CDRO
Codere Online LuxembourgFDocument history
Earnings documents stored for CDRO.
Investor releaseQuarter not tagged2026-07-31Codere Online Luxembourg, S.A. Q2 2026 Earnings Call Summary
Moby
Codere Online Luxembourg, S.A. Q2 2026 Earnings Call Summary
Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Record quarterly revenue was driven by accelerated growth in Spain and Mexico, alongside a recovery in Colombia following the removal of a 19% VAT on customer deposits. The World Cup served as a major acquisition catalyst, with stakes reaching approximately EUR 63 million, representing a 180% increase over the 2022 tournament. In Mexico, revenue growth was driven primarily by higher spend per active customer as management intentionally cleaned the database to reduce promotional abuse and improve player quality. Spain's outperformance was attributed to structural market growth and successful market share recovery, supported by enhanced platform stability and AI-driven retention tools. Marketing efficiency improved as the company leveraged its strong brand to acquire customers organically during the World Cup, avoiding high-cost broadcast advertising. Profitability gains reflect inherent operating leverage, with marketing expenses decreasing as a percentage of net gaming revenue despite higher absolute spending. Full-year 2026 revenue guidance was raised to EUR 255-265 million, assuming continued momentum in Spain and a favorable competitive environment in Mexico. Adjusted EBITDA guidance was increased to EUR 20-25 million, reflecting strong cash conversion expectations and disciplined marketing spend. Management expects to gradually migrate marketing spend toward a stable-state range of 22% to 28% of revenue over the next few years. Future growth in Colombia remains contingent on further tax regulatory changes; management is maintaining a 'wait-and-see' approach before re-accelerating marketing investment there. The company is evaluating strategic M&A and licensing opportunities in Latin America, specifically targeting newly regulating markets like Uruguay and Chile. The Mexican Peso's strength contributed over EUR 4 million to the first half results, though it also increased the Euro-denominated cost of local marketing. New regulatory hurdles in Spain, including joint deposit limits and VIP restrictions, are expected to be manageable but remain a factor for future periods. The competitive landscape in Mexico remains 'harsh' with heavy-spending new entrants, requiring Codere to maintain high promotional activ…Read full documentShow less
Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Record quarterly revenue was driven by accelerated growth in Spain and Mexico, alongside a recovery in Colombia following the removal of a 19% VAT on customer deposits. The World Cup served as a major acquisition catalyst, with stakes reaching approximately EUR 63 million, representing a 180% increase over the 2022 tournament. In Mexico, revenue growth was driven primarily by higher spend per active customer as management intentionally cleaned the database to reduce promotional abuse and improve player quality. Spain's outperformance was attributed to structural market growth and successful market share recovery, supported by enhanced platform stability and AI-driven retention tools. Marketing efficiency improved as the company leveraged its strong brand to acquire customers organically during the World Cup, avoiding high-cost broadcast advertising. Profitability gains reflect inherent operating leverage, with marketing expenses decreasing as a percentage of net gaming revenue despite higher absolute spending. Full-year 2026 revenue guidance was raised to EUR 255-265 million, assuming continued momentum in Spain and a favorable competitive environment in Mexico. Adjusted EBITDA guidance was increased to EUR 20-25 million, reflecting strong cash conversion expectations and disciplined marketing spend. Management expects to gradually migrate marketing spend toward a stable-state range of 22% to 28% of revenue over the next few years. Future growth in Colombia remains contingent on further tax regulatory changes; management is maintaining a 'wait-and-see' approach before re-accelerating marketing investment there. The company is evaluating strategic M&A and licensing opportunities in Latin America, specifically targeting newly regulating markets like Uruguay and Chile. The Mexican Peso's strength contributed over EUR 4 million to the first half results, though it also increased the Euro-denominated cost of local marketing. New regulatory hurdles in Spain, including joint deposit limits and VIP restrictions, are expected to be manageable but remain a factor for future periods. The competitive landscape in Mexico remains 'harsh' with heavy-spending new entrants, requiring Codere to maintain high promotional activity for core and VIP segments. Management acknowledged that low liquidity in the company's shares continues to impact valuation relative to larger industry peers. One stock. Nvidia-level potential. 30M+ investors trust Moby to find it first. Get the pick. Tap here. Management observed approximately 30% to 40% cross-activation into iGaming (primarily table games) among new World Cup users. While early results are positive, management cautioned that tournament-acquired players often have lower long-term value and higher churn rates compared to core users. Nominal marketing spend for 2026 is expected to be between EUR 90 million and EUR 100 million, slightly higher than 2025 due to FX and opportunistic spending in Spain. Management confirmed the business is migrating toward a lower marketing-to-revenue ratio to align with mature industry peers while balancing growth in Mexico. With EUR 58 million in available cash and no debt, management expects to prioritize M&A and new market entries over share buybacks in the coming year. The share repurchase authorization remains in place through 2026 as a secondary tool to address valuation and liquidity concerns.
Investor releaseQuarter not tagged2026-07-30Codere Online Luxembourg Q2 Earnings Call Highlights
MarketBeat
Codere Online Luxembourg Q2 Earnings Call Highlights
Interested in Codere Online Luxembourg, S.A.? Here are five stocks we like better. Record Q2 performance: Net gaming revenue rose 27% year over year to €69.4 million, while adjusted EBITDA increased to €5.8 million from €2.3 million, supported by growth in Spain and Mexico and strong World Cup activity. Customer and market momentum improved: Monthly active customers increased 12%, first-time depositors rose 37%, and customer acquisition costs declined. Spain and Mexico delivered roughly 25% and 24% revenue growth, respectively, while Colombia and Panama also rebounded. 2026 outlook raised: Codere Online now expects €255 million–€265 million in full-year net gaming revenue and €20 million–€25 million in adjusted EBITDA. The company ended the quarter with about €63 million in cash, no financial debt, and is evaluating acquisitions, market entries and share repurchases. Codere Online Luxembourg (NASDAQ:CDRO) reported record quarterly net gaming revenue and higher profitability for the second quarter of 2026, citing growth in Spain and Mexico, improved conditions in Colombia and Panama, and strong activity surrounding the World Cup. Chief Executive Officer Aviv Sher said the company generated consolidated net gaming revenue of €69.4 million, up 27% from the second quarter of 2025. The company said the result represented its highest quarterly revenue to date. Casino accounted for 62% of revenue during the period, with sports betting contributing the remaining 38%. → Why SK hynix Could Be the Best AI Chip Stock to Buy Now Adjusted EBITDA rose to €5.8 million from €2.3 million a year earlier, while adjusted EBITDA margin expanded to 8.4% from 4.3%. The company characterized its reported figures as preliminary and unaudited. Codere Online said average monthly active customers rose 12% year over year to about 173,000 in the second quarter. Average monthly spend per active customer increased 13% to €134. The company acquired approximately 108,000 first-time depositors, a 37% increase from the prior-year period, while customer acquisition cost declined to €200 from €217. → 3 Value ETFs to Consider as Growth Stocks Lag Behind Sher attributed part of the activity to the World Cup, saying the company acquired nearly 40,000 new customers around the tournament. Excluding Colombia, unique users were approximately 556% above the level seen during the prior World Cup, while st…Read full documentShow less
Interested in Codere Online Luxembourg, S.A.? Here are five stocks we like better. Record Q2 performance: Net gaming revenue rose 27% year over year to €69.4 million, while adjusted EBITDA increased to €5.8 million from €2.3 million, supported by growth in Spain and Mexico and strong World Cup activity. Customer and market momentum improved: Monthly active customers increased 12%, first-time depositors rose 37%, and customer acquisition costs declined. Spain and Mexico delivered roughly 25% and 24% revenue growth, respectively, while Colombia and Panama also rebounded. 2026 outlook raised: Codere Online now expects €255 million–€265 million in full-year net gaming revenue and €20 million–€25 million in adjusted EBITDA. The company ended the quarter with about €63 million in cash, no financial debt, and is evaluating acquisitions, market entries and share repurchases. Codere Online Luxembourg (NASDAQ:CDRO) reported record quarterly net gaming revenue and higher profitability for the second quarter of 2026, citing growth in Spain and Mexico, improved conditions in Colombia and Panama, and strong activity surrounding the World Cup. Chief Executive Officer Aviv Sher said the company generated consolidated net gaming revenue of €69.4 million, up 27% from the second quarter of 2025. The company said the result represented its highest quarterly revenue to date. Casino accounted for 62% of revenue during the period, with sports betting contributing the remaining 38%. → Why SK hynix Could Be the Best AI Chip Stock to Buy Now Adjusted EBITDA rose to €5.8 million from €2.3 million a year earlier, while adjusted EBITDA margin expanded to 8.4% from 4.3%. The company characterized its reported figures as preliminary and unaudited. Codere Online said average monthly active customers rose 12% year over year to about 173,000 in the second quarter. Average monthly spend per active customer increased 13% to €134. The company acquired approximately 108,000 first-time depositors, a 37% increase from the prior-year period, while customer acquisition cost declined to €200 from €217. → 3 Value ETFs to Consider as Growth Stocks Lag Behind Sher attributed part of the activity to the World Cup, saying the company acquired nearly 40,000 new customers around the tournament. Excluding Colombia, unique users were approximately 556% above the level seen during the prior World Cup, while stakes reached roughly €63 million, up about 180% from the 2022 tournament. Net gaming revenue more than doubled from the prior World Cup despite what Sher described as generally favorable outcomes for customers. Management said it did not make a major investment in World Cup