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Investor releaseQuarter not tagged2026-05-13DoubleDown Interactive Q1 Earnings Call Highlights
MarketBeat
DoubleDown Interactive Q1 Earnings Call Highlights
Interested in DoubleDown Interactive Co., Ltd. Sponsored ADR? Here are five stocks we like better. DoubleDown Interactive posted strong Q1 results, with revenue rising nearly 13% year over year to $94.1 million and adjusted EBITDA increasing 24% to $38.2 million. Management said the quarter reflected growth from acquired businesses, a higher direct-to-consumer mix, and continued cash generation. Social casino remained the core profit engine, generating $76.9 million in revenue, up 9.5% from a year earlier. The direct-to-consumer share of social casino revenue climbed to 44% from 33% in Q4, showing the company’s ongoing shift away from platform-based purchases. SuprNation and the balance sheet also improved, with iGaming revenue up 30% year over year to $17.2 million and operating cash flow reaching $46.4 million. DoubleDown ended the quarter with about $500 million in net cash, and management said M&A remains a priority. One Value, One Growth, and One Momentum Stock For Diversification DoubleDown Interactive (NASDAQ:DDI) reported higher first-quarter revenue and profit, with management pointing to growth from acquired businesses, a larger direct-to-consumer revenue mix in social casino and continued cash generation across the company. For the quarter ended March 31, 2026, the company reported consolidated revenue of $94.1 million, up nearly 13% from $83.5 million in the prior-year quarter. Adjusted EBITDA rose 24% year over year to $38.2 million, compared with $30.8 million a year earlier. Adjusted EBITDA margin was 40.6%, up from 36.9% in the first quarter of 2025, but below 42.4% in the fourth quarter of 2025. → MercadoLibre Boldly Invests in Growth: Discount Deepens DraftKings vs. DoubleDown: Growth in the Online Gambling Boom CEO In Keuk Kim said the quarter represented “a solid start to 2026,” citing the highest quarterly revenue at SuprNation since DoubleDown acquired the business in 2023, continued growth in direct-to-consumer social casino revenue and “another quarter of delivering consistent profitability and significant free cash flow.” DoubleDown’s social casino segment generated revenue of $76.9 million in the first quarter, up 9.5% year over year. Kim said the increase was driven by the contribution from WHOW Games, which DoubleDown acquired in the third quarter of 2025. → Rocket Lab Just Hit a New All-Time High—Time to Buy or Let It Breathe? Ma...
Investor releaseQuarter not tagged2026-05-13DoubleDown Interactive First Quarter 2026 Revenue Rises 12.7% and Earnings per Fully Diluted Common Share Increases 48.4%
GlobeNewswire
DoubleDown Interactive First Quarter 2026 Revenue Rises 12.7% and Earnings per Fully Diluted Common Share Increases 48.4%
SEOUL, South Korea, May 12, 2026 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, today announced unaudited financial results for the first quarter ended March 31, 2026. First Quarter 2026 vs. First Quarter 2025 Summary: Revenue rose 12.7% to $94.1 million in the first quarter of 2026 compared to $83.5 million in the first quarter of 2025. Revenue from the Company’s social casino/free-to-play games was $76.9 million in the first quarter of 2026, a 9.5% increase from the first quarter of 2025. The increase was primarily due to the contribution of revenue from WHOW Games GmbH (“WHOW Games”), which was acquired by the Company in July 2025. Direct-to-Consumer (“DTC”)1 revenue rose to $34.0 million in the first quarter of 2026, compared to $9.0 million in the first quarter of 2025. DTC revenue as a percentage of total social casino revenue increased to 44.2% in the first quarter of 2026 from 12.8% in the first quarter of 2025. Revenue from SuprNation, the Company’s iGaming subsidiary, increased 30.0% year over year to $17.2 million, primarily as a result of the Company’s launch of a new brand, Los Vegas, in October 2025. Operating expenses were $58.7 million in the first quarter of 2026 compared to $53.9 million in the first quarter of 2025, primarily due to the inclusion of operating expenses of WHOW Games. Profit for the interim period (excluding non-controlling interest) rose 48.4% to $35.4 million, or earnings per fully diluted common share of $14.28 ($0.71 per American Depositary Share (“ADS”)), in the first quarter of 2026, compared to profit for the interim period (excluding non-controlling interest) of $23.8 million, or earnings per fully diluted common share of $9.62 ($0.48 per ADS), in the first quarter of 2025. The increase was primarily due to higher revenue and higher unrealized gain on foreign currency, partially offset by higher overall operating expenses, which was primarily due to the inclusion of WHOW Games, and increased costs associated with revenue growth from SuprNation. Each ADS represents 0.05 share of a common share. Adjusted EBITDA rose 24.0% to $38.2 million for the first quarter of 2026 compared to $30.8 million in the first quarter of 2025. Adjusted EBITDA margin was 40.6% in the first quarter of 202...
Investor releaseQuarter not tagged2026-05-13DoubleDown Interactive Q1 Earnings, Revenue Rise
MT Newswires
DoubleDown Interactive Q1 Earnings, Revenue Rise
DoubleDown Interactive (DDI) reported Tuesday Q1 diluted earnings of $0.71 per American depository s
Investor releaseQuarter not tagged2026-05-13DoubleDown Interactive Co Ltd (DDI) Q1 2026 Earnings Call Highlights: Strong Revenue Growth and ...
GuruFocus.com
DoubleDown Interactive Co Ltd (DDI) Q1 2026 Earnings Call Highlights: Strong Revenue Growth and ...
This article first appeared on GuruFocus. Revenue: $94.1 million, up nearly 13% year-over-year. Adjusted EBITDA: $38.2 million, up 24% year-over-year. Net Cash Flow from Operations: $46.4 million in Q1 2026. Social Casino Revenue: $76.9 million, a 9.5% increase year-over-year. Direct-to-Consumer Revenue: 44% of total social casino revenue in Q1 2026, up from 33% in Q4 2025. iGaming Revenue: $17.2 million, a 30% increase year-over-year. Payer Conversion Rate: Increased to 9.7% in Q1 2026 from 6.9% in Q1 2025. Average Revenue Per Daily Active User (ARPDAU): $1.34, up from $1.29 in Q1 2025. Operating Expenses: $58.7 million, up from $53.9 million in Q1 2025. Sales and Marketing Expenses: $17.4 million, up from $14.1 million in Q1 2025. Profit: $35.4 million, a 48% increase year-over-year. Adjusted EBITDA Margin: 40.6% in Q1 2026, compared to 36.9% in Q1 2025. Cash, Cash Equivalents, and Short-term Investments: $533.4 million as of March 31, 2026. Warning! GuruFocus has detected 5 Warning Sign with DDI. Is DDI fairly valued? Test your thesis with our free DCF calculator. Release Date: May 12, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. DoubleDown Interactive Co Ltd (NASDAQ:DDI) reported a 13% year-over-year increase in consolidated revenue for Q1 2026, reaching $94.1 million. The company's adjusted EBITDA rose by 24% year-over-year to $38.2 million, demonstrating strong profitability. Social casino revenue grew by 9.5% year-over-year to $76.9 million, driven by the acquisition of WHOW Games. The direct-to-consumer (DTC) component of DoubleDown Casino revenue exceeded 40%, contributing to 44% of total social casino revenue in Q1 2026. SuprNation's Q1 2026 revenue increased by 30% year-over-year to $17.2 million, supported by the successful launch of its first iGaming brand, Las Vegas. The global social casino market is estimated to be in secular decline, posing a challenge for sustained growth in this segment. Operating expenses increased to $58.7 million in Q1 2026 from $53.9 million in Q1 2025, primarily due to the inclusion of WHOW Games expenses. The average monthly revenue per payer decreased to $207 in Q1 2026 from $276 in the prior year period. The recently introduced higher UK gambling tax rate presents a headwind for SuprNation's profitability. Despite strong performance, the company faces cha...
