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Motorsport GamesA
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2026-06-02
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2026-05-19
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Earnings documents stored for MSGM.

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Investor releaseQuarter not tagged2026-05-19

MSGM Q1 Earnings Decline Y/Y Despite 129% Revenue Surge

Zacks

Shares of Motorsport Games Inc. MSGM have declined 11.6% since reporting first-quarter 2026 results, underperforming the S&P 500 index’s 0.3% return. Despite the post-earnings weakness, the stock has rallied 12.7% over the past month, ahead of the S&P 500’s 5% growth, reflecting continued investor interest in the company’s turnaround efforts and improving operating performance. Motorsport Games reported first-quarter 2026 revenues of $4 million, a 129.3% surge from the $1.8 million generated in the year-ago quarter. Gross profit climbed to $3.5 million from $1.3 million a year earlier, while the gross margin expanded sharply to 87.2% from 73.5%. Net income was roughly unchanged year over year at $1 million, although the prior-year quarter benefited from a $0.5-million reimbursement tied to the Innovate Settlement Agreement. Earnings came in at 6 cents per share, down from 33 cents in the prior-year period. Adjusted EBITDA rose to $1.5 million from $0.6 million a year ago, reflecting stronger operating leverage and improved profitability. Motorsport Games Inc. price-consensus-eps-surprise-chart | Motorsport Games Inc. Quote The company attributed much of its growth to continued momentum from its Le Mans Ultimate racing title and expansion of its RaceControl subscription platform. Management highlighted accelerating player engagement during the quarter, noting that the March release of Le Mans Ultimate Version 1.3 drove record activity levels, including a peak of more than 8,800 concurrent players. The Version 1.3 update added Circuit de Barcelona-Catalunya, the Duqueine D09 LMP3 race car, additional track layouts and Logitech Trueforce support, while introducing performance enhancements. Management said that the update was well received by players and represented another step toward eventual console deployment through improvements to the game’s user interface framework. The strong top-line performance also translated into improved operating results. Income from operations reached $1.1 million from an operating loss of approximately $93,000 in the prior-year quarter. Development expenses declined to about $514,000 from roughly $602,000 last year, while general and administrative expenses increased to $1.7 million from $1.2 million. Management emphasized that the company established greater financial stability after several years of restructuring and cost ratio...

Investor releaseQuarter not tagged2026-05-14

Transcript: Motorsport Games Q1 2026 Earnings Conference Call

Benzinga

Motorsport Games (NASDAQ:MSGM) reported first-quarter financial results on Wednesday. The transcript from the company's first-quarter earnings call has been provided below. Benzinga APIs provide real-time access to earnings call transcripts and financial data. Visit https://www.benzinga.com/apis/ to learn more. Access the full call at https://viavid.webcasts.com/starthere.jsp?ei=1759831&tp_key=d67d345298 Motorsport Games reported Q1 2026 revenues of $4 million, more than double year-on-year, driven by increased sales of Le Mans Ultimate and Race Control subscriptions. Player engagement for Le Mans Ultimate continues to grow, with a record 8,800 concurrent players, and further updates are planned to coincide with real-world events. Race Control, a proprietary platform, is becoming a significant revenue stream, with monthly recurring revenues exceeding $0.2 million, and is gaining traction with major partners like Genesis and Logitech. The company repurchased shares from Driven Lifestyle Group, retired Class B shares, and secured a $3 million credit facility from Citibank, strengthening corporate governance and financial flexibility. Future plans include bringing Le Mans Ultimate to PlayStation and Xbox, further investment in simulation technology, and developing a new project leveraging existing platforms and partnerships. OPERATOR for standing by and welcome to Motorsport Games Inc. First Quarter 2026 Earnings Call as a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter Turner from Motorsport Games. Please go ahead. Thank you and welcome TO Motorsport Games First Quarter 2026 Earnings Conference Call and webcast. On today's call is Motorsport Games Chief Executive Officer Stephen Hood and Chief Financial Officer Stanley Beckley. By now everyone should have access to the company's first quarter 2026 earnings press release filed today after markets close. This is available on the Investor Relations section of Motorsport Games [email protected]. during the course of this call, management may make forward looking statements with within the meaning of US Federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward looking statements...

Investor releaseQuarter not tagged2026-05-14

Motorsport Games Reports First Quarter 2026 Financial Results

GlobeNewswire

Motorsport Games Reports First Quarter 2026 Financial Results MIRAMAR, Fla., May 13, 2026 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the Company”) today reported financial results for its first quarter ended March 31, 2026. The Company has also posted the first quarter 2026 earnings slides highlighting key milestones that occurred during and subsequent to the period, which are accessible on the Company’s investor relations website. “We are very pleased to report another quarter of strong financial performance, with revenues more than doubling year on year. The progress we have made in transforming this business is now visibly consistent. We have once again generated positive operating income, supported by the ongoing momentum of our Le Mans Ultimate title and the steady expansion of our RaceControl subscription platform,” commented Stephen Hood, President and Chief Executive Officer of Motorsport Games. “Player engagement with Le Mans Ultimate has continued to accelerate into 2026. In March, we recorded an all-time peak of more than 8,800 concurrent players upon the release of Version 1.3. This update introduced Circuit de Barcelona-Catalunya, the Duqueine D09 LMP3 race car, and Logitech Trueforce support, amongst other improvements, and has been particularly well received, reinforcing the consistent relentless cadence of meaningful improvements our community has come to expect from our development team. Within this release we also saw the fruit of some early console development improvements with a new user interface framework that is vital for release on these platforms.” “With the financial stability we have now established, we have begun to explore the next phase of growth for Motorsport Games. Le Mans Ultimate has demonstrated that our technology platform, our development approach and our community engagement strategy can deliver a profitable, scalable business, and we continue to work on plans to expand our portfolio, taking Le Mans Ultimate to console and future possible titles. Our recent share repurchase from Driven Lifestyle Group LLC is a direct reflection of how far the Company has come – our strengthened financial position has given us the ability to act, returning greater ownership and strategic influence to the Company and ultimately to the benefit of all shareholders.” First Quarter 2026 Highlights and Sub...

Investor releaseQuarter not tagged2026-05-14

Motorsport Games Inc (MSGM) Q1 2026 Earnings Call Highlights: Record Revenue Growth and ...

