PlayStudios (NASDAQ:MYPS) Reports Sales Below Analyst Estimates In Q4 CY2025 Earnings
StockStory
PlayStudios (NASDAQ:MYPS) Reports Sales Below Analyst Estimates In Q4 CY2025 Earnings
Digital casino game platform PlayStudios (NASDAQ:MYPS) fell short of the market’s revenue expectations in Q4 CY2025, with sales falling 18.3% year on year to $55.4 million. Its GAAP loss of $0.11 per share was significantly below analysts’ consensus estimates. Is now the time to buy PlayStudios? Find out in our full research report. Revenue: $55.4 million vs analyst estimates of $56.62 million (18.3% year-on-year decline, 2.2% miss) EPS (GAAP): -$0.11 vs analyst estimates of -$0.04 (significant miss) Adjusted EBITDA: $5.15 million vs analyst estimates of $6.97 million (9.3% margin, 26.1% miss) Operating Margin: -17.7%, up from -33.1% in the same quarter last year Free Cash Flow Margin: 6.5%, down from 16.9% in the same quarter last year Daily Active Users: 2.04 million, down 688,000 year on year Market Capitalization: $64.12 million Founded by a team of former gaming industry executives, PlayStudios (NASDAQ:MYPS) offers free-to-play digital casino games. Reviewing a company’s long-term sales performance reveals insights into its quality. Any business can have short-term success, but a top-tier one grows for years. PlayStudios’s demand was weak over the last five years as its sales fell at a 2.7% annual rate. This was below our standards and is a sign of poor business quality. We at StockStory place the most emphasis on long-term growth, but within consumer discretionary, a stretched historical view may miss a company riding a successful new product or trend. PlayStudios’s recent performance shows its demand remained suppressed as its revenue has declined by 13% annually over the last two years. This quarter, PlayStudios missed Wall Street’s estimates and reported a rather uninspiring 18.3% year-on-year revenue decline, generating $55.4 million of revenue. Looking ahead, sell-side analysts expect revenue to grow 3.2% over the next 12 months. Although this projection implies its newer products and services will spur better top-line performance, it is still below average for the sector. WHILE YOU’RE HERE: The Next Palantir? One satellite company captures images of every point on Earth. Every single day. The Pentagon wants it. Hedge funds are using it to beat earnings. You’ve probably never heard of it. This is what the early days of Palantir looked like before it became a $437 billion giant. Same playbook. Different technology. If you missed Palantir, you need...
Investor releaseQuarter not tagged2026-03-17PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year 2025 Results
Business Wire
PLAYSTUDIOS, Inc. Announces Fourth Quarter and Full Year 2025 Results
Fourth Quarter 2025 Revenue of $55.4 million Full Year Revenue of $235.1 million Continued Execution on Cost Reduction Initiatives and Strategic Investments in Sweepstakes and Casual Puzzle Growth Opportunities LAS VEGAS, March 16, 2026--(BUSINESS WIRE)--PLAYSTUDIOS, Inc. (Nasdaq: MYPS) ("PLAYSTUDIOS" or the "Company"), a developer and publisher of free-to-play mobile and social games and the creator of the playAWARDS loyalty platform, today announced financial results for the fourth quarter and full year ended December 31, 2025. Management Commentary Snapshot Legacy portfolio continues to face industry-wide pressure, particularly in social casino. Reinvention program delivered approximately $29.0 million of annualized operating expense cost savings. Second stage of Reinvention program initiated, and is expected to generate $33.0 million to $39.0 million of additional annualized savings from further operating expense, marketing, and cost of sales initiatives. Tetris Block Party and playSWEEPS initiatives remain the Company’s primary growth priorities. The Win Zone is now live in all currently permissible jurisdictions. POP! Slots sweepstakes integration targeted for late Q2 2026. "2025 was an important and consequential year for PLAYSTUDIOS," said Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS. "While our financial results continued to reflect pressure on our legacy portfolio, we also took decisive actions to improve our cost structure, sharpen our strategic focus, and invest in what we believe are our most compelling future growth opportunities." Pascal continued, "The consumer gaming market remains challenging and less predictable than it once was. Mobile publishers across the industry have faced increasing difficulty acquiring and retaining players at scale in the wake of more restrictive platform data privacy policies, which have disrupted user acquisition economics. These market dynamics have affected both our social casino and casual portfolios, and much like others in social casino, we continue to experience period-over-period declines in our scaled legacy businesses." "Even so, our core portfolio continues to generate positive cash flow, and we are managing it accordingly, optimizing for efficiency, margin, and disciplined reinvestment. At the same time, we are positioning PLAYSTUDIOS to participate in two attractive and high-grow...
