RankAlpha logo
Back to Rankings

GCL

GCL GlobalD
Nasdaq / Media & Entertainment
Last Price
Quote time unavailable
View Chart
Documents
11
Stored
Transcripts
2
Recent loaded
Latest report
2026-07-31
Investor release

Document history

Earnings documents stored for GCL.

11 shown
Investor releaseQuarter not tagged2026-07-31

GCL Announces Fiscal Year 2026 Financial Results

GlobeNewswire
SINGAPORE, July 31, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the year ended March 31, 2026. FY2026 Highlights Revenues of $238.9 million, up 68.2% from the prior year period Gross Margin of 10.3% compared to 15.0% in fiscal year 2025 Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year EBITDA loss of $18.9 million, compared to a gain of $10.8 million in fiscal year 2025. “Fiscal 2026 marked a transformational year for GCL as we significantly expanded the breadth and strategic capabilities of our business, while delivering strong revenue growth,” said Sebastian Toke, Group CEO for GCL. “We continued our transition from a predominately distribution-led model toward a more diversified, higher-value platform combining publishing, proprietary content and scalable distribution capabilities. These investments have positioned the Company with broader capabilities, deeper market reach and a stronger foundation to serve customers more effectively in the global gaming market. “While the investments made in publishing and IP development and the investment required to integrate and operate a substantially larger platform weighed on profitability during the year, we believe the strategic progress achieved in fiscal 2026 will allow us to return to profitability and create meaningful opportunities ahead. We are committed to increasing the contribution from higher-margin publishing and proprietary content, realizing integration efficiencies, maintaining disciplined working capital management, and steadily reducing leverage. We believe these initiatives will translate our expanded scale and growing publishing pipeline into long-term value for our shareholders.” Revenues for fiscal year 2026 increased by 68.2% to US$238.9 million, compared with US$142.1 million in the prior year, reflecting the expansion of the Company’s operating platform, including the contribution from the Ban Leong business and continued activities across its gaming distribution and publishing operations. Gross profit increased 16.4% year over year to $24.7 million for the year ended March 31, 2026. Gross margin decreased to 10.3% from 15.0% over the same period, primarily due to a higher contribution from higher-volume, lower-ma…Read full document

SINGAPORE, July 31, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the year ended March 31, 2026. FY2026 Highlights Revenues of $238.9 million, up 68.2% from the prior year period Gross Margin of 10.3% compared to 15.0% in fiscal year 2025 Net loss of $26.2 million, compared to net income of $5.0 million in the same period last year EBITDA loss of $18.9 million, compared to a gain of $10.8 million in fiscal year 2025. “Fiscal 2026 marked a transformational year for GCL as we significantly expanded the breadth and strategic capabilities of our business, while delivering strong revenue growth,” said Sebastian Toke, Group CEO for GCL. “We continued our transition from a predominately distribution-led model toward a more diversified, higher-value platform combining publishing, proprietary content and scalable distribution capabilities. These investments have positioned the Company with broader capabilities, deeper market reach and a stronger foundation to serve customers more effectively in the global gaming market. “While the investments made in publishing and IP development and the investment required to integrate and operate a substantially larger platform weighed on profitability during the year, we believe the strategic progress achieved in fiscal 2026 will allow us to return to profitability and create meaningful opportunities ahead. We are committed to increasing the contribution from higher-margin publishing and proprietary content, realizing integration efficiencies, maintaining disciplined working capital management, and steadily reducing leverage. We believe these initiatives will translate our expanded scale and growing publishing pipeline into long-term value for our shareholders.” Revenues for fiscal year 2026 increased by 68.2% to US$238.9 million, compared with US$142.1 million in the prior year, reflecting the expansion of the Company’s operating platform, including the contribution from the Ban Leong business and continued activities across its gaming distribution and publishing operations. Gross profit increased 16.4% year over year to $24.7 million for the year ended March 31, 2026. Gross margin decreased to 10.3% from 15.0% over the same period, primarily due to a higher contribution from higher-volume, lower-margin distribution activities within the Company’s expanded revenue base. Selling and marketing expenses were $4.8 million for FY 2026 compared to $2.6 million in the prior year period, principally reflecting the larger scale of the Company’s operations and increased support for distribution and publishing activities. As a percentage of revenue, selling and marketing expenses remained broadly stable at approximately 2.0%. General and administrative expense increased to $33.2 million for FY 2026 compared to $15.4 million in the same period last year, reflecting the consolidation and operation of a significantly larger Company, additional personnel and professional costs, integration activities and the Company’s operation for the first full fiscal year as a Nasdaq-listed company. Net interest expense increased to US$3.0 million for the current period, reflecting higher borrowings associated with the Company’s acquisition activities and working capital requirements. Net loss was $26.2 million for fiscal 2026, compared to net income of $5.0 million in the prior year period. The year-on-year movement also reflected the non-recurrence of a $5.3 million noncash fair value gain recorded in FY 2025 in relation to an investment in convertible notes. Loss per share, basic and diluted, was $0.20 for FY 2026, compared to a gain of $0.05 per share for the same period last year. While fiscal 2026 saw a loss making year for the group, overturning a profit from the year before, this was largely due to almost $20 million in one-off exceptional expenses such as professional fees linked to the acquisition of BLT and non-operational losses stemming from a change in fair value of derivative liabilities within the group. EBITDA for fiscal year 2026 was a loss of US$18.9 million, compared with EBITDA of US$10.8 million in the prior fiscal year. However, EBITDA loss excluding a non-operational loss of US$11.7 million on fair value on derivative liabilities and US$6.7 million of one-off expenses, is at US$0.5 million. Balance Sheet As of March 31, 2026, the Company had $36.6 million in cash and cash equivalents, compared to $18.2 million a year earlier. The Company reported positive working capital of approximately $42.9 million. Inventory increased to $32.4 million from $5.9 million in the year ago period, primarily reflecting the expansion of the Company’s physical and games distribution activities and the working capital requirements of a larger business. Total bank borrowings were approximately $54.0 million as of March 31, 2026, of which $32.3 million was classified as noncurrent and $21.7 million as current. The increase principally supported acquisition activities and the operating requirements of the expanded Company. Outlook Management expects the larger operating platform to support continued business scale in FY 2027. The Company will focus on improving its revenue mix, increasing contributions from higher-margin activities, enhancing operating efficiencies and improving on cash conversion. The timing and financial contribution of individual game releases may vary depending on game development and launch schedules, and market conditions. Key FY 2026 and Subsequent Developments On September 4, 2025, GCL and subsidiary 4Divinity Pte. Ltd. (“4Divinity”) announced the launch of “Mandragora: Whispers of the Witch Tree” on PlayStation®5 and Nintendo Switch in Asia. On September 5, 2025, GCL announced that it had entered into a global publishing agreement for the upcoming highly anticipated First-person shooter game “The Defiant.” On September 11, 2025, 4Divinity signed a memorandum of understanding to acquire a 60% equity stake in Taiwan’s Alliance-Star International via a strategic share swap. On March 31, 2026, GCL announced that 4Divinity had entered a multi-million, multi-year agreement with Syngrid Technology HK Limited, an international strategic infrastructure engine for esports ecosystem development and pan-entertainment content. On April 14, 2026, GCL announced that 4Divinity entered an Asia-wide (excluding Japan) agreement with the developer of “Windrose” to lead the marketing, publishing, and distribution of game activation codes across the region for the highly anticipated pirate survival adventure game. On May 19, 2026, GCL announced that ADATA Technology, a global leader in memory and storage solutions listed on the Taipei Exchange, invested an additional $10 million into 4Divinity, following ADATA’s initial investments of $3.0 million announced in December 2025 and $10.0 million announced in January 2026. On May 26, 2026, GCL announced that 4Divinity, together with Leap Studio, officially launched “Realm of Ink,” the highly anticipated, fast-paced action roguelite in its full v1.0 release for PC and consoles. On June 18, 2026, GCL announced that 4Divinity had secured worldwide publishing and distribution rights for the upcoming action-stealth RPG “A Whisper of Fall: Jinyiwei” from Chengdu Cangmo Information Technology Co., Ltd. On June 30, 2026, GCL announced that 4Divnity had secured exclusive worldwide publishing and distribution rights from developer Eschatology Entertainment for its upcoming debut game, “Guns of Eschaton.” Conference Call The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com. For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. Dial-in registration link A webcast replay of the call will be available at ir.gclglobalholdings.com for one year following the call. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles and PCs. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management, and are not predictions of actual performance. These statements involve risks, uncertainties, and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2026, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. Non-GAAP Measures Some of the financial information and data contained in this press release, such as EBITDA, have not been prepared in accordance with U.S. generally accepted accounting principles (“GAAP”). GCL believes these non-GAAP measures of financial results provide useful information to management and investors regarding certain financial and business trends relating to GCL’s financial condition and results of operations. GCL’s management uses these non-GAAP measures for trend analysis and for budgeting and planning purposes. GCL believes that the use of these non-GAAP measures provides an additional tool for investors to evaluate projected operating results and trends, as well as compare GCL’s financial measures with those of other similar companies, many of which also present similar non-GAAP financial measures to investors. Management of GCL does not consider these non-GAAP measures in isolation or as an alternative to financial measures determined in accordance with GAAP. The principal limitation of these non-GAAP financial measures is that they exclude significant expenses and income that are required by GAAP to be recorded in GCL’s financial statements. In addition, they are subject to inherent limitations as they reflect the exercise of judgments by management about which expenses and income are excluded or included in determining these non-GAAP financial measures. You should review GCL’s audited financial statements, which are presented in the most recent annual report on Form 20-F filed with the SEC on July 31, 2026, and not rely on any single financial measure to evaluate GCL’s business. GCL Investor Relations: Crocker [email protected](646) 652-7185