GuruFocus.com

This article first appeared on GuruFocus. Release Date: May 13, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Revenues for Q1 2026 more than doubled year-on-year, reaching $4 million. Le Mans Ultimate recorded a new all-time player peak with over 8,800 concurrent players on Steam. Race Control's monthly recurring revenues exceeded $0.2 million, showing strong growth. The company repurchased 904,395 shares of Class A common stock, enhancing corporate governance. Motorsport Games Inc (NASDAQ:MSGM) secured a $3 million revolving line of credit from Citibank, providing financial flexibility. Cash and cash equivalents decreased from $5.9 million to $3.8 million due to share repurchase. The exact timing for the release of Le Mans Ultimate on PlayStation and Xbox remains uncertain, potentially delaying revenue from these platforms. Net income per share decreased from $0.33 in Q1 2025 to $0.06 in Q1 2026. There is a reliance on the success of Le Mans Ultimate and Race Control for revenue growth. The company has not provided forward-looking guidance, creating uncertainty about future financial performance. Warning! GuruFocus has detected 6 Warning Signs with MSGM. Is MSGM fairly valued? Test your thesis with our free DCF calculator. Q: How has engagement trended since the launch of Le Mans Ultimate version 1.3, and what does the roadmap look like for the remainder of 2026? A: Stephen Hood, CEO, stated that engagement is trending upward, with a record number of players sticking around and participating. The growth has been organic, without significant marketing spend. New content packs are planned for this year, including additional cars and tracks, to attract a broader international audience beyond Europe. Q: Could you discuss the growth of Race Control as a recurring revenue driver and its future outlook? A: Stanley Beckley, CFO, explained that Race Control generated $0.8 million in Q1 2026, accounting for 19% of total revenues, up from 6% in Q1 2025. While specific future numbers weren't provided, the expectation is for continued growth as the game gains popularity and more units are sold, diversifying the revenue stream. Q: Can you elaborate on the Formula One opportunity and related revenue prospects? A: Stephen Hood, CEO, highlighted that Motorsport Games is providing technology for Formula One Arcade v...

Investor releaseQuarter not tagged2026-05-14

MSGM Q1 2026 Earnings Transcript

Motley Fool

Image source: The Motley Fool. May 13, 2026 at 5 p.m. ET Chief Executive Officer — Stephen Hood Chief Financial Officer — Stanley Beckley Director of Investor Relations — Ben Rossiter-Turner Need a quote from a Motley Fool analyst? Email [email protected] Ben Rossiter-Turner: Thank you, and welcome to Motorsport Games First Quarter 26 Earnings Conference Call and Webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's first quarter 20 earnings press release filed today after market close. This is available on the investor relations section of Motorsport Games website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of US federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially. From those described in these forward-looking statements. Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements whether as a result of new information, future events or otherwise. Please refer to today's press release and the company's filings with the SEC. including its most recent quarterly report on Form 10 Q for the quarter ended 03/31/2026, a detailed discussion on certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non GAAP financial measures. Such as adjusted EBITDA as we discuss the first quarter 26 financial results. You will find a reconciliation of these non GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today. Which is also available on the Investor Relations section of Motorsport Games website at www.motorsportgames.com. And now I would like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen? Stephen Hood: Thank you, Ben. Good afternoon, everyone, and thank you for joining the Motorsport Games first quarter 26 earnings call. We have started 2026 from a posi...

TranscriptFY2026 Q12026-05-13

FY2026 Q1 earnings call transcript

Earnings source - 35 paragraphs
Operator

Thank you for standing by, and welcome to Motorsport Games Inc.'s Q1 2026 Earnings Call. As a reminder, today's conference is being recorded. I would like to turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead.

Ben Rossiter-Turner

Thank you, and welcome to Motorsport Games' Q1 2026 Earnings Conference Call and Webcast. On today's call is Motorsport Games' Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's Q1 2026 earnings press release filed today after markets closed. This is available on the investor relations section of Motorsport Games' website at www.motorsportgames.com. During the course of this call, management may make forward-looking statements within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements.

Ben Rossiter-Turner

Except as required by law, the company undertakes no obligation to update any forward-looking statement made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent quarterly report on Form 10-Q for the quarter ended March 31, 2026, for a detailed discussion on certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today.

Ben Rossiter-Turner

In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the Q1 2026 financial results. You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures as well as other related disclosures in the press release issued earlier today, which is also available on the investor relations section of Motorsport Games' website at www.motorsportgames.com. Now I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen?

Stephen Hood

Thank you, Ben. Good afternoon, everyone, and thank you for joining the Motorsport Games Q1 2026 earnings call. We have started 2026 from a position of real financial strength. Revenues of $4 million in Q1 have more than doubled year on year. We have once again generated positive operating income, posted significantly improved adjusted EBITDA, and continue to grow our cash position from operations. The ongoing delivery of Le Mans Ultimate content or downloadable content or DLC, plus the ever-improving monetization of RaceControl are key to those revenues.

Stephen Hood

The financial independence we have now built, driven principally by the consistent commercial success of our primary gaming title, Le Mans Ultimate, and the recurring revenue we are generating through RaceControl, is what has given us the ability to act decisively in the early weeks of this quarter, both for the benefit of all our shareholders and to set the company up for its next stage of growth. I will come back to that shortly. On Le Mans Ultimate, player engagement continues to accelerate. On March 31st, we once again recorded a new all-time player peak, more than 8,800 concurrent players in Steam. This new peak was determined around the release of version 1.3, introducing Circuit de Barcelona-Catalunya, the Duqueine LMP3 race car, and Logitech TRUEFORCE support. This growth in player numbers is not a one-off.

Stephen Hood

We have consistently reported player growth since launch. In the Q1 of 2025, we had a peak of 4,000 players and an average of just over 1,300. Peak concurrent players grew 118% year over year. However, the metric we track most closely is average concurrent users because it strips out the spikes from content releases and shows whether people are actually sticking around. That number grew 169%. The floor is rising, not just the ceiling. Looking ahead to the Q2, we have an update planned for release in June to coincide with the real world 24 Hours of Le Mans, the highlight of the World Endurance Championship upon which our game is based.

Stephen Hood

The persistent cadence of meaningful improvements that has defined our work over the past two years continues and continues to be funded by the company's own operating performance. I want to take a moment to speak about RaceControl specifically because it deserves to be understood, not just as a feature supporting Le Mans Ultimate, but as a standalone platform business in its own right. RaceControl is our proprietary matchmaking, competition, and live service platform. It is the infrastructure layer that powers organized racing for our community and increasingly for those partners who want to reach that community. Monthly recurring revenues have exceeded $0.2 million, and the first three months of 2026 have been among the strongest periods of growth we have seen since launch.

Stephen Hood

What excites us the most is not where RaceControl is today, it is how quickly it can add meaningfully to our growth profile as we continue to layer in features and functionality. The roadmap ahead is substantial, and each addition compounds the platform's value to both our players and our commercial partners. What makes RaceControl particularly attractive from a financial perspective is its margin profile. As a platform business built on infrastructure we already own and operate, incremental revenue carries significantly more favorable EBITDA contribution than our content business. It is, in the truest sense, a high-quality revenue stream, recurring, scalable, and deeply embedded in the daily behavior of our most engaged players. Beyond direct subscription revenue, RaceControl is becoming the activation layer of choice for automotive manufacturers, motorsport series, and global consumer brands seeking direct engagement with a highly targeted, highly passionate audience.

Stephen Hood

Our recent collaboration with Genesis, the luxury automotive brand and WEC newcomer, demonstrates what that looks like in practice, and we are delighted that Logitech, one of the world's leading gaming hardware manufacturers, has chosen RaceControl as the platform to power the Logitech G Challenge Esports Series. These are not peripheral partnerships. They are a validation that RaceControl has become an infrastructure that serious organizations want to access. The combination of Le Mans Ultimate's ongoing commercial momentum, RaceControl's growing recurring revenue layer, and our consistent operating profitability provides us with a useful flexibility going forwards. Progress on bringing Le Mans Ultimate to PlayStation and Xbox in collaboration with our development partners continues as planned. We are deepening investment in our proprietary simulation technology, which is the long-term retention engine for the core of our market.