broadcasts, which Sher said were expensive. Instead, the company focused marketing spending around the event and benefited from brand awareness built through prior investments. Sher said the approach helped reduce customer acquisition costs during the period. → 5 AI Stocks Are Pulling Back—Which Growth Catalysts Still Look Strongest? On the retention of tournament-acquired customers, Sher said it was too early to draw firm conclusions because the World Cup had ended only weeks earlier. He said early trends looked better than expected, and noted that roughly 30% to 40% of new users were also playing iGaming, particularly table games rather than slots. Spain generated net gaming revenue of €27.6 million, an increase of €5.5 million, or nearly 25%, from a year earlier. Revenue was also 8% above the first quarter. Chief Financial Officer Marcus Arildsson said the market benefited from customer acquisition, retention and higher player values. He added that Codere Online has been recovering market share in what the company described as a mature and tightly regulated market. Sher said platform stability and the use of artificial intelligence in technology operations had contributed to better execution in Spain. He also said the company has reinvested some incremental EBITDA into the Spanish market to support customer acquisition. However, he noted that further regulatory changes involving VIP customers and joint deposit limits are expected. Mexico, the company’s largest market, produced €36.1 million in net gaming revenue, up €7.1 million, or approximately 24% year over year. Management said the gain was driven primarily by higher spending per active customer after efforts to improve customer quality and reduce promotional abuse. Average active customers in Mexico declined sequentially from the first quarter, which management said reflected intentional database cleanup and the seasonal transition into summer rather than a deterioration in the customer base. Sher said the company expects Mexico to remain a significant growth opportunity, although competition is increasing as new operators enter the market and spend heavily on promotions. Other markets, including Colombia, Panama and the City of Buenos Aires, generated €5.7 million in quarterly net gaming revenue, more than 50% above the prior-year period. Colombia benefited from the removal of a 19% value-added tax on customer deposits that had been in effect for much of 2025. Arildsson said activity and deposit levels had broadly recovered to levels seen before the deposit tax was introduced. Management said Colombia still faces an elevated tax burden because the tax is now applied to gross gaming revenue. Sher said the company is focused on customer relationship management and retention in Colombia rather than broad marketing investment, pending greater clarity on the tax environment. Panama also performed ahead of management’s expectations and recorded its strongest quarter to date, according to Arildsson. Marketing expense totaled €26.2 million, rising in absolute euros but falling as a proportion of net gaming revenue to 37.7%, from 41.5% a year earlier. Management said it made incremental marketing investments in Spain and Mexico in response to favorable returns. Looking ahead, executives said full-year marketing expenditure could be somewhat higher in nominal terms than 2025, potentially landing between €90 million and €100 million, but should decline as a percentage of revenue. Based on second-quarter performance and current business momentum, Codere Online raised its 2026 outlook. The company now expects full-year net gaming revenue of €255 million to €265 million, up from prior guidance of €235 million to €245 million. It raised adjusted EBITDA guidance to €20 million to €25 million from €15 million to €20 million. Colombia’s recovery following the removal of the deposit VAT; Stronger-than-expected player values and marketing returns in Spain; A more favorable competitive environment in Mexico than initially anticipated; and A stronger Mexican peso, which management said contributed more than €4 million during the first half. The company ended the quarter with approximately €63 million in total cash, including €58 million available cash, and no financial debt. It generated €6.9 million in cash flow during the quarter. Codere Online did not repurchase shares in the second quarter, though its repurchase authorization remains in effect through the end of 2026. Arildsson said the company is evaluating opportunities to deploy cash, particularly through licenses, market entries and potential acquisitions in Latin America as additional jurisdictions develop online gaming regulations. Management said it also continues to view share repurchases as an available capital-allocation option. Codere Online Luxembourg SA is a publicly traded company incorporated under the laws of Luxembourg and listed on the Nasdaq Stock Market under the ticker CDRO. Established in December 2020 as a spin-off of Grupo Codere’s digital operations, Codere Online leverages the heritage and infrastructure of its Spanish parent to deliver a dedicated online gaming and sports betting platform. Headquartered in Luxembourg City, the company operates through locally licensed subsidiaries in multiple jurisdictions. The company’s core business revolves around an integrated online sportsbook and casino offering. This instant news alert was generated by narrative science technology and financial data from MarketBeat in order to provide readers with the fastest reporting and unbiased coverage. Please send any questions or comments about this story to [email protected]. The article "Codere Online Luxembourg Q2 Earnings Call Highlights" was originally published by MarketBeat. 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Investor releaseQuarter not tagged2026-07-30Codere Online Luxembourg SA (CDRO) (Q2 2026) Earnings Call Highlights: Record Revenue and ...
GuruFocus.com
Codere Online Luxembourg SA (CDRO) (Q2 2026) Earnings Call Highlights: Record Revenue and ...
This article first appeared on GuruFocus. Release Date: July 30, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Codere Online Luxembourg SA (NASDAQ:CDRO) delivered its highest quarterly revenue to date at EUR69.4 million, a 27% year-over-year increase, driven by strong execution in Spain and Mexico. The company raised its full-year 2026 net gaming revenue guidance to between EUR255 million and EUR265 million, up from the previous range of EUR235 million to EUR245 million. Adjusted EBITDA improved significantly to EUR5.8 million in Q2 2026, compared to EUR2.3 million in Q2 2025, with the company also raising its full-year EBITDA guidance to EUR20 million to EUR25 million. Customer acquisition efficiency improved, with 108,000 first-time depositors acquired in the quarter (up 37% year-over-year) and cost per acquisition declining to approximately EUR200 from EUR217. The World Cup performance was outstanding, with stakes reaching approximately EUR63 million (180% above the 2022 tournament) and nearly 40,000 new customers acquired, highlighting the company's increased scale and engagement. Spain's net gaming revenue grew nearly 25% year-over-year to EUR27.6 million, driven by strong retention, healthy acquisition, and improved player values, with the company recovering market share in a mature market. Mexico, the company's largest market, saw net gaming revenue increase 24% year-over-year to EUR36.1 million, benefiting from a more rational competitive environment and higher spend per active customer. Colombia benefited from the removal of the 19% VAT on customer deposits, allowing the company to reengage players and recover activity levels to pre-tax levels. The company ended the quarter with a strong balance sheet, holding approximately EUR63 million in total cash with no financial debt, providing significant strategic flexibility. Marketing expense as a percentage of net gaming revenue decreased to 37.7% from 41.5% in the prior year quarter, demonstrating improving operating leverage. Average monthly active customers in Mexico declined 10% sequentially from Q1 2026, as the company intentionally cleaned its customer database to improve quality, which may impact short-term growth metrics. The competitive environment in Mexico is intensifying, with new large competitors entering the market and offering ag…Read full documentShow less
This article first appeared on GuruFocus. Release Date: July 30, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Codere Online Luxembourg SA (NASDAQ:CDRO) delivered its highest quarterly revenue to date at EUR69.4 million, a 27% year-over-year increase, driven by strong execution in Spain and Mexico. The company raised its full-year 2026 net gaming revenue guidance to between EUR255 million and EUR265 million, up from the previous range of EUR235 million to EUR245 million. Adjusted EBITDA improved significantly to EUR5.8 million in Q2 2026, compared to EUR2.3 million in Q2 2025, with the company also raising its full-year EBITDA guidance to EUR20 million to EUR25 million. Customer acquisition efficiency improved, with 108,000 first-time depositors acquired in the quarter (up 37% year-over-year) and cost per acquisition declining to approximately EUR200 from EUR217. The World Cup performance was outstanding, with stakes reaching approximately EUR63 million (180% above the 2022 tournament) and nearly 40,000 new customers acquired, highlighting the company's increased scale and engagement. Spain's net gaming revenue grew nearly 25% year-over-year to EUR27.6 million, driven by strong retention, healthy acquisition, and improved player values, with the company recovering market share in a mature market. Mexico, the company's largest market, saw net gaming revenue increase 24% year-over-year to EUR36.1 million, benefiting from a more rational competitive environment and higher spend per active customer. Colombia benefited from the removal of the 19% VAT on customer deposits, allowing the company to reengage players and recover activity levels to pre-tax levels. The company ended the quarter with a strong balance sheet, holding approximately EUR63 million in total cash with no financial debt, providing significant strategic flexibility. Marketing expense as a percentage of net gaming revenue decreased to 37.7% from 41.5% in the prior year quarter, demonstrating improving operating leverage. Average monthly active customers in Mexico declined 10% sequentially from Q1 2026, as the company intentionally cleaned its customer database to improve quality, which may impact short-term growth metrics. The competitive environment in Mexico is intensifying, with new large competitors entering the market and offering aggressive promotional incentives like large free bets, requiring continued investment to maintain market position. Colombia still faces tax uncertainty, as an additional layer of tax remains in place, preventing the company from resuming full marketing investment until a more favorable regulatory environment is confirmed. The company did not repurchase any shares during the second quarter, despite having an active buyback authorization, which may disappoint investors seeking immediate capital return. The World