TranscriptFY2026 Q12026-05-12FY2026 Q1 earnings call transcript
Earnings source - 74 paragraphs
FY2026 Q1 earnings call transcript
Good afternoon, and welcome to DoubleDown Interactive's earnings conference call for the 1st quarter ended March 31st, 2026. My name is Latif, and I will be your operator this afternoon. Prior to this call, DoubleDown issued its financial results for the 1st quarter of 2026 in a press release, a copy of which is available in the investor relations section of the company's website at www.doubledowninteractive.com.
You can find the link to the investor relations section at the top of the homepage. Joining us on today's call are DoubleDown CEO, Mr. In Keuk Kim, and its CFO, Mr. Joseph A. Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joseph Jaffoni, the company's Investor Relations Advisor, will make a brief introductory statement. Mr. Jaffoni.
Thank you, Latif. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933 as amended, and Section 21E of the Securities Exchange Act of 1934 as amended, and we hereby claim the protection of the safe harbor provision of the Private Securities Litigation Reform Act of 1995.
Forward-looking statements are statements about future events and include expectations and projections not present or historical facts, and can be identified by use of the words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate, or other similar terms. Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance and financial outlook.
Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. You should exercise caution in interpreting and relying on them. We refer you to DoubleDown's annual report on Form 20-F filed with the SEC on March 31st, 2026, and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition.
These forward-looking statements are made only as of the date of this call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements, whether as a result of new information, future events, or otherwise, except as required by law. During today's call, management will discuss non-IFRS financial measures, which management believes to be useful in evaluating the company's operating performance.
These measures should not be considered superior to, in isolation, or as a substitute for financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measures is available in the earnings release issued this afternoon.
I would like to remind everyone that this call is being recorded and will be made available for replay by the link in the investor relations section on DoubleDown's website. Thank you for your patience with that. It's now my pleasure to turn the call over to DoubleDown CEO, IK Kim. IK, please go ahead.
Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today to discuss DoubleDown Interactive's first quarter 2026 results. Key highlights include overall financial results reflecting a solid start to 2026, the highest quarterly revenue at SuprNation since our acquisition of the business back in 2023, significant continued growth of our direct-to-consumer social casino revenue, and another quarter of delivering consistent profitability and significant free cash flow.
We believe these results validate our strategy and demonstrate our ability to drive operational excellence across our portfolio. Let's start with the financial results. This afternoon, we reported first quarter consolidated revenue of $94.1 million, up nearly 13% year-over-year, along with adjusted EBITDA of $38.2 million, up 24% year-over-year.
In Q1, we again delivered on our priority to drive a high conversion of revenue to profit and cash flow. Net cash flow from operations was $46.4 million in the quarter. We delivered this strong profit and cash flow results even as we invested in new player acquisition activities at SuprNation, specifically in support of its recently launched first iGaming brand, Las Vegas, which has met with a strong player response.
Our social casino segment remains the primary engine of DoubleDown's profit and cash flow generation. In the first quarter, social casino revenue grew 9.5% year-over-year to $76.9 million, driven by the contribution from WHOW Games, which was acquired in the third quarter of last year. The direct-to-consumer, or DTC aspect of our social casino business remains a driving force behind our continued strong profitability.
As mentioned on our last conference call, WHOW Games already benefits from a relatively large DTC component due to its strong web-based history. Over the last few quarters, we have made significant progress in ramping up DTC purchases made in our flagship social casino, DoubleDown Casino.
In the first quarter of 2026, this direct to consumer transition accelerated as the DTC component of DoubleDown Casino revenue exceeded 40%. As a result, DTC revenue in the first quarter was 44% of total social casino revenue, up sequentially from 33% in Q4 2025. We plan to remain focused on optimizing the contribution of DTC revenue as a percentage of our overall social casino revenue throughout 2026.
Recognizing that the global social casino market is estimated to be in secular decline, our priorities in this business segment remain precise execution of our product development initiatives around player and payer retention. Focus on marketing and live ops activities to maximize payer conversion and purchasing activity, Continued focus on the direct-to-consumer transition.
Turning to our iGaming business, SuprNation's Q1 2026 revenue was $17.2 million, an increase of 30% year-over-year and up 6% from Q4 2025. The recent introduction of our first iGaming casino title, Las Vegas, contributed to the strong SuprNation results in the first quarter. Going forward, we look to leverage this early positive results as we continue to acquire new players through marketing and advertising investments.
At SuprNation, we are also focused on continuing to find offsets to the recently introduced higher U.K. gambling tax rate through product adjustments, such as reducing bonusing rates. I'm pleased to report the early results of this action to be positive. Our first quarter results highlight how prudent targeted investments are uncovering growth opportunities while sustaining our track records of strong profitability and cash flow generation.
We are successfully integrating acquisitions and optimizing our core DoubleDown business. M&A remain a strategic priority as we evaluate opportunities in online gaming and mobile entertainment to drive long-term shareholder value. Now, I will turn the call over to our CFO, Joe Sigrist, to walk us through the financials before providing my closing remarks. Joe.
Thank you, IK. Good afternoon, everyone. To review, revenues for the first quarter of 2026 were $94.1 million. This compares to total company revenues of $83.5 million in the first quarter of 2025. Our social casino segment grew approximately 9% from the first quarter of 2025 to $76.9 million, boosted by the inclusion of revenue from WHOW Games.
As you'll recall, the WHOW Games acquisition closed in July of last year. iGaming revenues grew by $4 million or 30% year-over-year to $17.2 million, and was up over $1 million from Q4 2025. Regarding our overall Social Casino KPIs, we mentioned last quarter that the metrics from WHOW Games are somewhat different from those from DoubleDown Casino.
Specifically, the WHOW Games business experiences a higher payer conversion rate and lower average monthly revenue per payer. With this in mind, overall Social Casino KPI highlights for the first quarter include the payer conversion rate, which is the percentage of players who pay within the Social Casino apps, increased to 9.7% in Q1 2026, compared to 6.9% in Q1 2025.
The average revenue per daily active user, or ARPDAU, of $1.34, up from $1.29 in Q1 2025. An average monthly revenue per payer at $207 in Q1 2026, down from $276 in the prior year period. In the first quarter of 2026, operating expenses were $58.7 million, compared to $53.9 million in the first quarter of 2025. The increase is primarily due to the addition of WHOW Games expenses.
Sales and marketing expenses for the first quarter of 2026 were $17.4 million, compared to $14.1 million in the first quarter of 2025, which again, did not include WHOW Games. In addition, as IK mentioned earlier, in Q1, we invested to acquire new players through SuprNation's recently announced fourth brand. In the fourth quarter-- excuse me, in the first quarter, we also saw an opportunity to increase advertising investment in DoubleDown Casino based on recent positive ROI trends.
Profit excluding non-controlling interest for the first quarter of 2026 increased 48% to $35.4 million, or earnings per fully diluted common share of $14.28, or $0.71 per American depositary share in the first quarter of 2026, compared to profit for the interim period of $23.8 million, or earnings per fully diluted share of $9.62, $0.48 per ADS in Q1 2025.
The increase primarily reflects higher revenue and higher unrealized gain on foreign currency, partially offset by higher overall operating expenses, which was primarily due to the inclusion of WHOW Games and increased costs associated with the revenue growth from SuprNation.