Stephen Hood

We are strengthening the team with targeted hires across engineering, platform, and strategic leadership, and we are in the formative stages of preparing a new long-term project. This new title will leverage everything we have built from our simulation technology, our live service infrastructure, our RaceControl platform, and the community relationships we have cultivated through our popular racing game, Le Mans Ultimate. This is not a speculative greenfield project, but one that is being designed to take another giant stride in the company's output with the same accessible discipline that has defined our reemergence as a premier racing game developer. We believe this represents a significant long-term value creation opportunity, and we look forward to sharing more in due course. On consoles specifically, our exact timing for the release of Le Mans Ultimate remains subject to further development progress. The work undertaken is complex.

Stephen Hood

Realistically, we expect to announce more details on launch as we enter 2027, as we move into the latter stages of the project and build confidence in our expected launch window. As previously mentioned, we are taking a careful, quality-first approach and plan to select the best release window rather than deliver out of financial necessity. Our existing and future player base is very vocal about their desire for a console release for Le Mans Ultimate, and we are pleased to confirm that development is progressing well. I would now like to turn to a series of corporate actions we executed in the past few weeks, which mark a significant step forward for the company. We repurchased 904,395 shares of our Class A common stock from Driven Lifestyle Group LLC.

Stephen Hood

As part of that transaction, all Class B shares which had carried a 10-time voting advantage were retired, meaning every share now holds equal voting power. Shareholders also approved an expansion of the awards available under our employee equity plan, giving us an important tool to incentivize and retain the people driving our growth. Before I hand over to Stanley, I want to step back and reflect on what this moment represents for Motorsport Games. The corporate actions we executed this quarter, the repurchase of shares from Driven Lifestyle, the retirement of Class B voting rights, the Citibank credit facility are not simply transactional steps. They are a direct reflection of how far this company has come, and I want to take a moment to thank Driven Lifestyle. They were with us at inception, and their early support was critical in getting Motorsport Games to where we are today.

Stephen Hood

Their decision to retain a minority shareholding in the company is not only a vote of confidence in our future, it was also a pragmatic outcome from our balance sheet. By retaining an equity stake rather than a full cash exit, we were able to achieve the same strategic result, the retirement of all Class B super voting shares and the return of equal voting rights to all shareholders while deploying less cash to do so. These actions also point forward. Our strength and financial position built from operations has given us the ability to act decisively. We have returned greater ownership and strategic influence to the company, secured additional flexibility through the Citibank facility, and positioned ourselves for the next phase of growth. Everything we have built has been purposeful. The simulation technology, the live service infrastructure, RaceControl, the community, the commercial partnerships.

Stephen Hood

We have been building a foundation, one that we continue to advance, all whilst demonstrating its value-supporting products like Le Mans Ultimate. We are not yet in a position to share the full detail of what that foundation will support next, but I want to be direct. We have a product roadmap we believe has the potential to drive a very meaningful revenue and profit growth in 2027 and beyond, and we expect to discuss it in detail on our Q3 earnings call. What I can tell you today is that our next stage of growth will not require us to start from scratch.

Stephen Hood

It will leverage everything we have already proven: our technology, our platform, our audience, and our operational discipline. The risk profile of what comes next is fundamentally different from a traditional game development bet because the foundation is already in existence and generating returns. We look forward to telling you much more. For now, I'll hand over to Stanley Beckley, our Chief Financial Officer.

Stanley Beckley

Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the Q1 of 2026. Revenues for the quarter were $4.0 million, up by $2.3 million, or 129.3% when compared to the same period in the prior year. The increase in revenues was primarily due to a $1.6 million increase from sales of Le Mans Ultimate and a $0.7 million increase in RaceControl subscriptions compared to the same prior year period. Monthly recurring revenues for RaceControl subscriptions now exceed $0.2 million.

Stanley Beckley

Management plans to grow this important revenue stream as we continue to diversify our product mix and work towards our goal of becoming a multi-format and multi-title video game developer and publisher. Net income for the Q1 of 2026 and 2025 was approximately $1.0 million respectively. Net income attributable to Class A common stock was $0.06 per share for the Q1 of 2026, compared to net income per share of $0.33 for the same period in the prior year. We are reporting adjusted EBITDA of $1.5 million for the Q1 of 2026, compared to $0.6 million for the same period in the prior year.

Stanley Beckley

The improvement in adjusted EBITDA of $0.9 million was primarily due to the same factors driving the previously discussed change in net income for the Q1 of 2026 when compared to the same period in the prior year, as well as an increase in stock-based compensation compared to the prior year period. As it relates to liquidity, as of March 31, 2026, we had cash and cash equivalents of $5.9 million, which decreased to $3.8 million as of April 2026. Due to the company's $3.7 million repurchase of its shares from Driven Lifestyle Group LLC on April 22, 2026, partially offset by cash inflows from operations.

Stanley Beckley

Management believes that this share repurchase from Driven Lifestyle will strengthen our corporate governance structure and position the company for its next stage of growth whilst underscoring our confidence in our business and liquidity position. During the three months ended March 31, 2026, we generated an average positive cash flow from operations of approximately $0.5 million per month. That was primarily due to increased profitability and the capitalization for internally developed software. We currently have no purchase commitment liabilities. Furthermore, our working capital as of March 31, 2026, was $5.2 million versus $4.2 million as of December 31, 2025, underscoring a much improved balance sheet and liquidity position.

Stanley Beckley

Management remains confident in the company's product roadmap as we work towards porting Le Mans Ultimate on console over the next several months. We also secured a $3 million revolving line of credit from Citibank in February 2026. As of March 31st, 2026, there was no amount owed to Citibank under the revolving line of credit. As of April 30th, 2026, there was $1.2 million owed to Citibank under this revolving line of credit. Thank you all for your time. Now I will turn the call back to Stephen for closing remarks.

Stephen Hood

In closing, the story of Q1 is a simple one. Le Mans Ultimate continues to grow. Our financial position continues to strengthen, and that strength is now actively translating into action. For our shareholders, that means meaningfully improved governance. For the long-term health of the business, it means continued investment in our team, our technology, and the opportunities we are now in a position to pursue. We are no longer running multiple games from a position of necessity. We are running it from a position of strength, with options, with conviction, and with a clear sense of where we are taking this company. The future we are building is not just for the next quarter, it is for the next decade. Thank you all for joining us today. I look forward to updating you on our continued progress. I'll now hand it back to the operator.

Operator

Our first question today will come from Anja Soderstrom with Sidoti & Company.

Alex Hantman

Hi, this is Alex on for Anja. Thanks for taking questions. My first question is on the Le Mans Ultimate version 1.3 that you mentioned. It drew a record 8,800 player peak in March, which is an impressive milestone. I'm curious, how has engagement trended since the launch? Could you talk a little bit about what the roadmap may look like for the remainder of 2026?