Investor releaseQuarter not tagged2026-07-31

GCL Global Q4 Earnings Call Highlights

MarketBeat
Interested in GCL Global Holdings Ltd.? Here are five stocks we like better. Revenue surged 68.2% to approximately $238 million in fiscal 2026, driven by the full-year contribution from Ban Leong Technologies and growth in gaming distribution and publishing. Profitability deteriorated as gross margin fell to 10.3% and the company posted a $26.2 million net loss, largely due to higher integration, operating, financing and exceptional acquisition-related costs. For fiscal 2027, GCL plans to integrate Ban Leong, improve cash conversion and shift toward higher-margin publishing and intellectual property activities, supported by an expanding game pipeline and additional investments in 4Divinity. GCL Global (NASDAQ:GCL) reported fiscal 2026 revenue growth of 68.2% as the company expanded its gaming distribution and publishing operations, though higher integration, operating and financing costs contributed to a loss for the year. For the fiscal year ended March 31, 2026, Group Chief Financial Officer Kenny Lin said revenue rose to $238 million, driven by the full-year contribution from Ban Leong Technologies and continued activity across gaming distribution and publishing. Group Chief Executive Officer Sebastian Toke described revenue as $238.9 million and said it represented the highest annual revenue in the company’s history. → Why SK hynix Could Be the Best AI Chip Stock to Buy Now The company’s results reflected its transition from a primarily distribution-led business toward a broader platform incorporating game publishing, proprietary content, intellectual property development and digital distribution. Gross profit increased 16.4% to $24.7 million, but gross margin declined to 10.3% from 15% in the prior year. Lin attributed the margin compression to a greater contribution from “high-value, low-margin distribution activities” within the company’s expanded revenue base. → Microsoft Just Flipped the AI Spending Narrative Overnight Selling and marketing expenses increased to $4.8 million from $2.6 million. Ban Leong accounted for approximately $1.2 million of the increase, while 4Divinity contributed roughly $600,000 tied primarily to marketing for game launches. Selling and marketing spending remained about 2% of revenue, according to Lin. General and administrative expenses rose to $33.2 million from $15.4 million, reflecting the operation of a larger group, p…Read full document

Interested in GCL Global Holdings Ltd.? Here are five stocks we like better. Revenue surged 68.2% to approximately $238 million in fiscal 2026, driven by the full-year contribution from Ban Leong Technologies and growth in gaming distribution and publishing. Profitability deteriorated as gross margin fell to 10.3% and the company posted a $26.2 million net loss, largely due to higher integration, operating, financing and exceptional acquisition-related costs. For fiscal 2027, GCL plans to integrate Ban Leong, improve cash conversion and shift toward higher-margin publishing and intellectual property activities, supported by an expanding game pipeline and additional investments in 4Divinity. GCL Global (NASDAQ:GCL) reported fiscal 2026 revenue growth of 68.2% as the company expanded its gaming distribution and publishing operations, though higher integration, operating and financing costs contributed to a loss for the year. For the fiscal year ended March 31, 2026, Group Chief Financial Officer Kenny Lin said revenue rose to $238 million, driven by the full-year contribution from Ban Leong Technologies and continued activity across gaming distribution and publishing. Group Chief Executive Officer Sebastian Toke described revenue as $238.9 million and said it represented the highest annual revenue in the company’s history. → Why SK hynix Could Be the Best AI Chip Stock to Buy Now The company’s results reflected its transition from a primarily distribution-led business toward a broader platform incorporating game publishing, proprietary content, intellectual property development and digital distribution. Gross profit increased 16.4% to $24.7 million, but gross margin declined to 10.3% from 15% in the prior year. Lin attributed the margin compression to a greater contribution from “high-value, low-margin distribution activities” within the company’s expanded revenue base. → Microsoft Just Flipped the AI Spending Narrative Overnight Selling and marketing expenses increased to $4.8 million from $2.6 million. Ban Leong accounted for approximately $1.2 million of the increase, while 4Divinity contributed roughly $600,000 tied primarily to marketing for game launches. Selling and marketing spending remained about 2% of revenue, according to Lin. General and administrative expenses rose to $33.2 million from $15.4 million, reflecting the operation of a larger group, personnel and professional costs, Ban Leong integration work, and costs related to GCL’s first full fiscal year as a Nasdaq-listed company. → Carrier Earnings Could Send the Stock to a New All-Time High Lin reported a fiscal 2026 net loss of $26.2 million, compared with net income of $5 million in the prior year. Basic and diluted loss per share was approximately $0.20, compared with earnings per share of $0.05 a year earlier. EBITDA was a loss of $18.9 million, versus EBITDA profit of $10.8 million in fiscal 2025. Lin said the year’s loss was largely affected by $18.4 million in one-time or exceptional expenses, including acquisition-related professional fees and non-operating losses related to changes in the fair value of derivative liabilities. He also cited the absence of a $5.3 million non-cash valuation gain on convertible notes recognized in fiscal 2025. The full-year consolidation of Ban Leong Technologies expanded GCL’s Southeast Asian distribution footprint. Toke said Ban Leong has more than 30 years of operating history, partnerships with more than 50 global brands including Razer, NVIDIA, Samsung and Huawei, and multichannel distribution operations across Singapore, Malaysia and Thailand. GCL said it is focusing on operational alignment and cost efficiencies as it integrates Ban Leong across the group. Inventory rose to $32.4 million at March 31 from $5.9 million a year earlier. Lin said approximately $25.8 million of the increase was opening inventory associated with the Ban Leong acquisition, while the remainder reflected working-capital needs of the larger distribution operation. Cash and cash equivalents increased to $36.6 million from $18.2 million, and the company reported positive working capital of approximately $42.9 million. Total borrowings rose to $54 million from $11.9 million at the start of the year, with net interest expense increasing to $3 million. Lin said higher borrowings were associated with acquisitions and working-capital requirements, and described the increased leverage as a capital-allocation decision rather than a deterioration in liquidity. During the year, GCL launched JDM: Japanese Drift Master, released Mandragora: Whispers of the Witch Tree in Asia across consoles, and unveiled Island of Hearts, a collaboration between subsidiaries 4Divinity and Titan Digital Media. 4Divinity also signed a memorandum of understanding to acquire a 60% stake in Taiwan-based Alliance-Star International, the developer of Kingdom Under Fire: The Civil War. Toke said completion of the transaction would give GCL an internal development studio to support intellectual-property creation. ADATA Technology made strategic investments in 4Divinity of $3 million in December 2025, $10 million in January 2026 and an additional $10 million in May 2026 at a $275 million valuation, according to Toke. He said the capital would support the company’s ability to secure game titles and expand digital distribution infrastructure. GCL said its priorities for fiscal 2027 are disciplined integration, portfolio monetization and operating leverage. The company aims to improve its revenue mix by increasing the contribution from higher-margin publishing activities, while improving operating efficiencies and cash conversion. Since the fiscal year ended, GCL has signed regional or worldwide agreements involving titles including Windrose, Realm of Ink, A Whisper of Fall and Guns of Eskerton. Toke also highlighted projects in development including Showa American Story, The Defiant, Sword Sage and others. The company did not provide fiscal 2027 financial guidance, citing the variability of game development schedules, launch timing and market conditions. GCL Global Enterprises, Inc (NASDAQ: GCL) is a U.S.-based provider of residential and commercial restoration, remodeling and reconstruction services. The company specializes in water damage remediation, mold mitigation, fire and smoke damage restoration, storm and disaster recovery, and general contracting work. Through a combination of proprietary processes, licensed technicians and third-party partnerships, GCL Global delivers end-to-end project management from initial assessment through final rebuild. In addition to its core restoration business, GCL Global offers home improvement and renovation services, including flooring, painting, cabinetry and other remodeling projects. This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest reporting and unbiased coverage. Please send any questions or comments about this story to [email protected]. The article "GCL Global Q4 Earnings Call Highlights" was originally published by MarketBeat. View MarketBeat's top stocks for July 2026.

TranscriptFY2026 Q42026-07-31

FY2026 Q4 earnings call transcript

Earnings source - 23 paragraphs
Operator

Thank you for standing by, welcome to the GCL FY 2026 Earnings Conference Call. All participants are in listen-only mode. There will be a presentation followed by a question-and-answer session. If you wish to ask a question, you will need to press the star key followed by the number one on your telephone keypad. I would now like to hand the conference over to Crocker Coulson, Investor Relations for GCL Global. Please go ahead.

Crocker Coulson

Thank you so much, Kaylee. Hello, everyone. Thank you for joining us to review GCL's fiscal year 2026 results. This morning, GCL posted both the earnings release and the related investor presentation to our website that you can find at ir.gclglobalholdings.com. Joining us on the call today are Sebastian Toke, GCL's Group Chief Executive Officer, as well as Kenny Lin, GCL's Group Chief Financial Officer. After the prepared remarks are concluded, we're going to open up this call to your questions. Before we begin, I'd like to point out that some statements in the teleconference are forward-looking within the meaning of federal securities laws. Although we believe these statements are reasonable, we can provide no assurance that they will prove to be accurate because they are prospective in nature.

Crocker Coulson

Actual results may differ materially from those discussed today. We encourage you to review our most recent filings with the SEC for risk factors that could materially impact our results. As I mentioned, the earnings release is available on our IR website. We encourage you to review the reconciliations of certain non-GAAP measures that are contained within that we're going to discuss on this call today. With those formalities out of the way, it's now my great pleasure to turn the call over to Sebastian Toke, Group Chief Executive Officer. Sebastian, over to you.

Sebastian Toke

Thank you, Crocker, good morning, everyone, thank you for joining us today. Today, we'll walk you through the performance of our fiscal year ended March 31st, 2026, share how we are building the foundation for the next phase of GCL's growth. Kenny, my Chief Financial Officer, will take you through the financial details, I'll close with our strategic priorities looking ahead. Fiscal year 2026 really marked a transformational year for the group. We significantly expanded the breadth and strategic capabilities of our business while delivering strong revenue growth. Group revenue increased 68.2% year-on-year to $238.9 million, the highest annual revenue in our company's history. During the year, we continued our transition from a predominantly distribution-led model towards a more diversified, higher-value platform combining publishing, proprietary content, and scalable distribution capabilities.

Sebastian Toke

The completion and integration of the Ban Leong Technologies acquisition, further investment into our publishing pipeline, and a series of strategic partnerships have positioned the company with broader capabilities, deeper market reach, and a stronger foundation to serve customers across the global gaming market. At the same time, the investments made in game publishing and IP development and the investments required to integrate and operate a substantially larger platform weighed on profitability. We recorded a net loss of $36.2 million and EBITDA loss of $18.9 million for the year, compared to profits in the prior year. These incomes reflect the deliberate scaling and integration decisions we have undertaken, and we believe the strategic progress achieved in fiscal 2026 will allow us to return to profitability and create meaningful opportunities ahead. Moving on to business highlights.