Adjusted EBITDA for the first quarter of 2026 rose to $38.2 million compared to $30.8 million for the first quarter of 2025, and $40.6 million for Q4 2025. Adjusted EBITDA margin was 40.6% for Q1 2026 as compared to 36.9% in Q1 2025 and 42.4% in Q4 2025. Net cash flows provided by operating activities in Q1 2026 were $46.4 million compared to $41.1 million in Q1 2025 due to higher profit and lower income tax paid.
Inclusion of Q1 2026 meaningful cash generation, we had $533.4 million in cash equivalents, and short-term investments, with a net cash position on March 31, 2026 of approximately $500 million or approximately $10.10 per ADS. I'll turn the call back to IK for closing remarks.
Thank you, Joe. DoubleDown Interactive, powered by our core social casino and iGaming segments, delivered another quarter of strong profitability and cash flow. Building on this solid start to 2026, we remain committed to the innovation and disciplined high ROI investments and to drive DTC revenues to optimize social casino margins.
Finally, our strong balance sheet and cash position provide the flexibility to pursue strategic M&A, a core pillar of our strategy to enhance long-term shareholder value. We are now happy to take your questions. Joseph?
Thank you. As a reminder, to ask a question, you will need to press star one one on your telephone. To remove yourself from the queue, you may press star one one again. Please stand by while we compile the Q&A roster. Our first question comes from the line of David Bank of Texas Capital Bank. Your line is open, David.
Great. Thank you. I did read the press release where you're sort of, not gonna be answering too much around the WHOW expression of interest. With that being stated, though, rather than asking about, you know, voter outcome potential or some of the nuances with that offer, is there any way you could help shareholders or potential ones or us just to review the process, and kind of the structure, the related structure with it from here?
Just any detail around that would be helpful. You know, this independent committee, who may be on it, you know, the timing of, some of the voting logistics. Anything that you think, you could share would be helpful.
Yeah, Dave, I mean, it is really not possible to say anything more than what's already been publicly disclosed. As you know, we formed a special committee. The board voted to form a special committee of independent, disinterested directors just after receiving the proposal. You know, their objective is to review, evaluate, and determine the next steps that would be in the interests of the company and its unaffiliated shareholders. Other than that, you know, there's not anything else the company can comment on.
Okay. I understand. Let me just ask 2 fundamental ones then, 'cause that one I didn't get much. The increased visibility into SuprNation EBITDA contribution this time around relative to last time. Are we seeing the endpoint on that inflection broadly this year? Are we sort of still breakeven with that business line?
Great question. As, you know, we've been looking to get, you know, beyond breakeven even with SuprNation since we purchased them. By the way, SuprNation had a very strong quarter. With Q1, not yet including the increased tax burden from, you know, the increase in the U.K.
Right
We saw that they actually were able to, you know, reach breakeven and even turn a bit of a profit. The tailwind of the growth of the business, the fourth brand that was recently launched, you know, all were very positive. Of course, the headwind now, if you will, starting April 1, is the increased U.K. tax amount. As IK Kim mentioned, you know, some of the actions that we're taking have been, at least so far, early days, looking good as it relates to trying to kinda mitigate some of the expenses on the business.
It's a little too early to tell just based on the fact that we're only a little over a month into the new tax regimen. You know, we're still very, very focused on getting that business to be profitable and to grow the profit over time.
Okay, awesome. If I could just have one more follow-up, you know, you did mention, Joe, the KPI nuances between WHOW and DDI, DoubleDown Interactive. If you could bifurcate perhaps D2C growth or the mix with the two. I mean, we're getting here at 44%, we were kind of 20% plus I would think by now with DDI. You know, can we get, can you help us, can we get to 50% plus? I'm trying to understand where we are.
Sure you know, earning-wise with D2C.
Sure as a full company.
Well, I think, as I believe IK mentioned, DDI, traditional, if I can use that word, let's call it DoubleDown Casino. By itself was over 40% in Q1. The growth essentially sequential from 33% DTC total in social casino last in Q4 to 44% in Q1. In 1 quarter, going from 33%-44% was, you know, primarily based on the growth of DTC in DoubleDown Casino.
It, you know, it's a great question. You know, how far further can it go, both with traditional DDI as well as WHOW Games? It's hard to predict. I mean, we've made incredible progress over the last, you know, 2 years and it's hard to handicap it, but, you know, we're really pleased with the results so far.
Okay, great. Thanks, guys.
Thank you. Our next question comes from the line of Eric Handler of ROTH Capital. Your line is open, Eric.
Thank you very much. Here, I'm gonna beat the horse to death here with the question on the WHOW Games offer. When you look at potential acquisitions, is that on hold for the moment until the offer's been evaluated? Are you still actively looking for potential deals?
Yeah. Thanks. Thanks, Eric. Well, I mean, from an operating the company perspective, the management team here at DoubleDown, you know, continues to operate, you know, business as usual. We are continuing not only to run the current businesses we have, but to evaluate and analyze M&A opportunities, because that's certainly been a big part of what we've been focused on. You know, it's a big part of our growth strategy, we're continuing to, you know, to look at opportunities.
Okay. As a follow-up, you did give a little bit of comment on, you know, the higher U.K. casino tax or iGaming tax. What are you doing to sort of mitigate the impact? Are you passing some of that along to the consumer? What's happening to user acquisition costs with this in the last, I guess, 40 days?
IK, if you'd like, I'll talk a little bit about CPI user acquisition costs. If you wanna talk a little bit about what we're doing to counteract the, you know, the headwind of the tax increase, feel free. I mean, as it relates to CPIs, you know, there has been, I think, moderation in the expense.
I don't know if it's been reduced significantly, but certainly some of the increases that we saw in not only in the iGaming space but also in gaming as a whole, I'll say. I mentioned that we leaned in a bit more even on the social casino side with DoubleDown Casino in the last quarter.
You know, we're seeing some opportunities for us to, you know, to spend more. That's, you know, that's been positive. Relative to the situation with iGaming in the U.K., it's still very early days. We're very keen to continue to observe what our much larger competitors are doing in that space.
We, you know, we certainly are, you know, trying to be as flexible as we can because we are still, as I mentioned earlier, very focused on getting the profitability up on the iGaming business. IK, do you wanna talk a little bit about some of the things we're doing on SuprNation?
Yeah. On the marketing operational side, we actually, we leveraged real-time data analytics to optimize user acquisition costs and enhance retention. While we are mindful of the evolving regulatory and tax landscape in the U.K. side, we are seeing the decreasing CPI costs, but it really depends on the budget side. Our strategy is just to mitigate these headwinds through a portfolio expansion. I think we are testing, Ramping up right now. It's early to say, but yeah. It'll go better. Yeah.
Thanks, Eric.
Thank you. Our next question comes from the line of Aaron Lee of Macquarie. Your question, please, Aaron.
Hey, good afternoon. Thanks for taking my question. Maybe to start just building off the earlier question on M&A, can you just update us on what the M&A environment looks like today? Are you still seeing deals cross your desk? What's been the gating factor so far? You know, are these deals just too small to move the needle, or are seller expectations, you know, misaligned? Any color on the M&A picture would be helpful. Thank you.
Sure, Aaron. Thanks. Thanks a lot. I mean, there are still deals out there. I mean, it's clear that valuation expectations, as we've discussed in the past or the more recent past, are down, you know, which as a buyer is good. You know, there are a number of deals that are also smaller, Aaron, to your point, which, you know, for us, you know, we've been looking to continue to ratchet up. I mean, our first deal with SuprNation spent $30 million-$40 million.
