HAS
HasbroCDocument history
Earnings documents stored for HAS.
Investor releaseQuarter not tagged2026-05-27The 5 Most Interesting Analyst Questions From Hasbro’s Q1 Earnings Call
StockStory
The 5 Most Interesting Analyst Questions From Hasbro’s Q1 Earnings Call
Hasbro’s first quarter performance surpassed Wall Street expectations, but the market reacted negatively, likely reflecting concerns raised by management about persistent cost pressures and operational disruptions. CEO Chris Cocks attributed the strong revenue growth to the success of the Wizards of the Coast segment, particularly the Magic: The Gathering franchise, which saw record engagement and sales. Management also discussed the positive trends in their Consumer Products business, with notable share gains in gamified, entertainment-driven categories. CFO Gina Goetter highlighted disciplined cost management, noting, "Our cost transformation efforts delivered $37 million in gross savings," which contributed to margin expansion despite higher royalty expenses and incremental tariffs. Is now the time to buy HAS? Find out in our full research report (it’s free). Revenue: $1 billion vs analyst estimates of $963.9 million (12.7% year-on-year growth, 3.8% beat) Adjusted EPS: $1.47 vs analyst estimates of $1.13 (29.5% beat) Adjusted EBITDA: $339.4 million vs analyst estimates of $298.9 million (33.9% margin, 13.6% beat) EBITDA guidance for the full year is $1.43 billion at the midpoint, below analyst estimates of $1.45 billion Operating Margin: 27%, up from 19.2% in the same quarter last year Market Capitalization: $12.45 billion While we enjoy listening to the management's commentary, our favorite part of earnings calls are the analyst questions. Those are unscripted and can often highlight topics that management teams would rather avoid or topics where the answer is complicated. Here is what has caught our attention. Megan Clapp (Morgan Stanley) asked about Hasbro’s decision to hold guidance despite a strong first quarter. CEO Chris Cocks said it reflected their typical prudent approach early in the year, especially given upcoming releases and recent operational disruptions. Eric Handler (ROTH Capital Partners) questioned the status and timing of Hasbro’s tariff rebate claims. CFO Gina Goetter confirmed a $50 million claim is in process but is not included in current guidance due to uncertain timing. Xian Siew Hew Sam (BNP Paribas) asked whether Universe Beyond collaborations were bringing new users into Magic: The Gathering’s ecosystem. Cocks affirmed these collaborations are the most successful new player adoption initiative to date and are driving increased...
Investor releaseQuarter not tagged2026-05-26Hasbro (HAS) Valuation Check After Strong Q1 Earnings And Wizards Of The Coast Growth
Simply Wall St.
Hasbro (HAS) Valuation Check After Strong Q1 Earnings And Wizards Of The Coast Growth
Find your next quality investment with Simply Wall St's easy and powerful screener, trusted by over 7 million individual investors worldwide. Hasbro (HAS) is back in focus after first quarter earnings, reporting sales of US$1,000.2 million and net income of US$198.4 million, highlighted by strong Wizards of the Coast and Magic: The Gathering performance. See our latest analysis for Hasbro. The share price has eased recently, with a 7-day share price return of down 9.34% and a 90-day share price return of down 11.68%. However, the 1-year total shareholder return sits at 34.05%, suggesting long term holders have still seen meaningful gains. If strong branded entertainment and gaming exposure appeals to you, it could be worth widening your search and checking out 20 top founder-led companies So with earnings beating expectations, the stock down over the past quarter, and intrinsic models suggesting a sizeable discount, should you see Hasbro as undervalued today or is the recent strength already pricing in future growth? Hasbro closed at $88.10, while the most followed narrative anchors on a fair value of just $1.90, a huge gap that frames a very bearish story. Read the complete narrative. If you want to understand why this narrative argues the stock trades far above its fair value, look at how it treats revenue pressure, long term margin potential and the profit multiple needed to justify today’s price. The entire valuation hangs on whether those assumptions hold up under closer inspection. Result: Fair Value of $1.90 (OVERVALUED) Have a read of the narrative in full and understand what's behind the forecasts. However, this bearish view still faces risks, including Hasbro’s 64.32% 3-year total return and recent annual revenue and net income growth that could support a more constructive narrative. Find out about the key risks to this Hasbro narrative. That user narrative argues Hasbro is worth just $1.90 per share, but our DCF model presents a very different picture, with an estimated value of $186.51 per share. This implies the current $88.10 price is trading at a sizeable discount. Which story do you think fits the cash flows better? Look into how the SWS DCF model arrives at its fair value. Simply Wall St performs a discounted cash flow (DCF) on every stock in the world every day (check out Hasbro for example). We show the entire calculation in full. You can...
Investor releaseQuarter not tagged2026-05-22Take-Two Q4 Earnings Beat on Strong Revenue & Margin Growth
Zacks
Take-Two Q4 Earnings Beat on Strong Revenue & Margin Growth
Take-Two Interactive Software TTWO posted a fourth-quarter fiscal 2026 GAAP net loss of 32 cents per share, narrower than a loss of $21.08 reported in the year-ago quarter.TTWO reported adjusted earnings of 80 cents per share, down 26.6% year over year, but surpassed the Zacks Consensus Estimate by 42.86%.GAAP net revenues increased 6.1% year over year to $1.68 billion and beat the Zacks Consensus Estimate of $1.55 billion. The largest contributors to GAAP net revenues included NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands 4 and WWE 2K26. The quarter again highlighted the breadth of Take-Two’s portfolio across console, PC and mobile.Revenues from the United States increased 4.8% year over year to $991.7 million and accounted for 59% of GAAP net revenues. The rest came from international revenues, which rose 8.1% year over year to $688.1 million. Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote Game revenues increased 6.4% year over year to $1.57 billion and accounted for 93.4% of total revenues. The rest came from advertising revenues, which rose 2.5% year over year to $111.4 million, representing the remaining 6.6%.Net Bookings were essentially flat year over year at $1.58 billion. Bookings from the United States decreased 3.0% year over year to $932.7 million, accounting for 59% of total Net Bookings. The rest came from international bookings, which increased 4.4% year over year to $647.6 million. Recurrent consumer spending grew 7% year over year for the period and accounted for 82% of total Net Bookings.In terms of distribution channels, Digital online revenues increased 7.2% year over year to $1.64 billion and represented 97.4% of GAAP net revenues. Physical retail and other revenues decreased 22.1% year over year to $44.3 million and accounted for the remaining 2.6% of GAAP net revenues. Digital online net bookings edged up 0.8% year over year to $1.54 billion and comprised 97.5% of net bookings, while Physical retail and other net bookings fell 24.2% year over year to $40.0 million, representing 2.5% of net bookings.In terms of platform, mobile, console, and PC and other contributed 50.2%, 40.2% and 9.6% of GAAP net revenues,...