Investor releaseQuarter not tagged2025-11-10The 5 Most Interesting Analyst Questions From PlayStudios’s Q3 Earnings Call
StockStory
The 5 Most Interesting Analyst Questions From PlayStudios’s Q3 Earnings Call
PlayStudios’ third quarter was marked by continued revenue and user declines, a trend that management attributed to persistent category headwinds and the impact of recent cost-reduction efforts. CEO Andrew Pascal described the operating environment as “extremely challenging,” citing a shift in focus from content development to efficiency, which contributed to a further softening in the portfolio. Notably, Pascal acknowledged, “Our valuation today sits only slightly above our cash position, and we know some investors are questioning our direction,” signaling a cautious and self-critical tone throughout the call. Is now the time to buy MYPS? Find out in our full research report (it’s free for active Edge members). Revenue: $57.65 million vs analyst estimates of $59.45 million (19.1% year-on-year decline, 3% miss) Adjusted EPS: -$0.01 vs analyst estimates of $0.01 ($0.03 miss) Adjusted EBITDA: $7.25 million vs analyst estimates of $10.06 million (12.6% margin, 28% miss) Operating Margin: -13.6%, down from -6.7% in the same quarter last year Daily Active Users: 2.21 million, down 750,000 year on year Market Capitalization: $100.9 million While we enjoy listening to the management's commentary, our favorite part of earnings calls are the analyst questions. Those are unscripted and can often highlight topics that management teams would rather avoid or topics where the answer is complicated. Here is what has caught our attention. Ryan Sigdahl (Craig-Hallum) asked about feedback from sweepstakes users and the broader rollout plan. CEO Andrew Pascal confirmed positive early data and intends to expand Win Zone to all available states before ramping up marketing investment. Sigdahl (Craig-Hallum) also probed for potential benefits to core games from recent regulatory bans in California. Pascal responded that any impact will be monitored once the ban takes effect, with targeted marketing planned. Sigdahl (Craig-Hallum) questioned the balance between organic improvements and M&A for growth. Pascal emphasized that both are being considered, but no deals are imminent. Aaron Lee (Macquarie) inquired about visibility into 2026 and guidance for sweepstakes contributions. Pascal stated that predictability should improve by year-end after broader launches and go-to-market tests. Michael Hickey (Benchmark) asked whether the core business would see further sequential revenue decl...
Investor releaseQuarter not tagged2025-11-04PLAYSTUDIOS Inc (MYPS) Q3 2025 Earnings Call Highlights: Navigating Challenges with Strategic ...
GuruFocus.com
PLAYSTUDIOS Inc (MYPS) Q3 2025 Earnings Call Highlights: Navigating Challenges with Strategic ...
This article first appeared on GuruFocus. Total Revenue: $57.6 million, down 19.1% year-over-year and 2.7% sequentially. Year-to-Date Revenue: $179.7 million, down 18.9% year-over-year. Adjusted EBITDA: $7.2 million, down 50.5% year-over-year, with a 12.6% operating margin. Year-to-Date Adjusted EBITDA: $30.5 million, down 31% year-over-year. Direct-to-Consumer Revenue: $7.7 million, a 48% quarter-over-quarter increase. Cash Position: Approximately $106.3 million, with no debt. Credit Facility: Access to a fully undrawn $81 million credit facility. MAU Decline: 24.9% year-over-year and 5.4% sequentially. DAU Decline: 25.3% year-over-year and 5.8% sequentially. Warning! GuruFocus has detected 3 Warning Sign with MYPS. Is MYPS fairly valued? Test your thesis with our free DCF calculator. Release Date: November 03, 2025 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Win Zone sweepstakes effort is gaining traction, with improvements in retention, engagement, and monetization. Tetris Block Party shows promising early performance in open beta, with encouraging results in user acquisition, retention, and monetization. Direct-to-consumer revenue increased by 48% quarter-over-quarter, benefiting from relaxed Apple policy changes. The playAWARDS loyalty platform continues to be a core differentiator, enhancing player engagement with real-world rewards. Adoption of AI in game development and operations is helping improve efficiency and speed. Total revenue for the quarter was down 19.1% year-over-year, reflecting a decline in daily active users (DAU). Adjusted EBITDA decreased by 50.5% compared to the third quarter of 2024, indicating reduced profitability. The social casino category remains challenged, with year-over-year declines in DAU and average revenue per daily active user (ARPDAU). Market-wide headwinds continue to pressure core markets, impacting overall business performance. Full-year results for both net revenue and consolidated adjusted EBITDA are expected to fall below previously provided guidance ranges. Q: What feedback did you receive from players at the World Series of Slots regarding the Win Zone sweepstakes, and how do you plan to scale the Win Zone launch? A: Andrew Pascal, CEO: Feedback on Win Zone has been generally positive, though the sample size from the World Series of Slots was small. We f...
Investor releaseQuarter not tagged2025-11-04PLAYSTUDIOS, Inc. Announces Third Quarter Results
Business Wire
PLAYSTUDIOS, Inc. Announces Third Quarter Results
Third Quarter Revenue of $57.6 million and Net loss of $9.1 million Consolidated AEBITDA of $7.2 million LAS VEGAS, November 03, 2025--(BUSINESS WIRE)--PLAYSTUDIOS, Inc. (NASDAQ: MYPS) ("PLAYSTUDIOS" or the "Company") today announced financial results for the third quarter ended September 30, 2025. Third Quarter Financial Highlights Revenue was $57.6 million during the third quarter of 2025, compared to $71.2 million during the third quarter of 2024. Net loss was $9.1 million during the third quarter of 2025, representing a net loss margin of 15.8%, compared to net loss of $3.1 million during the third quarter of 2024, representing a net loss margin of 4.3%. Consolidated AEBITDA, a non-GAAP financial measure defined below, was $7.2 million during the third quarter of 2025, representing a margin of 12.6%, compared to $14.6 million during the third quarter of 2024, representing a margin of 20.5%. Direct-to-consumer revenue was $7.7 million during the third quarter of 2025, compared to $5.2 million during the third quarter of 2024, representing an increase of 48%. Liquidity. As of September 30, 2025, cash and cash equivalents on the balance sheet was $106.3 million. PLAYSTUDIOS’ $81 million revolving credit facility remains undrawn. Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, "While our core social casino business continues to encounter meaningful market headwinds, we remain focused and committed to our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, continued progress with the development of our sweepstakes initiative, and promising early momentum in Tetris Block Party. Together, these signals validate our direction and bolster our confidence in the future. We are intensely focused on stabilizing the business, while we also build the capabilities we believe will fuel the next phase of growth in the quarters ahead." Selected Operational Metrics and Recent Business Highlights KPIs playGAMES: During the third quarter of 2025, PLAYSTUDIOS had Average DAU and Average MAU of 2.2 million and 9.5 million, respectively, and ARPDAU was $0.28. KPIs playAWARDS: During the third quarter of 2025, players purchased 202,666 rewards with a retail value of $15 million. Soft launch of Tetris Block Party. Launched The Win Zone (beta) into several available markets nationwide. Expanded direct-to-consumer mon...