Our next deal was WHOW Games, spent, you know, $65 million, and added, you know, something on the order of $40 million-$50 million in annual revenue. The next deal is also looking to be a step up, we would expect. You know, it's hard to predict when that'll happen. There are deals out there. You know, we're continuing to use our disciplined approach to analyzing them and, yeah, you know, we're on the look.
Okay. Thanks for that. I also wanted to ask about your comment about the opportunity you saw during the quarter to increase the advertising investment in DoubleDown Casino. Is there any more detail you can provide on what you saw in the market as you moved through the quarter? Do you have visibility into whether those trends are sustainable in the coming quarters? Thank you.
Yeah, no, you know, good question. We were pleased to see that, as IK, I think, also mentioned, the CPIs had, you know, looked a little better for us, a little lower in Q1. Now, Q4 is always a pretty tough environment, so there's always a Q4 to Q1 improvement. That coupled with our I mean, it's the ROI that's the most important, right?
Can you monetize quickly in the new player acquisition? We were able to see that. Not only was there, you know, good news on the CPI side, but we were also able to, you know, translate that into, you know, payer engagement. That's why we spent not, you know, not a ton more, but a bit more.
Certainly we're always glad to do that. As far as whether it's a sample or not, it's very difficult to tell. Again, you know, as we've talked in the past, we analyze the cohorts that we acquire, new player cohorts that we acquire on a, you know, daily, weekly basis. We're always looking to lean in to acquiring new players if we can.
Awesome. Thanks, Joe.
Yep. Thanks, Aaron.
Thank you. Once again, to ask a question, please press star one one on your telephone. Again, that's star one one on your telephone to ask a question. Our next question comes from the line of Josh Nichols of B. Riley. Your line is open, Josh.
Yeah, thanks for taking my question. Just to touch on the social casino business, we've seen some improvement there. What was the organic growth rate, ex WOW? I'm just curious how we should be thinking about that trajectory as we lap the WOW acquisition in July and move into the second half.
Yeah, I mean, certainly the, as mentioned earlier, you know, social casino is a very mature category. It's estimated to be in secular decline. There's no question that there's a, you know, a headwind when it comes to trying to grow, you know, existing the existing business, whether, you know, it be DoubleDown Casino or WHOW.
You know, if you look at our results compared to what Eilers, for instance, estimates, you know, we think we did more than hold our own in the first quarter. You know, there's no question given the maturity of this category. It's still incredibly cash generative and incredibly profitable.
You know, given the maturity of the category, you know, that's why our strategy is also focused on, well, optimizing profitability as we've talked about through DTC and leaning into opportunities to grow as we can relative to acquiring new players when the ROI makes sense. Obviously, as a company looking for, you know, M&A opportunities to continue to expand the top line.
Thanks. Last question for me. There's been a couple questions on it, obviously. Wouldn't expect you to comment on the proposal itself, but anything you could say about the timing around forming a special committee or how long until the process could reach a decision?
Well, the special committee has been formed. I mean, we sent out a press release a couple weeks ago on that. They're, you know, they've been enabled to do their job. As far as the process or the timeline, it's not something that we have exposure to at the company.
Got it. Thank you.
Thanks. Thanks, Josh.
Thank you. That does conclude the Q&A portion of our call and our conference for today. Thank you for participating. You may now disconnect.
Investor releaseQuarter not tagged2026-04-28DoubleDown Interactive to Report 2026 First Quarter Results on May 12 and Host Conference Call and Webcast
GlobeNewswire
DoubleDown Interactive to Report 2026 First Quarter Results on May 12 and Host Conference Call and Webcast
SEOUL, South Korea, April 28, 2026 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, announced today that it will release its 2026 first quarter financial results after the market closes on Tuesday, May 12, 2026, and host a conference call and simultaneous webcast at 4:30 p.m. ET (1:30 p.m. PT) that day. Both the call and webcast are open to the general public. On the call, DoubleDown management will review the Company’s financial results and provide a business update, followed by a question-and-answer session. To access the call, please use the following link: DoubleDown First Quarter 2026 Earnings Call. After registering, an email will be sent, including dial-in details and a unique conference call access code required to join the live call. To ensure you are connected prior to the beginning of the call, please register a minimum of 15 minutes before the start of the call. A simultaneous webcast of the conference call will be available at: DoubleDown First Quarter 2026 Earnings Webcast, or via the Investor Relations page of the DoubleDown website at ir.doubledowninteractive.com. A replay will be available on the Company's Investor Relations website shortly after the event. About DoubleDown Interactive DoubleDown Interactive Co., Ltd. is a leading developer and publisher of digital games on mobile and web-based platforms. We are the creators of multi-format interactive entertainment experiences for casual players, bringing authentic Vegas entertainment to players around the world through an online social casino experience. The Company’s flagship social casino title, DoubleDown Casino, has been a fan-favorite game on leading social and mobile platforms for years, entertaining millions of players worldwide with a lineup of classic and modern games. The Company’s subsidiary, SuprNation, also operates three real-money iGaming sites in Western Europe while the newly acquired subsidiary, WHOW Games, operates social casino gaming business in Europe, mainly in Germany. Company Contact: Joe Sigrist [email protected] +1 (206) 773-2266 Chief Financial Officer https://www.doubledowninteractive.com Investor Relations Contact: Joseph Jaffoni, Christin Armacost JCIR +1 (212) 835-8500 [email protected]
Investor releaseQuarter not tagged2026-04-28DDI Sets Earnings Date for May 12 — Will Results Spark the Next Move?
InvestorsHub
DDI Sets Earnings Date for May 12 — Will Results Spark the Next Move?