Investor releaseQuarter not tagged2026-05-20Hasbro (HAS) Q1 Earnings and Revenues Top Estimates
Zacks
Hasbro (HAS) Q1 Earnings and Revenues Top Estimates
Hasbro (HAS) came out with quarterly earnings of $1.47 per share, beating the Zacks Consensus Estimate of $1.12 per share. This compares to earnings of $1.04 per share a year ago. These figures are adjusted for non-recurring items. This quarterly report represents an earnings surprise of +31.25%. A quarter ago, it was expected that this toy maker would post earnings of $0.99 per share when it actually produced earnings of $1.51, delivering a surprise of +52.53%. Over the last four quarters, the company has surpassed consensus EPS estimates four times. Hasbro, which belongs to the Zacks Toys - Games - Hobbies industry, posted revenues of $1 billion for the quarter ended March 2026, surpassing the Zacks Consensus Estimate by 1.08%. This compares to year-ago revenues of $887.1 million. The company has topped consensus revenue estimates four times over the last four quarters. The sustainability of the stock's immediate price movement based on the recently-released numbers and future earnings expectations will mostly depend on management's commentary on the earnings call. Hasbro shares have added about 18.5% since the beginning of the year versus the S&P 500's gain of 7.4%. While Hasbro has outperformed the market so far this year, the question that comes to investors' minds is: what's next for the stock? There are no easy answers to this key question, but one reliable measure that can help investors address this is the company's earnings outlook. Not only does this include current consensus earnings expectations for the coming quarter(s), but also how these expectations have changed lately. Empirical research shows a strong correlation between near-term stock movements and trends in earnings estimate revisions. Investors can track such revisions by themselves or rely on a tried-and-tested rating tool like the Zacks Rank, which has an impressive track record of harnessing the power of earnings estimate revisions. Ahead of this earnings release, the estimate revisions trend for Hasbro was favorable. While the magnitude and direction of estimate revisions could change following the company's just-released earnings report, the current status translates into a Zacks Rank #2 (Buy) for the stock. So, the shares are expected to outperform the market in the near future. You can see the complete list of today's Zacks #1 Rank (Strong Buy) stocks here. It will be interestin...
Investor releaseQuarter not tagged2026-05-20Hasbro Beats Q1 Earnings Estimates on Wizards Mix and Scale
Zacks
Hasbro Beats Q1 Earnings Estimates on Wizards Mix and Scale
Hasbro, Inc. HAS reported strong first-quarter fiscal 2026 results, with earnings and revenues beating the Zacks Consensus Estimate. The top and bottom lines increased year over year.Hasbro delivered a strong first-quarter 2026 performance, supported by robust growth in its Wizards and Digital Gaming business, particularly from MAGIC: THE GATHERING. Strong demand for new releases, continued momentum in backlist titles and contribution from Monopoly Go! helped drive revenue and profit growth.However, performance was partially affected by weakness in the Entertainment segment due to unfavorable deal timing and softer Film & TV revenues. The Consumer Products segment also faced pressure from higher tariff-related costs, challenging licensing comparisons and seasonal losses. In first-quarter fiscal 2026, HAS reported adjusted earnings per share (EPS) of $1.47, rising 41.3% year over year and beating the Zacks Consensus Estimate of $1.12 by 31.3%. Hasbro, Inc. price-consensus-eps-surprise-chart | Hasbro, Inc. Quote Net revenues of $1 billion increased 12.7% from the year-ago period and topped the consensus mark of $957 million by 4.5%. The quarter again showed a clear separation in performance across Hasbro’s operating segments. Wizards of the Coast and Digital Gaming delivered revenues of $582 million, up 26% year over year, benefiting from strength in tabletop gaming and continued expansion in the broader ecosystem. Our model predicted the segment’s revenues to be $526.8 million. Adjusted operating margin expanded 140 basis points to 51.2% from 49.8% in the year-ago quarter. Consumer Products revenues were essentially flat at $397.9 million. Our model predicted the segment’s revenues to be $358.6 million. The adjusted operating margin was -10.2%, a 240-basis-point deterioration from -7.8% in the prior-year quarter.Entertainment revenues decreased 24% to $20.3 million, reflecting the timing and nature of deals. Our model predicted the segment’s revenues to be $27 million. Adjusted operating margin was 100%, up 3,480 basis points from 65.2% a year ago. Profitability improved meaningfully on both a reported and adjusted basis. Adjusted operating profit increased 29% to $287 million, pointing to stronger underlying execution and mix, and adjusted operating margin rose to 28.7% from 25.1%.The company reported adjusted EBITDA of $339.4 million compared with $274.3 mi...
TranscriptFY2026 Q12026-05-20FY2026 Q1 earnings call transcript
Earnings source - 74 paragraphs
FY2026 Q1 earnings call transcript
Good morning, welcome to the Hasbro First Quarter 2026 Earnings Call. At this time, all parties will be in listen-only mode. A question and answer session will follow the formal presentation. If anyone should require operator assistance during the call, please press star zero on your telephone keypad. Today's conference is being recorded. If you have any objections, you may disconnect at this time. Finally, I'd like to turn the call over to Fred Wightman, Vice President, Hasbro Investor Relations. Please go ahead, sir.