Stephen Hood

Hi, Alex, it's Stephen. Thank you for your question. To be perfectly honest, it's trending upward. We talked specifically not just about the peaks but actually, the average concurrent users, the stickiness of the product. What we've seen over the history of the product, and certainly since one point three remains true, is that with more content and more exposure, we're building a record number of players that are sticking around, buying the content and participating. We've seen that groundswell starting to follow the product. We haven't proactively really spent marketing dollars in trying to accelerate that, it's really organic growth of those player numbers. We do have new content packs that are planned for this year, which will be no surprise to anybody. They've proven very popular.

Stephen Hood

Every time we add more cars, more track content, and expand the game offering, which is built around Le Mans and World Endurance Championship, by its nature is quite singular. We found that we reach new players. We have an idea and a concept for new track content that will reach additional markets. Because typically, we found we're incredibly strong in Europe, which is no surprise given Le Mans history and its location, and we've dined out very well on that. In order to take this game internationally, we're starting to look at additional content that would attract people that aren't naturally bought into the Le Mans concept or European content. We have got more things to reveal in the future, but I'm quite excited about that. It will keep climbing.

Alex Hantman

Great context. Thank you. You spoke about this in the prepared remarks a little bit, that RaceControl continues to expand as another recurring revenue driver. Could you tell us a little bit about where you see recurring revenue as a percentage of total business going and over the next 12 months or so?

Stanley Beckley

Yes. Hi, Alex. I can take that. We currently don't provide forward-looking guidance, but I can speak about how well RaceControl has done. In Q1 2026, for example, it was a bigger share of our revenues. Q1 2026 saw us generating RaceControl subscription revenues of $0.8 million, which was 19% of the total revenues of $4 million for the quarter, compared to RaceControl subscriptions only accounting for 6% of our revenues in Q1 2025. I can't speak too much about where we see it going in terms of specific numbers, but we do expect it to continue growing as the game becomes more popular and more units are sold. We are getting to the point where revenue stream is more diversified, with RaceControl subscriptions encompassing a greater share of our, of our total revenues.

Alex Hantman

Got it. Thanks for sharing. Last one from us, can you talk a little bit about the Formula One opportunity? What you're doing there today and how you see it evolving and what pipeline and other related revenue opportunities look like for that?

Stephen Hood

Hi, Alex. I guess this one was probably for me. The Formula One opportunity is always interesting. Formula One's a huge motorsport the world over, international markets. It's a no-brainer for us to be interested in that space. That's one of the reasons why we were more than happy to provide our technology to power Formula One Arcade. Every arcade venue and every activity that they provide around the world in all their facilities, including the new pop-up facilities, is powered by technology owned by and operated by Motorsport Games. That technology actually powers Le Mans Ultimate, a later version of that technology anyhow.

Stephen Hood

One of the reasons we did that was to overcome this concept that our technology as a boutique sim racing software developer, which is what we are today, very specialized software company, can produce something that is accessible for a much larger market. Because people typically think that sim racing software is the preserve of a nerdy kid in a bedroom with a simulator rig. This is the kind of stuff I have at home. Anybody can walk in off the street and enjoy our technology in an F1 Arcade venue, from grandma to 10-year-old kids to mom, dad, friends. It's a family entertainment experience powered by sim racing software.

Stephen Hood

That foot in the door, with F1 Arcade, the group behind that, and Liberty, who are part of that operation, is just part of our strategy to build our relationship with Formula One, demonstrate the viability of the software, the advantage and the power of the software. I mean, bear in mind, F1 Arcade chose not to use the official Formula One game, but instead chose Motorsport Games software produced by our developer Studio 397. That is a crucial kind of positive step in building relationship, surfacing the technology, and really enabling our engineers to provide Formula One through F1 Arcade cutting-edge software.

Stephen Hood

Whilst there is an exclusive agreement in place with Electronic Arts at the moment, like any software developer, we would be interested in expanding our offerings in the future. F1 Arcade is set to grow, but we're exploring possibilities about what we could support in terms of single-seater racing in the future, one element of which could be Formula One. It would be speculation right now. There isn't anything definitive, but we'd certainly be interested in expanding our offering.

Alex Hantman

Thank you for all the background. That is all from us.

Operator

Thank you. At this time, there are no further questions in queue. This will bring us to the end of the Motorsport Games Q1 2026 earnings call. We appreciate your time and participation. You may now disconnect.

Investor releaseQuarter not tagged2026-05-09

Motorsport Games to Report First Quarter 2026 Financial Results

GlobeNewswire

Motorsport Games to Report First Quarter 2026 Financial Results MIRAMAR, Fla., May 08, 2026 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the Company”), a racing game developer, publisher and esports ecosystem provider of official motorsport racing series, will report its financial results for the first quarter of 2026 on Wednesday, May 13, 2026 after market close. Management will host a conference call and webcast on the same day at 5:00 p.m. ET to discuss the results. Participants may access the webcast on the Company’s investor relations website at https://ir.motorsportgames.com under “Events.” This webcast will be available live and remain accessible as a recording for 12 months following the date of the call. The call may also be accessed live by dialing 1-800-267-6316 or 1-203-518-9783 and using Conference ID “MOTOR”. About Motorsport Games: Motorsport Games is a racing game developer, publisher and esports ecosystem provider of official motorsport racing series. Combining innovative and engaging video games with exciting esports competitions and content for racing fans and gamers, Motorsport Games strives to make racing games that are authentically close to reality. The Company is the officially licensed video game developer and publisher for iconic motorsport racing series including the 24 Hours of Le Mans and the FIA World Endurance Championship, recently releasing Le Mans Ultimate Version 1.3 featuring new cars, updated content and additional improvements. Motorsport Games also owns the industry leading rFactor 2 and KartKraft simulation platforms. rFactor 2 also powers F1® Arcade through a partnership with Kindred Concepts. Motorsport Games is also an award-winning esports partner of choice for the 24 Hours of Le Mans, creating the renowned Le Mans Virtual Series. Motorsport Games is building a virtual racing ecosystem where each product drives excitement, every esports event is an adventure, and every race inspires. For more information about Motorsport Games visit: www.motorsportgames.com. Website and Social Media Disclosure: Investors and others should note that the Company announces material financial information to its investors using its investor relations website (ir.motorsportgames.com), SEC filings, press releases, public conference calls and webcasts. The Company uses these channels, as well as social m...

Investor releaseQuarter not tagged2026-03-17

Motorsport Games (MSGM) Earnings Call Transcript

Motley Fool

Image source: The Motley Fool. Tuesday, March 10, 2026 at 5 p.m. ET Chief Executive Officer — Stephen Hood Chief Financial Officer — Stanley Beckley Need a quote from a Motley Fool analyst? Email [email protected] Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full year 2025 earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games Inc.’s website at www.motorsportgames.com. During the course of this call, management will make certain forward-looking statements, which are any statements that are not historical facts within the meaning of U.S. federal securities laws. These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent Annual Report on Form 10-K for the year ended 12/31/2025, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today. In today's conference call, we will refer to certain non-GAAP financial measures, such as adjusted EBITDA, as we discuss the fourth quarter and full year 2025 financial results. You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures, in the press release issued earlier today, which will also be available on the Investor Relations section of Motorsport Games Inc.’s website at www.motorsportgames.com. I will now turn the call over to Stephen Hood, Chief Executive Officer of Motorsport Games Inc. Stephen? Stephen Hood: Thank you, Ben. Good afternoon, everyone. Thanks for joining the Motorsport Games Inc. fourth quarter and full year 2025 earnings call. I am delighted to report that we have achieved record profitability, with 30% year-over-year revenue growth, generated consiste...