DoubleDown Interactive’s upcoming Q1 report and conference call could act as a near-term catalyst for traders watching gaming sector momentum. DoubleDown Interactive (NASDAQ:DDI) is gearing up to report its 2026 first-quarter results on May 12 after market close, with management set to host a conference call and webcast — putting the stock on watch for a potential post-earnings move. DDI announced it will release Q1 2026 financial results on May 12, followed by a conference call at 4:30 p.m. ET. Management will review financial performance, provide a business update, and take questions from participants. A webcast and replay will also be available through the company’s investor relations page. Earnings events are catalysts — and this one could drive short-term volatility. For traders, the focus isn’t just the numbers, but forward guidance and commentary. Updates on user engagement, monetization, and performance across its social casino and iGaming platforms could shift sentiment quickly. With multiple gaming assets across mobile, web, and European iGaming markets, any indication of growth or weakness could impact how investors view DDI’s trajectory. This puts the stock in play heading into the release, especially for those trading earnings momentum or volatility setups. DDI will report Q1 2026 earnings on May 12 after market close Conference call and webcast scheduled for management commentary Earnings releases often act as short-term trading catalysts Focus likely on growth, engagement, and performance across gaming platforms Guidance and outlook could drive the next move in the stock Q1 financial results and any surprises vs. expectations Management commentary on user growth and monetization trends Updates on its iGaming operations in Europe Forward guidance for upcoming quarters DDI’s upcoming earnings report puts the stock firmly on the radar for traders. With potential volatility around both results and guidance, May 12 could be a key inflection point for short-term momentum. DoubleDown Interactive stock price
Investor releaseQuarter not tagged2026-03-27DoubleDown Interactive Announces Results of 2026 Annual General Meeting
GlobeNewswire
DoubleDown Interactive Announces Results of 2026 Annual General Meeting
SEOUL, South Korea, March 27, 2026 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, today announced that at its annual general meeting of shareholders held on March 27, 2026 at 11:00 a.m., Korea Standard Time (March 26, 2026 at 10:00 p.m., U.S. Eastern Time) in Seoul, Korea, the following actions were taken by the shareholders of record as of December 31, 2025 on the proposed resolutions: About DoubleDown Interactive DoubleDown Interactive Co., Ltd. is a leading developer and publisher of digital games on mobile and web-based platforms. We are the creators of multi-format interactive entertainment experiences for casual players, bringing authentic Vegas entertainment to players around the world through an online social casino experience. The Company’s flagship social casino title, DoubleDown Casino, has been a fan-favorite game on leading social and mobile platforms for years, entertaining millions of players worldwide with a lineup of classic and modern games. The Company’s subsidiary, SuprNation, also operates three real-money iGaming sites in Western Europe while the newly acquired subsidiary, WHOW Games, operates social casino gaming business in Europe, mainly in Germany. Company Contact: Joe Sigrist Chief Financial Officer [email protected] +1 (206) 773-2266 https://www.doubledowninteractive.com Investor Relations Contact: Joseph Jaffoni or Christin Armacost JCIR +1 (212) 835-8500 [email protected]
Investor releaseQuarter not tagged2026-02-12DoubleDown (DDI) Q4 2025 Earnings Call Transcript
Motley Fool
DoubleDown (DDI) Q4 2025 Earnings Call Transcript
Image source: The Motley Fool. Wednesday, Feb. 11, 2026 at 5 p.m. ET Chief Executive Officer — In Keuk Kim Chief Financial Officer — Joseph A. Sigrist Investor Relations Adviser — Joseph Jaffoni Operator: Good afternoon, and welcome to DoubleDown Interactive Co., Ltd.'s earnings conference call for the fourth quarter ended 12/31/2025. My name is Sherry, and I will be your operator this afternoon. Prior to this call, DoubleDown Interactive Co., Ltd. issued its financial results for 2025 in a press release, a copy of which is available in the Investor section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page. Joining us on today's call are DoubleDown Interactive Co., Ltd. CEO, In Keuk Kim, and its CFO, Joseph A. Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joseph Jaffoni, the company's Investor Relations Adviser, will make a brief introductory statement. Joseph Jaffoni: Thank you, Sherry. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate, or other similar terms. Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance, and financial outlook. Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown Interactive Co., Ltd.'s annual report on Form 20-F filed with the Securities and Exchange Commission on 04/21/2025 and other SEC filings for a more det...
Investor releaseQuarter not tagged2026-02-12DoubleDown Interactive Co Ltd (DDI) Q4 2025 Earnings Call Highlights: Strong Revenue Growth ...
GuruFocus.com
DoubleDown Interactive Co Ltd (DDI) Q4 2025 Earnings Call Highlights: Strong Revenue Growth ...
This article first appeared on GuruFocus. Revenue: $95.8 million for Q4 2025, up 17% year over year. Social Casino Revenue: $79.7 million, a 9% increase year over year. iGaming Revenue (SuprNation): $16.1 million, up 78% year over year. Adjusted EBITDA: $40.6 million, up from $35.1 million in Q4 2024. Adjusted EBITDA Margin: 42.4% for Q4 2025. Net Cash Flow from Operations: $42.6 million for Q4 2025. Profit (Excluding Noncontrolling Interest): $24.7 million, a 31% decrease from Q4 2024. Operating Expenses: $65.9 million, up from $47.8 million in Q4 2024. Sales and Marketing Expenses: $16.5 million, compared to $10.4 million in Q4 2024. Payer Conversion Rate: Increased to 9.6% in Q4 2025 from 6.9% in Q4 2024. Average Monthly Revenue per Payer: $198 in Q4 2025, down from $282 in Q4 2024. Cash, Cash Equivalents, and Short-term Investments: $490 million as of December 31, 2025. Warning! GuruFocus has detected 1 Warning Sign with DDI. Is DDI fairly valued? Test your thesis with our free DCF calculator. Release Date: February 11, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. DoubleDown Interactive Co Ltd (NASDAQ:DDI) reported a 17% year-over-year increase in consolidated revenue for Q4 2025, reaching $95.8 million. The company's adjusted EBITDA rose by 16% year over year to $40.6 million, demonstrating strong profitability. Social casino revenue grew by 9% year over year, driven by the first full quarter contribution from WHOW Games. Direct-to-consumer (DTC) revenue exceeded 30% of total social casino revenue, indicating successful strategic focus on DTC growth. SuprNation's Q4 2025 revenue increased by 78% year over year, showcasing significant growth in the iGaming segment. Operating expenses increased to $65.9 million in Q4 2025 from $47.8 million in Q4 2024, primarily due to impairment loss and increased expenses from WHOW Games. Profit excluding noncontrolling interest decreased by 31% to $24.7 million, mainly due to the impairment loss on SuprNation goodwill. Average monthly revenue per payer in the social casino segment decreased to $198 from $282 in the prior year period. The company faces challenges in the mature social casino market, with growth potential primarily outside the United States. Despite strong cash flow generation, there is concern over the company's capital allocation strategy, wit...
Investor releaseQuarter not tagged2026-02-12DoubleDown Interactive Reports Record Fourth Quarter and Full Year 2025 Financial Results
GlobeNewswire
DoubleDown Interactive Reports Record Fourth Quarter and Full Year 2025 Financial Results
SEOUL, Korea, Feb. 11, 2026 (GLOBE NEWSWIRE) -- DoubleDown Interactive Co., Ltd. (NASDAQ: DDI) (“DoubleDown” or the “Company”), a leading developer and publisher of digital games on mobile and web-based platforms, today announced unaudited financial results for the fourth quarter and full year ended December 31, 2025. Fourth Quarter 2025 vs. Fourth Quarter 2024 Summary: Revenue was $95.8 million in the fourth quarter of 2025 compared to $82.0 million in the fourth quarter of 2024. Revenue from the Company’s social casino/free-to-play games was $79.7 million in the fourth quarter of 2025, a 9.3% increase from the fourth quarter of 2024. The 2025 fourth quarter revenue includes the first full-quarter of revenue from WHOW Games GmbH (“WHOW Games”) which was acquired by the Company on July 14, 2025. Direct-to-Consumer1 (“DTC”) revenue rose to $26.0 million, which represented 33% of total social casino game revenue in the fourth quarter of 2025, compared to $9.2 million representing 13% of total social casino game revenue in the fourth quarter of 2024. Revenue from SuprNation, the Company’s iGaming subsidiary, increased 78.2% in the fourth quarter year over year to $16.1 million, primarily as a result of the Company’s continuing focus on new player acquisition. Operating expenses were $65.9 million in the fourth quarter of 2025 compared to $47.8 million in the fourth quarter of 2024, primarily due to impairment loss recognized for SuprNation’s goodwill and the inclusion of WHOW Games expenses. Profit for the interim period (excluding non-controlling interest) was $24.1 million, or earnings per fully diluted common share of $9.72 ($0.49 per American Depositary Share (“ADS”)), in the fourth quarter of 2025, compared to profit for the interim period (excluding non-controlling interest) of $35.7 million, or earnings per fully diluted common share of $14.40 ($0.72 per ADS), in the fourth quarter of 2024. The decrease primarily reflects a non-cash impairment loss of SuprNation goodwill. Each ADS represents 0.05 share of a common share. Adjusted EBITDA was $40.6 million for the fourth quarter of 2025, compared to $35.1 million in the fourth quarter of 2024. Adjusted EBITDA margin was 42.4% in the fourth quarter of 2025 and 42.9% in the fourth quarter of 2024. Beginning in the fourth quarter of 2025, social casino KPIs are inclusive of those from WHOW Games. Payer Conver...