TranscriptFY2025 Q32025-11-03FY2025 Q3 earnings call transcript
Earnings source - 39 paragraphs
FY2025 Q3 earnings call transcript
Good afternoon, everyone, and welcome to the PLAYSTUDIOS Third Quarter 2025 Earnings Call. [Operator Instructions] As a reminder, this conference is being recorded. I would now like to turn the call over to Joel Agena, General Counsel. Mr. Agena, you may begin.
Thank you. Good afternoon, and thanks for joining us for the PLAYSTUDIOS third quarter 2025 earnings call. With me on the call today are our Chairman and CEO, Andrew Pascal; and our CFO, Scott Peterson. During this call, we will make some forward-looking statements that are based on our current expectations, but that are subject to risks and uncertainties that may cause actual results to differ materially from those expectations. Please refer to our SEC filings for a more detailed discussion of those risks. We will also discuss certain non-GAAP financial measures. These should not be considered a substitute for measures prepared in accordance with GAAP. Reconciliations to comparable GAAP measures can be found in our earnings release and SEC filings. With that, I'll turn it over to Andrew.
Thank you, Joel. Good afternoon, everyone. Before I focus on our specific performance for the quarter, I'd like to provide some context and perspective on our current operating environment. The past 2 years have been extremely challenging. Category headwinds have continued to pressure our core markets. Our valuation today sits only slightly above our cash position, and we know some investors are questioning our direction. As both the CEO and one of the company's largest shareholders, I understand these concerns, and I share the urgency to reposition the business. The Board and leadership team are fully aligned in this effort, and we're focused on reshaping the company with discipline, navigating the headwinds, further tightening our expense structure and reorienting the business toward durable growth. Nothing is off the table as we work through this transition. As you know, in Q4 of last year, we took meaningful actions to reduce our expenses and improve operating efficiency. These moves reduced our fixed cost base, but also came with trade-offs, particularly in our ability to sustain the same pace of new content, live operations and product development, which contributed to continued softening across the portfolio. The benefits, however, enabled us to invest in a disciplined manner into our highest conviction growth projects while preserving our profitability. And while our reinvention initiatives created short-term savings, it's important to highlight that they did not solve the structural market-wide headwinds we continue to operate against. That's an important distinction. From a product standpoint, we've been very intentional about reconnecting with the principles that defined our early success, innovative and beautifully executed games, real-world loyalty benefits and uncompromising player service. As we expanded the portfolio over time and market conditions shifted, complexity increased and our focus moved more toward monetization and promotional tactics. This often came at the expense of delivering a fun, dynamic and carefully curated experience for many of our players. Through our reinvention work last year, we reaffirmed our commitment to quality, player value and execution. Our approach to our growth initiatives reflects this renewed focus on these core principles. Let's briefly touch on some key updates, beginning with our sweepstakes effort. Win Zone continues to gain traction, now live in open beta across 15 states and on pace for a broader rollout in all qualified jurisdictions before year-end. As we refine the product, we're seeing steady improvements across retention, engagement and monetization, resulting in our highest returns on ad spend. With a view towards our upcoming launch, we remain focused on improving this way of efficiency and long-term player value as well as the keys to driving scale. While the broader sweepstakes market has faced regulatory contraction, reducing the TAM by roughly 25%, growth in the remaining open states remains strong and with an addressable market of $3.5 billion to $4 billion, we continue to believe the category represents a meaningful long-term opportunity. Our approach is intentionally phased. We started with a stand-alone web-based product to build capability and over time, we'll evolve it into a fully integrated promotional engine supporting chip sales across our social casino portfolio with selective strategic acquisitions as a potential accelerant. Let's now review our second growth opportunity, Tetris Block Party. Tetris Block Party is one of our most promising upcoming launches. Our thesis has always been that Tetris should be a super scaled mobile franchise. It's one of the most beloved games of all time, yet it hasn't fully realized that potential on mobile platforms. We're hoping to change that by pairing a familiar puzzle mechanic with a deeper social meta game built around competition, progression and community. The game has been in open beta in select markets and early performance across UA, retention, engagement and monetization has been very encouraging. Based on those results, we're about to begin a focused go-to-market test ahead of a broader rollout in Q1. Turning to our playGAMES core business, let's first look at the casino games. As I mentioned, the social casino category remains challenged, reflecting broader market conditions and ongoing shifts towards sweepstakes style offerings. These trends contributed to year-over-year declines in both DAU and ARPDAU across most of our portfolio with the exception of myKONAMI, which continues to show double-digit year-over-year increases in ARPDAU. That said, our direct-to-consumer business continues to show strong growth, benefiting from a full quarter of operations under the relaxed Apple policy changes. Direct-to-consumer revenue was $7.7 million, a 48% quarter-over-quarter increase, representing 