Investor releaseQuarter not tagged2026-03-12

Motorsport Games Q4 Earnings Rise Y/Y, Revenues Jump 95%

Zacks

Shares of Motorsport Games Inc. MSGM have declined 19.2% since reporting results for the fourth quarter of 2025 compared with a 0.2% fall in the S&P 500 index. Despite this post-earnings weakness, the stock has performed strongly over a slightly longer horizon. Over the past month, Motorsport Games shares have gained 21.2%, contrasting with a 0.8% slip in the S&P 500. For the fourth quarter of 2025, Motorsport Games reported revenues of $3.8 million, rising 94.9% from $2 million in the year-ago quarter. Net income for the quarter totaled $0.8 million against a net loss of $2.9 million in the prior-year period. Earnings per share were 15 cents, reversing a loss per share of 89 cents in the fourth quarter of 2024. Gross profit rose to $3.3 million from $0.9 million a year earlier, while the gross margin expanded sharply to 85% from 45.8%. Adjusted EBITDA improved to $1.9 million in the fourth quarter from an adjusted EBITDA loss of $2.5 million a year earlier. Motorsport Games Inc. price-consensus-eps-surprise-chart | Motorsport Games Inc. Quote For 2025, revenues increased 30% to $11.3 million from $8.7 million in 2024. Gross profit rose to $9.2 million from $5.5 million, while the gross margin expanded to 81.5% from 62.9%. The company generated net income of $6.8 million, or $1.43 per share, against a net loss of $3 million, or 94 cents per share, in the prior year. Adjusted EBITDA improved to $7.3 million from an adjusted EBITDA loss of $3.9 million in 2024. Gaming revenues accounted for 100% of the total revenues in both 2025 and 2024. The increase was primarily driven by sales of the Le Mans Ultimate racing title, released in February 2024, along with downloadable content (DLC) associated with the game. The RaceControl platform also contributed to revenues in the year. These gains were partly offset by a decline in revenues related to NASCAR titles following the company’s decision to sell the NASCAR license and cease selling those titles beginning in 2025. The company also reported improved liquidity. Cash and cash equivalents were approximately $5 million as of Dec. 31, 2025, which rose to $6 million by Feb. 28, 2026. During 2025, Motorsport Games generated an average positive operating cash flow of $0.3 million per month, reflecting higher profitability and proceeds from settlement agreements during the year. Management characterized 2025 as a turning p...

Investor releaseQuarter not tagged2026-03-11

Motorsport Games Reports Fourth Quarter & Full Year 2025 Financial Results

GlobeNewswire

Motorsport Reports Fourth Quarter and Full Year 2025 Financial Results MIRAMAR, Fla., March 10, 2026 (GLOBE NEWSWIRE) -- Motorsport Games Inc. (NASDAQ: MSGM) (“Motorsport Games” or “the Company”) today reported financial results for its fourth quarter and fiscal year ended December 31, 2025. The Company has also posted the fourth quarter and fiscal year-end 2025 earnings slides highlighting key milestones that occurred during and subsequent to the period, which are accessible on the Company’s investor relations website. “2025 was a breakthrough year for Motorsport Games,” commented Stephen Hood, President and Chief Executive Officer. “Over the past two years we have reshaped the company around a clear strategy: focus on a smaller, disciplined team, build on technology we own, and deliver an authentic, engaging racing experience players genuinely value. The results are now clear. We have delivered multiple consecutive quarters of positive operating income, strengthened our cash position and established Le Mans Ultimate as one of the leading PC racing simulations with a rapidly growing global community and subscription platform.” Hood continued, “Our Version 1.2 release in December capped an exceptional year of product development. Alongside new European Le Mans Series content including Circuit Paul Ricard and the Ginetta LMP3 race car, we delivered major advancements to the simulation itself, ranging from enhanced RealRoad track simulation to Easy Anti-Cheat integration and new competitive features such as Online Team Championships. Player engagement has responded strongly, with average concurrent players on Steam growing more than fivefold through the year, reaching an all-time peak of 8,740 concurrent players in January 2026 according to SteamDB.” “With the turnaround phase behind us, we are now focused on scaling the platform we have built, adding to the team with exceptional talent, continuing to invest in our technology and exploring opportunities to expand our product portfolio. 2026 represents the next stage of growth for Motorsport Games and we are excited about the opportunities ahead.” Fourth Quarter 2025 and Subsequent Business Update Revenues of $3.8 million in Q4 2025 compared to revenues of $2.0 million in Q4 2024, an improvement of $1.8 million or 94.9%; Net income attributable to Class A common stock was $1.43 per share in fiscal year 2025, co...

Investor releaseQuarter not tagged2026-03-11

Motorsport Games Inc (MSGM) Q4 2025 Earnings Call Highlights: Record Profitability and ...

GuruFocus.com

This article first appeared on GuruFocus. Revenue (Q4 2025): $3.8 million, up 95% year-over-year. Net Income (Q4 2025): $0.8 million, compared to a net loss of $2.9 million in the prior year. Adjusted EBITDA (Q4 2025): $1.9 million, compared to an adjusted EBITDA loss of $2.5 million in the prior year. Revenue (Full Year 2025): $11.3 million, up 30% year-over-year. Net Income (Full Year 2025): $6.8 million, compared to a net loss of $3.1 million in 2024. Adjusted EBITDA (Full Year 2025): $7.3 million, compared to an adjusted EBITDA loss of $3.9 million in 2024. Cash and Cash Equivalents (Dec 31, 2025): $5 million, increased to $6 million by Feb 28, 2026. Average Monthly Positive Cash Flow (2025): Approximately $0.3 million. RaceControl Monthly Recurring Revenue: Approximately $0.2 million. RaceControl Subscribers: Over 26,000 active paying subscribers. Working Capital (Dec 31, 2025): $4.2 million, compared to negative $2.2 million in 2024. Revolving Line of Credit: $3 million secured from Citibank in February 2026. Warning! GuruFocus has detected 4 Warning Signs with MSGM. Is MSGM fairly valued? Test your thesis with our free DCF calculator. Release Date: March 10, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Motorsport Games Inc (NASDAQ:MSGM) achieved record profitability with a 30% year-over-year revenue growth. The company generated consistent positive quarterly cash flow and improved its cash position, with cash and cash equivalents increasing from $5 million at the end of 2025 to $6 million by February 2026. Le Mans Ultimate has seen significant player engagement, with average concurrent players on Steam increasing nearly four-fold from January to December 2025. RaceControl, the company's proprietary matchmaking and competitive racing platform, has over 400,000 registered accounts and more than 26,000 active paying subscribers, generating approximately $0.2 million in monthly recurring revenue. Motorsport Games Inc (NASDAQ:MSGM) has secured a $3 million revolving line of credit from Citibank, providing financial flexibility for future developments. Despite the positive financial performance, the company has not provided any forward-looking guidance, which may create uncertainty for investors. The company is still in the process of bringing Le Mans Ultimate to PlayStation and Xbox consoles, wit...