Thank you. Good morning, everyone. Joining me today are Chris Cocks, Hasbro's Chief Executive Officer, and Gina Goetter, Hasbro's Chief Financial Officer and Chief Operating Officer. We'll begin today's call with Chris and Gina providing commentary on the company's performance before taking your questions. Our earnings release and presentation slides for today's call are posted on our investor website. The press release and presentation include information regarding non-GAAP adjustments and non-GAAP financial measures. Our call today will discuss certain adjusted measures which exclude these non-GAAP adjustments. A reconciliation of GAAP to non-GAAP measures is included in the press release and presentation. Please note that whenever we discuss earnings per share or EPS, we are referring to earnings per diluted share.
Before we begin, I would like to remind you that during this call and the question and answer session that follows, members of Hasbro management may make forward-looking statements concerning management's expectations, goals, objectives, and similar matters. There are many factors that could cause actual results or events to differ materially from the anticipated results or other expectations expressed in these forward-looking statements. These factors include those set forth in our annual report on Form 10-K, our most recent 10-Q, in today's press release, and in our other public disclosures. We undertake no obligation to update any forward-looking statements made today to reflect events or circumstances occurring after the date of this call. I would now like to introduce Chris Cocks. Chris?
Thanks, Fred, and good morning, everyone. Hasbro started 2026 with momentum. Revenue grew 13%, powered by Wizards of the Coast, while Consumer Products posted point-of-sale growth and share gains across our key GEM2 categories. These results reinforce our confidence in the Playing to Win strategy as Hasbro's deep IP vault, industry-leading licensing capabilities, and world-class partners position us for success today and into the future. Let's dig into results, starting with Wizards of the Coast. Q1 showed that Magic's record 2025 was no fluke. Lorwyn Eclipsed, which debuted in January, became the best-selling Magic premier set of all time and delivered the highest engagement in organized play statistics we've seen since the pandemic. We followed that with the Teenage Mutant Ninja Turtles Universes Beyond collaboration that outpaced internal expectations. More proof that our multi-franchise strategy is expanding the Magic audience.
Backlist was once again a standout, setting a quarterly record thanks to demand for Avatar: The Last Airbender and Final Fantasy. We're only one quarter into the year, 2026 already represents the third-largest backlist year in Magic's history. We're seeing record demand extend beyond tabletop and digital into live experiences, too. MagicCon Las Vegas sold more than 23,000 badges, making it the largest Magic event ever. That demand is global. MagicCon Amsterdam is on track to sell out as well. From our tentpole MagicCons to weekly organized play events across more than 11,000 Wizards Play Network stores, the flywheel of new player acquisition, distribution growth, and durable retention are showing up in the numbers. Magic's momentum has carried into Q2, where Secrets of Strixhaven already has surpassed Lorwyn Eclipsed as the largest Magic premier set ever.
The rest of the year features a blockbuster Universes Beyond slate with Marvel Superheroes, The Hobbit, and Star Trek. Yesterday, in partnership with The Walt Disney Company, we announced Magic Arena will feature full digital rights for the upcoming Marvel Superheroes launch. This is a meaningful step forward in our strategy to extend the Magic ecosystem across platforms and reach new fans wherever they play. Outside of Magic, Wizards of the Coast teams are polishing our AAA video game launches, EXODUS from Archetype and WARLOCK from Invoke. Both titles remain on schedule to launch next year, and we're excited to share Exodus' extended showcase with fans later this summer. D&D is on a great trajectory. We launched Dungeon Masters, our first official D&D actual play series on YouTube, featuring talent from Baldur's Gate 3 alongside top creators in the tabletop space.
Turning to Consumer Products, we're continuing to see POS momentum with positive trends in first quarter that have continued through the end of April. With lean retailer inventories, we remain on plan to grow the segment for the year. Our focus on GEM2 categories, those parts of the toy industry that are gamified, entertainment-driven, multi-purchase, and multi-generational, continues to pay dividends. These are structurally advantaged categories with above-industry growth, and we gained share in many of our key categories in the first quarter. Looking ahead, we're two days away from Star Wars' return to theaters for the first time since 2019 with The Mandalorian & Grogu.
We have a strong lineup of product on shelves, and if early demand for our Ultimate Grogu is any indication, fans are as excited as we are. We have three additional tentpole releases ahead, including Disney and Pixar's "Toy Story 5," "Spider-Man: Brand New Day," and Marvel Studios' "Avengers: Doomsday." That is a stacked content lineup that creates real opportunity across Consumer Products. With positive early reads from FIFA Monopoly, including blaster boxes that are resonating with collectors and live sellers alike, category-first innovation from the Play-Doh brand this summer, and K-pop Demon Hunters product hitting shelves in July, there's lots to look forward to at Hasbro. Before I hand off to Gina to walk through the financials, I want to offer a sincere thank you to our team and partners for delivering a great start to 2026.
I want to give a special call-out to our IT, sales, finance, and operations teams that have kept Hasbro open for business despite the cybersecurity incident and enhanced precautions we have taken. With that, I'll turn it over to Gina.
Thanks, Chris, and good morning, everyone. We delivered a strong start to 2026 with Q1 results on track across revenue, profit, and margin. Net revenue in the first quarter was $1 billion, up 13% year-over-year, driven by performance in Wizards. Adjusted operating profit of $287 million, increased 29%, with an adjusted operating margin of 28.7%, up 360 basis points versus last year from favorable business mix and cost savings. Adjusted earnings per diluted share were $1.47, up 41% year-over-year, reflecting strong operating leverage and disciplined execution. Looking more closely at the segments, Wizards momentum continued. Segment revenue grew 26% to $582 million behind the strength in Magic. Operating profit increased 29% to $298 million, with a 51.2% operating margin, up 140 basis points versus last year. Product mix and scale were more than able to offset the headwind of higher royalty and operating expense.
The Magic ecosystem remained healthy through the quarter, with both Backlist and Secret Lair posting double-digit growth, and we achieved meaningful distribution gains within the Wizards Play Network, underscoring the durability of the franchise. Digital and licensing revenue was up 3%, and MONOPOLY GO! delivered $41 million of revenue in line with our expectations. Consumer Products revenue was $398 million, essentially flat year-over-year, with growth in toy and game volume offset by a decline in licensing as we lap challenging prior-year compares. Adjusted operating loss was $41 million, a decline of roughly $10 million versus last year on an adjusted basis. The loss reflects higher royalty expense, incremental tariffs, and the impact of prior-year licensing strength.