16.7% of total in-app purchase revenue, up from 9.1% in Q3 of 2024. DAU for the Casino segment remained stable sequentially, signaling a more resilient core player base. On the topic of our casual business, it continues to experience pressure on DAU, which accounted for most of our sequential audience decline. During the quarter, the team focused on enhancing the underlying technology of our ad monetization, improving efficiency and yield. As a result, ARPDAU for both Brainium and Tetris Prime improved meaningfully year-over-year, offsetting some of the DAU declines and setting the stage for renewed user acquisition in 2026. Our playAWARDS loyalty platform continues to be a core differentiator for our business, bridging in-game engagement with real-world entertainment. Over the past year, we streamlined the program to focus on higher-quality partners and more aspirational rewards while also expanding the catalog of digital benefits like vanity items, customizations and status-based perks that enhance progression inside the games. This resulted in a decrease in the retail value of rewards purchased year-over-year, but an increase of 16% sequentially for the third quarter. A highlight for the quarter is our myVIP World Tournament of Slots, which started with in-app activations and social campaigns and culminated in a 3-day live event in the Bahamas, where 500 top players competed for $1 million and the title of world's best slot player. It's a clear proof point of how we connect play to real-world experiences in a way that builds deeper loyalty and longer-lasting relationships with our players. Before I turn the call over to Scott, I'd like to spotlight our emphasis on modernizing our development approach, particularly through the adoption of AI. Across our game development pipeline, creative tooling, UA modeling and player targeting, AI is helping us move faster and operate more efficiently. We're still early in this journey, and we see meaningful long-term opportunities in how AI can reshape gameplay, production and our live ops execution. With that, I'll hand it off to Scott.
Thanks, Andrew. Good afternoon, everyone. Total revenue for the quarter was $57.6 million, down approximately 19.1% versus the third quarter of '24 and down 2.7% sequentially, primarily reflecting a decline in DAU. Year-to-date revenue stands at $179.7 million, down 18.9% year-over-year. Adjusted EBITDA for the quarter was $7.2 million, down 50.5% versus the third quarter of '24, resulting in a 12.6% operating margin compared to 20.5%. Year-to-date adjusted EBITDA was $30.5 million, down approximately 31% year-over-year. This contraction reflects reduced revenue scale and an increase in investment for new growth projects, partially offset by cost savings from last year's reinvention program. Our MAU declined 24.9% versus last year's third quarter and down 5.4% sequentially, while DAU decreased 25.3% versus last year's third quarter and 5.8% sequentially. These declines were primarily concentrated in the casual segment, consistent with industry trends. We ended the quarter with approximately $106.3 million in cash, no debt and access to a fully undrawn $81 million credit facility. Our liquidity position provides flexibility to pursue opportunities that can drive long-term shareholder value. Given the magnitude of the more recent softness in player activity and monetization, we now expect full year results for both net revenue and consolidated adjusted EBITDA to fall below the low end of the previously provided guidance ranges. While near-term market conditions remain challenging, we continue to operate with discipline and focus on initiatives that we believe will strengthen our long-term competitive position. With that, I'll turn the call back to Andrew.
Thanks, Scott. So looking ahead, our priority remains balancing disciplined investment with continued improvement in operating efficiency while advancing the initiatives that we believe can reenergize our growth over time. For now, we're staying close to fundamentals, delivering for our players, strengthening core product performance and advancing towards the point where our newer initiatives can contribute meaningfully to our growth. We appreciate your continued support as we move forward with purpose in this dynamic market. Operator, let's open the call for questions.
[Operator Instructions] Our first question comes from the line of Ryan Sigdahl with Craig-Hallum.
Sweepstakes, so you had the World Series of Slots. Last week, Win Zone was promoted throughout that. I guess curious what feedback you got from those players that were in the World Series as it relates to sweepstakes, are those existing Win Zone players or not and kind of feedback there? And then how you think about kind of a bigger, broader scale launch with the Win Zone relative to kind of the state-by-state you've been going?
Thanks, Ryan. So I don't -- first of all, I think the feedback about Win Zone has been generally positive. I think given the number of players that we had at the World Tournament of Slots and the subset of them that are actually in jurisdictions where it's available is -- it's a pretty small sample size. So we wouldn't read too much into the feedback that we received on the Win Zone specifically. With that said, we look more towards the actual data that we're generating from the players that are in the 15 markets where we're live today. And as I alluded to during my opening comments, we're encouraged by the consistent improvement that we see across those metrics, whether it be retention or conversion rates to monetization and some of what we're seeing in terms of the monetization behavior. So I think that, generally speaking, we're making good headway. And as I alluded to, we expect that we're going to open up more jurisdictions and with the hope and expectation that by the end of the year, we'll be live in all of the available jurisdictions and in a position where we can start to then deploy more meaningful UA capital and start scaling up that part of the business.