Cup's impact on customer retention is still uncertain, as it is too early to determine if the 40,000 new customers acquired during the tournament will remain active long-term, with historical patterns suggesting many may be event-specific bettors. Spain faces upcoming regulatory changes, including new restrictions on VIP players and joint deposit limits, which could pose headwinds to future growth in the market. The company's share price suffers from a lack of liquidity compared to larger peers like Rush Street and Super Group, which may limit the effectiveness of buyback programs and investor interest. Gaming taxes as a percentage of net gaming revenue increased materially in the quarter, driven primarily by Mexico and Colombia, putting pressure on margins. The strong Mexican peso has increased marketing costs in euro terms, as local currency spending translates into higher euro-denominated expenses. The implied EBITDA flow-through for the second half of 2026 is lower than the first half, suggesting potential for slower margin expansion in the coming quarters. Warning! GuruFocus has detected 5 Warning Sign with CDRO. Is CDRO fairly valued? Test your thesis with our free DCF calculator. Q: Can you talk about what you've seen in terms of retention and cross-sell from the 40,000 new bettors acquired during the World Cup? Also, how did the cost per acquisition (CAC) come down quarter-over-quarter despite more competition around the tournament?A: Aviv Sher, CEO: It's still early to say as the World Cup just ended a few weeks ago. We already see players continuing to play, but we need more time to know their exact value. Regarding the CAC, we didn't invest as much as others in expensive World Cup broadcasts. Our strong brand likely attracted users searching for betting, and our strategy of keeping money around the event proved effective, leading to a lower CPA. Q: With the updated guidance implying a lower EBITDA flow-through in the second half, can you help us think about the puts and takes and the right go-forward EBITDA flow-through?A: Marcus Arilson, CFO: We don't expect material differences in flow-through between the first and second half. Over time, we see leverage in marketing and other overhead expenses. Gaming taxes and platform costs are more variable. We expect to progress by keeping marketing as a lower percentage of NGR and gaining additional operating leverage in other expenses. Q: How are you thinking about investment in Colombia now that the VAT tax has been removed? Is there a wait-and-see approach on marketing investment due to tax uncertainty?A: Aviv Sher, CEO: The current tax level is enough for good CRM and retention but not for marketing investment with a good ROI. We are in a wait-and-see mode. If another layer of tax is removed with a potential political change, we can discuss increasing marketing investment again. We are happy with the ROI on our current customer base. Q: What percent of new activations from the World Cup are also playing iCasino?A: Aviv Sher, CEO: We see around 30% to 40% cross-activation. These new users are playing iGaming, more table games than slots. The team is doing a good job cross-selling them, and the profile fits our regular profile so far. Q: Monthly actives in Spain and Mexico took a sequential step down despite the World Cup. Is this concerning?A: Aviv Sher, CEO: It's not concerning. We entered the summer, and half of the World Cup is missing from these results. The active user base is healthy, and we are intentionally cleaning it, which is why spend per customer and revenue are going up. Looking at the active KPI alone is not enough. Q: Excluding the World Cup, how have betting volumes and customer activity trended during July? Is the momentum continuing into Q3?A: Aviv Sher, CEO: We saw a lot of iGaming activity, and casino beat expectations by a lot. The trajectory continues. We have a few weeks until La Liga returns, but I am optimistic for Q3. Marcus Arilson, CFO: The World Cup NGR effect fell roughly 50% in June and 50% in July. Q: Historically, what percentage of tournament-acquired customers remain active 6 to 12 months after a major event?A: Aviv Sher, CEO: In general, these players don't last a long time and often return for the next big tournament. They are not one-timers but may be single-bet players. Our rule of thumb is if the CPA is low, the return is likely lower. We can provide more specific figures via email. Q: Can you add more color on the competitive environment in Mexico and the changes in promotional intensity, especially following the World Cup?A: Aviv Sher, CEO: While two big competitors are out, four new big ones are coming in. The more they expose gambling, it benefits us as a veteran with heavy TV investment. The environment is harsh with competitors offering large free bets. We are confident in our strong brand and retention schemes, but we must continue investing in top-of-mind awareness and promotions to compete. Q: You have significant cash and no debt. How are you thinking about capital allocation and improving shareholder value?A: Marcus Arilson, CFO: We are evaluating strategic options, mostly in Latin America, looking at how to get licenses in newly regulating markets. This is a key avenue for deploying cash. The share repurchase program is still in place, though we haven't been active this year. We expect to allocate more money through M&A than the buyback program over the next year. Q: What is a more normalized, non-growth level of marketing for this business? Should we expect it to migrate to the 15-25% of revenue range seen at competitors?A: Aviv Sher, CEO: We should migrate to the higher end of that range, around 22% to 28%. In Spain, we are already close to those levels. In Mexico, we still see it as a growth market and need to spend to hold our position. It's a strategic decision on how much EBITDA to generate versus growth. Marcus Arilson, CFO: In Colombia and Argentina, we are in a wait-and-see mode with low marketing. In Panama and Spain, we are in the stable-state ballpark. The answer lies principally in Mexico. For the complete transcript of the earnings call, please refer to the full earnings call transcript.
Investor releaseQuarter not tagged2026-07-30Codere Online Reports Second Quarter 2026 Results and Raises Full Year Outlook
GlobeNewswire
Codere Online Reports Second Quarter 2026 Results and Raises Full Year Outlook
The Company once again delivered record quarterly net gaming revenue of €69.4 million and Adj. EBITDA of €5.8 million Total revenue was €64.4 mm in Q2 2026, while net gaming revenue1 was €69.4 mm, 27% above Q2 2025. Spain revenue and net gaming revenue were €27.6 mm in Q2 2026, 25% above Q2 2025. Mexico revenue was €31.8 mm in Q2 2026, while net gaming revenue was €36.1 mm, 24% above Q2 2025. Adj. EBITDA reached €5.8 mm in Q2 2026, €3.5 mm above Q2 2025. Net income was €5.6 mm in H1 2026 versus a net loss of €3.1 mm in H1 2025. Total cash position of €62.6 mm and no financial debt as of June 30, 2026. Increasing FY 2026 outlook of net gaming revenue to €255-265 mm and Adj. EBITDA2 to €20-25 mm. Madrid, Spain and Tel Aviv, Israel, July 30, 2026 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, has released its preliminary unaudited3 financial results for the quarter ended June 30, 2026. Below are the main financial and operating metrics of the period. Aviv Sher, Chief Executive Officer of Codere Online, commented, “After a strong start to the year, Q2 showed even further acceleration and delivered our strongest quarterly performance to date. Net gaming revenue in the second quarter reached approximately €69 million, up 27% year-on-year, with the World Cup providing an additional boost to customer activity and engagement. This performance was broad-based across our core markets and we are very pleased with the momentum we are seeing in the business.” Marcus Arildsson, CFO of Codere Online, commented, “Q2 represented another major step forward in our financial performance, with net gaming revenue being around €15 million above the prior-year period, and Adjusted EBITDA of approximately €6 million, more than doubling compared to Q2 2025. This strong profitability was achieved while continuing to invest behind growth and taking advantage of the increased activity generated around the World Cup. We closed June with approximately €63 million of total cash and no financial debt. Mr. Arildsson further added, “Given our record Q2 performance and the continued acceleration of the business, we are raising our outlook for the full year 2026 and now expect to generate between €255 – 265 million of net gaming revenue, which is €20 million more than the prior range and represents a growth of…Read full documentShow less
The Company once again delivered record quarterly net gaming revenue of €69.4 million and Adj. EBITDA of €5.8 million Total revenue was €64.4 mm in Q2 2026, while net gaming revenue1 was €69.4 mm, 27% above Q2 2025. Spain revenue and net gaming revenue were €27.6 mm in Q2 2026, 25% above Q2 2025. Mexico revenue was €31.8 mm in Q2 2026, while net gaming revenue was €36.1 mm, 24% above Q2 2025. Adj. EBITDA reached €5.8 mm in Q2 2026, €3.5 mm above Q2 2025. Net income was €5.6 mm in H1 2026 versus a net loss of €3.1 mm in H1 2025. Total cash position of €62.6 mm and no financial debt as of June 30, 2026. Increasing FY 2026 outlook of net gaming revenue to €255-265 mm and Adj. EBITDA2 to €20-25 mm. Madrid, Spain and Tel Aviv, Israel, July 30, 2026 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, has released its preliminary unaudited3 financial results for the quarter ended June 30, 2026. Below are the main financial and operating metrics of the period. Aviv Sher, Chief Executive Officer of Codere Online, commented, “After a strong start to the year, Q2 showed even further acceleration and delivered our strongest quarterly performance to date. Net gaming revenue in the second quarter reached approximately €69 million, up 27% year-on-year, with the World Cup providing an additional boost to customer activity and engagement. This performance was broad-based across our core markets and we are very pleased with the momentum we are seeing in the business.” Marcus Arildsson, CFO of Codere Online, commented, “Q2 represented another major step forward in our financial performance, with net gaming revenue being around €15 million above the prior-year period, and Adjusted EBITDA of approximately €6 million, more than doubling compared to Q2 2025. This strong profitability was achieved while continuing to invest behind growth and taking advantage of the increased activity generated around the World Cup. We closed June with approximately €63 million of total cash and no financial debt. Mr. Arildsson further added, “Given our record Q2 performance and the continued acceleration of the business, we are raising our outlook for the full year 2026 and now expect to generate between €255 – 265 million of net gaming revenue, which is €20 million more than the prior range and represents a growth of 16% year-on-year at the midpoint, and between €20 – 25 million of Adjusted EBITDA, €5 million above the prior range”. Recent Events World Cup Performance World Cup performance has been outstanding, with