As we moved through the quarter, POS performance was in line with expectations and both owned and retail inventory levels remain healthy, providing a good setup in advance of key theatrical windows as well as the upcoming seasonal builds. The entertainment segment delivered $20 million in revenue and $20 million in adjusted operating profit, which was also in line with expectations. Q1 profitability was favorably impacted by the timing of entertainment-backed revenues in the Consumer Products segment, namely for Peppa Pig. Our cost transformation efforts delivered $37 million in gross savings, which has us on track for our full-year commitment of $150 million. Total Hasbro adjusted EBITDA was $339 million and up 24% versus last year behind planned efficiencies across supply chain, product development, and SG&A supporting margin expansion even as we absorbed elevated royalties and incremental investments for our upcoming 2027 digital game launches.
From a balance sheet and cash flow perspective, we generated $338 million in operating cash flow, funded $50 million in strategic investments, and returned $99 million to shareholders via our dividend, and we started share repurchases under our recently authorized share repurchase program. Finally, we issued $400 million of new notes with the proceeds going towards fully repaying the November 2026 maturities and the balance applied to the repurchase of higher rate, longer-dated debt. We are encouraged by our strong start to the year and believe we are well-positioned to continue the momentum and deliver on our full-year financial commitments. The macro environment continues to require agility, including absorbing and offsetting the impact of rising oil costs across the business, which impacts our freight, resin, and packaging costs.
While the impact of higher inputs won't be realized until the back half of 2026, we have several actions underway across a variety of operating levers, including freight optimization, mix management, and operating spend reductions to mitigate the impact. As we look to our full-year outlook, we are maintaining guidance for the year. We continue to expect consolidated revenue to grow 3%-5% year-over-year on a constant currency basis, with growth planned across each segment. We expect adjusted operating margins of 24%-25% and adjusted EBITDA in the range of $1.4 billion-$1.45 billion.
At the segment level, Wizards is on track to deliver mid-single-digit revenue growth with operating margins in the low 40% range. The volume growth is absorbing the impact of incremental royalties and back-half investments behind our 2027 digital game releases, "EXODUS" and "WARLOCK." From a phasing standpoint, revenue growth remains robust during the first half of the year, supported by the upcoming "Marvel Super Heroes" release before moderating in the back half due to tougher Q4 compares. On operating margin, year-to-go performance incorporates higher royalties as well as a step-up in operating expenses behind video game marketing spend and other investments. Consumer Products is expected to grow low single-digits for the year, with adjusted operating margins in the 6%-8% range.
Relative to our initial guidance, the CP margin range reflects the benefit of lower tariff expense offset by higher oil-related input costs, with continued productivity and pricing mix providing further support. Operating margin continues to strengthen as we move through the year, driven by volume leverage and these productivity step-ups. Entertainment segment revenue is expected to be slightly positive year-over-year, with operating margins of approximately 50%. Our capital allocation priorities remain unchanged. We will continue to invest in the business, specifically behind our highest return growth opportunities led by Wizards, digital gaming and licensing. We remain firmly committed to returning cash to shareholders through our dividend and share repurchases. As part of today's release, the board has authorized the second quarter dividend.
In connection with the cyber incident that occurred at the end of March, we expect three impacts to 2026. First, we expect to incur approximately $20 million of additional operating expenses associated with remediation. These expenses are one time and will not impact adjusted EBITDA. Second, we expect approximately $40 million-$60 million of Consumer Products revenue to be delayed from Q2 to the back half of the year. Given the strong POS we're seeing, along with the upcoming entertainment slate, we have good line of sight into the recovery. Finally, given our delay in invoicing, we expect some receivables to shift from Q2 into Q3, impacting cash flow. All these impacts are embedded in our guidance. As we wrap-up, Q1 gives us a clean foundation. We are on track, our capital allocation priorities are clear, and we are focused on execution.
Wizards is providing growth momentum, Consumer Products is stable and improving, and our cost discipline continues to translate into real margin performance. We are managing through a dynamic macro environment and changing consumer patterns with clarity and focus, and we remain fully committed to delivering on our full-year guidance. Before we open the line for questions, I want to echo Chris's comments and again recognize the Hasbro teams for their outstanding work navigating a dynamic environment over the past few months. Their focus, agility, and execution have helped mitigate the impact of the cyber event and have us on track to deliver the year. With that, I'll turn it back to the operator for questions.
Thank you. If you'd like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two if you'd like to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. To allow for as many questions as possible, we ask that you each keep to one question and one follow-up. Thank you. Our first question comes from the line of Megan Clapp with Morgan Stanley. Please proceed with your question.
Hi. Good morning. Thanks so much. Maybe we can start with the guidance. You obviously had a really nice beat, at least versus what consensus was looking for in the first quarter, and talked a lot about the momentum you're seeing quarter to date. At the same time, you talked about some higher costs for CP, but maintaining the guide there with lower tariff rates coming through as well. Can you just help us understand whether the guidance reiteration at this point is just consistent with your typical approach from what we've seen in terms of holding guidance after the first quarter, or is there anything incremental that you're seeing either on the demand or the cost side? A lot has obviously changed in the last couple of months that's giving you any less confidence in the outlook for either of the key segments? Thank you.
Hey, Megan, good morning. Gina and I will take this in turns. I would say it's the former. It's consistent with our typical practice of it's early in the year. We've got a lot of new releases coming out. We've got a lot of entertainment on tap. We think that's the prudent move. I would say, Q1 was a great start to the year. I think there's a lot of tailwinds that are blowing the business and in terms of some of the headwinds we have, like the cost of oil and uncertainty around tariffs, I think Gina and the team, particularly in the supply chain side and the operations side, are increasingly getting a better and better handle on our cost structure and ability to navigate that.
Megan, the only other piece that I'd add to what Chris just said is we're still working through the final phases of our cyber remediation. Again, using Chris's word of prudent, just taking all those factors together, it made sense for us to hold this quarter out. We're very pleased with how the first quarter performed.
Okay, that's super helpful. Maybe could you just put a finer point on what we should expect for the second quarter? I think if I'm doing my math correctly, that $40 million-$60 million of CP revenue is maybe five-ish points than I think previously you'd expected the segment to be up maybe double-digits, low double-digits in the second quarter just on the easy lap from last year. Maybe CP up high single-digits now, any commentary on Wizards as we think about the second quarter, just trying to put a finer point on 2Q. Thank you.