And just as it relates to sweepstakes, California put a ban. You never launched in California, but have you seen any benefit to your core social casino games in California following that ban?
Not yet. The ban goes into effect just after the first of the year. And so we're looking real close to see once it does, in fact, take root, whether we're going to see some lift and return to more traditional social play. Obviously, we'll be doing a lot of targeted marketing where we're promoting our rewarded play alternative to the sweeps promotional mechanic. So we're curious and hopeful that we'll actually enjoy some benefit within the core social portfolio independent of what it means in terms of reduction in the available market for sweepstakes.
One more for me, and then I'll turn it over to the others. You mentioned kind of everything is on the table kind of reevaluating the business, et cetera. Is that primarily an organic exercise? Are you looking at M&A or a combination of both?
It's both. I would say, internally, the work that we're doing just to consistently look for and find ways to just operate more efficiently is just a never-ending exercise. And so we look at things that are incremental, and we look at things that are far more structural. And as you know, we did a bunch of work starting in the fourth quarter last year. And as we signaled, we expected that we would enjoy somewhere between $25 million and $30 million of cost savings or benefits on a normalized basis. And directionally, that's where we ended up. And so that was offset a bit by the continued erosion that we're seeing in revenue and the investments that we're making in these growth initiatives. So that's why that didn't show up in our operating results just yet. But we're looking for continued refinements just in the core business today. And then the inorganic opportunities, we consistently look at where there might be companies that can accelerate our position as we look at sweepstakes and establishing a certain critical mass and momentum within that dimension of the free-to-play casino genre or things that we think are complementary to our playAWARDS offering and/or the casual portfolio that we have today. With that said, we're not in a position where anything has gotten any meaningful traction where we'll be ready to talk about it. But suffice to say, we're looking at all of those things.
Our next question comes from the line of Aaron Lee with Macquarie.
As we head into 2026, there's a lot of moving pieces between the core portfolio, sweepstakes and Tetris. So how much visibility do you have into the business in 2026? And do you think by year-end, you'll be in a position to guide to sweepstakes contribution?
Yes. Thanks. It's a great question. And we certainly hope so. I mean it's difficult right now because as you highlight, the business is very dynamic. The core of the business, the social casino core has been contracting, and we're doing everything we can to stabilize it. And then we are investing in these new growth opportunities. And we're at that place now. I just spoke to the fact that by the end of this year, we intend to be live in all of the domestic jurisdictions with sweepstakes and start to invest in scaling and growing that business. So hopefully, we'll be in a position where the go-forward performance is a bit more predictable, and we'll obviously speak to that on our next call. And then our Tetris Block Party initiative, which is really the primary initiative that we're focused on in terms of really capitalizing on the Tetris rights and franchise that we have. We certainly hope that by the end of this year, we'll also have the kind of validation that will give us more confidence and visibility into its contributions next year. On that point, we're in the cycle right now of a primary marketing test in a key market where it's really going to help to inform our strategy and thinking as we approach the new year and scaling that product. So I would say along both sweeps and the Tetris Block Party dimensions, we're hoping to have more visibility and be able to predict more clearly what their contributions will be next year.
And then on sweeps, you mentioned you'll be in the full range of jurisdictions by the end of the year. So I guess once you're there, is that when you will start leaning more into marketing? Or is there anything else you have to see before you kind of get into the full launch?
Yes. Thanks. Well, our practice is we're going to open up all the jurisdictions. We'll then start to deploy a modest amount of marketing capital so that we can generate the kind of cohorts and users to get a clear read on what then are the overall cost of acquisition and are the metrics continuing to hold up or improve. And assuming that they are, then we'll go ahead and start deploying more meaningful capital in scaling up that business. So that's our intention.
Our next question comes from the line of Mike Hickey with Benchmark.
Just three from us. I'll keep it light for you, Andrew. The first one, you took down your numbers for '25 on revenue and EBITDA. You've only got 1 quarter left and you're 1 month through. Can you help us sort of size the magnitude of the reduction here? And maybe the best way to do it is if you can give us any color on sequential growth in Q4 from revenue or not? And maybe there's a better way to approach it, but that seems maybe the easiest.
Okay. Scott, do you want to take that?
Sure. I mean, look, as Andrew kind of mentioned in terms of some of our new launches, we've got -- we're hoping that we'll be able to get more clarity as we get in the middle of this quarter and perhaps step on the gas if the metrics are there. Other than that, that's one of the reasons why we didn't get specific. But then also the trends that we saw in third quarter are sort of continuing at least through now. And so that's kind of the way you should be looking at it.
Okay, Scott. So just to clarify, if you take out launches where you're hopeful, obviously, but it's problematic in terms of modeling, then we should expect from your core business a sequential decline in Q4 revenue from Q3?
Yes.
Okay. And then, Andrew, just curious, what are the best ways you think to sort of stop the [ decay ] in social casino?