results materially ahead of the 2022 tournament and underscoring the step-change in scale, engagement and monetization achieved by the Company: Unique users were approximately 56% above World Cup 2022 levels (excluding Colombia) and we acquired nearly 40 thousand new customers just around the event; Stakes reached 63 million euros, 180% above World Cup 2022 levels, demonstrating the significantly greater scale of the business and strong customer activity around the event; Net gaming revenue more than doubled World Cup 2022 levels, reflecting strong monetization of the increased betting volumes despite generally favorable customer results (i.e. relatively low sports betting margin). Conference Call Information Codere Online’s management will host a conference call to discuss the results and provide a business update at 8:30 am US Eastern Time today, July 30, 2026. Access links to the audio webcast and presentation will be accessible on Codere Online’s website at www.codereonline.com. A recording of the webcast will also be available following the conference call. Reconciliation of Revenue (IFRS) to Net Gaming Revenue (non-IFRS) Reconciliation of Net Income (IFRS) to Adj. EBITDA (non-IFRS)5 About Codere Online Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online, launched in 2014 as part of the renowned casino operator Codere Group, offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere Online currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina; this online business is complemented by Codere Group’s physical presence in Spain and throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence. About Codere GroupCodere Group is a multinational group dedicated to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay). Note on Rounding. Due to decimal rounding, numbers presented throughout this report may not add up precisely to the totals and subtotals provided, and percentages may not precisely reflect the absolute figures. Forward-Looking Statements Certain statements in this document may constitute “forward-looking statements” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements include, but are not limited to, statements regarding Codere Online Luxembourg, S.A. and its subsidiaries (collectively, “Codere Online”) or Codere Online’s or its management team’s expectations, hopes, beliefs, intentions or strategies regarding the future. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements. The words “anticipate,” “believe,” “continue,” “could,” “estimate,” “expect,” “intends,” “may,” “might,” “plan,” “possible,” “potential,” “predict,” “project,” “should,” “would” and similar expressions may identify forward-looking statements, but the absence of these words does not mean that a statement is not forward-looking. Forward-looking statements in this document may include, for example, statements about Codere Online’s financial performance and, in particular, the potential evolution and distribution of its net gaming revenue; any prospective and illustrative financial information; and changes in Codere Online’s strategy, future operations and target addressable market, financial position, estimated revenues and losses, projected costs, prospects and plans. These forward-looking statements are based on information available as of the date of this document and current expectations, forecasts and assumptions, and involve a number of judgments, risks and uncertainties. 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Contacts: Investors and MediaGuillermo LanchaDirector, Investor Relations and [email protected](+34) 628.928.152 1 Net Gaming Revenue is a non-IFRS measure; please see reconciliation of Net Gaming Revenue to Revenue at the end of the report. 2 Adjusted EBITDA is a non-IFRS measure; please see reconciliation of Adjusted EBITDA to Net Income at the end of the report. Net gaming revenue and Adjusted EBITDA outlooks are forward-looking non-IFRS measures; please see important disclaimers at the end of the report.3 See “Preliminary Information” below. 4 Figures primarily reflect differences in recognition of revenue related to certain partner and affiliate agreements in place in Colombia, VAT impact from service fees in Mexico and the impact from the application of inflation accounting (IAS 29) in Argentina.5 Please refer to page 23 of our Q2 2026 Earnings Presentation for further details regarding this reconciliation.
TranscriptFY2026 Q22026-07-30FY2026 Q2 earnings call transcript
Earnings source - 127 paragraphs
FY2026 Q2 earnings call transcript
Hello, everyone. Thank you for joining us, and welcome to Codere Online second quarter 2026 results. After today's prepared remarks, we will host a question-and-answer session. If you would like to ask a question, please press star one to raise your hand. To withdraw your question, press star one again. I will now hand the conference over to Guillermo Lancha, Director of Investor Relations and Communications. Guillermo, please go ahead.
Thanks, operator. Welcome everyone to Codere Online's earnings call for the second quarter of 2026. Today, you will hear from our CEO, Aviv Sher, and CFO, Marcus Arildsson. Please note that figures reflected in today's presentation are preliminary and unaudited and include certain non-IFRS financial metrics, which should be considered in addition to our IFRS results. Reconciliations and further details are available in the appendix. During this call, we will make forward-looking statements which are subject to risks and uncertainties. While these statements reflect our current expectations, we undertake no obligation to update them after this call. A replay and transcript will be available at codereonline.com, where investors can also sign up for email alerts. With that, I will go ahead and pass the call on to Aviv.
Thanks, Guillermo. Thank you all for joining us today. The second quarter was a standout quarter for Codere Online. We delivered our highest quarterly revenue to-date alongside strong profitability and cash generation. Revenue growth accelerated meaningfully versus an already strong first quarter, driven by a solid execution in Spain and Mexico and improving conditions in Colombia and Panama, providing us with a solid position and confidence to raise our outlook for the full year. Starting with the highlights for the second quarter of 2026 on page eight, we deliver consolidated net gaming revenue of EUR 69.4 million, representing a 27% increase versus the second quarter of last year, and a significant sequential acceleration versus the first quarter. Casino accounted for 62% of revenue during the period, while sports betting represented the remaining 38%.
These trends are consistent with recent quarters, although the contribution from sport increased slightly due to the World Cup. All operating KPIs improved in the quarter with an average monthly active customer reaching approximately 173,000, up 12% compared to Q2 of last year, and average monthly spend per customer up 13% year-over-year to EUR 134, reflecting both strong engagement and a higher player value base. On the acquisition side, we acquired around 108,000 first-time depositors during the quarter, nearly 40% more than in prior year quarter. Once again, supported by strong activity around the World Cup, cost per acquisition improved approximately to EUR 200, demonstrating the continued efficiency of our marketing investments. Most importantly, based on strong performance delivered in the quarter and the momentum we continue to see across the business, we are raising our guidance for the full year of 2026.
We're now expecting gaming revenue of between EUR 255 million-EUR 265 million, compared with our previous guidance of EUR 235 million-EUR 245 million. We are also raising guidance for adjusted EBITDA between EUR 20 million-EUR 25 million, compared with our prior outlook of EUR 15 million-EUR 20 million. Marcus will cover later the different factors behind our decision to raise guidance. With respect to capital allocation, we did not repurchase any shares during the second quarter. As a reminder, our share repurchase authorization remain in place through the end of 2026. We continue to take disciplined approach to capital allocation and believe maintaining a strong balance sheet provide important strategic flexibility as we execute our growth strategy and evaluate opportunities to create shareholder values. Before moving on, I would like to briefly comment on the World Cup, which impacted both our Q2 and Q3 results.
Overall, performance was outstanding and materially ahead of the 2022 tournament. Excluding Colombia, unique users were approximately 556% above the previous World Cup levels, and we acquired nearly 40,000 new customers around the event. The stakes reached around EUR 63 million, approximately 180% above the previous tournament, demonstrating the significantly greater scale of the business and the strong engagement of our customers. Net gaming revenue more than double compared to the 2022 World Cup, despite generally favorable outcomes for the customers. We believe these results highlight the significant progress Codere Online has made over the last four years in terms of scale, customer engagement, and monetization. With that, I will now hand the call over to Marcus to review the financial performance in more details.
Hello, everyone. Turning to slide 10, you can see our consolidated net gaming revenue and adjusted EBITDA performance by country for the second quarter of 2026.
Starting with net gaming revenue. We generated EUR 69.4 million during the quarter, representing growth of 27% compared to the second quarter of 2025. Both Spain and Mexico delivered excellent performances and were the primary drivers of growth. In Spain, net gaming revenue increased by EUR 5.5 million year-over-year to EUR 27.6 million, representing growth of nearly 25%. The market continues to perform exceptionally well and reflects both healthy customer acquisition and strong player engagement. In Mexico, net gaming revenue increased by EUR 7.1 million to EUR 36.1 million, representing growth of approximately 24% versus the second quarter of last year. Mexico remains our largest market and continues to be a key contributor to both growth and profitability. Our other markets, which includes Colombia, Panama, and the City of Buenos Aires, generated EUR 5.7 million of net gaming revenue during the quarter, up more than 50% year-over-year.
The strongest contributor came from Colombia following the removal of the 19% VAT on customer deposits, which was in effect during most of 2025. We have been able to re-engage customers who had previously reduced activity due to the tax and have now recovered NGR and deposit levels broadly in line with those achieved before the tax was introduced. The attractive market in Panama continued to perform very strongly during the quarter, ahead of our expectations, and especially during the World Cup. Turning to profitability, adjusted EBITDA reached EUR 5.8 million in the quarter compared to EUR 2.3 million in the second quarter of last year. Within that, Spain contributed EUR 7.8 million, while Mexico delivered EUR 3.6 million, reflecting the operating leverage inherent in the business as revenue continues to scale.