Got it. Yeah. Let's segment into pieces. For Consumer Products, as we came into the year, remember, we thought Q2 was going to be our big quarter because we were lapping all of the noise from tariffs last year. Given the cyber event, it now shifts out to Q3. We still expect Q2 for Consumer Products to grow, albeit it's going to be at kind of a low single-digit rate. We expect that double-digit growth to really come into Q3. We think most of that $40 million-$60 million is going to shift into Q3. There'll be some trickle on into Q4, but most of it is just a shift from Q2 and into Q3. For Wizards, Q2 is looking quite robust. We had a big quarter last year.
We expect this quarter to be really big, behind both our Strixhaven and then the Super Heroes launch. For Wizards, as we go into Q3 and Q4, that's where you start to see some more moderated growth rates.
Okay, great. That makes sense. Thank you.
Thank you.
Thank you. Our next question comes from the line of Eric Handler with Roth Capital Partners. Please proceed with your question.
Yes, good morning. Wonder if you could give a little bit of an update regarding your tariff claims? How big of a claim have you filed, and any expectation about when you may or may not get anything back?
Yeah, good question. Roughly, think about it as $50 million is the rough size of our claim. We are in the reconciliation process. Right now in terms of timing, that part of the refund hasn't been given a timeline, so it's not embedded in any of our outlook for this year right now. We're still waiting to understand when the government is going to get to that piece of the rebate process.
Okay. Just looking at your cash flow statement, your cash flow from operations was very strong. +$200 million increase year-over-year. A good swing in working capital. Is that going to be something that reverses, or are you just getting better cash conversion as we go throughout the rest of the year?
Yeah, good question. I would say in the first quarter it was a lot of Magic because of the strength in Magic deliveries, both in terms of Q4 Magic as well as Q1 Magic. That is contributing to the higher cash flow. We're going to see, given the cyber event, a little bit of lumpiness in cash as we move through the year. Our invoicing was shut off for a while, the cash flow that we would have expected in Q2, some of it is going to come into Q3. As we sit here in July, you're going to see us with a much lower operating cash flow, and then that will pick up and kind of recover as we move into Q3 and Q4.
Thank you.
Thanks, Eric.
Thank you. Our next question comes from the line of Xian Siew with BNP Paribas. Please proceed with your question.
Hi, guys. Thanks for the question. It seems like your first-party or Premier sets like Lorwyn and Strixhaven are having really strong momentum. Could you maybe talk a little bit about whether you're seeing consumers who came into the Magic ecosystem via maybe a Universes Beyond collab and then kind of coming in again for a first-party set? Anything you're kind of seeing on that trend? Thanks.
Hey. Yeah, we're definitely seeing that. In one quarter, we've done the third highest year ever of backlist sales, and that just means we're creating new Magic players. That's powering new hobby stores and new WPN stores and creating a virtuous cycle for us. I would say from a top-line perspective to a bottom-line perspective to an engagement funnel perspective, Magic is extremely healthy, and Universes Beyond is probably the most successful new player adoption initiative that we've ever done.
Okay, great. Very helpful. On the second half guide for Wizards, I think you mentioned kind of more moderated growth rates. I guess maybe to put a finer point, you're expecting still growth in the back half for Wizards? How should we kind of think about that? Thanks.
I think Q4 is going to be the for Magic and Wizards, just because we had a pretty big one last year. Q2 should be pretty good. Q3 should be pretty good. Q4 is the one where that might be down.
Yeah. In total, I would say our back half, call it up low single-digit rates when you combine both what we're going to see in Q3 versus the decline in Q4.
Great. Very helpful. Thank you, guys.
Thank you. Our next question comes from line of Gerrick Johnson with Seaport Research Partners. Please proceed with your question.
Thank you. Good morning. On the network breach, perhaps you could provide a few more details. What specifically was delayed? Was it specific lines or specific factories? Is there any risk of further delays? Do the delays affect anything that's time sensitive, like shelf date for Spider-Man or Star Wars?
Morning, Gerrick. We're not going to talk a ton about the details of the breach itself, but know that it didn't really impact any of our suppliers because we use co-manufacturers for all of our supply. As it happened, we took down all of our systems to protect the environment. What we've been working through since the end of March is bringing all of those systems back online. We prioritize getting all of our financial systems stood up so that we could report our earnings and file our Q. We are now in the process of turning back on all of our other systems impacting order management, shipping, invoicing, etc. We are on track to have that done by, call it June timeline. We are proceeding at pace. The situation itself has been contained. We don't foresee any future risk here.
It's now just a matter of us getting everything back operational.
Okay, great. On Magic, on tabletop, what kind of printing capacity, card stock availability, card stock pricing, those sort of metrics, how are they trending this year versus last year?
Well, I'd say trading cards is probably the hottest category in all of toy and games. I think it's fair to say the category is going to eclipse building sets either this year or next year in terms of total size, just given the trends. Supply is always a challenge, especially with a bunch of new entrants. I think the good news is we have a lot of longstanding and diversified supply chain relationships. We have multiple paper and card stock sources that we validated from multiple different countries. We have a U.S. supplier, a German supplier, and a Japanese supplier, just to name three. I feel pretty good about our ability to chase demand. Where we might see some impacts is on some shorter-term demand. Like, if something vaporizes or sells out really fast, we used to be able to accommodate a reprint inside of six weeks.
That's more like three to four months. I think when you look at the backlist rates, the Magic consumer, both the player and the collector, is sticking around and being patient, and they're willing to buy it. We've helped to accommodate that behavior by extending the timelines about how long cards stay in rotation. It used to be a card would stay in rotation for 18 to 24 months, and now it's more like 32 to 36 months. There's multiple ways to help to compensate when we do have little creases here and there in our ability to provide supply.
Great. Thank you, Chris. Thank you, Gina.
Thank you.
Thank you. Our next question comes from the line of Kylie Cohu with Jefferies. Please proceed with your question.