Sebastian Toke

On the game distribution front, the full-year consolidation of Ban Leong meaningfully broadened our reach across Southeast Asia. Ban Leong, as a business, brings about more than 30 years of history and a portfolio of over 50 global brand partnerships such as Razer, NVIDIA, Samsung, Huawei, and many more. Ban Leong also covers a network of multi-channel distribution across e-commerce, retail outlets, and corporate resellers in Singapore, Malaysia, and Thailand. The Ban Leong integration is truly underway, with our focus on operational alignment and cost efficiencies across the whole group for the years ahead. On the game publishing side for this fiscal year, we continued to build on the momentum of our existing game portfolio.

Sebastian Toke

During the year, we launched JDM: Japanese Drift Master, a racing drift game paying homage to drift racing, Mandragora: Whispers of the Witch Tree in Asia, where we launched the game on different consoles, and unveiled Island of Hearts, a first-person romantic adventure collaborative effort game built between our subsidiaries 4Divinity and Titan Digital Media. We are taking important steps to strengthen our IP partnership and development capabilities, where 4Divinity had signed an MOU to acquire a 60% equity stake in Taiwan's Alliance-Star International, which is also the developer behind Kingdom Under Fire: The Civil War. When this deal is thus completed, it gives us a development studio of our own to drive further IP creation. When you look at our strategy, the strategy that we've employed upon has attracted significant external validation.

Sebastian Toke

ADATA Technology, which is a global leader in memory and storage solutions, and also a company listed on the Taipei Exchange, made a series of strategic investments into 4Divinity during the year, which included $3 million made in December 2025 followed by a $10 million made in January 2026, and an additional $10 million investment made in May 2026 at a valuation of $275 million. This capital truly strengthens our ability to secure high-profile game titles and expand our digital distribution infrastructure, and it is truly a meaningful endorsement of the value that we are building in the game publishing business. I'll now turn the call over to our group Chief Financial Officer, Kenny Lin, to walk through the financial results in more details.

Kenny Lin

Thank you, Sebastian, good morning, everyone. Fiscal year 2026 was a year of significant scale for the group. Group revenue for fiscal 2026 grew 68.2% year-on-year to $238 million, reflecting the expansion of our operating platform, including the full year contribution from Ban Leong, alongside continued activity across our gaming distribution and publishing operations. Gross profit increased 16.4% year-on-year to $24.7 million, despite margin compression to 10.3% from 15% in the prior year that was mainly due to a higher contribution from high-value, low-margin distribution activities and the publishing arm within the company's expanded revenue base. Selling and marketing expenses were $4.8 million for 2026 compared to $2.6 million in the prior year, principally due to Ban Leong, which contributed approximately $1.2 million of selling and marketing expenses that were not as present in 2025.

Kenny Lin

4Divinity contributed approximately $0.6 million primary related to marketing activities for the launch of its game titles. As a percentage of revenue, selling and marketing expenses remain broadly stable at approximately 2%. General administrative expenses increased to $33.2 million compared to $15.4 million in the prior year, reflecting the consolidation and operation of a significantly larger group. Personnel and professional cost integration activities associated with Ban Leong and our operation for the first full fiscal year as a Nasdaq-listed company. Net interest expense increased to $3 million, reflecting higher borrowings associated with our acquisition activities and working capital requirements. Total borrowings increased from $11.9 million at the beginning of the year to $54 million at the end of the year, giving average borrowings for the year of approximately $33 million and implying an average borrowing cost at about 9.2% per annum.

Kenny Lin

The year-on-year change in total other income also reflected the non-recurrence of a $5.3 million non-cash value gain that was recorded in 2025 in relation to an investment in convertible notes. This is a non-cash, non-operating item that does not repeat itself in the current period. Our net loss for fiscal 2026 was $36.2 million, compared to a net income of $5 million in the prior period. Loss per share, basic and diluted at about -$0.20 for 2026, compared to EPS of $0.05 in the prior year. EBITDA for the year was a loss of $18.9 million, compared to a profit of $10.8 million in the comparative prior year period.

Kenny Lin

While fiscal 2026 was a loss-making year for the group, overturning a profit from the year before, this was largely due to $18.4 million in one-off exceptional expenses, such as professional fees linked to acquisition, non-operating losses stemming from a change in fair value of derivative liabilities within the group. Turning to balance sheet. As at 31st March 2026, the group had $36.6 million in cash and cash equivalents, up from $18.2 million a year earlier. We reported a positive working capital of approximately $42.9 million. Inventory increased to $32.4 million from $5.9 million in the year ago period. Of this increase, approximately $25.8 million relates to the opening inventory brought in with the Ban Leong acquisition, with the balance reflecting the working capital requirements of our expanded distribution activities.

Kenny Lin

Overall, we want to emphasize that there is a significant portion of our increased borrowings deployed to finance strategic acquisition activities and operating requirements that we expect will contribute to the group's long-term growth, including acquisition of Ban Leong Technologies and investments in game development studios. As such, the increase in leverage reflects capital allocation decisions rather than any form of deterioration in the group's underlying liquidity position. With that, I turn the call back to Sebastian.

Sebastian Toke

Thank you, Kenny. At this point, I'd like to take some time to share a bit more on GCL's future for the shareholders that have dialed in today. Fiscal 2026 truly marked a significant change in GCL's scale and strategic positioning. Through the Ban Leong Technologies acquisition and continued investment in game publishing and IP development The group has now established a broader and more integrated gaming and entertainment platform with greater regional reach and multiple growth engines. When we truly embarked on this journey many years ago, we recognized that the gaming industry was evolving rapidly. Consumer purchasing behavior was shifting increasingly towards digital channels, while the long-term relevance of physical console software faced structural uncertainty. We therefore made a deliberate decision to diversify beyond our historical dependence on physical distribution and to move progressively higher up the value chain.

Sebastian Toke

That meant investing in game publishing, game development, proprietary content, and digital distribution while retaining the extensive regional distribution capabilities that have always been one of our core strengths. Historically, much of our publishing activity was concentrated also in Asia. Today, I'm happy to say that most agreements that we've signed provide GCL with worldwide publishing and global distribution rights, expanding the addressable market for our titles from Asia to now the entire world for us to support developers across multiple regions, platforms, and channels. The quality and diversity of our pipeline have also advanced significantly. Our portfolio now includes a strong selection of high-quality AA titles together with several projects that we believe have the creative ambition and market potential to develop into quality major AAA global releases.

Sebastian Toke

The portfolio now spans different genres, development markets, and audience segments, thus reducing our reliance on any single title while giving us multiple opportunities to create meaningful long-term value. Our priorities for fiscal 2027 are therefore clear. Disciplined integration, portfolio monetization, and operating leverage are the core pillars for this coming fiscal year. Our objective is truly to translate GCL's expanded scale and growing publishing pipeline into a higher quality revenue mix, stronger gross profit, and over time, more sustainable profitability through higher blended margins as well. Looking ahead at the fiscal year and beyond, since the close of this fiscal year, we have continued to build strategic momentum across our publishing platform. We have entered into a series of agreements that broaden both our title portfolio and our geographic reach.

Sebastian Toke

We first signed an Asian-wide agreement, excluding Japan, with the developer of Windrose to lead marketing, publishing, and distribution of the highly anticipated pirate survival adventure game across the region and partnered also with Leap Studio on the full launch of Realm of Ink, the fast-paced action roguelike for both PC and console. We are now especially eager to share more of the work being undertaken across highly anticipated titles such as Showa American Story, The Defiant, Guns of Eschaton, A Whisper of Fall: Jinyiwei, Sword Sage, and many additional projects developing across our pipeline.

Sebastian Toke

We secured worldwide publishing and distribution rights for the exciting upcoming action stealth RPG, A Whisper of Fall, along with exclusive worldwide publishing and distribution rights for Guns of Eschaton, which is the lovechild of the creative legacy of the late Viktor Antonov, who is also the visionary artist and design leader known for his influential work on Half-Life 2 and Dishonored. One interesting case that I like to showcase is our ability to identify promising projects at an early stage. This example here is The Defiant. The Defiant is a triple-A first-person shooter set in the 1940s during World War II, featuring the history of the Sino-Japanese War, rich in personal war sacrifices, espionage, and just full-on action.

Sebastian Toke

Following the release of its latest trailer yesterday, the trailer and its related content generated more than 10 million views across social media platforms just within the first 24 hours, accompanied by highly encouraging feedback from the global gaming community. Looking forward, we truly expect our larger operating platform to support continued business scale in FY 2027. The focus here will be on improving our revenue mix by increasing the contribution from higher-margin businesses such as game publishing, enhancing operating efficiencies, and improving on cash conversion. As always, the timing and financial contribution of individual game releases may vary depending on game development and launch schedules, and of course, market conditions, so we will not be providing specific outlook or guidance for fiscal 2027 at this time. Lastly, the seeds that we've planted over the past several years are finally beginning to emerge.

Sebastian Toke

There remains, however, considerable work ahead. We will continue to execute with discipline, we believe the direction of work is clear. The group is truly becoming more diversified, more globally relevant, and a lot more focused now on IP publishing and development as a robust gaming group. With a now larger platform, a strong and global publishing pipeline, and continued external validation of our strategic partners like ADATA, we believe GCL is well-positioned to translate the scale we have built into long-term value for our shareholders. With that, I conclude this presentation today, I'll now hand the floor back to the operators for any Q&A.

Operator

Thank you. If you wish to ask a question, please press star one on your telephone and wait for your name to be announced. If you wish to cancel your request, please press star two. If you're on a speakerphone, please pick up the handset to ask your question. We will just pause for a moment to allow questioners to enter the queue. Once again, if you wish to ask a question, please press star one on your telephone and wait for your name to be announced. We are showing no questions. I'll now hand back to Sebastian for closing remarks.

Sebastian Toke

Thank you. At this point of time, I think I would like to thank our shareholders, partners, and employees for their continued support through what has truly been a transformational year for GCL. However, we remain more bullish than ever on what lies ahead. For any follow-up questions, please do reach out to Investor Relations. I hereby wish you a great day and look out for our game titles coming up ahead. Thank you.

Operator

That does conclude our conference for today. Thank you for participating. You may now disconnect.