TranscriptFY2025 Q42026-03-10

FY2025 Q4 earnings call transcript

Earnings source - 56 paragraphs
Operator

Thank you for standing by, and welcome to Motorsport Games Inc.'s Fourth Quarter and Full-Year 2025 Earnings Call. As a reminder, today's conference is being recorded. I would now like to turn the conference over to Ben Rossiter-Turner from Motorsport Games. Please go ahead.

Ben Rossiter-Turner

Thank you and welcome to Motorsport Games Fourth quarterQuarter and Full-Year 2025 Earnings Conference Call and Webcast. On today's call is Motorsport Games Chief Executive Officer, Stephen Hood, and Chief Financial Officer, Stanley Beckley. By now, everyone should have access to the company's fourth quarter and full-year 2025 earnings press release filed today after market close. This is available on the Investor Relations section of Motorsport Games website at motorsportgames.com. During the course of this call, management will make certain forward-looking statements, which are any statements that are not historical facts within the meaning of U.S. federal securities laws.

Ben Rossiter-Turner

These statements are based on management's current expectations and beliefs and involve risks and uncertainties that could cause actual results to differ materially from those described in these forward-looking statements. Except as required by law, the company undertakes no obligation to update any forward-looking statements made on this call or to update or alter its forward-looking statements, whether as a result of new information, future events, or otherwise. Please refer to today's press release and the company's filings with the SEC, including its most recent annual report on Form 10-K for the year ended December 31, 2025, for a detailed discussion of certain risks that could cause actual results to differ materially from those expressed or implied in any forward-looking statements made today.

Ben Rossiter-Turner

In today's conference call, we will refer to certain non-GAAP financial measures such as adjusted EBITDA as we discuss the fourth quarter and full-year 2025 financial results. You will find a reconciliation of these non-GAAP measures to their most directly comparable GAAP measures, as well as other related disclosures in the press release issued earlier today, which will also be available on the investor relations section of Motorsport Games website at motorsportgames.com. Now I'd like to turn over the call to Stephen Hood, Chief Executive Officer of Motorsport Games. Stephen.

Stephen Hood

Thank you, Ben. Good afternoon, everyone. Thanks for joining the Motorsport Games Fourth Quarter and Full-Year 2025 Earnings Call. I'm delighted to report that we've achieved record profitability with 30% year-over-year revenue growth, generated consistent positive quarterly cash flow, and have substantially improved our cash position, which will enable us to accelerate our progress. Despite the challenges experienced across the wider gaming market, we have delivered a significant turnaround and stand before you today in a tremendously healthy state. The last quarter of 2025 saw us generate 95% higher revenues than the same period in the prior year.

Stephen Hood

At the end of 2025, we had cash and cash equivalents of $5 million, which increased to $6 million as of the end of February 2026. The company generated an average monthly positive cash flow from operations, driven primarily by an increase in profitability. We also secured a revolving line of credit in February 2026. This line of credit is primarily in place on very good terms to ensure we are able to deliver on our multi-platform plans for Le Mans Ultimate without tempering our plan to initiate the build of a new gaming title.

Stephen Hood

12 months ago, I spoke on this call acknowledging the very real challenges our business faced, limited cash availability, and a company in transition following the strategic sale of our NASCAR license. Today, we are in a fundamentally different position. Le Mans Ultimate has captured the attention of the simulation racing community and validated the strategic decision we made to focus the company around a smaller, more disciplined development team and clear long-term platform strategy. For Motorsport Games, 2025 was the year we proved this model works. During the year, we delivered five major updates to Le Mans Ultimate in February, June, July, September, and December.

Stephen Hood

This cadence of meaningful improvements is unusual in our racing segment and reflects both the commitment of our development team and the advantages of operating a live service product at pace. In July, the game successfully exited early access. Since then, we have continued to invest aggressively in improving the player experience, expanding content, and strengthening the underlying technology that powers our simulation experience. In September, we introduced the first content from the European Le Mans Series, responding directly to player demand for additional circuits and categories. In December, we released version 1.2, which represented one of the most comprehensive updates to the platform to date.

Stephen Hood

While new content such as Circuit Paul Ricard and the Ginetta G61 LMP3 race car were important additions, the larger story was the investment we continue to make in our proprietary simulation technology. These technical improvements are the foundation of our approach to building long-term trust and retention in the core of our immediate market. We also made substantial progress in strengthening the competitive integrity of online racing. Version 1.2 introduced Easy Anti-Cheat integration, the launch of our driver badge reputation system, and the first phase of LiveSteward, an automated incident detection system designed to identify unsafe or unsporting driving behavior.

Stephen Hood

These systems are critical to building a healthy and sustainable online competitive environment, and further demonstrates Motorsport Games intention to improve the experience for not only our core market today, but those players we believe we will reach over time. Alongside this, we introduced team online championships, enabling organized multi-race seasons and Engineer Mode, which allows teammates to manage pit strategy remotely during endurance races. These types of features are intended to deepen engagement and reinforce Le Mans Ultimate's position as a premier endurance racing simulation. It's also important to recognize that over the past year, competitor racing titles have launched into the market.

Stephen Hood

Some were highly anticipated. We welcome that competition. It pushes the genre forward, and we've seen renewed energy within this market segment. What is particularly encouraging is that despite those launches, Le Mans Ultimate has continued to grow its player base and engagement at an accelerated pace. In other words, we have competed in a very active market environment, and the response from players has demonstrated that our focus on authenticity, technology and community is winning meaningful support. Players are recognizing our passion and celebrate the utility of our chosen content. Average concurrent players in Steam increased from approximately 786 in January 2025 to nearly 3,000 by December that same year, almost a four-fold increase.

Stephen Hood

I'm pleased to report that momentum has continued into 2026. In January, we recorded an all-time peak of over 8,700 concurrent players with an average player count exceeding 4,200. For a PC-only title, which right now is where Le Mans Ultimate sits, and one that operates within a specialized simulation category, these numbers are strong and compare favorably with many long-established competitors. Importantly, this growth has been entirely organic. We have not invested significantly in marketing during this period. In areas where we do not have dedicated talent and experience, we limit spend.

Stephen Hood

There will come a time where we push our message to a wider audience, and as such, we're actively recruiting for exceptional marketing talent to join our team and raise awareness of our strong product offering, not least in the run-up to Le Mans Ultimate arriving on gaming consoles. In the meantime, product quality, word-of-mouth advocacy, and a highly engaged community are helping us reach new heights. This brings me to RaceControl, which is rapidly becoming a central pillar of our financial model. RaceControl is our proprietary matchmaking and competitive racing platform that powers the online experience for those products we choose to integrate.