TranscriptFY2025 Q42026-02-11FY2025 Q4 earnings call transcript
Earnings source - 70 paragraphs
FY2025 Q4 earnings call transcript
Good afternoon, and welcome to DoubleDown Interactive Co., Ltd.'s earnings conference call for the fourth quarter ended 12/31/2025. My name is Sherry, and I will be your operator this afternoon. Prior to this call, DoubleDown Interactive Co., Ltd. issued its financial results for 2025 in a press release, a copy of which is available in the Investor section of the company's website at www.doubledowninteractive.com. You can find the link to the Investor Relations section at the top of the home page. Joining us on today's call are DoubleDown Interactive Co., Ltd. CEO, In Keuk Kim, and its CFO, Joseph A. Sigrist. Following their remarks, we will open the call for questions. Before we begin, Joseph Jaffoni, the company's Investor Relations Adviser, will make a brief introductory statement.
Thank you, Sherry. Before management begins their formal remarks, we need to remind everyone that some of management's comments today will be forward-looking statements within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and we hereby claim the protection of the safe harbor provisions of the Private Securities Litigation Reform Act of 1995. Forward-looking statements are statements about future events and include expectations and projections, not present or historical facts, and can be identified by the use of words such as may, might, will, expect, assume, believe, intend, estimate, continue, should, anticipate, or other similar terms. Forward-looking statements include, and are not limited to, those regarding the company's future plans, merger and acquisition strategy, strategic and financial objectives, expected performance, and financial outlook. Forward-looking statements are subject to numerous risks and uncertainties that could cause actual results to differ materially and adversely from what the company expects. Therefore, you should exercise caution in interpreting and relying on them. We refer you to DoubleDown Interactive Co., Ltd.'s annual report on Form 20-F filed with the Securities and Exchange Commission on 04/21/2025 and other SEC filings for a more detailed discussion of the risks that could impact future operating results and financial condition. These forward-looking statements are made only as of the date of today's call. The company does not undertake and expressly disclaims any obligation to update or alter the forward-looking statements whether as a result of new information, future events, or otherwise, except as required by law. During today's call, management will discuss non-IFRS financial measures which are believed by management to be useful in evaluating the company's operating performance. These measures should not be considered superior to, in isolation, or as a substitute for the financial results prepared in accordance with IFRS. A full reconciliation of these measures to the most directly comparable IFRS measure is available in the earnings release issued this afternoon. I would like to remind everyone that this call is being recorded and will be made available for replay via a link in the Investor Relations section at DoubleDown Interactive Co., Ltd.'s website. Thank you for your patience with that. It is now my pleasure to turn the call over to DoubleDown Interactive Co., Ltd.'s CEO, In Keuk Kim. Go ahead, please. Thank you, Joe. Good afternoon, everyone. We are delighted to be with you today.
To discuss our first quarter and full year 2025 results. Key highlights include continued year-over-year growth of SuperNation, the first full quarter contribution from Wow Games, the significant growth of our direct-to-consumer revenue stream, and continued strong profitability from our business model. We continue to demonstrate our ability to deliver strong adjusted EBITDA and drive high levels of cash flow, fundamental factors that we believe will continue to contribute to increased shareholder value. Let us start with the quarterly results. This afternoon, we reported first quarter consolidated revenue of $95,800,000, up 17% year over year, and adjusted EBITDA of $40,600,000, up 16% year over year. In Q4, we again delivered on our operating priorities to drive a high conversion of revenue to profit and cash flow. Net cash flow from operations was $42,600,000 in the quarter, bringing the total for full year 2025 to $136,800,000. We have continued to deliver these profit and cash flow results as we invested in new player acquisition activities at SuperNation. Our social casino business continues to be the engine of profit and cash flow generation for the company. In the first quarter, social casino revenue grew 9% year over year to $79,700,000, driven by our first full quarter of contribution from Wow Games. Wow Games benefits from broad payer engagement, which, as you can see, is reflected in our strong Q4 total social casino payer conversion rate of 9.6%. This is up from a conversion rate of 6.9% in Q4 2024. Conversely, Wow Games payers, on average, spend less than those from the traditional DoubleDown social casino business, resulting in lower total social casino monthly average revenue per payer of $198, as compared to $282 in Q4 2025. We have spent the last few months working closely with Wow Games and see operational and product synergies between it and our traditional DoubleDown social casino business. In addition, while the overall social casino market has growth challenges, we see growth potential outside the United States and look to further leverage the Wow Games acquisition, particularly in Europe. As discussed in the past, we have been working hard to increase the direct-to-consumer, or DTC, element of our social casino revenue. Wow Games benefits from a relatively large DTC component due to its strong web-based history. And most importantly, we significantly ramped DTC purchases made in DoubleDown Casino in Q4. During the quarter, we launched product features and introduced purchase offers which focused on DTC. As a result, DTC revenue exceeded 30% of our total social external revenue in the first quarter. We plan to continue to optimize our social casino business to benefit from the DTC transition and are focused on driving further growth of DTC revenue as a percentage of our overall social casino revenue in 2026. Turning to our iGaming business, SuperNation's Q4 2025 revenue was $16,100,000, up 78% year over year. For perspective, SuperNation's quarterly revenue run-rate has more than doubled since DoubleDown Interactive Co., Ltd. closed its acquisition a little more than two years ago as we continue to make positive progress on acquiring new players while implementing product and operation improvements. From an innovation perspective, we fully launched our first iGaming casino title called Lost Sagas in the UK market and are now working to optimize its marketing strategy and operations as we look to ramp its player base and bring the brand to other markets. You can see from our results that our prudent investments are continuing to provide growth opportunities and enhanced player engagement, resulting in strong profits and cash flow. We continue to demonstrate the ability to successfully integrate acquisitions while we innovate in our core business. I will now turn the call over to our CFO, Joseph A. Sigrist, to walk us through our financials before providing my closing remarks.
Thank you, IK, and good afternoon, everyone.
To review, revenues for 2025 were $95,800,000 and were comprised of $79,700,000 in revenues from our social casino business and $16,100,000 of revenues from SuperNation. This compares to total company revenues of $82,000,000 in 2024. Our social casino segment grew 9% from 2024 to the $79,700,000 level as we realized our first full quarter of Wow Games revenue. iGaming revenues grew 78% year over year to $16,100,000 and were essentially flat from Q3 2025 as we began moderating previous increases in spending to acquire new players. As we have done since acquiring the business, we closely monitor the projected ROI of the marketing investment in SuperNation and make adjustments as appropriate based on these projections. IK discussed the influence of Wow Games on our overall social casino which has helped increase the payer conversion rate while reducing the average monthly revenue per payer in 2025 as compared to Q4 2024. One reason for this dynamic is the greater proportional use of Android mobile devices versus Apple devices in Europe as compared to the US. Specifically, the payer conversion rate, which is the percentage of players who pay within the social casino apps, increased to 9.6% in Q4 2025 compared to 6.9% in Q4 2024. Average revenue per daily active user, or ARPDAU, of $1.35 was up from $1.30 in 2025.