Hey, good morning. Thanks so much for taking my question. Target reported earnings earlier this morning as well, and on their call, they sounded pretty cautious on inventory buys. I was curious what you guys were hearing from retailers and if there was any changes in retailer posture specifically.
I think the retailers are behaving the way that we would expect them to behave. We've got a lot of good products in a lot of categories that are growing very quickly. Our POS is good. Our GEM2 approach, gamified entertainment, multi-purchase, multi-generational, those categories in 2025 grew about 22%, while the balance of the toy industry declined 3%. I think when our retailers see growth in those kinds of categories and those kind of brands with those kinds of demographics, they tend to have fairly liberal open-to-buy orders.
Yeah, I agree. We came into the year with pretty healthy inventories, both owned and retail, and we continue to see that play through as we move through the first quarter. Adding on to what Chris said, plus the entertainment slate that we have coming up, we feel like we're in a really good position with our retailers.
Great. That's super helpful. You flagged oil-related cost pressure from freight resin and packaging really impacting more of the back half. Can you help us quantify any expected gross margin impact? How are you mitigating that with pricing mix, productivity actions? Is this pressure largely contained to Consumer Products or is there any meaningful spillover into Wizards? Thank you.
Yeah, great question. It's largely contained to Consumer Products. Obviously, freight impacts the entire company, but I would say most of it, just given where resin goes, is in our Consumer Products. The rough impact for this year is about $30 million, that is assuming that oil stays around that $100 price per barrel. We have some favorability that's coming in from tariffs. There's roughly about a $15 million good guy from when we started the year on tariffs. Plus, we've taken other actions to accelerate productivity, accelerate some of the cost savings that we had within operating expense. We're managing our mix and pricing environment differently. We feel like we're going to be able to mitigate the impact of just that kind of oil increase as we move through the back half. You're right, it's all really Q3 and Q4 related.
Our margins are planned to grow in Consumer Products in both Q3 and Q4. That's how much ammo we've put onto it to be able to offset.
Gotcha. Super helpful. Thank you so much.
Thanks, Kylie.
Thank you. Our next question comes from the line of Arpine Kocharian with UBS. Please proceed with your question.
Hi. Good morning. Great to be hearing from all of you. I wanted to follow-up on some of the earlier comments on Magic. I know you don't like to provide breakdown of different Magic releases, but would it be possible at all to give us a sense of how much of Q1 outperformance was driven by Ninja Turtles, and how much of that set continues to contribute into Q2 Magic revenue? I have a quick follow-up.
Ninja Turtles did at or above our expectations for the quarter. I tell you what I think really overperformed was Lorwyn Eclipsed. It not just beat the prior best-selling set, first-party set, it did it by quite a handsome margin. The great news is Secrets of Strixhaven, which came out just three months later handily beat Lorwyn Eclipsed as well. We're seeing good underlying demand, whether it's Universes Beyond or first-party IP.
That's super helpful. Thank you. Chris, maybe this is a bigger picture question on Magic Arena. I think Arena is sub 10%-15% of the business today. When it was first rolled out, I think it was as high as 20%-25% of the Magic business. You've said previously that we could see Arena revamped to be more aligned with the strong growth you've seen in the rest of this business. The deal you announced for Arena, I guess, is that part of the upside or in line of what we should see more of, or down the road, there is more strategically that you're considering for Arena?
Well, I think it's important for us. I think the one you're talking about is with The Walt Disney Company and getting Marvel and Spider-Man on there and future Marvel sets. It's important for us to have one-to-one compatibility between what a person can buy in a hobby shop or in a Walmart with what they can play online. That's just a more fun and more complete ecosystem. I definitely think that's going to be a tailwind for digital Magic and for Magic as a whole. I think that what you're seeing with Arena and why it's a shrinking percentage of total Magic sales is Arena was designed for one format of play, which is called Standard, which is kind of a one-on-one very competitive form of play.
It's a lot of fun, and it's popular, but a lot of Magic's growth has been through collectability, through things like we've done with collector boosters and Secret Lair, as well as more socially oriented play like we've seen with Commander, which is now the most popular format of play in Magic. I think in the future, what you'll see from us as we invest in new digital iterations of Magic, both on Arena and outside of Arena, is leaning into those insights that have driven the overall ecosystem. More Universes Beyond, more collectability, more tradability, and more social kind of multiplayer-oriented play. I think we're working on those. I think those will kind of roll out over the course of a couple of years. It'll be both from the Arena team as well as other talented teams that we work with.
This is super helpful. Thank you.
Thank you. Our final question this morning comes from the line of Anthony Bonadio with Wells Fargo. Please proceed with your question.
Yeah. Hey, guys. Thanks for taking my question. I guess just to follow-up on the Magic launches, given the success you've seen with Strixhaven and Lorwyn, I guess, does that at all change your thoughts on the mix of Universes Beyond versus owned IP sets? Just more broadly, how you're thinking about that mix at this point.
I think we're always playing with what the right mix is. Really, it's kind of a combination of the creative inspiration of the Magic team, feedback from the audience, what's available when, and just kind of have the vagaries of release cadences. I think we're at a decent place right now. Could it be ±10% in terms of how much is first party versus how much is Universes Beyond? Yeah. Do I think things like the new Netflix series, which is going to be killer, probably one of the biggest animation events that, certainly for fans, that Netflix has helped to invest in. I think that could influence the first-party mix in a positive direction. I think at the end of the day, it's just a win. It's a win for our fans because there'll be more of them and more excitement.
It's a win for us because we'll be able to sell more Magic sets. Ultimately, it'll be a win for our Universes Beyond partners because there'll just be more people buying Magic and playing Magic and more opportunity for them to participate in it as well.
Got it. That's helpful. Just on MONOPOLY GO! It seems like that eased a little bit sequentially in Q1 but remained pretty consistent over the last few quarters. Can you just talk a little bit more what you're seeing there, and then what's included in guidance?
Yeah. MONOPOLY GO! continues to frankly be a juggernaut. The Scopely team is absolutely killing it. They've got a great game, they've got great partnerships, and fantastic collabs. That's going to be a game that's going to meaningfully drive fan engagement for years and years to come and meaningfully contribute to Hasbro's bottom line. It's basically the equivalent of a couple blockbuster movies worth of incremental licensing and product sales for us every year, which is just fantastic. We really appreciate the partnership with Scopely, and we really appreciate the engagement our fans have in that game.