Investor releaseQuarter not tagged2026-07-27

GCL Schedules Fiscal Year 2026 Earnings Release and Conference Call Date

GlobeNewswire
SINGAPORE, July 27, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss its fiscal year 2026 results on Friday, July 31, 2026, at 8:00 a.m. EDT. FY2026 Earnings Release & Conference Call Date The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com. For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. Dial-in registration link The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles and PCs. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates a…Read full document

SINGAPORE, July 27, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss its fiscal year 2026 results on Friday, July 31, 2026, at 8:00 a.m. EDT. FY2026 Earnings Release & Conference Call Date The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com. For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. Dial-in registration link The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles and PCs. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance. These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F for the fiscal year ended March 31, 2025, as amended, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. GCL Investor Relations: Crocker [email protected](646) 652-7185

Investor releaseQuarter not tagged2026-01-30

GCL Global Q2 Earnings Call Highlights

MarketBeat
For H1 fiscal 2026, group revenue nearly doubled to $98.7 million and gross profit rose to $10.8 million, but gross margin compressed to 11% and the company reported a net loss of $5.6 million and an EBITDA loss of $2.7 million as it absorbed integration and one‑time acquisition costs. The acquisition of Ban Leong Technologies expands GCL’s hardware and consumer‑electronics distribution across Singapore, Malaysia and Thailand, and management expects integration synergies plus strategic moves (including a proposed Taiwan mobile studio deal and a $13 million ADATA-backed investment in Fourth Divinity) to strengthen publishing, bundling and hardware opportunities. Management lowered full‑year guidance to revenue > $210 million and gross profit > $21 million (from prior $240M/$30M) after two game releases were delayed into fiscal 2027, while liquidity stands at $19.8 million cash plus a $38.7 million secured term facility maturing in 2030. Interested in GCL Global Holdings Ltd.? Here are five stocks we like better. GCL Global (NASDAQ:GCL) reported sharply higher revenue for the first half of fiscal 2026, driven primarily by the consolidation of newly acquired Ban Leong Technologies, while earnings fell into a loss as the company absorbed integration and acquisition-related costs. Management also revised full-year guidance lower, citing delays of two game titles from fiscal 2026 into fiscal 2027. For the first half of fiscal 2026, Group CEO Sebastian Tok said group revenue reached $98.7 million, nearly doubling year-over-year. Tok attributed the growth largely to the consolidation of Ban Leong Technologies, which broadened the company’s reach across Asia through hardware and consumer electronics distribution. He also said the results showed “resilience” in GCL’s ecosystem strategy spanning video games, consumer electronics, and gaming hardware, despite “industry-wide delays in game releases.” → Palantir Bulls Face a Reality Check Before Earnings Gross profit increased 54.5% to $10.8 million, while gross margin declined to 11% from 13.8%. Tok said the margin compression was expected given the addition of the hardware distribution business, which he characterized as lower margin but beneficial for scale, recurring cash flow, and strengthening the company’s broader platform. GCL posted a net loss of $5.6 million, compared with a $0.8 million profit in the prior-year…Read full document

For H1 fiscal 2026, group revenue nearly doubled to $98.7 million and gross profit rose to $10.8 million, but gross margin compressed to 11% and the company reported a net loss of $5.6 million and an EBITDA loss of $2.7 million as it absorbed integration and one‑time acquisition costs. The acquisition of Ban Leong Technologies expands GCL’s hardware and consumer‑electronics distribution across Singapore, Malaysia and Thailand, and management expects integration synergies plus strategic moves (including a proposed Taiwan mobile studio deal and a $13 million ADATA-backed investment in Fourth Divinity) to strengthen publishing, bundling and hardware opportunities. Management lowered full‑year guidance to revenue > $210 million and gross profit > $21 million (from prior $240M/$30M) after two game releases were delayed into fiscal 2027, while liquidity stands at $19.8 million cash plus a $38.7 million secured term facility maturing in 2030. Interested in GCL Global Holdings Ltd.? Here are five stocks we like better. GCL Global (NASDAQ:GCL) reported sharply higher revenue for the first half of fiscal 2026, driven primarily by the consolidation of newly acquired Ban Leong Technologies, while earnings fell into a loss as the company absorbed integration and acquisition-related costs. Management also revised full-year guidance lower, citing delays of two game titles from fiscal 2026 into fiscal 2027. For the first half of fiscal 2026, Group CEO Sebastian Tok said group revenue reached $98.7 million, nearly doubling year-over-year. Tok attributed the growth largely to the consolidation of Ban Leong Technologies, which broadened the company’s reach across Asia through hardware and consumer electronics distribution. He also said the results showed “resilience” in GCL’s ecosystem strategy spanning video games, consumer electronics, and gaming hardware, despite “industry-wide delays in game releases.” → Palantir Bulls Face a Reality Check Before Earnings Gross profit increased 54.5% to $10.8 million, while gross margin declined to 11% from 13.8%. Tok said the margin compression was expected given the addition of the hardware distribution business, which he characterized as lower margin but beneficial for scale, recurring cash flow, and strengthening the company’s broader platform. GCL posted a net loss of $5.6 million, compared with a $0.8 million profit in the prior-year period. Tok attributed the swing to integration costs, higher operating expenses, and one-time expense items tied to the Ban Leong acquisition, including spending on infrastructure, systems, and compliance. → Microsoft Drops After Earnings—Why the Bull Case Holds EBITDA was a loss of $2.7 million, versus a $0.7 million gain in the year-ago period. Tok said the company was absorbing expansion and acquisition costs now in order to “unlock efficiencies and synergies tomorrow.” Tok highlighted the completed acquisition and delisting of Ban Leong Technologies, describing it as a distributor with more than 30 years of history and partnerships with over 50 global brands, including Razer, NVIDIA, Samsung, and Huawei. He said the deal provides multi-channel distribution across e-commerce, retail, and corporate resellers in Singapore, Malaysia, and Thailand. → Why Texas Instruments’ 2026 Outlook Has Wall Street Re-Rating It Integration is underway, with management focused on operational alignment and cost efficiencies. Tok framed the acquisition as part of a broader strategy to capture a full video gaming ecosystem—spanning game development, publishing, and distribution—while establishing a presence in consumer electronics and gaming hardware. On game publishing, Tok said demand remained solid for GCL’s existing portfolio, naming titles such as Black Myth: Wukong, Atomic Heart, S.T.A.L.K.E.R. 2, and Japanese Drift Master. During the first half, GCL also released Mandragora: Whispers of the Witch Tree in Asia. Tok said the company unveiled Island of Hearts, a full motion game described as a collaborative effort between subsidiaries Fourth Divinity and Titan Digital Media. He also pointed to the trailer reveal for The Defiant, a World War II tactical first-person shooter, which he said generated significant interest after being shown exclusively on IGN’s channel for its first 24 hours. Tok said the title drew comparisons to Call of Duty and received recognition for “cultural authenticity,” adding that the game will present World War II from an Asian perspective. Tok also announced a new strategic investment in Fourth Divinity. He said Fourth Divinity received an additional $10 million from ADATA Technology, following ADATA’s initial $3 million investment in December 2025, bringing total investment from ADATA to $13 million. Tok said the investment was made at a $250 million valuation and would strengthen Fourth Divinity’s ability to secure additional titles and expand capacity in publishing and development. GCL said it has signed an MOU to acquire a majority stake in Alliance-Star International in Taiwan, the developer of the mobile title Kingdom Under Fire: Civil War. Tok described the transaction as ongoing and said it would mark GCL’s first move into mobile game development, adding development capabilities to the company’s platform. Group CFO Kenny Lin said that as of September 30, GCL held $19.8 million in cash and cash equivalents, including restricted cash. Lin also said the company established a $38.7 million secured term facility with maturity in 2030, which he said provides flexibility to support acquisitions and integration. Management revised full-year fiscal 2026 guidance to revenue exceeding $210 million and gross profit above $21 million, down from previous guidance of $240 million in revenue and $30 million in gross profit. Lin said the revision was mainly due to two game title delays from fiscal 2026 into fiscal 2027, with management choosing to allow additional refinements to support a higher-quality launch. Looking ahead, Lin said fiscal 2027 is “shaping up to be a breakthrough year,” citing key titles scheduled for release and expected benefits from the company’s “unified ecosystem.” During the Q&A, H.C. Wainwright analyst Scott Buck asked about expected synergies from integrating Ban Leong. Tok described several areas of opportunity, including linking game IP with hardware demand as visual fidelity rises, bundling IP with physical products such as limited-edition hardware runs, and capturing overlapping efficiencies across logistics, warehousing, and manpower. Tok said fiscal 2026 is primarily about integration, while fiscal 2027 is expected to focus on delivering efficiencies and scale. Asked about visibility into publishing schedules, Tok said the company tends to have better visibility six to nine months ahead of release. He emphasized that GCL prefers delaying releases rather than rushing incomplete titles, saying the guidance adjustment reflected a “measured approach” and a commitment to quality. GCL Global Enterprises, Inc (NASDAQ: GCL) is a U.S.-based provider of residential and commercial restoration, remodeling and reconstruction services. The company specializes in water damage remediation, mold mitigation, fire and smoke damage restoration, storm and disaster recovery, and general contracting work. Through a combination of proprietary processes, licensed technicians and third-party partnerships, GCL Global delivers end-to-end project management from initial assessment through final rebuild. In addition to its core restoration business, GCL Global offers home improvement and renovation services, including flooring, painting, cabinetry and other remodeling projects. The article "GCL Global Q2 Earnings Call Highlights" was originally published by MarketBeat.