And
average monthly revenue per payer was $198 in Q4 2025, down from $282 in the prior year period. In 2025, operating expenses were $59,000,000 compared to $47,800,000 in 2024. The increase is primarily due to impairment loss recognized for SuperNation's goodwill and increased operating expenses from the addition of Wow Games compared to the prior year period, partially offset by lower R&D expenses. Sales and marketing expenses for 2025 were $16,500,000 compared to $10,400,000 in 2024. In Q4, we optimized spending to acquire new players in DoubleDown Casino, invested in advertising spending for SuperNation to focus on new player acquisition, and absorbed a full quarter of marketing expenses at Wow Games for the first time. Profit excluding noncontrolling for 2025 decreased 31% to $24,700,000, or earnings per fully diluted common share of $9.72, $0.49 per ADS, in 2025 compared to profit for the interim period of $35,700,000, or earnings per fully diluted common share of $14.40, $0.72 per ADS, in 2024. The decrease primarily reflects the impairment loss on SuperNation goodwill. Looking beyond the impairment charge, adjusted EBITDA for 2025 rose to $40,500,000 compared to $35,300,000 for 2024 and $37,500,000 for Q3 2025. Adjusted EBITDA margin was 42.3% for Q4 2025 as compared to 42.8% in Q4 2024 and 39.1% in Q3 2025. Net cash flows provided by operating activities in Q4 2025 were $42,600,000 compared to $45,900,000 in Q4 2024. For all of 2025, despite a number of changes to our operations, we again generated significant free cash flow as net cash flows provided by operating activities of $136,800,000. With this meaningful generation of cash in 2025, we had $490,000,000 in cash, cash equivalents, and short-term investments, with a net cash position at 12/31/2025 of approximately $455,000,000, or approximately $9.19 per ADS. I will now turn the call back to IK for closing remarks.
Thank you, Joe. DoubleDown Interactive Co., Ltd. is delivering strong profit and cash flow from our two meaningful and exciting businesses, Social Casino and iGaming. In 2026, we are continuing to innovate and enhance these businesses through product, live operations, and marketing improvements. For example, we recently launched new meta features in DoubleDown Casino, including The Supreme Show, which gamifies the player opportunities to increase their purchase motivation. We are continuing to generate ways for players to further take advantage of DTC purchase options, thereby allowing us to further expand social casino margin. Our strong balance sheet and cash position allow us to make disciplined investment in each of our businesses while continually evaluating new opportunities to enhance the growth of each. This includes investments through both organic means as we leverage the strengths of our talented teams and through our evaluation of potential future acquisitions. We will now open for questions. Sherry?
Thank you. To ask a question, please press 1-1 on your telephone and wait for your name to be announced. To withdraw your question, press 1-1 again. Due to time restraints, we ask that you please limit yourself to one question and one follow-up question. Please stand by while we compile the Q&A roster. Our first question will come from the line of David Bain with Texas Capital Bank. Your line is open.
Great. Thank you. IK and Joe, nice quarterly execution again. Maybe if you could help us bifurcate DoubleDown Casino and Wow revenue contribution and growth,
and I assume just based on the D2C mix,
Wow has a pretty high mix. Could you bifurcate DTC gains and mix for both Wow and DoubleDown as well?
Yes. Thanks, Dave. Appreciate that. Yeah. Going forward, we are going to, as we started in Q3, continue to formally report our KPIs and our revenue in the social casino sector and not specifically quantify Wow Games versus the traditional DoubleDown social casino business. But I can say that in both cases, the businesses held their own during the quarter. Certainly, as we continue to look at, for instance, the industry reports, we know that the social casino sector was down slightly in the year, in 2025. From a growth perspective, both entities of ours are working hard to grow in what is obviously a very mature category. Relative to DTC, yes. I definitely want to highlight two things. One, as you mentioned, the DTC element in Wow Games has always been quite high because many of their players actually still play through the website, whether it be on their phone or on their computers, and they historically have had a large non-app store contribution from their purchasers. At the same time, I do not want that to mask the really significant increase we saw on the traditional DoubleDown Casino side in ramping DTC. Obviously, from a pure size perspective, that is the largest contributor to our overall revenue and certainly was the largest contributor to the increase in our DTC results.
Awesome. Very helpful. And then my follow-up would be just, the leader of the social casino group announced some employee reductions recently, and they are going to rely more on AI and automation. One, can we get an update as to what DoubleDown and Wow, the combined company, is doing from that standpoint? And then if we look at the industry just from a bigger picture, and you see Aristocrat's recent divestiture of non-social casino assets, I do not know if they lean more into marketing. The question is, are you seeing the broader promotional landscape as rational, elevated, or even benign as revenue for the sector continues to be on the current growth trajectory? So two questions: one on AI and automation, and the other on promotions out there.
No. I will take the second one, and then I can talk about AI. Relative to the business, as this industry has matured, we have all had to deal with making our businesses more and more profitable. In fact, one of the things that I think we have been recognized for is, early on, not going crazy as it relates to overspending to acquire new players. We moderated our player acquisition spend back two, three years ago, and we have been staying very disciplined to our measuring systems and how we predict LTV, etcetera. As we look forward, social casino business is all about efficiency. Yes, it is about innovation. Yes, it is about doing everything we can to continue to acquire new players and get our players to be excited about playing and ultimately purchasing, and at the same time, becoming more and more efficient in all aspects of that business. To that end, AI is an important element. I will turn it over to IK. He can talk a bit about AI. Thank you, Joe. In that context.
Hi, David. AI is everywhere nowadays and already driving meaningful change across the broader technology and gaming industry, and DoubleDown Interactive Co., Ltd. is no exception. First, in content production, AI is helping us accelerate asset creation, localization, and early-stage prototyping. This shortens development cycles and improves our ability to test concepts and data features more efficiently. Second, in live operations, AI-driven analytics enable us to better personalize player experience, including offers, challenges, and engagement mechanics, based on behavior patterns and real-time data. Third, in marketing optimization, as Joe mentioned, AI enhances our audience targeting precision, creative iteration speed, and performance monitoring, supporting stronger ROI discipline. We are building these capabilities thoughtfully and responsibly, integrating AI into our workflows while maintaining strong creative and operational oversight. Overall, AI is not just about cost efficiency for us. It is about increasing speed, improving decision quality, and ultimately, enhancing returns across the business. Thank you.
Very helpful. Thank you.
One moment for our next question. That will come from the line of Aaron Lee with Macquarie. Your line is open.
Hey, thanks for taking my question. I guess on SuperNation,
believe you mentioned moderating the previous increases in customer acquisition spend. Is that just temporary, or is that signaling a shift more towards driving profitability? How should investors be thinking about the long-term margin structure of that business?
No. It is definitely, I guess, a reaction, if I could use that term, to what I mentioned earlier, which is staying true to our discipline relative to measuring the ROI of acquiring new players. As we have discussed for the past several quarters, we were able to really lean into marketing and acquiring new players in SuperNation without reaching the threshold of payback and ROI. More recently, we have started to bump up against the threshold where we have decided, at least on a sequential basis, to moderate the spend, or in a sense to moderate the increase, because we spent essentially the same amount from Q3 to Q4. We just did not increase it again. In 2026, it will be interesting to see. There are a number of changes going on. Many people understand that there are gaming tax changes specifically in the UK for online games. We will have to deal with that, and we will have to deal with what is, I think, an exciting opportunity as we further invest and lean into this fourth brand for SuperNation that we launched. We will have to continue to be mindful of our disciplined approach to spending marketing dollars.
Got it. That is helpful.
And then on direct-to-consumer,
yeah, really impressive results there. Nice growth with Wow Games, but you also mentioned on the traditional DoubleDown Casino side as well. Any updated thoughts on where this can go over the next few quarters? Thank you.