Overall, the second quarter reflects strong momentum across the business, continued revenue growth in our core markets, and a further improvement in profitability. Turning to our consolidated P&L on page 11, we can observe that marketing expense was EUR 26.2 million during the quarter, an increase in absolute terms versus last year, but significantly lower as a percentage of revenue. Marketing represented 37.7% of NGR compared to 41.5% in the second quarter of 2025. We continue to see attractive growth opportunities across our markets and are therefore comfortable investing behind them while improving profitability. Additionally, given the good performance we have been seeing this year, we decided to make some incremental investment in marketing, both in Spain and Mexico, and the acceleration of our top-line growth reflects just that.
Going forward, and as has been the case since 2022, we expect to continue gradually reduce marketing investment as a percentage of NGR with a direct positive impact on adjusted EBITDA. Gaming taxes as a percent of NGR increased materially in the quarter, driven primarily by Mexico and Colombia. In Colombia, where the 19% VAT tax on deposits I mentioned earlier is now levied on gross gaming revenue. Beyond marketing, platform and content costs continued to benefit from scale, while adjusted EBITDA margin improved to 8.4% compared with 4.3% in the second quarter of last year. Now turning to page 12. Net gaming revenue increased by 27% year-over-year, driven by a combination of customer growth and higher spend per active customer. Average monthly active customers increased by 12% to approximately 173,000 during the quarter.
At the same time, average monthly spend per active customer increased by 13% versus last year, reaching EUR 134. We acquired approximately 108,000 first-time depositors during the quarter, representing growth of 37% versus Q2 of last year. While cost per acquisition improved to EUR 200 versus EUR 217 in the prior year quarter. This reflects strong execution across both acquisition and retention, as well as a favorable market environment in our core jurisdictions. Turning to Spain on page 13. Net gaming revenue reached EUR 27.6 million during the second quarter, over 25% versus the same period last year, and 8% above sequentially. Average monthly active customers increased by approximately 11% year-over-year. Spain continues to perform ahead of our expectations. The market is benefiting from strong retention, health acquisition, and improved player values.
Importantly, since the third quarter of 2025, we're seeing higher player values that have allowed us to increase marketing investment while still generating attractive returns. Spain remains a mature and tightly regulated market. While we're benefiting from structural growth in that market, we're also recovering market share, which makes the level of growth we're currently achieving particularly encouraging. Moving now on to Mexico on page 14. Net gaming revenue increased 24% year-over-year in the second quarter, reaching EUR 36.1 million. As we mentioned in our last call, we continue to improve the quality of our customer database, hence the 10% sequential decline in active customers versus Q1 earlier this year. We still managed to grow it slightly versus the prior year period, thanks to strong acquisition around the World Cup, particularly with Mexico making it past the group stage.
The increase in net gaming revenue was driven almost entirely by higher spend per active customer, reflecting the actions we have taken to improve customer quality and reduce promotional abuse within the database. Mexico has also benefited from a more rational competitive environment than we anticipated at the beginning of the year. Combined with our strong brand, product offering, and disciplined marketing approach, this has supported continued growth and improved profitability. Overall, Mexico remains our largest market and still one of our biggest growth opportunities to drive future value creation for Codere Online. On page 15, turning to the balance sheet, we closed the quarter with approximately EUR 63 million of total cash, of which EUR 58 million was available. Our structural negative working capital position remained in line at approximately EUR 25 million or 10% of LTM net gaming revenue, supporting the strong cash generation of the business.
The strength of our balance sheet with no financial debt and higher cash continues to provide significant flexibility as we evaluate capital allocation opportunities to support and drive future growth. Turning to page 16, we generated EUR 6.9 million of cash flow during the second quarter, increasing available cash to EUR 58 million at quarter end. This result reflects the continued improvement in profitability, as well as our ability to convert earnings into cash. As we have discussed in previous quarters, the timing of certain working capital and tax items can impact cash flow in any given quarter, and Q2 was positively impacted by some of them. As a rule of thumb, when looking at the full year, we would expect to convert a high proportion of our adjusted EBITDA into cash, with corporate income tax being the key relevant difference between the two. Turning to page 18.
As Aviv mentioned, we are raising guidance for full year 2026 net gaming revenue to between EUR 255 million and EUR 265 million, and adjusted EBITDA of between EUR 20 million to EUR 25 million. The bridge between our original outlook and our revised guidance can be explained primarily by four primary factors. First, Colombia has benefited from the removal of the 19% VAT on deposits, allowing us to reengage players who had reduced or stopped playing due to the tax, bringing activity levels back to broadly in line with those seen before the measure was introduced last year. Second, Spain has continued to outperform our expectations, supported by stronger player values, which have encouraged us to add to our investment in marketing while maintaining attractive returns and profitability. That's on top of the industry group we are benefiting from.
Third, as I mentioned earlier, Mexico has benefited from a more favorable competitive environment than originally anticipated, with two relevant operators not currently active in the market. Fourth, the Mexican peso has remained stronger than assumed when we established our original outlook, having already contributed to more than EUR 4 million in the first half of the year. That said, the outlook revision is not explained by these factors alone. We have seen strong execution and strong underlying performance across virtually all areas of the business. Sports betting has performed exceptionally well, supported by a World Cup that exceeded our expectations, while our casino business has also continued to grow strongly. We have also seen meaningful improvements in markets such as Panama, which delivered its strongest quarter-to-date.
Overall, we believe the second quarter demonstrates that Codere Online is firing on all cylinders with growth, player engagement, monetization, and profitability all trending in the right direction. That's all from my end. I will now hand it back to Aviv for closing remarks.
Thank you, Marcus. Before we move to the Q&A session, I would like to thank all Codere Online employees for their hard work and dedication, especially around the World Cup. The strong results we reported today are a direct reflection of the efforts of our team across all our markets. I would like also to thank our shareholders and analysts for their continued support and interest in Codere Online. With that, operator, please open the line for questions.
We will now begin the question and answer session. If you would like to ask a question, please press star one to raise your hand. To withdraw your question, press star one again. We ask that you pick up your handset when asking a question to allow for optimum sound quality. If you are muted locally, please remember to unmute your device. Please stand by while we compile the Q&A roster. Your first question comes from the line of Jeff Stantial with Stifel. Your line is open. Please go ahead.
Hey, good morning, Aviv, Marcus, Guillermo. Thanks for taking our questions. Maybe why don't we start off on the World Cup? Two-parted here. First, can you just talk about what you've seen in terms of retention and cross-sell of the 40,000 new bettors that you called out now that the tournament has ended? Second, it does look like, or you called out that CAC actually came down quarter-on-quarter and the conversion rate went up despite more competition around the tournament. If you could just help us sort of think about that trend as well, because it's a bit surprising. Thanks.
Okay. Thanks, Jeff. Please keep in mind the second question, because I think one word I didn't understand. The first question regarding the World Cup. We already see players that continue to play with us. It's still super early to say, right? The World Cup just ended a couple of weeks ago. The results, the margins were favorable and not favorable, depend on the country. People are a little bit run out of money, plus summer. We need to wait a little bit longer to see if those players are, I don't want to say one-timers, but for sure those are new players that we didn't see before, to know exactly their value. So far it looks okay. It looks better than expected. Probably next quarter I can comment more accurate on that and give better details.
Regarding the CAC, what was the question exactly about the CAC?
I was asking for CAC was down quarter-on-quarter in Q2, and that's despite.
What I would think would be more competition and more folks investing around the World Cup. Just sort of an explanation of what drove that.
Yeah. I think maybe we can say we cashed out during the World Cup because we didn't invest as much as others. We invest more around the World Cup. I think our brand was strong enough maybe to enjoy people just searching for betting and arriving to us because of our previous investment. I think this gives part of the answer. We didn't invest directly into the World Cup broadcast, which was extremely high, extremely expensive. We tried to keep the money around the World Cup, I think this strategy proved well. We saw that the CPA went down.
That's great. Thanks for that, Aviv. Maybe just shifting gears over to the cost side, it looks like just running some quick back of envelope that the updated guidance implies about 5% flow through to EBITDA in the back half versus about mid 30% that you realized in the front half. Marcus, can you just help us think about sort of some of the puts and takes here in bridging those two? Taking a step back more thematically, just how you think about operating leverage in the model at this point in time and what the right go forward EBITDA flow through looks like, I guess if you sort of make that assumption that CAC and user acquisition remains somewhat stable.
Yeah. Thanks, Jeff. First point, broadly speaking, we're not making any substantial sort of statements or differentiation between the first and the second half. We don't expect any material differences in terms of flow through to EBITDA. As you mentioned, it's relatively close in terms of what the implied figures are for the second half. No big changes the first half versus second half. Over time, as you know, there's a number of factors in our P&L, which has more of a variable component to it, which is gaming taxes, which we're very much subject to what the authorities do. We also have a significant other cost in the model, which is basically platform, which is also substantially variable. There's other items in there like payment methods, et cetera, which broadly speaking, probably are more variable than fixed now.
There are certain leverage in the business in terms of marketing and certain other expenses in terms of overheads. Over time, as we've seen so far, I think the conversation mostly when we have it with you guys is that there's a lot of focus on marketing. There is a little bit of leverage as well, over time in other expenses. Big picture is that we think we will progress both from keeping marketing as a lower percent of NGR, but there's also probably a little bit of additional sort of leverage, operating leverage in the other expenses in the P&L. Broadly speaking, we have not foreseeing anything new that comes from in the second half of the year. Overall, that's the outlook that we have with respect to the second half and just a few points on how we see it.
Was there another-
That's great. Thank you for-
Okay, Thanks.