Thanks, guys.
Thank you. Ladies and gentlemen, that concludes our question and answer session, and we will conclude our call today. We thank you for your interest and participation. You may now disconnect your line.
Investor releaseQuarter not tagged2026-05-18Nvidia, Walmart Earnings: What to Watch This Week
The Wall Street Journal
Nvidia, Walmart Earnings: What to Watch This Week
Nvidia, the most valuable public company by market capitalization, will report earnings this week, the last of the Magnificent Seven tech companies to do so. Big retailers including Walmart and Home Depot will also report.
Investor releaseQuarter not tagged2026-05-15What Analyst Projections for Key Metrics Reveal About Hasbro (HAS) Q1 Earnings
Zacks
What Analyst Projections for Key Metrics Reveal About Hasbro (HAS) Q1 Earnings
Wall Street analysts expect Hasbro (HAS) to post quarterly earnings of $1.09 per share in its upcoming report, which indicates a year-over-year increase of 4.8%. Revenues are expected to be $984.2 million, up 10.9% from the year-ago quarter. Over the last 30 days, there has been a downward revision of 2.1% in the consensus EPS estimate for the quarter, leading to its current level. This signifies the covering analysts' collective reconsideration of their initial forecasts over the course of this timeframe. Prior to a company's earnings release, it is of utmost importance to factor in any revisions made to the earnings projections. These revisions serve as a critical gauge for predicting potential investor behaviors with respect to the stock. Empirical studies consistently reveal a strong link between trends in earnings estimate revisions and the short-term price performance of a stock. While investors typically rely on consensus earnings and revenue estimates to gauge how the business may have fared during the quarter, examining analysts' projections for some of the company's key metrics often helps gain a deeper insight. With that in mind, let's delve into the average projections of some Hasbro metrics that are commonly tracked and projected by analysts on Wall Street. The consensus estimate for 'External Net Revenues- Entertainment' stands at $26.62 million. The estimate points to a change of -0.3% from the year-ago quarter. Analysts predict that the 'External Net Revenues- Consumer Products' will reach $384.26 million. The estimate points to a change of -3.5% from the year-ago quarter. The combined assessment of analysts suggests that 'External Net Revenues- Wizards of the Coast and Digital Gaming' will likely reach $540.26 million. The estimate points to a change of +16.9% from the year-ago quarter. According to the collective judgment of analysts, 'Wizards of the Coast and Digital Gaming Net Revenues- Tabletop Gaming' should come in at $437.72 million. The estimate suggests a change of +27.3% year over year. The consensus among analysts is that 'Wizards of the Coast and Digital Gaming Net Revenues- Digital and Licensed Gaming' will reach $116.48 million. The estimate indicates a change of -1.5% from the prior-year quarter. The collective assessment of analysts points to an estimated 'Operating profit (loss)- Wizards of the Coast and Digital Gaming' of $...
Investor releaseQuarter not tagged2026-05-11Expedia Group Posts Q1 Earnings & Revenue Beat on Strong B2B Growth
Zacks
Expedia Group Posts Q1 Earnings & Revenue Beat on Strong B2B Growth
Expedia Group's EXPE first-quarter 2026 B2B revenues of $1.18 billion beat the Zacks Consensus Estimate by 2.43%. B2B revenues accounted for approximately 34.5% of total revenues and increased 25% year over year. The growth in the B2B segment in the reported quarter was driven by strong partner demand, expanding global travel distribution capabilities and the company’s position as the “largest B2B travel business.” Growth also benefited from Expedia Group’s leading technology, rich first-party data and scalable travel ecosystem supporting enterprise partners globally. EXPE reported first-quarter 2026 adjusted earnings of $1.96 per share, surpassing the Zacks Consensus Estimate by 39.01% and surging 386% year over year. Revenues reached $3.43 billion, modestly beating estimates by 2.47% and increasing 15% from the prior-year period. (Read More: Expedia Group Q1 Earnings & Revenues Beat Estimates, Both Increase Y/Y). Expedia Group’s expanding B2B operations are emerging as a major growth driver and strengthening the company’s long-term prospects. In the first quarter of 2026, B2B gross bookings increased 22% year over year, while B2B revenues climbed 25%, significantly outpacing B2C growth rates. The strong performance highlights increasing demand from enterprise travel partners and reinforces Expedia Group’s leadership in the global travel marketplace. Continued enterprise travel digitization is further supporting rapidly expanding B2B business, as companies increasingly adopt integrated travel technology platforms and scalable booking infrastructure. Expedia Group, Inc. price-consensus-eps-surprise-chart | Expedia Group, Inc. Quote The company’s scale remains an important competitive advantage. Expedia Group describes itself as operating the “largest B2B travel business,” supported by a broad ecosystem that includes leading travel brands, advanced technology capabilities and rich first-party data. These strengths enable the company to provide scalable travel solutions, personalized experiences and efficient inventory distribution to partners across more than 70 countries. The company’s expanding international presence was reflected in 24% year-over-year growth in non-U.S. revenues during the first quarter of 2026, highlighting solid global demand trends and growing international scale. The B2B segment also appears operationally efficient. B2B cost of revenue...