Yeah, I mean, I think
I will definitely speak for IK in saying that our ability to take advantage of DTC, again, Wow Games aside, just on our traditional business, has even been faster than we would have thought. I am not going to say what the limit of that is or what the plateau level will be, but we are not there yet for sure. We are going to continue to ramp DTC revenue as a percentage of our overall social casino revenue. That is what we are continuing to work on from a products and a messaging standpoint, in-app communications, and all the rest. As IK mentioned, we even have new things that we have already launched this quarter to take advantage of that.
That is great. Thank you so much.
One moment for our next question. That will come from the line of Eric Handler with Roth Capital. Your line is open.
Good afternoon. Thanks for the question.
So I know you get asked this question a lot, but I understand you are looking for acquisitions to grow the business.
But when you think about how much free cash flow you generate a year,
I mean, if you allocated 20% to capital returns, you would still have over $100,000,000, or $2 per share, to grow your existing cash base. You are definitely overcapitalized at this point. Is there any gating factor that is preventing you from either thinking about a buyback or a dividend? Or what are you waiting for, or is there something that would signal that you are ready to return capital?
Thanks, Eric. Thanks for the question. I would definitely reinforce the fact that long-term shareholder value and return to shareholders are topics that are top of mind for the company. They have been and continue to be. Management and the board and our controlling shareholder continue to discuss ways to create shareholder value. As you said, the results so far, at least up till now, has been a strong consensus that the way to create long-term shareholder value is through M&A strategy, dealing with the biggest challenge we have in the company, which is the very mature nature of the social casino business. That being said, there is not any particular trigger or any particular event that would say we can do more than that with our cash balance, other than the fact that it gets bigger and bigger, and we certainly are mindful of that. We certainly want to be sensitive to having such a large balance sheet. Not only do we continue to talk about long-term shareholder value and return to shareholders, we also continue to discuss ways that we can do more than one thing at a time with our strong balance sheet. As I said, those are always very present and very much in the minds of everybody who is associated with this company.
Okay.
And then as a follow-up, curious just from an accounting standpoint, has something changed at all with SuperNation that caused you to take an impairment charge?
We do evaluations of our
goodwill
and whether that be the original purchase of DoubleDown Casino, or the DoubleDown business, or the two acquisitions we have done, we do those at the end of the year or in the fourth quarter. You may recall that we did a very large goodwill write-down for the original DoubleDown acquisition two or three years ago. It was just that this is the time that we do it, and based on what the various third parties’ analysis was, that was the result. Obviously, it is non-cash. It does not affect EBITDA, and that was the outcome.
Okay. Thanks.
One moment for our next question. That will come from the line of Josh Nichols with B. Riley Securities. Your line is open.
Yeah, thanks for taking my question. I probably would echo the previous caller's notes about the company being
overcapitalized, but EV is negative at this point despite doing
$160+ million of annualized free cash flow, and
I appreciate the focus as you describe it for shareholder value, but I think by most people's definition, that would mean getting the stock price up and the EV to positive and ideally with the multiple. But to digress, looking at the iGaming piece of the business, it was essentially flat quarter over quarter. Clearly, I know you mentioned you have been optimizing the spending there, but how should we think as we model 2026 the dynamics between sequential growth versus profitability for that space? Is it clear to you what direction you are leaning, or are you going to be focusing more on growth or profitability going forward from here?
I am sorry, Josh, you said on the social casino business, right?
No. On the iGaming piece.
I understand. Like I said, it is really based on what we are seeing almost in real time. The biggest expense in the business, other than gambling tax, is marketing. It is acquiring new players. We have this disciplined approach to marketing and to spending to acquire players. I definitely believe that we are going to continue to spend to acquire players. The question is only going to be what level of increase we will make. We are not going to pull back on our spend. It is just a question of how much more, quarter to quarter, we will spend. Again, that goes back to the algorithms on the LTV and the payback period.
Thanks. And then just one follow-up from me. A lot has already been hit on AI, Wow, D2C. One thing I was curious about on the social casino side, given some of the legislative changes we are seeing in places like California, sweepstakes bans, are you seeing any easing of pressure in terms of marketing or customer acquisition cost on that front, or what is your expectation as we look forward to 2026 now that there has been some significant action taken by a number of states on that front?
That is a really good question, Josh. The really rapid rise of legislation on sweepstakes is really interesting. As I think we mentioned in past quarters, and some of our peers have as well, the pressure that the growth of sweeps had on marketing costs was significant. I would like to say that it has reverted back to some lower level, but one of the things that we learn over time is that the costs to acquire players, regardless of what sector of gaming, do not ever seem to go down. I think the increases that we saw during the period where sweeps were taking the country by storm, I think that pressure has lessened to a certain extent.
Appreciate it. Thanks.
One moment for our next question. That will come from the line of Eric Gregg with FTIA. Your line is open.
Thank you. I have two questions. First one, and
comment, seems like a pretty strong quarter, so congratulations on that. Joe, just going back on the impairment,
you did not do the SuperNation deal that long ago. I think the business is roughly double what it was when you bought it. What was the magnitude of the goodwill write-down? It seems surprising that any kind of goodwill write-down would need to happen when you have had such robust growth to the business. If you could help me understand that a little bit better.
It was around $8,000,000.
Yep.
We paid the upfront was $35,000,000 or so.
So that
gives you the relative size of it. To a great extent, we are driven in these cases by what the third-party valuation experts conclude, and that is where it ended up this year to address the goodwill balance.
So they are looking at comparables or something, or weighted average cost of capital? Was that the big driver?
I am not an expert, but I have obviously reviewed their report. They have a number of different ways they look at valuations, and that includes comparables and weighted average cost of capital and peers in both public and private markets, and a bunch of things.
The next question is really directed at IK. Joe, you gave some feedback on the capital allocation front. At this point, the company is trading at a negative enterprise value, and one could argue that is a referendum on the concern over the lack of savvy capital allocation policy or maybe about its current focus on its growth policy over taking advantage of this. It is hard to see how the company can buy any other business at a negative enterprise value, how it could do any other acquisition at a negative enterprise value. Buying in its own shares at negative enterprise value is incredibly compelling. IK, can you help us understand what is taking so long for management to come around to that thinking, or is this just a cultural issue that it is hard to get around, especially giving us more context given that W Games has been buying back stock? Help us understand all that.
If you do not mind, I will ask IK to answer as well, but I will do a preview here and say one of the things that has been really positive relative to buybacks is the activity that occurred last year through the sale of the private equity firm that helped buy DoubleDown in Korea, the sale of those shares, and the expansion of the public float. Just before IK makes his comment, I will say that definitely is something that was important relative to a buyback because it does not increase the float, and it makes us less concerned about us buying back and then making what was already a very small amount of float even smaller. IK, do you want to say anything about W and W’s strategy for buybacks? Oops. I cannot hear you there.
You hear me?
Now we can. Sorry.
Sorry. I cannot speak for W Games, but as long as I understand, W Games also pursue growth leveraging DoubleDown Interactive Co., Ltd.'s growth as well. They will take care of DoubleDown Interactive Co., Ltd.'s goals as well.
We are not just—okay. So it is growth at all costs regardless of whether it leads to negative enterprise value in the business. Is that what we should interpret that as?
I certainly would not interpret that from what IK said. I think what IK is saying is that, and let me try to fill in the blanks here—this has come up in the past where people point to W having done buybacks themselves. I do know for a fact that is not their primary strategy for their cash or their primary desire to deal with their fairly low enterprise value relative to the size of their company. It is similar to us in the sense that they are, again not speaking for them, focused on growth as well. Since we roll up to them, there is a desire for us to grow as well.
Thank you.
Thank you. This concludes our question and answer session. Thank you for joining us today for DoubleDown Interactive Co., Ltd.'s earnings call. You may now disconnect.