Stephen Hood

Both rFactor 2 and Le Mans Ultimate benefit from this platform. Beyond enabling online play, it provides an optional subscription layer that allows us to deliver additional services and features to our most dedicated players. This platform has allowed us to transition from a traditional video game business model, where revenue is largely front-loaded around launch, toward a hybrid model combining game sales, DLC content, and recurring subscription revenues. By the end of 2025, RaceControl had over 400,000 registered accounts, more than 26,000 active paying subscribers, and was generating approximately $200,000 in monthly recurring revenue.

Stephen Hood

Importantly, the first two months of 2026 have been among the strongest monthly recurring revenue growth periods we have seen to date. Many of the features we have introduced, such as team championships, driver badges, LiveSteward, and Engineer Mode, are designed to specifically increase the value of this platform and strengthen subscriber retention. This combination of recurring revenue, active player engagement, and ongoing content expansion creates a much more stable and scalable financial model for the company. Beyond direct player revenue, RaceControl is also becoming a platform that global brands and rights holders want to utilize.

Stephen Hood

Through RaceControl, we can provide a turnkey competitive infrastructure for online racing events, including matchmaking, scheduling, anti-cheat, broadcasting tools, and official classification. This creates opportunities for automotive manufacturers, motorsport series, and consumer brands to activate directly with highly engaged gaming audiences through our platform. The conversations we are having in this area are encouraging, and we'll share more on these developments in the future. Speaking of the future, we continue to make progress on bringing Le Mans Ultimate to PlayStation and Xbox gaming consoles. Our external development partners are working alongside our internal teams to deliver the first console versions while simultaneously improving the underlying game engine for our existing and very supportive PC player base.

Stephen Hood

Console represents a significant expansion of the addressable market for Le Mans Ultimate, and we are taking a careful quality first approach as we execute on this opportunity. Finally, with the financial stability we have now achieved, we are beginning to explore the next phase of growth for Motorsport Games. Le Mans Ultimate has demonstrated that our technology, our development approach, and our community engagement strategy can deliver a profitable and sustainable business. We are now evaluating opportunity to extend that model to additional titles in the future.

Stephen Hood

While it is still early, our goal is clear: to build a portfolio of racing experiences supported by the same technology platform, live service infrastructure, and competitive ecosystem that powers Le Mans Ultimate today. To support that next phase of growth, we have begun strengthening the team with targeted hires across engineering, platform development, and strategic leadership. These additions will help accelerate our ability to expand on the RaceControl platform and support the development of future products. I'm also pleased to welcome Peter Hansen-Chambers to work alongside our management team in a consultancy role as we shape the company's next steps.

Stephen Hood

Peter was previously co-CEO and CFO of Hutch Games and brings deep experience in building and scaling successful game businesses, having operated with top-tier IP such as Formula 1 and other recognizable licenses in the motorsport space for many years. He has already made a positive contribution towards our forward plans, and we're excited about the perspective and expertise he brings to Motorsport Games and hope to speak more on this in the future. With the foundation now firmly in place and operating as we have planned, we are confident in our ability to continue building momentum through 2026 and beyond.

Stephen Hood

The turnaround phase is behind us. Now our focus is on scaling the platform we have built. I will now turn the call over to Stanley Beckley, our Chief Financial Officer, to discuss the financial results for the fourth quarter full-year 2025.

Stanley Beckley

Thank you, Stephen, and good evening, everyone. As with previous earnings calls, I won't be offering any forward-looking guidance today. Instead, I will focus on providing an update on our financial results and highlights from the fourth quarter and full-year 2025. Revenues for the quarter were $3.8 million, up $1.8 million or 95% when compared to the same period in the prior year. Higher digital game sales from the release of Le Mans Ultimate, our core gaming title, along with higher downloadable content sales, were primary drivers for the increase. Net income for the quarter of 2025 was $800,000, compared to net loss of $2.9 million for the same period in the prior year, an increase of $3.7 million.

Stanley Beckley

Higher revenues, lower cost of goods sold, and operating expenses were key contributors to the increase in net income for the full-year 2025 when compared to the prior year period. Consequently, net income attributable to Class A common stock was $0.15 for the fourth quarter of 2025, compared to a loss per share of $0.89 for the same period in the prior year. We are reporting an adjusted EBITDA of $1.9 million for the fourth quarter of 2025, compared to an adjusted EBITDA loss of $2.5 million for the same period in the prior year.

Stanley Beckley

The reasons for the increase in adjusted EBITDA are the same as those discussed in respect of the change in net income for the period and comparative quarter. For full-year 2025, revenues were $11.3 million, up $2.6 million or 30% when compared to the prior year period, primarily due to a $5.8 million increase in 2025 from sales of our Le Mans Ultimate racing title released in February 2024, particularly DLC sales, which were higher compared to 2024 and $1.2 million from RaceControl, offset by a $4.4 million decrease in revenues in 2025 related to NASCAR, a gaming title the company decided to sell so that we might concentrate our efforts elsewhere.

Stanley Beckley

As a result, we were not selling the NASCAR titles from the start of 2025. Net income was $6.8 million for 2025, compared to net loss of $3.1 million for 2024. Higher revenues, lower cost of goods sold, and operating expenses were key contributors to the increase in net income for the full-year 2025 when compared to the prior year period. Adjusted EBITDA was $7.3 million for the full-year 2025, compared to an adjusted EBITDA loss of $3.9 million for the same period in the prior year, an improvement of $11.2 million.

Stanley Beckley

The increase in adjusted EBITDA was primarily due to the same factors driving the previously discussed change in net income for the full-year 2025 when compared to the prior year period, as well as the reduction in the non-recurring gains being excluded from adjusted EBITDA. Net income attributable to Class A common stock was $1.43 in 2025, compared to a net loss of $0.94 in the prior year. As it relates to liquidity, as of December 31st, 2025, we had cash and cash equivalents of $5 million, which increased to $6 million as of February 28th, 2026.

Stanley Beckley

For the year ended December 31st, 2025, we generated an average positive cash flow from operations of approximately $300,000 per month. That was primarily due to increased profitability, $800,000 from the Wesco Insurance Company settlement in June 2025, and $500,000 from a settlement agreement with HC2 Holdings 2 Inc. in March 2025. We currently have no outstanding debt or purchase commitment liabilities. Furthermore, our working capital as of December 31st, 2025, was $4.2 million versus negative working capital of $2.2 million as of December 31st, 2024, underscoring a much improved balance sheet and liquidity position.

Stanley Beckley

We also secured a $3 million revolving line of credit from Citibank in February 2026. There is currently no balance due to Citibank under the revolving line of credit. Thank you all for your time. Now I will turn the call back to Stephen for closing remarks.

Stephen Hood

Thank you again, everyone, for joining this call today. If I can summarize all the progress we've delivered over the last 12 months, it would be through the lens of our turnaround. We've had multiple profitable quarters, delivering a strong cash position. We have a scalable model in our RaceControl platform, which is building an audience and paying subscribers at a steady rate. We have architected strong organic demand without significant marketing spend. We are hard at work on bringing our most recent game to the console market and are close to incubating the next product from the company that brought you the evergreen Le Mans Ultimate.

Stephen Hood

We have moved beyond stabilizing the business. We have demonstrated that our model works, and now our focus is on scaling it. Thank you for joining us today. I will now turn it back to the operator.