Investor releaseQuarter not tagged2026-01-30

GCL Announces First Half Fiscal Year 2026 Unaudited Financial Results

GlobeNewswire
SINGAPORE, Jan. 30, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the six months ended September 30, 2025. First Half FY 2026 Highlights Revenues of $98.7 million, up 93.9% from the prior year period. Gross Margin of 11.0% compared to 13.8% in first half fiscal year 2025. Net loss of $5.6 million, compared to net loss of $0.8 million in the same period last year. EBITDA loss of $2.7 million, compared to a gain of $0.7 million in first half fiscal year 2025. “The first half of the year marked an important period of execution and foundation-building for the company,” said Sebastian Toke, Group CEO of GCL. “We completed the acquisition of Ban Leong Technologies and began integration efforts focused on operational alignment and cost efficiencies. We also continued investing in gaming franchises that we believe have strong potential to contribute to revenue growth and margin improvement over time and secured a strategic investment in our 4Divinity publishing subsidiary, providing additional flexibility to expand our pipeline across both AAA and indie titles.” “Our year-over-year revenue growth primarily reflects the contribution from Ban Leong’s hardware, computer accessories, and multimedia product sales following the acquisition. The transaction expanded our scale and distribution reach and further diversified our operating platform. Our focus now is on disciplined integration and capturing operational synergies across our gaming and entertainment ecosystem, spanning development, publishing, hardware and software distribution, and digital marketing. As titles advance through development and commercialization, we expect our broader platform to be increasingly positioned to support more consistent operating performance over time.” Revenues for the first half of fiscal year 2026 were $98.7 million, up 93.9% from $50.9 million in the comparable six months of fiscal year 2025. The increase was driven by an expanded product line-up in the console game/hardware/accessories segment (including Ban Leong), alongside continued growth in publishing. Gross margin was 11.0% for the six months ended September 30, 2025, a decline from 13.8% in the prior year period, despite gross profit increasing 54.5% year over year to $10.8 million The margin…Read full document

SINGAPORE, Jan. 30, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the six months ended September 30, 2025. First Half FY 2026 Highlights Revenues of $98.7 million, up 93.9% from the prior year period. Gross Margin of 11.0% compared to 13.8% in first half fiscal year 2025. Net loss of $5.6 million, compared to net loss of $0.8 million in the same period last year. EBITDA loss of $2.7 million, compared to a gain of $0.7 million in first half fiscal year 2025. “The first half of the year marked an important period of execution and foundation-building for the company,” said Sebastian Toke, Group CEO of GCL. “We completed the acquisition of Ban Leong Technologies and began integration efforts focused on operational alignment and cost efficiencies. We also continued investing in gaming franchises that we believe have strong potential to contribute to revenue growth and margin improvement over time and secured a strategic investment in our 4Divinity publishing subsidiary, providing additional flexibility to expand our pipeline across both AAA and indie titles.” “Our year-over-year revenue growth primarily reflects the contribution from Ban Leong’s hardware, computer accessories, and multimedia product sales following the acquisition. The transaction expanded our scale and distribution reach and further diversified our operating platform. Our focus now is on disciplined integration and capturing operational synergies across our gaming and entertainment ecosystem, spanning development, publishing, hardware and software distribution, and digital marketing. As titles advance through development and commercialization, we expect our broader platform to be increasingly positioned to support more consistent operating performance over time.” Revenues for the first half of fiscal year 2026 were $98.7 million, up 93.9% from $50.9 million in the comparable six months of fiscal year 2025. The increase was driven by an expanded product line-up in the console game/hardware/accessories segment (including Ban Leong), alongside continued growth in publishing. Gross margin was 11.0% for the six months ended September 30, 2025, a decline from 13.8% in the prior year period, despite gross profit increasing 54.5% year over year to $10.8 million The margin tightening was a function of a shifting product mix, with Ban Leong’s hardware & accessories distribution contributing lower margins than our higher-margin publishing activities and Ban Leong representing a much larger share of the consolidated revenue base in the period. As a result, the consolidated gross margin percentage declined despite higher gross profit dollars. The cost of revenues was $87.9 million for the first six months of FY 2026, increasing by approximately 100.2% compared to $43.9 million for the same period in the prior year, as a larger portion of procurement and fulfillment needed to be run through broader third-party vendor ecosystems and distribution channels as the Group expands into a larger operating footprint. Total operating expenses also more than doubled in the period, growing 115.7% to $17.5 million from $8.1 million in the prior year period. Selling and marketing expenses were $2.6 million for the first six months of FY 2026 compared to $1.2 million in the prior year period. General and administrative expense increased 116.1% from $14.9 million for the first half of FY 2026 compared to $6.9 million in the same period last year. In conjunction with the Ban Leong acquisition, the growth of the operating footprint increased recurring run-rate costs (headcount, warehousing, selling costs, systems, and public-company compliance). Non-recurring, one-time items of approximately $2.5 million, including professional fees, transaction/integration costs, and related corporate activities, contributed to higher operating expenses. Net loss was $5.6 million for the first half of fiscal 2026, compared to a net loss of $0.8 million in the prior year period. EBITDA for the first half of FY 2026 was a loss of $2.7 million, compared to a profit of $0.7 million in the comparable prior year period. Loss per share, basic and diluted, was $0.04 for the first six months of FY 2026, compared to $0.00 per share for the same period last year. Balance Sheet As of September 30, 2025, the Company had $19.8 million in cash and restricted cash, compared to $21.4 million as of March 31, 2025. Financing activity during the period saw an uptick in connection with the Ban Leong acquisition, including the establishment of a $38.7 million secured term facility with a multi-year maturity extending to 2030, featuring scheduled quarterly repayments and a floating rate interest structure. Guidance The company revised down its prior guidance for the full year 2026. Revenues are now expected to exceed $210 million and gross profit is expected to exceed $21 million, compared to previous guidance that forecasted revenues to exceed $240 million and gross profit to exceed $30 million. “While we remain optimistic on the growth trajectory for fiscal 2026, short-term delays in the release of two titles are expected to cause some publishing revenues to shift into the next fiscal year,” said Sebastian Toke. “We remain positive about our outlook for fiscal 2027 as it marks the beginning of games launch within our game IP portfolio and the realization of the benefits of our unified ecosystem.” Key FY First Half 2026 and Subsequent Developments On September 4, 2025, GCL and 4Divinity announced the launch of “Mandragora: Whispers of the Witch Tree” on PlayStation®5 and Nintendo Switch in Asia. On September 5, 2025, GCL announced that it had entered into a global publishing agreement for the upcoming multiplayer game “The Defiant.” On September 11, 2025, GCL subsidiary 4Divinity signed a memorandum of understanding to acquire a 60% equity stake in Taiwan’s Alliance-Star International via a strategic share swap. On October 8, 2025, GCL unveiled the new game title, “Island of Hearts,” a live-action interactive adventure expected to be available on PC in March 2026. On October 16, 2025, GCL announced that it had executed an MOU to acquire Madeviral, a Singapore-based full-service marketing agency specializing in gamer-focused marketing, to accelerate global growth in game marketing and publishing support. On December 2, 2025, GCL announced that ADATA Technology, a global leader in memory and storage solutions listed on the Taipei Exchange (TPEX), had invested $3 million in its publishing subsidiary, 4Divinity, for approximately a 1.2% equity interest in 4Divinity. Conference Call GCL will host a webcast and conference call to discuss its first half fiscal year 2026 results today at 8:00 a.m. EST. A live webcast and a slide presentation will be available on GCL’s investor relations website in the “Events” section under the “News & Events” header at ir.gclglobalholdings.com. For participants who wish to dial in, please register in advance using the link provided below and do so 10 to 15 minutes prior to the call. Dial-in numbers, passcode, and unique access PIN will be provided upon registering: Dial-in registration link A webcast replay of the call will be available at ir.gclglobalholdings.com for one year following the call. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management, and are not predictions of actual performance. These statements involve risks, uncertainties, and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. Non-GAAP Measures Some of the financial information and data contained in this press release, such as EBITDA, have not been prepared in accordance with U.S. generally accepted accounting principles (“GAAP”). GCL believes these non-GAAP measures of financial results provide useful information to management and investors regarding certain financial and business trends relating to GCL’s financial condition and results of operations. GCL’s management uses these non-GAAP measures for trend analysis and for budgeting and planning purposes. GCL believes that the use of these non-GAAP measures provides an additional tool for investors to evaluate projected operating results and trends, as well as compare GCL’s financial measures with those of other similar companies, many of which also present similar non-GAAP financial measures to investors. Management of GCL does not consider these non-GAAP measures in isolation or as an alternative to financial measures determined in accordance with GAAP. The principal limitation of these non-GAAP financial measures is that they exclude significant expenses and income that are required by GAAP to be recorded in GCL’s financial statements. In addition, they are subject to inherent limitations as they reflect the exercise of judgments by management about which expenses and income are excluded or included in determining these non-GAAP financial measures. You should review GCL’s audited financial statements, which are presented in the most recent annual report on Form 20-F filed with the SEC on July 31, 2025, and not rely on any single financial measure to evaluate GCL’s business. GCL Investor Relations: Crocker Coulson [email protected] (646) 652-7185

TranscriptFY2026 Q22026-01-30

FY2026 Q2 earnings call transcript

Earnings source - 30 paragraphs
Operator

Good morning, and welcome to GCL's first half fiscal year 2026 earnings conference call. All participants are in a listen-only mode. There will be a presentation followed by a question-and-answer session. If you wish to ask a question, you will need to press the star key followed by the number one on your telephone keypad. Please note that this call is being recorded. I will now turn the conference over to Crocker Coulson, Investor Relations for GCL Global Holdings. Mr. Coulson, the floor is yours.

Crocker Coulson

Thanks so much, Drew. Good morning, everyone. Good evening to those of you in Asia, and thanks to all of you for joining us to review GCL's first half fiscal year 2026 results. This morning, GCL posted both the earnings release and an investor presentation for this call to our website, which you can find at ir.gclglobalholdings.com. With us on the call today are Sebastian Tok, GCL's Group Chief Executive Officer, and Kenny Lin, GCL's Group Chief Financial Officer. After the prepared remarks are concluded, we plan to open up this call for your questions. Before we begin, some statements in this teleconference are forward-looking within the meaning of the federal securities laws. Although we believe these statements are reasonable, we can provide no assurance that they will prove to be accurate because they are prospective in nature.

Crocker Coulson

Actual results may differ materially from those discussed today, and we encourage you to review our most recent filings with the SEC for risk factors that could materially impact our results. As I mentioned, you can find the earnings release, and the PowerPoint at the IR section at gclglobalholdings.com. We encourage you to review the reconciliations of certain non-GAAP measures contained within. With that, it's now my pleasure to turn the call over to GCL's Group CEO, Sebastian Tok. Sebastian, over to you.