I think you hit it for that question. I was just going to squeeze in, if possible, one more, which is Colombia. Some good news there with the VAT tax being removed. I am curious just how you are sort of thinking about investment in that market, how much of a priority it is, and maybe how much, there is a little bit of a wait and see on marketing investment, just given it seems to us there is still a little bit of uncertainty out there on what ultimately happens from a tax standpoint.
Aviv, do you want to go ahead?
Listen, Jeff, the fact is that there is still tax imposed, more taxes than anticipated. It is enough to allow us to do good CRM and retention and invest back into our players. It is not good enough to start marketing in terms of ROI. Hopefully with the political change there, we will see maybe more business-oriented presidents, sorry. With that, if another layer of tax will be removed, and we are back to the prior tax levels, we can discuss marketing investment back again. So far, by the way, we are happy. We see good ROI on our current customer base, and if we can continue and improve our product, I think we will be in a good position to start growing back again the marketing investment and see good ROI.
We are a little bit still, as you say, wait and see a little bit more. I hope by the end of the year we will know exactly what is going on there. If the extra tax is removed, we can invest more.
Thanks very much, nice quarter.
Thank you.
Thank you.
The next question comes from the line of Ryan Sigdahl with Craig-Hallum Capital Group. Your line is open. Please go ahead.
Hey, good day, Aviv, Marcus. World Cup, I want to stay on it. What percent of new activations, new users are also playing iCasino? If you have any context from the previous World Cup or previous soccer tournaments, curious how that compares relative to your expectations.
I won't give exact figures. I think, let's say, I'm a little bit exaggerating, okay, we see around 30%-40% cross-activation. So far, by the way, the new users fit into this profile. As I said, let's keep this question for the next quarter. I can report exactly if they behaved as expected, continue with us, there is no churn. So far, we are happy with the results. I think your answer to your question, the answer is yes. There is around 30%-40% that are playing iGaming. More table games, by the way, if it's interesting for the audience to hear, than slots. Definitely they are playing. I think the team is doing a good job by crossing them. Yes, so far the profile fits the, let's call it, the regular profile that we see.
Great. Just on, if I look at monthly actives in both Spain and Mexico sequentially took a step down despite the World Cup. I know you mentioned a bit of a change in customer acquisition strategy. Can you elaborate what specifically you guys are focused on there, if that's concerning to you on the active step down despite the World Cup?
No, I don't think it's concerning. Don't forget that we entered the summer. You are missing half of the World Cup in these results, by the way. You need to take this into consideration in terms of activity, because Spain got to the final. We have Spain as one of our leading markets. We are not worried. The active users that you see is a healthy active base. Whatever we are cleaning right now is intentionally. Okay. It's not out of control, it's the opposite. This is why you see the spend per customer goes up, revenue goes up. Just looking at the KPI of actives is, in that case, is not enough. We are very happy with the results.
Excellent. Maybe just last one for us. With Spain winning, would've maybe expected a bit bigger of a sports win impact. I know a lot of unders hit. I know Yamal didn't score many goals, I think only one through the tournament. Can you just talk through player behavior activity from a betting standpoint in Spain specifically, relative to, again, them winning, but maybe some of the other prop bets that were done?
They bet. I think it's a little bit general question to answer. I think they bet more than what we've seen last tournament. I think the beginning, the tie, if we go into specific, the tie with Cabo Verde, a little bit took a lot of money from the players, so they didn't engage till later stages, if it makes sense in some way. Later when Spain progressed, so does the betting on Spain progressed. We see year-on-year. Tournament on tournament, more bets and more stakes. You cannot really compare the two tournaments. Also, it's fair to say, remember, we had here 25% more games than previous tournaments overall. I think in that sense, it helped us to gain a lot more stakes, more than expected. Even in a normalized way, we see more stakes.
Overall, I think the bettors were happy. For sure, Spanish people were happy. I think from a bookie standpoint, this is the best results that could happen. The game finished in a tie, but Spain wins, so customer lost money, but still happy that their team wins. It's win-win for everyone in this sense.
Thanks, Aviv. Good luck, guys.
Thank you, Ryan.
The next question comes from the line of Michael Kupinski with Noble Capital Markets. Your line is open. Please go ahead.
Thank you, and congratulations on your quarter. A couple of questions or nuances from the previous questions. Excluding the World Cup, how have betting volumes and customer activity trended during July? Are you seeing that momentum continue in the third quarter?
I don't think I can give specifics about July, as far as I know. It's important to say that during the World Cup, let's take the World Cup effect sideways or put it aside, we did see a lot of iGaming activity. In general, the activity, not just related to sports, was high. In casino, we beat the expectations, but by a lot. Whether it's with new players coming in, core players, VIP players. Everybody was playing, even though we are entering now the summer I can say that the trajectory or the vector continues. Hopefully, it will continue into the third quarter. We have a little bit of August, let's say, until the La Liga will come back, will take another three weeks, more or less. We need to cruise through August, but I'm optimistic for Q3. I'm optimistic.
Maybe just to add and just reiterate what Aviv was mentioning, both casino side of things as well as sport was doing well. The effect from World Cup in terms of NGR fell roughly 50% in June and 50% in July. Just so you keep it in mind. Just two points to add to your picture.
That's terrific. You added approximately 40,000 new customers during World Cup. Historically, what percentage of tournament-acquired customers remain active 6 to 12 months after a major sporting event? Obviously you can compare it to 2022.
In general, listen, the rule of thumb, I'll start from the end. The end is that I don't know the answer by heart, what I can say in general, what we experienced in the past, if you want, Michael, send us an email. I'll check out and reply exactly, or with at least good figures. In general, those players don't last a lot, they come back again for the next big tournament, whether it's Euro Cup or CONCACAF or whatever, related to the territory, then another World Cup or a Canelo fight. They are not one-timers, but they are single bets that they bet on a single market and so on. You can also see it in the CPA. Our rule of thumb is if the CPA is low, probably the return would be as expected, lower.
If we buy them cheap, they return cheap. This is more or less how we look at it. I can look for the exact answer and give it to you. This is more or less how I see it.
Great. Mexico obviously is one of your largest growth opportunities. You characterize the competitive environment as favorable, and mentioned about your two major competitors there. I was wondering if you could just add a little color on, because it's curious that the promotional activity, the intensity didn't sound like it was as strong during World Cup. I was just wondering if you could just add a little bit more color about the competitive environment there and the changes in promotional intensity, maybe across the market, even following World Cup?
Now, listen, the competitive environment, if you all read the news and follow, you see a lot of new companies. Even two big competitors, let's say they are out, we get instead of them, four big competitors in. It's not a, let's call it a closed competition arena. I do believe that each competitor coming in gives us more strength, and the more they expose gambling top of mind, since we are veterans in the market with heavy investment into TV and good assets, it actually benefit us somehow. The competitive environment is harsh. We see good competitors coming in with good products, with spending a lot of money. If you're talking about the promotional activity, giving a lot of free money, let's say around EUR 100 free, EUR 150 free, which are very big amounts and allow the customers to test their products. We have a very strong brand.
We have a very good retention schemes and promotional activity for our core and VIP customers. We are very confident in the work that we are doing in Mexico. We do need to continue and invest, whether it's in top of mind or in the promotional activity, and give some of the money back to the players in terms of promotions. We cannot ignore the competitive environment. It is getting crowded, and they are heavy spenders over there.
Got you. Final question. Obviously, you have EUR 62 million in cash, no financial debt. I was wondering if you can talk a little bit about how you're thinking about capital allocation. You mentioned in your comments that you're evaluating ways to improve shareholder value, and I was just wondering, what are the options that you're considering at this point?
Marcus, your turn.
Sure. I can start. Yeah. Things have changed quite significantly for us now during the last two years, approximately or so now, where we've gone from bottoming out in terms of cash and where we're really now seeing significant cash flow generation. The most interesting thing here, I think, for us and for you, is that that starts to give us some significant strategic flexibility to look at options now. The things that we are pursuing, we're in close cooperation with the board, close conversations. We are evaluating strategic options as we speak. Mostly in Latin America, we're looking at how can we get our hands on specific licenses, what's the best route of getting into certain markets. As you know, there's quite a few markets in that part of the world which is regulating many of them for the first time, the online gaming market.
We're staying very close to those situations, and that's probably going to be one of the key avenues where we will put some of the cash to work. The second piece is, of course, the share repurchase programs, which we have not been active. We have not done any buybacks this year. We did about EUR 2.5 million-EUR 3 million worth towards the tail end of last year. That is still in effect. Obviously, it's sensitive, so we cannot go into specific instructions that we have out there, but that's definitely still in place, and that's definitely still an option of how we will deploy that extra cash we now are generating and have on our balance sheet. I don't know, Aviv, if you want to add anything else.
No, I think it mainly should give us a strategic ability to take bigger moves. Again, it's not a lot of cash. If you want the cash in and some working capital, we are not left with a lot of cash to do some moves, but we are constantly looking, and we are keen to materialize some of the moves. We have things in the pipeline, of course. We have some more cash in supplies that we weren't prepared for, I think it will take us another Q or two Qs to decide exactly how to allocate it.
Thank you for taking my questions, and congratulations again.
Thank you, Michael.
Thanks to you.
Your next question comes from the line of Arthur Roulac with Three Court LP. Your line is open. Please go ahead.