Look, I think it's challenging. And if you really look at the category overall and all the participants in it, the declines obviously aren't specific to us. You'll see that a lot of the scaled operators are seeing declines as well. Ours are a bit more exaggerated. I think that -- and there's a collection, a small collection of us that are seeing the kinds of both DAU declines and revenue declines that are consistent or a bit worse than ours. And I would argue that those -- all those companies -- and maybe I should just speak for us, have a pretty high concentration of play in North America. And so this dynamic of our losing players and play to the alternatives, sweepstakes notably is just very real. And so what we're hopeful of is that 2 things as we open up and start to make it known that we have a sweepstakes alternative, then we can keep people within our ecosystem as opposed to losing them altogether. So hopefully, that will be somewhat stabilizing. And then secondarily, as markets fall out like California, which is a primary and very significant market for us with our traditional social casino games because of the loyalty program and the dominance that Las Vegas-based rewards has, making the benefits that much more accessible to people that are in the Southwest region, we think that hopefully, we'll see some stability and recovery in terms of players and performance that are in that region. And that still needs to be proven out. But I think that we're kind of positioning ourselves so that we've got a bit of a hedge as sweepstakes continues to grow within the markets where it is still active and over time becomes legal and legitimized, we'll be prepared and ready to take advantage of and exploit that opportunity in the markets where it's not, then we'll be able to leverage our more traditional social casino products with a rewarded play alternative to sweepstakes to go reclaim and recapture some of that market share that we've lost. So we appreciate that that's what we have to prove out, but we're hopeful that that's the opportunity ahead of us.
Last one from us. Obviously, sweeps is a really compelling catalyst, hopefully a driver for you. You also made the point you're basically trading for your cash value here. So under that context, you look at, Andrew, states where sweeps are active and not going to be shut down, a lot of these states are being viewed as potential or sweeps in these states are being viewed as a potential catalyst for iGaming legalization. I think a similar view would be on how prediction markets in nonregulated states could be a catalyst for OSB legalization. So do you think -- assuming that's true, which I think is at least logical, do you think there are strategic opportunities for you or strategic alternatives for you to partner or otherwise with iGaming operators given that you're launching your sweeps products, you're going to be building a database and your inherent value to an iGaming operator if, in fact, it does unlock legalization could be very high?
Yes. I mean I think the truth of it is we've got a fairly significant footprint of players across -- throughout the U.S. Independent of the active MAU and DAU that we have in our network today, we have a very substantial database that we can market to tens of millions of players and reactivate with new propositions, new forms of casino-style games, whether it's iGaming or whether it's sweepstakes gaming or whether it's casual or more traditional social gaming. And so I do think that there's optionality for us in resolving how best to take advantage of those assets in these markets. What we hope is that some form of sweepstakes is going to survive over the course of the next few years. There will be undoubtedly more jurisdictions that fall out. I think that's likely. And there'll be some jurisdictions that, as you point out, ultimately flip to being more fully regulated with a collection of iGaming providers, which likely positions the existing iGaming providers as having some advantage. But we also think that there'll be some form of oversight and regulation and taxation potentially of the sweepstakes market or business. And that, to me, feels like a very real opportunity for most of the states where this activity is being conducted today that it can, in fact, be legitimized and it can be regulated to the degree that allows them to take advantage of the sizable active market that exists right now as opposed to going through an exercise of restricting, limiting it and then putting in place the iGaming kind of regulatory infrastructure so that the providers can then be vetted and services launched and then go through the cycle of scaling those up. So we think that maybe the short answer is that, yes, there's that optionality is available to us, and we think that there's a lot of different ways to exploit it, whether it's being direct providers within those markets or whether it's strategically partnering up with iGaming providers to those markets or leveraging our content and providing it to the participants in those markets. That's a big part of the traditional sweepstakes business today. A lot of the game content, most of it is provided by these third-party slot content providers and producers. And so as part of our building our own sweepstakes solution, we've built our own RGS platform that allows us to remotely serve our slot content into our game for our benefit which should also have a gross margin benefit. But at some point in the future, we retain the option of making that same content available to any of the other providers that are in the market. So I hope I answered your question. I think that there's a lot of opportunity for us to exploit our assets in these markets as we get clear as to how they shake out.
Our next question comes from the line of Martin Yang with Oppenheimer & Company.
I want to ask about your D2C effort. It seems to be consistently improving. Anything you could call out this quarter regarding what is driving that sequential growth and whether or not you have implemented maybe new channels, new partners to continue to improve your D2C revenue percentage?
Yes. Thank you, Martin. Well, I think, first of all, the most fundamental thing is that we're merchandising it far more effectively within our apps. And so with the more relaxed policies, it allows us to do that. So it's easier for our players to launch the off-platform store and transact and then get back into the game in their cycle of play. So reducing that friction and improving the monetization has been the primary driver of the growth that we're enjoying, and it's continuing to improve, which is great to see. With that said, there's a number of additional things that we're doing to more effectively merchandise, promote, tailor-specific offers that should drive even more exposure and participation in the kind of off-platform store. So we hope that this trend will continue and account for an ever bigger part of our overall complement of revenue.
And then relating to gross margin, for example, this quarter, when you think about the relationship between your D2C revenue percentage and gross margin expansion, is this a somewhat linear relationship that we could expect to go on a go-forward basis? And how would a ramp-up on your sweepstake games come to affect gross margin beyond the next quarter or 2?
I think it's a great question. I mean I maybe invite Scott to weigh in and answer. I think the short answer, I'd be curious to hear what he says is it's difficult to forecast because we are certainly expecting that the complement of our direct-to-consumer revenue to improve. We're seeing that trend continue into the fourth quarter. And then we're going to be launching things like sweepstakes which inherently is a web-based solution and all that revenue we book ourselves. But as far as how the countervailing things that are going to happen that might affect gross margins, I don't know, I'll invite Scott to speak to that at this point and whether that's even something we can maybe answer and provide a bit more clarity around.