Sebastian Tok

Thank you, Crocker. Good morning, everyone, and thank you for joining us from wherever you are. I'm Sebastian Tok, Group CEO of GCL Global Holdings. Today, I'll walk you through our first half fiscal year 2026 results and share how we are building the foundations for long-term growth. The past six months have been nothing short of a transformation. We've expanded our scale, diversified our platform, and invested in the creative and commercial engines that will drive the group forward. With that, let's quickly start with the summary and our financial numbers. For the first half of fiscal year 2026, our group revenues reached $98.7 million, nearly doubling year-on-year. This growth reflects the consolidation of Ban Leong Technologies, whose hardware and consumer electronics distribution has broadened our reach across Asia.

Sebastian Tok

It also underscores the resilience in our ecosystem strategy across video games, consumer electronics, and gaming hardware, where we continue to grow as a group despite industry-wide delays in game releases. For the same period, gross profit rose 54.5% to $10.8 million. Now, while gross margin compressed to 11% from 13.8%, this was largely expected, given the integration of the hardware distribution pillar. While hardware distribution carries lower margins, it provides scale, recurring cash flow, and a stronger platform for our ecosystem. Net loss was at $5.6 million, compared to $0.8 million in profit last year. This reflects integration costs associated with the acquisition, higher operating expenses, and one-off expense items tied to the Ban Leong acquisition. Importantly, these are investments in infrastructure, systems, and compliance that positions us for sustainable growth.

Sebastian Tok

EBITDA for the group swung to a loss of $2.7 million from a gain of $0.7 million the same period before. Again, this is a function of the expansion and acquisition costs in which we are absorbing today to unlock efficiencies and synergies tomorrow. What's important is that our continued top-line growth demonstrates demand and scale in our business, while the group executes on deliberate investments in all business verticals in building a stronger company. When we look at the strategic progress of the group beyond the numbers, the first half of this year was all about execution. We completed the acquisition and delisting of Ban Leong Technologies, a distributor with over 30 years of history and partnerships with more than 50 global brands, such as Razer, NVIDIA, Samsung, and Huawei, amongst others.

Sebastian Tok

This gives us multi-channel distribution across e-commerce, retail, and corporate resellers in Singapore, Malaysia, and Thailand. Integration is underway post-acquisition, with a focus on operational alignment and cost efficiencies. This represents our strategic move in capturing the full ecosystem of video gaming from game development, game publishing, game distribution, and now a presence in consumer electronics and gaming hardware. Moving over to game publishing, we continue to see good demand for our existing portfolio, which includes titles such as Black Myth: Wukong, Atomic Heart, S.T.A.L.K.E.R. 2, Japanese Drift Master, and many others. Within this first half, we've also released Mandragora, Whispers of the Witch Tree in Asia. We've unveiled Island of Hearts, a full motion game which doubles as a collaborative effort between our subsidiaries, 4Divinity and Titan Digital Media.

Sebastian Tok

Excitingly, we've just revealed the trailer for The Defiant, a high visual fidelity, World War II tactical FPS game. The trailer, which we've exclusively shown on IGN's channel for the first 24 hours, generated a strong global buzz, with comparisons to Call of Duty and recognition for its cultural authenticity. We were pleasantly surprised with the global hype and how well-received the trailer was, because for the first time ever, a single-player, story-driven, World War II FPS game will be telling the story from an Asian perspective, paying tribute to the personal sacrifices and war stories that occurred during the war of resistance against Japan. The Defiant, along with our other upcoming game releases, reflects our strategy of blending Asian-developed IPs with global storytelling for the masses.

Sebastian Tok

On strategic investments, I'm also happy to announce that as of the announcement that we have just released an hour ago, our publishing subsidiary, 4Divinity, has just received an additional $10 million in strategic investments from ADATA Technology, who is a world leader in the memory and storage solution space. Now, this investment is following the initial $3 million investment made from ADATA back in December 2025, thus bringing the total investment from ADATA to be at $13 million to date. The investments into 4Divinity was done at a valuation of $250 million, thus reinforcing and validating 4Divinity's position as a leading game publisher internationally, along with our upcoming pipeline of game titles. This capital truly strengthens our ability to secure additional high-profile titles and expands our capacity in game publishing and game development.

Sebastian Tok

Moving on to game partnerships and expansion, we've signed an MOU to acquire a majority stake in Alliance-Star International in Taiwan, developer of a mobile game titled Kingdom Under Fire: Civil War. Now, this deal is currently ongoing and acts as an important milestone as it empowers us with additional game development capabilities and marks our first foray into mobile game development. Taken together, this move expands our ecosystem across game development, publishing, distribution, and a full suite, further enhancing our scale and diversity to support consistent performance and growth over time. Now, I'll pass the next part to Kenny Lin, our CFO, to run through some highlights on the balance sheet and the financial numbers.

Kenny Lin

Thank you, Sebastian. Let me walk you through the balance sheet for GCL. As of September 30th, we have held $19.8 million in cash and cash equivalents, including restricted cash. We have established a $38.7 million secured term facility with a maturity to 2030, providing financial flexibility to support acquisitions and integration within the group. We are, however, revising our full year guidance to revenues exceeding $210 million and gross profit above $21 million, down from previous guidance of $240 million and $30 million respectively. This adjustment attributes mainly to two game titles delay from fiscal year 2026 to 2027, as the management views that there are significant refinements required to make this title for the period for launch, which again, reflects our true commitment in releasing high-quality game titles.

Kenny Lin

However, just to highlight these, short-term delays in the game releases does not change our long-term trajectory. Looking ahead, fiscal year 2027 is shaping up to be a breakthrough year. With our key titles in our IP portfolio scheduled for release and the benefits of our unified ecosystem coming through, we are excited and optimistic on what lies ahead for GCL. Let me pass the mic back to Sebastian.

Sebastian Tok

So as a closing, just to summarize the key highlights for this period. The group nearly doubled revenues in the first half of fiscal year 2026. We've expanded our platform with the acquisition of Ban Leong and strengthened our publishing pipeline in accordance to some of the exciting game titles that you've seen in the public domain that we've made over the last few months as well. We secured a strategic investment from ADATA that validates the strong build-out of our publishing business and the upcoming IP pipeline. And last but not least, we've laid the groundwork for fiscal year 2027, where we expect our ecosystem to start delivering on scale and along with more title releases within our game publishing universe.

Sebastian Tok

So our story truly is one of growth, integration, and investing in strong IPs, where we continue to build the group as a video gaming powerhouse that unites content and hardware, bridging cultures and delivering authentic experiences to gaming communities worldwide for the games that you deserve. Again, we thank you for your continued support as you dial in from wherever you are, and we'll now move on to the Q&A portion of today's webcast for any questions or feedback that you may have... Operator, over to you.

Operator

Thank you. If you wish to ask a question, please press star one on your telephone and wait for your name to be announced. If you wish to cancel your request, please press star two. If you are on the speakerphone, please pick up the handset to ask your question. Your first question comes from Scott Buck with H.C. Wainwright & Co. Please go ahead.

Scott Buck

Hello, guys. Thanks for taking my questions. First one, Sebastian, I was hoping you could provide just a bit more color on the types of synergies you expect to get as you continue to integrate Ban Leong.

Sebastian Tok

Okay. Scott, nice to hear from you again. Well, as we've spoken from before, the Ban Leong acquisition represents one of many things. If we look at the Ban Leong business as a whole, distribution of consumer electronics and hardware is a very stable business by itself. But when we look at the video gaming industry as a whole, software and hardware is an integral part of the entire industry. As we've mentioned from our previous calls and, you know, in some of the speeches that I've done in the public domain, in the games that have been coming forth to the market, we're seeing higher and higher visual fidelity. Naturally, that links to the need for better computers, better laptops, better parts as well.

Sebastian Tok

So with the integration of Ban Leong, while we are developing the IP, while we're distributing, while we're investing in game IP, we are now also in the consumer electronics and hardware space, where good IP, strong game releases, which drives physical higher increase in demand for consumer electronics and hardware. This enables us to now capture the demand, the revenue, the increased uptick in higher margins that we expect from game development and game publishing, but also the eventual organic demand and supply that we are, that we are in for consumer electronics as well. Apart from just forming the ecosystem that branches out from IP to hardware, as we're developing the IP, we'll need to market the IP as well.

Sebastian Tok

When you're looking at some of the limited edition, higher margin or limited runs in terms of the graphic cards or the laptops, they have done pretty well in the market today. These limited series comes with an IP attached to it. So when we are developing the IP, we now have the option to overlay the IP with some of the physical products that we're distributing. This adds on the additional visibility on the IP that we're developing. This also branches out into new business synergies that we have between distributing and publishing games, along with the bundling of the physical products as well. So when you look at the distribution side of the business that we have for Epicsoft, distribution of physical games versus distribution of consumer electronics and hardware, they've got overlapping pillars as well.

Sebastian Tok

So in the integration of the acquisition, we've found some efficiencies in the logistics, the warehousing, the manpower, and eventually, as we come together for the new fiscal 2027... fiscal year 2026 is all about integration, which is why, as we've mentioned in the speech earlier, the next coming fiscal year 2027 is all about delivering efficiencies in scale. So as a summary, I think, I'd like to just kind of sum up in a few points. One, while we're developing the IP, that gives us the ability to overlay IP with hardware. Two, we're gonna operate with additional efficiencies, thus unlocking additional value for the group.

Sebastian Tok

Three, as we are building the IP, as we're distributing game, as the game industry continues to grow, organically, we expect the growth to be seen in the gaming hardware space as well, and thereby that diversifies our financial streams, eventually building a future-proof strategy for the business as a whole. So I hope that kind of gives you better clarity.

Scott Buck

Yeah, no, that's fantastic color. I appreciate that. And then my second question, just given the guide and, I guess the push from 2026 into fiscal 2027 due to some game title timing, generally, what does your visibility look like in terms of publishing schedules? I mean, when do you start to get, you know, real comfortable in being able to put numbers for 2027 out there, guidance for 2027?

Sebastian Tok

Sure. We tend to get visibility, I would say, better visibility 6-9 months ahead of the release. And in this adjustment that we've made today, right, where we adjusted the revenue guidance for this year, it's one of a measured approach. Why? It's because as a game publisher, we work very closely with the game developers within our portfolio as well. It's one thing to kind of rush out a game that we feel is incomplete, just for the sake of meeting certain timelines, and it's another thing to hold back the release to ensure that the product is complete, it's done to a standard that we think is palatable to the gamers. And in this case, it was of the latter.