Good morning, thank you for taking my questions. My first question is on just full-year marketing spend. I believe on the first quarter call, you'd said marketing for the full year would be roughly in line with 2025. Is that still the case?
I don't know if it's a few percent. It will be, I think, a few percentages up. More than 2025. We see good trends in Spain, where we are allocating more budgets over there and good returns.
Okay.
We are making the marketing budget a bit higher, but it's a bit.
Yeah, maybe to add to that, given that we're also having quite good performance on NGR. In terms of euro amount, perhaps it will come up a little bit during the full year. As a percentage NGR, we will pretty much be in that ballpark. Maybe also there's a secondary effect where as we spend local currency marketing in Mexico, given that the Mexican peso so far has been very strong, obviously that translates into more euros on marketing. There's also that effect that we need to take into account. Broadly speaking, as a percentage, I think we'll probably end up in the same ballpark, although in terms of euros, we'll probably be a little bit more.
The same percentage as 2025, is that what you're saying?
No, not the same percentage. I think what we are referring to, if you are looking at percentage, then it will decrease. I'm talking about the nominal amount, let's say a little bit with FX to add to it. Let's say in terms of nominal amount, the same amount, not the same percentages. If the NGR will go higher, probably percentages will go lower.
Yeah, we're on track. Like we did in the first part now, the percentages is progressively coming down, although in a nominal amount.
Right. Yeah, I know that. I'm just saying, last year you were around EUR 86.4 million. At the beginning of the year, you'd say you're going to be about the same level. Does that mean for the year you'll be EUR 2 million-EUR 4 million higher? Is that sort of where you're thinking about hitting?
Maybe a little bit. We'll see how it comes out, what opportunities we have during the second year, and what the decisions on a day-to-day basis will be. That could be a good starting point, but also, as I mentioned, we have a little bit more in euro terms. We have a little bit more marketing than we thought, just given the strength of the peso. That adds a little bit to the picture as well.
Also, as term of strategic approach, Art, if we are looking at it and we have, let's call it excess EBITDA, we think that this money serves us good in terms of investment. We are pushing a little bit the excess EBITDA down in order to gain more positions in the marketing. Most of it is going to digital and performance marketing to support the results. Basically, I think it's good that if we are able to spend even more than last year, but those are not big numbers.
In 2024, I think you spent EUR 90 million. Are we looking at a 2024 number? Something in that range?
Probably, yes. We are trying to stay, let's say, in a ballpark figure, we try to stay around a little bit less than EUR 100 million. This is how we look at it.
For the full year, you mean?
Yes.
For the full year, including, of course, the thinking about as well that the FX in terms of the-
Yes.
I think the FX is hurting us now in that sense.
Yeah.
Now, given that it's a cost, but roughly speaking.
Yes.
You're sort of saying that the second half will look very similar to the first half. Is that what you're saying?
Yeah, small, less.
The first half, you were at EUR 51 million. If you're saying you were EUR 86 million last year, you're saying about EUR 100 million this year for the full year. Is that what you're saying?
Yeah, probably less. Probably less than that. I don't want to give specifics, but let's say between EUR 90 million-EUR 100 million, something like that.
I see. Okay. I think you guys have been a public company for a long time, and you've been growing, you've been doing great. I guess the question would be, what is a more non-growth level of marketing for this business? You look at a lot of your competitors that are out there that are in more lower growth mode. Obviously, you guys are growing almost 27%, that's higher than other people. You're spending more money on marketing. From a profitability perspective, what should we think about as owners of the business in a more stable state? You have some guys that are down at 15%-20% as a percentage of revenue, somewhere in the low 20s. Is there any reason to think that a normal state where you're still getting growth, probably not 27% growth, but still healthy growth, but much more profitability?
After being public for so long, can you comment on a very high level about how we should think about that?
Yes. You want to start, Marcus, I'll let you.
Sure. Thanks for the question. Of course, it's very relevant, no. We're not in a position to communicate specific targets or specific paths, but what is clear is that we will progressively decrease marketing as a percentage of NGR over time. What is that input? What does that input look like? When will we get there? We don't have it 100% clear, neither do we want to communicate any specific points. There is clear, though, is that as we want to maintain the growth, as a second point, we want to translate less marketing, like less relative marketing into greater profitability. We're on that path. We have been improving and decreasing the percent of marketing as percent of NGR for the last many quarters. We will continue on that.
Depending on the activity we see in the marketplace, depending on the opportunities we have, that will be a process that will take a certain pace, no? That's the path we're on. I'm not sure that I appreciate that-
I appreciate that. I know every business has to start making more money, right? You guys are doing a great job.
Yes.
I guess my question is it's more stepping back, looking at every comp out there is 15%-25% marketing spending.
Yes, I agree.
15%-20% for some. My question is there any reason to think that this business wouldn't be migrating to that in the next few years?
The answer is you are correct, and we should be migrating towards those kind of, let's call it the higher end. I don't believe in the lower end. At least not in a regulated market. At the higher end of the range that you said, we should get there eventually. In certain markets, by the way, right now, we are already at those kind of levels of marketing. Don't forget that we still perceive Mexico as a growth market, and we can add more money and grow faster. It's a very big market. As you know, and we commented before that competitors are coming in, we need to hold our positions and continue to spend money there. In Spain, we are performing much closer to the levels that you are saying.
Overall, I think as a healthy business, we should look at around, let's say, between 22%-28%. This is what we believe and we see in the numbers that create good EBITDA. Again, it's important to say also, on the other hand, that it's a decision, but by our shareholders, how much EBITDA should we generate on expense of growth? Because we can generate much more EBITDA, we can generate less EBITDA. It depends on the strategic approach that we want to eventually communicate to the market and create the value through whatever, whether it's EBITDA, revenue, market share. It's like a complex, not complex, but it's like a game that we need to control. I think you are correct with your approach.
I think for us as a company, we are aiming for the higher end of, let's say, around 25%, ±5% in order to optimize our investment and keep maintaining our position.
Maybe just add just a little bit more visibility in terms of, there is two sides to the business now, like Aviv was mentioning. Basically, as we mentioned before, in Colombia, we're a little bit no in a wait and see mode. We're not spending much in marketing. It's same in Argentina, I would say. In Panama and Spain, basically, we are in those type of ballparks that we're talking about in terms of perhaps what could be considered more of a stable state type of marketing level, whilst in Mexico is where we're spending more marketing. The answer to the question lays principally in Mexico now, and how we manage that level of marketing.
It has come down significantly over the past years and quarters, there is a bit of a two different sides to the company and the business now in terms of marketing spend. Just so you know a little bit where the pressure points are.
That's extremely helpful. Thank you very much for that. My next question is going to be Spain and, I mean, Spain is a mature, regulated market, and I was just surprised that you guys were able to generate almost 25% growth. Can you talk a little bit about how you've been so successful there?
Yes. We are very, very good at what we are doing. No, I'm kidding. I'll tell you what. I think there are a few factors. Probably one of the factor is that the market itself grows double digits, we enjoy that. I think we are growing more than the market at this stage. We managed over the past year, this can be quoted, to stabilize better the platform. AI here, because I didn't hear any questions about AI throughout the whole session, AI here, in terms of technology, helped us a lot to achieve stability that we were seeking for a long time in order for us to execute our plans and maintain our players and build the player value around it. This helped a lot in Spain, these past two quarters.
Basically, we are enjoying the fruits of a very long investment that we've made into Spain with the brand. Now with the stability of the market, we are able to produce good player value finally in the last couple of quarters. I hope going forward, we will be able to produce even more. Having said that, I just need to comment that regulation in Spain is still lashing back, if I can say. We still have some more regulation bumps coming ahead of us in the future. Not a lot. I don't think it will affect us a lot, but still some regulation changes around the VIP and joint deposit limits that are coming into force. I think we can overcome them and continue this very good growth.
Plus, the fact of what I mentioned before, that a lot of our excess EBITDA we put back into Spanish market and able to produce good results. We continue to buy new players that stay with us and produce high player value.
As you look out in terms of your balance sheet, I assume you have some sort of stock buyback in place and you haven't hit your numbers. You're trading at 1x revenue. Rush Street and Super Group are trading at, I think, 4x and 2.5x. You guys are growing faster than them on a revenue perspective.
Yes.
Is there a thought to bump up that level of buyback, or are you looking to go after a license in Argentina? I don't know how close Uruguay is. Obviously, the parent company is very big in Uruguay. Can you talk a little bit more about that? Cash was, we put EUR 20 million, almost EUR 21 million of cash on the balance sheet. It's almost $25 million. Stock's only at nine and change. Can you talk a little bit more about the allocation and what you're thinking there?
Well, as we mentioned a little bit during the prepared remarks, no. We are actively exploring opportunities to do exactly what you're mentioning, looking at different markets in South America where there are opportunities to enter the market. As you mentioned, Uruguay, Chile, et cetera, that are putting in place regulation where it comes to timing-wise a good point to make a move, no. We have several of those conversations that are ongoing. Depending on the setup, if you acquire a license, maybe some other markets you just need to fulfill the requirements and there's no real cash up front that needs to be paid. Obviously, as you enter into a market, you will need to spend money on establishing the business brand, et cetera. Or whether there's a certain other opportunity we're looking at, there is pure acquisitions. There's a range of different alternatives.