Yes. I mean -- thanks, Andrew. I mean, you're right. Look, we do -- we've been working the last few quarters [ and forever ] about increasing our DTC revenue. And so we're thrilled that it's coming to fruition. I'm not -- I wouldn't say it's linear. But the way -- [ Dean ], do you want to add like how we forecast it or how we...
Yes, I think it also includes some things. It's not quite -- in that sense that there's [ ad monetization ] that affects that percentage if you're just looking at the overall percentage. We do expect it to continue to drop, but not quite linearly as you might imply as well as I think as…
Let me summarize…
Yes, go ahead.
Let me summarize what I'm hearing, and then we can ask Martin if we'd answer this question. So the things that are going to improve margins are more direct-to-consumer revenue, the sweepstakes business as it scales and grows, assuming that the redemptions net of revenue normalize and are in line with where everybody else is, the complement of ad-based revenue that we generate relative to our past experience, those are things that should drive improved margins. So -- and those are all things that we're obviously intensely focused on scaling and growing.
And we have reached the end of the question-and-answer session. And also, this does conclude today's conference, and you may disconnect your lines at this time. We thank you for your participation.
Thanks, everyone.
Investor releaseQuarter not tagged2025-11-02PlayStudios Earnings: What To Look For From MYPS
StockStory
PlayStudios Earnings: What To Look For From MYPS
Digital casino game platform PlayStudios (NASDAQ:MYPS) will be announcing earnings results this Monday afternoon. Here’s what to look for. PlayStudios missed analysts’ revenue expectations by 2.8% last quarter, reporting revenues of $59.34 million, down 18.3% year on year. It was a mixed quarter for the company, with full-year revenue guidance beating analysts’ expectations but a miss of analysts’ daily active users estimates. It reported 2.35 million monthly active users, down 27.1% year on year. Is PlayStudios a buy or sell going into earnings? Read our full analysis here, it’s free for active Edge members. This quarter, analysts are expecting PlayStudios’s revenue to decline 16.5% year on year to $59.45 million, a further deceleration from the 6.1% decrease it recorded in the same quarter last year. Adjusted earnings are expected to come in at $0.01 per share. Analysts covering the company have generally reconfirmed their estimates over the last 30 days, suggesting they anticipate the business to stay the course heading into earnings. PlayStudios has missed Wall Street’s revenue estimates six times over the last two years. Looking at PlayStudios’s peers in the consumer discretionary segment, some have already reported their Q3 results, giving us a hint as to what we can expect. Rush Street Interactive delivered year-on-year revenue growth of 19.7%, beating analysts’ expectations by 4.3%, and Churchill Downs reported revenues up 8.7%, topping estimates by 1.2%. Rush Street Interactive traded down 6.8% following the results while Churchill Downs was up 7.5%. Read our full analysis of Rush Street Interactive’s results here and Churchill Downs’s results here. Questions about potential tariffs and corporate tax changes have caused much volatility in 2025. While some of the consumer discretionary stocks have shown solid performance in this choppy environment, the group has generally underperformed, with share prices down 5.6% on average over the last month. PlayStudios is down 2.1% during the same time and is heading into earnings with an average analyst price target of $2.88 (compared to the current share price of $0.93). Today’s young investors likely haven’t read the timeless lessons in Gorilla Game: Picking Winners In High Technology because it was written more than 20 years ago when Microsoft and Apple were first establishing their supremacy. But if we app...
Investor releaseQuarter not tagged2025-10-31Earnings To Watch: PLAYSTUDIOS Inc (MYPS) Reports Q3 2025 Result
GuruFocus.com
Earnings To Watch: PLAYSTUDIOS Inc (MYPS) Reports Q3 2025 Result
This article first appeared on GuruFocus. PLAYSTUDIOS Inc (NASDAQ:MYPS) is set to release its Q3 2025 earnings on Nov 3, 2025. The consensus estimate for Q3 2025 revenue is $58.77 million, and the earnings are expected to come in at -$0.02 per share. The full year 2025's revenue is expected to be $246.97 million, and the earnings are expected to be -$0.08 per share. More detailed estimate data can be found on the Forecast page. Warning! GuruFocus has detected 3 Warning Sign with MYPS. Is MYPS fairly valued? Test your thesis with our free DCF calculator. Over the past 90 days, revenue estimates for PLAYSTUDIOS Inc (NASDAQ:MYPS) have declined from $254.41 million to $246.97 million for the full year 2025, and from $256.67 million to $245.59 million for 2026. Similarly, earnings estimates have declined from -$0.04 per share to -$0.08 per share for the full year 2025, and from -$0.01 per share to -$0.05 per share for 2026. In the previous quarter of 2025-06-30, PLAYSTUDIOS Inc's (NASDAQ:MYPS) actual revenue was $59.34 million, which missed analysts' revenue expectations of $61.63 million by -3.72%. PLAYSTUDIOS Inc's (NASDAQ:MYPS) actual earnings were -$0.02 per share, which missed analysts' earnings expectations of -$0.01 per share by -53.85%. After releasing the results, PLAYSTUDIOS Inc (NASDAQ:MYPS) was down by -1.82% in one day. Based on the one-year price targets offered by 4 analysts, the average target price for PLAYSTUDIOS Inc (NASDAQ:MYPS) is $2.88, with a high estimate of $5.00 and a low estimate of $1.50. The average target implies an upside of 205.85% from the current price of $0.94. Based on GuruFocus estimates, the estimated GF Value for PLAYSTUDIOS Inc (NASDAQ:MYPS) in one year is $2.05, suggesting an upside of 118.09% from the current price of $0.94. Based on the consensus recommendation from 5 brokerage firms, PLAYSTUDIOS Inc's (NASDAQ:MYPS) average brokerage recommendation is currently 2.4, indicating an "Outperform" status. The rating scale ranges from 1 to 5, where 1 signifies Strong Buy, and 5 denotes Sell.