Investor releaseQuarter not tagged2026-05-08Expedia Group Q1 Earnings & Revenues Beat Estimates, Both Increase Y/Y
Zacks
Expedia Group Q1 Earnings & Revenues Beat Estimates, Both Increase Y/Y
Expedia Group EXPE reported first-quarter 2026 adjusted earnings of $1.96 per share, up 386% year over year, and surpassed the Zacks Consensus Estimate by 39.01%. Revenues rose 15% from the year-ago quarter to $3.43 billion and beat the consensus mark by 2.47%. Management highlighted that results exceeded the company’s outlook. By segment, B2B remained the primary growth engine. B2B gross bookings grew 22% year over year to $10.75 billion, outpacing B2C gross bookings growth of 10% to $24.78 billion. The differential suggests Expedia Group’s partner-facing business continued to scale faster than its consumer segment. Expedia Group, Inc. price-consensus-eps-surprise-chart | Expedia Group, Inc. Quote That mix also showed up in revenue performance. B2B revenues rose 25% year over year to $1.18 billion, while B2C revenues increased 8% to $2.12 billion. Within advertising and media, Expedia Group's advertising revenues rose 13% to $197 million, and trivago’s advertising revenues jumped 47% to $125 million, adding a higher-growth layer to the overall revenue profile. Total gross bookings increased 13% year over year to $35.53 billion, reflecting strength across both lodging and non-lodging categories. Lodging gross bookings climbed 13% to $25.98 billion, while non-lodging gross bookings also improved 13% to $9.55 billion, indicating healthy demand across the platform’s key travel products. Pricing trends were supportive as well. Average daily rate booked rose 7% year over year to $228.10, and booked air tickets increased 6% to 15.7 million, helping round out a quarter that featured gains across multiple demand indicators. Momentum in core travel demand remained intact, with booked room nights increasing 6% year over year to 113.9 million. Profitability improved sharply in the quarter. Operating income swung to $251 million from an operating loss of $70 million in the year-ago period, supported by expense leverage and better operating efficiency. On an adjusted basis, EBITDA increased 83% year over year to $542 million, and adjusted EBITDA margin expanded 591 basis points to 15.8%. Direct sales and marketing expenses were $1.86 billion, representing 54.2% of revenues, up 6% year over year. However, B2C direct marketing expenses declined 7% year over year to $1.04 billion and leveraged 75 bps as a percentage of B2C gross bookings to 4.2% from 4.9%. Overhead expenses...
Investor releaseQuarter not tagged2026-05-06DraftKings to Post Q1 Earnings: What's in the Cards for the Stock?
Zacks
DraftKings to Post Q1 Earnings: What's in the Cards for the Stock?
DraftKings Inc. DKNG is scheduled to report first-quarter 2026 results on May 7. DKNG’s earnings missed the Zacks Consensus Estimate in each of the trailing four quarters, the average miss being 19.3%. The Zacks Consensus Estimate for first-quarter earnings per share (EPS) is pegged at 22 cents, indicating a surge of 83.3% from 12 cents reported in the year-ago quarter. For revenues, the consensus mark is pegged at nearly $1.65 billion, suggesting growth of 17% from the prior-year quarter’s figure. DraftKings Inc. price-eps-surprise | DraftKings Inc. Quote Let's look at how things have shaped up in the quarter. DraftKings’ first-quarter performance is likely to have reflected a combination of sustained operating momentum in its core business and near-term investment pressures tied to emerging growth initiatives, with both factors shaping the top line and profitability trajectory. On the revenue front, underlying demand trends in Sportsbook and iGaming are expected to have remained supportive in the first quarter. The company likely continued to benefit from structural improvements in its revenue model, particularly through a rising parlay mix, which has been a multi-year driver of higher net revenue margins. Management indicated that parlay penetration continues to expand, supported by product enhancements and customer engagement initiatives, reinforcing monetization per user. This, alongside steady growth across non-NFL sports and broader engagement trends, likely supported handle growth outside of seasonal volatility, providing a stable base for revenue generation. Customer monetization dynamics are expected to have played a constructive role. DraftKings continues to highlight strong retention trends, with cohort economics improving over time, aided by product innovation, machine learning-driven personalization and a more efficient promotional strategy. The company has been optimizing promotional intensity using AI-driven tools, likely supporting higher revenue conversion in the first quarter. However, top-line growth in the quarter may have been tempered by certain moderating factors. Customer acquisition trends have normalized following elevated levels in prior periods, which is likely to have impacted monthly unique player growth and, by extension, incremental revenue contribution. At the same time, fluctuations in sportsbook outcomes may have introduce...
Investor releaseQuarter not tagged2026-05-06Electronic Arts Q4 Earnings Miss Estimates, Revenues Increase Y/Y
Zacks
Electronic Arts Q4 Earnings Miss Estimates, Revenues Increase Y/Y
Electronic Arts EA reported fourth-quarter fiscal 2026 earnings of $1.59 per share, increasing 3.2% year over year but missing the Zacks Consensus Estimate of $2.25 by 29.3%. Revenues increased 12% year over year to $2.12 billion and beat the consensus mark of $2.00 billion. For the fourth quarter of fiscal 2026, EA’s net bookings were $1.86 billion, up 3.6% year over year. Management highlighted Battlefield 6’s record fiscal-year performance and noted Apex Legends delivered its strongest net bookings in the fourth quarter of fiscal 2026, alongside growth across Global Football properties. Electronic Arts Inc. price-consensus-eps-surprise-chart | Electronic Arts Inc. Quote EA’s full-game revenues (28.7% of total revenues) increased 39.4% year over year to $609 million. Full-game download revenues rose 43.9% year over year to $528 million. Packaged goods increased 15.7% year over year to $81 million. Electronic Arts Inc. price-consensus-eps-surprise-chart | Electronic Arts Inc. Quote Live services and other revenues (71.3% of total revenues) increased 3.6% year over year to $1.51 billion. By platform, console revenues increased 9.4% year over year to $1.29 billion. PC & Other revenues jumped 30.3% to $555 million (from $426 million). Mobile revenues declined 5.2% to $272 million. EA’s cost discipline showed up in margins even as spending increased. GAAP gross profit increased 15% year over year to $1.76 billion. Gross margin expanded 220 basis points on a year-over-year basis to 82.8%. Operating expenses increased 5.3% year over year to $1.19 billion. As a percentage of revenues, operating expenses contracted from 59.7% in the year-ago quarter to 56.2%. Research and development climbed to $732 million, while marketing and sales rose to $254 million. Even with these increases, operating income on a GAAP basis improved to $564 million, increased 42.8% year over year, lifting the operating margin to 26.6%. As of March 31, 2026, EA had $2.98 billion in cash and short-term investments compared with $2.9 billion as of Dec. 31, 2025. Net cash provided by operating activities was $580 million for the quarter and $2.55 billion for the trailing 12 months. Likewise, free cash flow was $519 million for the quarter and $2.32 billion for the trailing 12 months. Deferred net revenues tied to online-enabled games rose to $2.23 billion, reflecting the company’s ongoing exposu...