Sebastian Tok

Now, being in the game industry for almost two decades as a group, we pride ourselves in understanding what a good game is, right? Selling games, investing into games, publishing, and now going to development as well. We think that first and foremost, the gaming community deserves a well-built game. So in the publishing business, and which is, I mean, when you look at the amendment to the profit and the revenue guidance that we've done, it was exactly us taking on this measured approach to delay the release of two games, which pushes some numbers from FY 2026 to FY 2027, only because we saw the opportunity to enhance the gaming experience, to complete the game in a more robust manner, thereby having a better chance for our game to be better appreciated from the gaming community.

Sebastian Tok

So in this case, the publisher, along with the developer, we do have some voice and a say in delaying the game release if there is a need to, in enhancing the gameplay as well, which is exactly the reason why we've done that.

Scott Buck

Yep, that makes sense. Well, that's all I had, guys. I appreciate the time. Thank you.

Sebastian Tok

Thanks, Scott.

Operator

Once again, if you wish to ask a question, please press star one on your telephone and wait for your name to be announced. I will now turn it back to Sebastian for closing remarks.

Sebastian Tok

Thank you, Drew. We appreciate you taking the time to join us on the call today. If you continue to have any questions, please feel free to reach out to investor relations with any questions that you may have. Again, thank you for joining us on the call from wherever you may be, and do look out for the exciting developments for the group in the time to come. Thank you.

Operator

That does conclude our conference for today. Thank you for participating. You may now disconnect.

Investor releaseQuarter not tagged2026-01-23

GCL Schedules First Half Fiscal Year 2026 Earnings Release and Conference Call Date

GlobeNewswire
SINGAPORE, Jan. 23, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss its first half fiscal year 2026 results on Friday, January 30, 2026, at 8:00 a.m. EST. The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com. For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. Dial-in registration link The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecast…Read full document

SINGAPORE, Jan. 23, 2026 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss its first half fiscal year 2026 results on Friday, January 30, 2026, at 8:00 a.m. EST. The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available on the investor relations homepage and in the “Events” section under the “News & Events” header on the investor relations website at ir.gclglobalholdings.com. For participants who wish to dial in to the conference, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. Dial-in registration link The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance. These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. GCL Investor Relations: Crocker Coulson [email protected] (646) 652-7185

Investor releaseQuarter not tagged2025-11-25

GCL Announces Fiscal Year 2026 Revenue and Gross Profit Expectations

GlobeNewswire
SINGAPORE, Nov. 25, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today provided an update on management’s expectations for financial results for the fiscal year 2026, ending March 31, 2026. The Company’s anticipated results reflect its continued growth trajectory in the core consumer and gaming-adjacent verticals, underpinned by the integration of Ban Leong Technologies, including its established distribution footprint and the continued scaling of our digital publishing business. FY 2026 Financial Outlook Revenue is expected to exceed $240 million, an increase of $100 million over FY 2025. Gross Profit is anticipated to exceed $30 million, an increase of $10 million over FY 2025. “FY 2026 is a critical year for GCL as we continue to develop our key game IPs like Showa American Story and The Defiant, which we believe have blockbuster potential in FY 2027 and beyond,” said Sebastian Toke, Group CEO of GCL. “Over the past several months, we’ve been focused on assembling the core components of a full-service gaming ecosystem spanning from publishing, distribution, hardware, to original IP creation. Bringing these capabilities together is an essential step toward unlocking the long-term value of our platform. The integration of Ban Leong into GCL Group is proceeding well and we expect to see synergies from the combination of game IP with a full suite of gaming hardware and peripherals.” “Asian gaming studios are producing a new wave of highly original potential triple-A titles with global appeal. With our proven track record in game publishing and distribution, GCL is well-positioned to leverage this macro trend. GCL is actively working on entering into new publishing arrangements and potential investments in gaming studios to strengthen our pipeline of high potential IPs. We believe these efforts will position us for meaningful, sustainable growth as these assets begin to operate as a unified engine.” The Company plans to release its financial results for the first half of FY2026 in December and will host an investor conference call in the morning of the release. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Gro…Read full document

SINGAPORE, Nov. 25, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (Nasdaq: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today provided an update on management’s expectations for financial results for the fiscal year 2026, ending March 31, 2026. The Company’s anticipated results reflect its continued growth trajectory in the core consumer and gaming-adjacent verticals, underpinned by the integration of Ban Leong Technologies, including its established distribution footprint and the continued scaling of our digital publishing business. FY 2026 Financial Outlook Revenue is expected to exceed $240 million, an increase of $100 million over FY 2025. Gross Profit is anticipated to exceed $30 million, an increase of $10 million over FY 2025. “FY 2026 is a critical year for GCL as we continue to develop our key game IPs like Showa American Story and The Defiant, which we believe have blockbuster potential in FY 2027 and beyond,” said Sebastian Toke, Group CEO of GCL. “Over the past several months, we’ve been focused on assembling the core components of a full-service gaming ecosystem spanning from publishing, distribution, hardware, to original IP creation. Bringing these capabilities together is an essential step toward unlocking the long-term value of our platform. The integration of Ban Leong into GCL Group is proceeding well and we expect to see synergies from the combination of game IP with a full suite of gaming hardware and peripherals.” “Asian gaming studios are producing a new wave of highly original potential triple-A titles with global appeal. With our proven track record in game publishing and distribution, GCL is well-positioned to leverage this macro trend. GCL is actively working on entering into new publishing arrangements and potential investments in gaming studios to strengthen our pipeline of high potential IPs. We believe these efforts will position us for meaningful, sustainable growth as these assets begin to operate as a unified engine.” The Company plans to release its financial results for the first half of FY2026 in December and will host an investor conference call in the morning of the release. About GCL Global Holdings GCL Global Holdings Ltd. (“GCL”) is a holding company incorporated in the Cayman Islands (GCL together with its subsidiaries, the “GCL Group”). Through its operating subsidiaries, GCL Group unites people through its ecosystem of content and hardware in games and entertainment, enabling creators to deliver engaging experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content as well as multimedia peripherals to bridge cultures and reach a global audience by introducing Asian-developed IP across consoles, PCs, and streaming platforms. Learn more at https://www.gclglobalholdings.com/ Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL, GCL’s ability to scale and grow its business, the advantages and expected growth of GCL, and GCL’s ability to source and retain creative talent and publish games. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management and are not predictions of actual performance. These statements involve risks, uncertainties and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in GCL’s annual report on Form 20-F, filed with the SEC on July 31, 2025, and other documents filed by GCL from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. GCL Investor Relations: Crocker Coulson [email protected] (646) 652-7185

Investor releaseQuarter not tagged2025-07-31

GCL Announces Fiscal Year 2025 Financial Results

GlobeNewswire
SINGAPORE, July 31, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the fiscal year ended March 31, 2025. FY2025 and Subsequent Highlights Revenues of $142.1 million, up 45.7% from the prior year period Gross Margin of 15.0% compared to 13.7% in FY2024 Net income of $5.0 million grew 350% compared to net loss of $2.0 million in FY2024 EBITDA of $10.8 million increased 980% compared to $1.0 million in FY2024 “This year marked a major inflection point for our business highlighted by a return to net income, increased gross margins, and top-line growth,” said Sebastian Toke, Group CEO of GCL. The growth seen was primarily fueled by the global success of “Black Myth: Wukong” in conjunction with distribution of a larger library of games and an increase in overall demand for our distribution and publishing pipeline. We believe “Black Myth: Wukong” is the first of many Asian AAA titles with the potential to captivate global gamers, and GCL is well-positioned to capitalize on this trend. “Looking ahead, we expect a seamless integration of Ban Leong Technologies following the close of the acquisition, and we’re confident in our ability to realize meaningful synergies that will strengthen our platform and accelerate growth. Furthermore, in an era where gaming software drives the demand for gaming hardware, the acquisition of Ban Leong as a consumer electronic and gaming hardware group will complement GCL’s ecosystem. Our full-service gaming ecosystem positions us as an increasingly attractive partner to developers across the spectrum, from indie creators to major AAA studios.” Revenues for fiscal year 2025 were $142.1 million, up 45.7% from $97.5 million in the comparable twelve months in 2024. The increase was driven by robust growth across all segments, which included global physical publishing revenues from “Black Myth: Wukong” and the expansion of our subsidiary, 2Games’s, digital library to over 8,000 games. Gross margin was 15% for the fiscal year ended March 31, 2025, an improvement of 130 basis points from 13.7% in fiscal year 2024. While the margin increase was partly driven by the success of “Black Myth”, it also reflected generally higher profit margins from publishing and digital sales. The cost of revenues was $120.8 million for…Read full document