Investor releaseQuarter not tagged2025-10-25PLAYSTUDIOS to Release Third Quarter 2025 Results on November 3rd
Business Wire
PLAYSTUDIOS to Release Third Quarter 2025 Results on November 3rd
LAS VEGAS, October 24, 2025--(BUSINESS WIRE)--PLAYSTUDIOS, Inc. (Nasdaq: MYPS) ("PLAYSTUDIOS" or the "Company"), the creator of the playAWARDS loyalty platform and an award-winning developer and publisher of free-to-play mobile and social games, today announced that it will release its third quarter 2025 results after the close of the market on Monday, November 3, 2025. The Company will host a conference call and audio webcast on Monday, November 3, 2025 at 5:00 pm Eastern Time to discuss the results. To listen to the audio webcast and live Q&A, please visit the PLAYSTUDIOS investor relations website at ir.playstudios.com. Interested parties may also access the call by dialing (866) 405-1203 or (201) 689-8432. An audio replay will be available on the PLAYSTUDIOS investor relations website shortly after the call. About PLAYSTUDIOS PLAYSTUDIOS, Inc. (Nasdaq: MYPS), creator of the groundbreaking playAWARDS loyalty platform, is a publisher and developer of award-winning mobile games, including the iconic Tetris® mobile app, Solitaire, Spider Solitaire, and Sudoku, and its casino-style games such as myVEGAS Slots, myVEGAS Blackjack, myVEGAS Bingo, POP! Slots, MGM Slots Live, and myKONAMI Slots. The playAWARDS loyalty platform enables players to earn real-world rewards from a global collection of hospitality, entertainment, and leisure brands. playAWARDS partners include MGM Resorts International, Wolfgang Puck, Norwegian Cruise Line, Resorts World, IHG Hotels & Resorts, Bowlero, Gray Line Tours, and Hippodrome Casino among others. Founded by a team of veteran gaming, hospitality, and technology entrepreneurs, PLAYSTUDIOS apps combine the best elements of popular casual games with compelling real-world benefits. To learn more about PLAYSTUDIOS, visit www.playstudios.com. View source version on businesswire.com: https://www.businesswire.com/news/home/20251024047432/en/ Contacts PLAYSTUDIOS CONTACTS Investor Relations [email protected] Media Relations [email protected] On the web www.playstudios.com
Investor releaseQuarter not tagged2025-10-15Gaming Solutions Stocks Q2 Results: Benchmarking PlayStudios (NASDAQ:MYPS)
StockStory
Gaming Solutions Stocks Q2 Results: Benchmarking PlayStudios (NASDAQ:MYPS)
As the Q2 earnings season wraps, let’s dig into this quarter’s best and worst performers in the gaming solutions industry, including PlayStudios (NASDAQ:MYPS) and its peers. Gaming solution companies operate in a dynamic and evolving market, and the digital transformation of the gaming industry presents significant opportunities for innovation and growth, whether it be immersive slot machine terminals or mobile sports betting. However, the gaming solution industry is not without its challenges. Regulatory compliance is a crucial consideration as companies must navigate a complex and often fragmented regulatory landscape across different jurisdictions. Changes in regulations can impact product offerings, operational practices, and market access, requiring companies to maintain flexibility and adaptability in their business strategies. Additionally, the competitive nature of the industry necessitates continuous investment in research and development to stay ahead of competitors and meet evolving consumer demands. The 7 gaming solutions stocks we track reported a mixed Q2. As a group, revenues beat analysts’ consensus estimates by 2.2%. Amidst this news, share prices of the companies have had a rough stretch. On average, they are down 9.6% since the latest earnings results. Founded by a team of former gaming industry executives, PlayStudios (NASDAQ:MYPS) offers free-to-play digital casino games. PlayStudios reported revenues of $59.34 million, down 18.3% year on year. This print fell short of analysts’ expectations by 2.8%. Overall, it was a mixed quarter for the company with full-year revenue guidance beating analysts’ expectations. Andrew Pascal, Chairman and Chief Executive Officer of PLAYSTUDIOS, commented, “While our core business continues to navigate meaningful market headwinds, we remain focused and energized by the progress we're making across our strategic priorities. We're seeing growing traction in our direct-to-consumer channel, promising early momentum in our sweepstakes initiative, and continued progress on the development of Tetris Block Party. Together, these efforts validate our direction and reinforce our confidence in the future. As we work to stabilize the business, we're also building the capabilities we believe will fuel the next phase of growth in the quarters ahead.” PlayStudios scored the highest full-year guidance raise but had the sl...