Operator

Thank you. If you'd like to ask a question, press star one on your keypad. To leave the queue at any time, press star two. Once again, that is star one to ask a question. We'll take our first question from Anja Soderstrom with Sidoti & Company. Your line is open.

Anja Soderstrom

Hi, and thank you for taking my questions, and congratulations on the nice performance. I'm just curious, with the development costs declining year over year, what's the main driver for that?

Stanley Beckley

Yes. Hi, Anja. Thanks for the question. So as we disclosed in our Form 10-K, we capitalized about $1.1 million of development costs. These were costs related to significant upgrades and enhancements to the game. We've released a lot of content to LMU since the game's launch in February of 2024. To date, we've released about seven individual downloadable content packs, including the European Le Mans Series Pack 1 that was released in September, and Pack 2 that was released in December. Pack 3 is scheduled for release later this month.

Stanley Beckley

That's the main reason for the decrease in development cost. We also have in the past couple of years, we've gone through some restructuring. Our payroll costs are also down for developers and contractors.

Anja Soderstrom

Is AI any sort of driver to the development costs coming down? Or how are you implementing AI?

Stephen Hood

Hi, Anja. Very good question. AI is everywhere at the moment. It certainly features in multiple games business. I think a lot of companies are kind of driving forward, trying to figure things out. We're a high-tech software engineering business by nature, and AI has always featured in our development pipelines and in our products. The way that we utilize it at the moment is in a lot of rapid iteration. Like, one of the benefits of Le Mans Ultimate at the moment as a live service is the rate at which we're putting out these updates.

Stephen Hood

It's a live service that is very much in front of the community, who are welcoming the regular updates, the regular pack updates, the new content coming out, and AI is already forming a part of that development experience. We're obviously not gonna give away our secrets at the moment, but, we're leveraging it, I think, you know, an ever-growing extent. I think it does bring down development costs, but actually, the biggest advantage for us is that we can more readily put out updates that resonate with our players. It's beneficial to us because it enables us to really drive home the creative advantage that we have.

Anja Soderstrom

Okay, thank you. Also you mentioned the Le Mans Ultimate for PlayStation and Xbox. It's progressing. Are you still expecting to launch that in late 2026 or early 2027? How meaningful do you think that's gonna be to revenue, and what sort of impact is it gonna have on margins?

Stephen Hood

All right. I'll take that again, Anja. I think the product is very much on track. We are going to drill down as we get closer to release with an exact release date. I think the key thing that I would like to project at the moment is it's less of a technical challenge for us now because we've been in this business for some time. It's actually about picking the right window for release. What's the most beneficial window for release? Do we pair it with a major motorsport event? What are competitor titles doing? It's very much on track for either early to mid-2027. I think it's gonna have a big impact.

Stephen Hood

I would say that because I've been in this industry for some time, I've worked on many a console product, and the addressable market is huge. There's actually a real lack of high-end racing simulations available on console, and that's been a traditional problem for many, many years. There are lots of different racing games out there. They're more arcade titles. In order for the average consumer to engage in the kind of simulation experience, the depth of simulation racing experience that we provide, people are having to spend upwards of $2,000, $3,000, $4,000 on a high-end PC, a wheel and the pedals.

Stephen Hood

That's a major investment that not a lot of people are willing to do for their first-time experience in racing simulation. As soon as you go to console, where you can pick up a console for a few hundred dollars. If you can engage through that medium, which is more readily accessible to most people, and you can experience our titles, it stands to reason that we can hit a much larger audience because the price of entry is dramatically reduced. It may mean that people come into our ecosystem. It may mean that they come into contact with RaceControl in great numbers, and they may wish to step up to the PC product.

Stephen Hood

But we're going to put out a high-quality product on console, on PlayStation and Xbox, that will be available worldwide, and we're very excited about that. We're not putting out any guidance in terms of, you know, the addressable audience that we expect to reach, but.

Anja Soderstrom

Okay. Thank you. Can you hear me? Sounds like it dropped off.

Stanley Beckley

Yes. It looks like Stephen got cut off there, but I think he was just finishing up his thoughts.

Anja Soderstrom

Okay. I'm just also curious about the customer acquisition cost and also maybe how you anticipate AI to maybe be sort of a positive for you there, how you can work with AI to become more efficient there.

Stanley Beckley

Sure. As relates to customer acquisition costs, we have invested very little in marketing over the past two years, and our growth has been primarily organic during this time. However, as we seek to get our message out to a wider audience, we're actively looking for suitable marketing talent to join our team. With very little to no marketing spend, there's not much in terms of customer acquisition costs there. The second question about the use of AI, I believe Stephen may have addressed that earlier, but you know, AI, the use of AI is used to some extent in by the development team and with regards to you know, answering customer queries.

Stanley Beckley

Stephen is back, and I think he can get into more details on that. Stephen, are you there?

Stephen Hood

Yes, I managed to reconnect. Are you talking about AI?

Stanley Beckley

Yes.

Stephen Hood

Yeah, I mean, leveraging it across the business. I mean, not to replace the creative direction that we have and the expertise, but actually to just bring elements to market faster is the primary use right now. Shortcutting things enables us to really punch above our weight, and that's the important utilization of AI for us. We are a relatively small team by choice right now. We're getting the wheels turning. AI enables us to deliver at far more rapid rate and bring more content and choices to players, which is clearly working for us.

Anja Soderstrom

Okay, thank you. You've been driving quite nice revenue growth driven by the Le Mans release. How should we think about continued growth there and profitability, the sustained profitability? You improved the balance sheet and sort of your priorities for cash and capital allocation. Are you expected to remain cash flow positive?

Stanley Beckley

I'll address the latter half of that question first. Our cash flow and our liquidity position is, you know, much stronger, right, over the past year than it has been since our inception. As we disclosed in our Form 10-K that was released, filed after market close today, we generated an average monthly positive cash flow of $300,000 per month in 2025 or $4.1 million cash generated from operations for the entire year compared to an average monthly cash burn of $200,000 or $2.8 million used in 2024. We had a robust cash balance as well of $6 million at the end of February. We recently secured a $3 million revolving line of credit facility from Citibank.

Stanley Beckley

This line of credit facility will be more than sufficient for us to fully port the development of LMU to console. As relates to the revenue mix, you know, our LMU franchise has more than made up for the loss of revenues from the sale of our NASCAR license. In 2025, for example, revenues from our Le Mans franchise consisted of about 78% of our annual revenues, and you know versus 34% the previous year. The mix of our LMU revenues in addition to growing RaceControl subscriptions, which made up 11% of our total revenues in 2025 versus less than 1% in 2024.

Stanley Beckley

Our RaceControl subscription, that platform was launched in December of 2024, has led to a bit more balancing and diversification of our revenue stream, and we expect that to continue to grow into the future.

Anja Soderstrom

Okay, thank you. That was all for me.

Stanley Beckley

Thank you.

Operator

Thank you. This does conclude the Q&A portion of today's call and also the meeting today. Thank you. We appreciate your time and participation. You may now disconnect.

As of 2026-05-30 • Updated weeklySource: Earnings sourceIngestion runbook