SINGAPORE, July 31, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced its financial results for the fiscal year ended March 31, 2025. FY2025 and Subsequent Highlights Revenues of $142.1 million, up 45.7% from the prior year period Gross Margin of 15.0% compared to 13.7% in FY2024 Net income of $5.0 million grew 350% compared to net loss of $2.0 million in FY2024 EBITDA of $10.8 million increased 980% compared to $1.0 million in FY2024 “This year marked a major inflection point for our business highlighted by a return to net income, increased gross margins, and top-line growth,” said Sebastian Toke, Group CEO of GCL. The growth seen was primarily fueled by the global success of “Black Myth: Wukong” in conjunction with distribution of a larger library of games and an increase in overall demand for our distribution and publishing pipeline. We believe “Black Myth: Wukong” is the first of many Asian AAA titles with the potential to captivate global gamers, and GCL is well-positioned to capitalize on this trend. “Looking ahead, we expect a seamless integration of Ban Leong Technologies following the close of the acquisition, and we’re confident in our ability to realize meaningful synergies that will strengthen our platform and accelerate growth. Furthermore, in an era where gaming software drives the demand for gaming hardware, the acquisition of Ban Leong as a consumer electronic and gaming hardware group will complement GCL’s ecosystem. Our full-service gaming ecosystem positions us as an increasingly attractive partner to developers across the spectrum, from indie creators to major AAA studios.” Revenues for fiscal year 2025 were $142.1 million, up 45.7% from $97.5 million in the comparable twelve months in 2024. The increase was driven by robust growth across all segments, which included global physical publishing revenues from “Black Myth: Wukong” and the expansion of our subsidiary, 2Games’s, digital library to over 8,000 games. Gross margin was 15% for the fiscal year ended March 31, 2025, an improvement of 130 basis points from 13.7% in fiscal year 2024. While the margin increase was partly driven by the success of “Black Myth”, it also reflected generally higher profit margins from publishing and digital sales. The cost of revenues was $120.8 million for FY2025, representing a 43.5% increase compared to $84.2 million for the same period last year. Selling and marketing expenses remain stable at $2.6 million for fiscal year 2025 and the same period of FY2024, reflecting higher efficiency and cost management. General and administrative expenses were $15.4 million for FY2025, an increase of 17.8% compared to $13.1 million for the same period last year. The company invested in personnel and infrastructure to support ongoing business growth and organizational expansion, as well as costs associated with the transition to becoming a public company. Total operating expenses increased 14.6% to $18.0 million for FY2025, from $15.7 million for the same period last year. Other income, net was $2.9 million compared to $0.5 million in FY2024 with the increase due to a $5.3 million fair value gain associated with the Company’s convertible notes that were issued during FY2025. Net income was $5.0 million for FY2025, up 350% compared to a net loss of $2.0 million for FY2024. EBITDA for FY2025 was $10.8 million, a 980% increase from $1.0 million in the comparable prior year period. Earnings per share, basic and diluted, was $0.05 for FY2025, compared to a loss per share, basic and diluted, of $0.01 for the same period last year. Key FY2025 and Subsequent Developments On February 13, 2025, GCL announced that it had completed the business combination with RFAC Acquisition Corp., and the ordinary shares and warrants of GCL commenced trading on Nasdaq on February 14, 2025. On February 14, 2025, GCL announced the acquisition of a 20% stake in NEKCOM Inc. and that it had obtained global publishing rights for its upcoming game, “Showa American Story.” On February 20, 2025, GCL and 4Divinity announced the signing of a Memorandum of Understanding with Sword Panda for global publishing rights of “Yuan Gong’s Sword: Awakening.” On March 3, 2025, GCL announced that it had entered a term sheet with LEAP Studio Limited, a game studio in Hong Kong, and its affiliates, with plans to further strengthen its gaming portfolio by potentially acquiring a 20% stake for exclusive global publishing rights for the game “Realm of Ink”. On March 27, 2025, GCL announced that its subsidiary, Epicsoft Asia Pte Ltd (“Epicsoft Asia”), had been appointed as the exclusive regional distributor for “Elden Ring Nightreign.” On March 31, 2025, GCL, in conjunction with the Hainan Animation and Gaming Association, a key industry group, announced a strategic partnership to drive regional gaming initiatives. On April 30, 2025, GCL announced that Epicsoft Asia made a voluntary conditional cash offer for Ban Leong Technologies Limited at S$0.6029 per share. On May 27, 2025, the offer was declared unconditional. As Epicsoft Asia has already received over 90% of the total number of issued shares of Ban Leong, it intends to compulsorily acquire all the offer shares not acquired under the offer which is currently expected to take place on or around August 25, 2025. Ban Leong will then be delisted from the Singapore Stock Exchange. On May 23, 2025, GCL announced that it had secured $2.9 million in senior unsecured convertible note financing. Balance Sheet As of March 31, 2025, the Company had a total of $21.4 million in cash and restricted cash, compared to $4.3 million as of March 31, 2024. “The acquisition of Ban Leong is expected to materially improve the Company’s financial position. More importantly, it positions us to integrate hardware, software, and IP in innovative ways as the gaming industry continues to advance, taking advantage of the ever-faster computing platforms and evolving gamer preferences. We have a clear roadmap to realize synergies and expect to see results by the end of this fiscal year,” said Sebastian Toke. “We have a robust pipeline of new anticipated releases, with game titles expected to be published globally and distributed regionally throughout Asia. We are actively building our game development pipeline and believe the current developer landscape provides a range of attractive opportunities for us to leverage our distribution and localization expertise that will keep global gamers coming back for more.” Conference Call GCL will host a webcast and conference call to discuss its fiscal year 2025 results today at 8:00 a.m. EDT. A live webcast and a slide presentation will be available on GCL’s investor relations website in the “Events” section under the “News & Events” header at ir.gclglobalholdings.com. For participants who wish to dial-in, please register in advance using the link provided below and do so 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN will be provided upon registering: Register A webcast replay of the call will be available at ir.gclglobalholdings.com for one year following the call. About GCL Global Holdings GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL’s ability to scale and grow its business, the expected benefits of the Company’s pending acquisition of Ban Leong Technologies Limited, the advantages and expected growth of the Company, and the Company’s ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management, and are not predictions of actual performance. These statements involve risks, uncertainties, and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in the proxy statement/prospectus included in the Registration Statement relating to the recent business combination, filed by the Company with the SEC on December 31, 2024, and other documents that will be filed by the Company from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. Non-GAAP Measures Some of the financial information and data contained in this press release, such as EBITDA, have not been prepared in accordance with U.S. generally accepted accounting principles (“GAAP”). EBITDA does not represent net income, as that term is defined under GAAP, and should not be considered as an alternative to net income (loss) as an indicator of our operating performance. Additionally, EBITDA is not intended to be measures of free cash flow available for management or discretionary use as such measures do not consider certain cash requirements such as capital expenditures, tax payments and debt service requirements. In light of the foregoing limitations, you should not consider EBITDA as substitutes for, or superior to, net income (loss) prepared in accordance with GAAP. We encourage our shareholders and investors and others to review our financial information in its entirety and not rely on any single financial measure. EBITDA is presented to enhance investors’ overall understanding of our financial performance and should not be considered a substitute for, or superior to, the financial information prepared and presented in accordance with GAAP. Investors are encouraged to review the reconciliation of the historical non-GAAP financial measures to their most directly comparable GAAP financial measures. As EBITDA has material limitations as analytical metrics and may not be calculated in the same manner by all companies, they may not be comparable to other similarly titled measures used by other companies. GCL Investor Relations: Crocker Coulson [email protected] (646) 652-7185

Investor releaseQuarter not tagged2025-07-24

GCL Schedules Fiscal Year 2025 Earnings Release and Conference Call Date

GlobeNewswire
SINGAPORE, July 24, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss fiscal year 2025 results on Thursday, July 31, 2025, at 8:00 a.m. EDT. The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available in the “Events” section under the “News & Events” header on the investor relations website ir.gclglobalholdings.com. For participants who wish to join the conference using dial-in numbers, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. https://s1.c-conf.com/diamondpass/10049090-0r79pc.html The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL’s ability to scale and grow its business, t…Read full document

SINGAPORE, July 24, 2025 (GLOBE NEWSWIRE) -- GCL Global Holdings Ltd. (NASDAQ: GCL) (“GCL” or the “Company”), a leading provider of games and entertainment, today announced it will host a conference call to discuss fiscal year 2025 results on Thursday, July 31, 2025, at 8:00 a.m. EDT. The earnings release and related investor deck will be available prior to the event in the “Financial Results” section under “Financials”, while the live webcast will be available in the “Events” section under the “News & Events” header on the investor relations website ir.gclglobalholdings.com. For participants who wish to join the conference using dial-in numbers, please register in advance using the link provided below and dial in 10 to 15 minutes prior to the call. Dial-in numbers, passcode and unique access PIN would be provided upon registering. https://s1.c-conf.com/diamondpass/10049090-0r79pc.html The Company intends to make the webcast replay available for one year. About GCL Global Holdings GCL Global Holdings Ltd. unites people through immersive games and entertainment experiences, enabling creators to deliver engaging content and fun gameplay experiences to gaming communities worldwide with a strategic focus on the rapidly expanding Asian gaming market. Drawing on a deep understanding of gaming trends and market dynamics, GCL Group leverages its diverse portfolio of digital and physical content to bridge cultures and audiences by introducing Asian-developed IP to a global audience across consoles, PCs, and streaming platforms. Learn more at http://www.gclglobalholdings.com. Forward-Looking Statements This press release includes “forward-looking statements” made under the “safe harbor” provisions of the U.S. Private Securities Litigation Reform Act of 1995, and may be identified by the use of words such as “estimate,” “plan,” “project,” “forecast,” “intend,” “will,” “expect,” “anticipate,” “believe,” “seek,” “target” or other similar expressions that predict or indicate future events or trends or that are not statements of historical matters. These forward-looking statements may also include, but are not limited to, statements regarding projections, estimates and forecasts of revenue and other financial and performance metrics, projections of market opportunity and expectations, the estimated implied enterprise value of GCL’s ability to scale and grow its business, the expected contribution of the Company’s pending acquisition of Ban Leong Technologies Limited, the advantages and expected growth of the Company, and the Company’s ability to source and retain talent. These statements are based on various assumptions, whether or not identified in this press release, and on the current expectations of GCL’s management, and are not predictions of actual performance. These statements involve risks, uncertainties, and other factors that may cause actual results, levels of activity, performance, or achievements to be materially different from those expressed or implied by these forward-looking statements. Although GCL believes that it has a reasonable basis for each forward-looking statement contained in this press release, GCL cautions you that these statements are based on a combination of facts and factors currently known and projections of the future, which are inherently uncertain. In addition, there are risks and uncertainties described in the proxy statement/prospectus included in the Registration Statement relating to the recent business combination, filed by the Company with the SEC on December 31, 2024, and other documents that will be filed by the Company from time to time with the SEC. These filings may identify and address other important risks and uncertainties that could cause actual events and results to differ materially from those contained in the forward-looking statements. GCL cannot assure you that the forward-looking statements in this press release will prove to be accurate. There may be additional risks that GCL presently knows or that GCL currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. In light of the significant uncertainties in these forward-looking statements, nothing in this press release should be regarded as a representation by any person that the forward-looking statements set forth herein will be achieved or that any of the contemplated results of such forward-looking statements will be achieved. The forward-looking statements in this press release represent the views of GCL as of the date of this press release. Subsequent events and developments may cause those views to change. However, while GCL may update these forward-looking statements in the future, there is no current intention to do so, except to the extent required by applicable law. You should, therefore, not rely on these forward-looking statements as representing the views of GCL as of any date subsequent to the date of this press release. Except as may be required by law, GCL does not undertake any duty to update these forward-looking statements. GCL Investor Relations: Crocker Coulson [email protected] (646) 652-7185

As of 2026-08-01 • Updated weeklySource: Earnings sourceIngestion runbook