In parallel, of course, as you mentioned, we have the share buyback program, which we have in place. As you mentioned, we haven't hit our numbers, so to speak, there have been no shares that have been repurchased so far this year. We expect to continue to manage these in parallel. In terms of just size, I would imagine that if we speak in a year's time from now, I would imagine that the M&A side we will allocate more money through that channel, so to speak, than the share buyback program. That would be sort of just broadly speaking, I think our expectations. I don't know, Aviv, if you have anything to add.
No. I think all of the things that you've mentioned out, we are discussing in the board level and trying to find the correct path. As I said, I think in previous remarks, we really hope that some of the initiatives that we want to take will materialize soon and we can use the cash. All of the things that you've said are on the table. I just want to comment in terms of our share price. I think part of the game that we cannot play against, let's call it the more, the bigger one, Rush Street or Super Group, is liquidity. I think we suffer from a lack of liquidity, and this affects our share price. Hopefully, the buyback strategy can help with that a little bit. I think liquidity here is key.
In terms of the company, I'm sure that our company performs well and should be evaluated more, hopefully we'll see it soon in the share price.
Thank you.
Thank you, Arthur. You are helping us a lot with all those questions.
Thank you.
If you would like to ask a question, please press star one to raise your hand. We have reached the end of the Q&A session. I will now turn the call back to Guillermo for closing remarks.
Thank you. Thanks everyone for joining. If you have any follow-ups, feel free to reach out, and otherwise, we will be speaking again in mid-November with our Q3 results. Thank you.
Thank you.
Thank you.
This concludes today's call. Thank you for attending. You may now disconnect.
Investor releaseQuarter not tagged2026-07-14Codere Online to Release Financial Results for the Second Quarter 2026 on July 30th
GlobeNewswire
Codere Online to Release Financial Results for the Second Quarter 2026 on July 30th
Madrid, Spain and Tel Aviv, Israel, July 14, 2026 (GLOBE NEWSWIRE) – Codere Online Luxembourg, S.A. (Nasdaq: CDRO / CDROW) (the “Company” or “Codere Online”) a leading online gaming operator in Spain and Latin America, today announced that it will release its second quarter 2026 results prior to 8:30AM US Eastern Time on July 30, 2026. At 8:30AM US Eastern Time on the same day, Codere Online’s management will host a conference call to discuss the results and provide a business update. The Company’s earnings press release and related materials will be available on Codere Online’s website at www.codereonline.com. Dial-in details for the conference call as well as the audio webcast registration link are accessible in the Events & Presentations section of the same website. A recording of the webcast will be available following the conference call. About Codere Online Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina. Codere Online’s online business is complemented by Codere Group’s physical presence throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence. About Codere GroupCodere Group is a multinational group devoted to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay). Contacts: Investors and MediaGuillermo Lancha Director, Investor Relations and [email protected](+34)-628-928-152
Investor releaseQuarter not tagged2026-05-22Take-Two Q4 Earnings Beat on Strong Revenue & Margin Growth
Zacks
Take-Two Q4 Earnings Beat on Strong Revenue & Margin Growth
Take-Two Interactive Software TTWO posted a fourth-quarter fiscal 2026 GAAP net loss of 32 cents per share, narrower than a loss of $21.08 reported in the year-ago quarter.TTWO reported adjusted earnings of 80 cents per share, down 26.6% year over year, but surpassed the Zacks Consensus Estimate by 42.86%.GAAP net revenues increased 6.1% year over year to $1.68 billion and beat the Zacks Consensus Estimate of $1.55 billion. The largest contributors to GAAP net revenues included NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands 4 and WWE 2K26. The quarter again highlighted the breadth of Take-Two’s portfolio across console, PC and mobile.Revenues from the United States increased 4.8% year over year to $991.7 million and accounted for 59% of GAAP net revenues. The rest came from international revenues, which rose 8.1% year over year to $688.1 million. Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote Game revenues increased 6.4% year over year to $1.57 billion and accounted for 93.4% of total revenues. The rest came from advertising revenues, which rose 2.5% year over year to $111.4 million, representing the remaining 6.6%.Net Bookings were essentially flat year over year at $1.58 billion. Bookings from the United States decreased 3.0% year over year to $932.7 million, accounting for 59% of total Net Bookings. The rest came from international bookings, which increased 4.4% year over year to $647.6 million. Recurrent consumer spending grew 7% year over year for the period and accounted for 82% of total Net Bookings.In terms of distribution channels, Digital online revenues increased 7.2% year over year to $1.64 billion and represented 97.4% of GAAP net revenues. Physical retail and other revenues decreased 22.1% year over year to $44.3 million and accounted for the remaining 2.6% of GAAP net revenues. Digital online net bookings edged up 0.8% year over year to $1.54 billion and comprised 97.5% of net bookings, while Physical retail and other net bookings fell 24.2% year over year to $40.0 million, representing 2.5% of net bookings.In terms of platform, mobile, console, and PC and other contributed 50.2%, 40.2% and 9.6% of GAAP net revenues,…Read full documentShow less
Take-Two Interactive Software TTWO posted a fourth-quarter fiscal 2026 GAAP net loss of 32 cents per share, narrower than a loss of $21.08 reported in the year-ago quarter.TTWO reported adjusted earnings of 80 cents per share, down 26.6% year over year, but surpassed the Zacks Consensus Estimate by 42.86%.GAAP net revenues increased 6.1% year over year to $1.68 billion and beat the Zacks Consensus Estimate of $1.55 billion. The largest contributors to GAAP net revenues included NBA 2K26 and NBA 2K25, Grand Theft Auto Online and Grand Theft Auto V, Toon Blast, Empires & Puzzles, Match Factory!, Color Block Jam, Red Dead Redemption 2 and Red Dead Online, Words With Friends, Borderlands 4 and WWE 2K26. The quarter again highlighted the breadth of Take-Two’s portfolio across console, PC and mobile.Revenues from the United States increased 4.8% year over year to $991.7 million and accounted for 59% of GAAP net revenues. The rest came from international revenues, which rose 8.1% year over year to $688.1 million. Take-Two Interactive Software, Inc. price-consensus-eps-surprise-chart | Take-Two Interactive Software, Inc. Quote Game revenues increased 6.4% year over year to $1.57 billion and accounted for 93.4% of total revenues. The rest came from advertising revenues, which rose 2.5% year over year to $111.4 million, representing the remaining 6.6%.Net Bookings were essentially flat year over year at $1.58 billion. Bookings from the United States decreased 3.0% year over year to $932.7 million, accounting for 59% of total Net Bookings. The rest came from international bookings, which increased 4.4% year over year to $647.6 million. Recurrent consumer spending grew 7% year over year for the period and accounted for 82% of total Net Bookings.In terms of distribution channels, Digital online revenues increased 7.2% year over year to $1.64 billion and represented 97.4% of GAAP net revenues. Physical retail and other revenues decreased 22.1% year over year to $44.3 million and accounted for the remaining 2.6% of GAAP net revenues. Digital online net bookings edged up 0.8% year over year to $1.54 billion and comprised 97.5% of net bookings, while Physical retail and other net bookings fell 24.2% year over year to $40.0 million, representing 2.5% of net bookings.In terms of platform, mobile, console, and PC and other contributed 50.2%, 40.2% and 9.6% of GAAP net revenues, respectively. Mobile revenues rose 12.9% year over year to $843.9 million, while console revenues increased 14.1% to $674.6 million. PC and other revenues declined 33.8% year over year to $161.3 million.On the bookings side, mobile, console, and PC and other represented 52.5%, 38.1% and 9.4% of net bookings, respectively. Mobile net bookings climbed 13.6% year over year to $829.1 million, console net bookings were essentially flat (up 0.1%) at $602.1 million, and PC and other net bookings decreased 40.3% year over year to $149.1 million. Management emphasized that live services and add-on monetization remained a primary driver of performance. The company pointed to growth in NBA 2K’s recurrent spending, continued expansion in mobile and ongoing strength in Grand Theft Auto Online during the quarter.This mix matters for investors because it can reduce reliance on one-off releases and extend the earnings power of established franchises. With live services contributing a large share of bookings and revenues, engagement levels across NBA 2K, Grand Theft Auto and mobile titles remain a key near-term swing factor. Take-Two's GAAP gross profit rose 16.9% year over year to $938.7 million. Gross margin expanded to 55.9% from 50.8% in the year-ago quarter.Total operating expenses were $927.8 million, down sharply from $4.58 billion in the year-ago quarter. The prior-year period included a $3.55 billion goodwill impairment.Selling expenses decreased 2.5% year over year to $392.2 million. General and administrative expenses declined 2.8% year over year to $223.8 million. Research & development expenses decreased 11.9% year over year to $262.5 million. Business reorganization expenses decreased significantly to $0.9 million from $17.1 million in the year-ago quarter.Operating income was $10.9 million compared with the year-ago quarter's operating loss of $3.78 billion, representing a significant improvement. As of March 31, 2026, TTWO has cash and cash equivalents of approximately $1.55 billion compared with $2.16 billion as of Dec. 31, 2025. The company also had short-term investments of $443.8 million. It had total debt of $2.79 billion as of Dec. 31, 2025 (consisting of $30 million in short-term debt and $2.49 billion in long-term debt).For fiscal 2026, net cash provided by operating activities was $624.3 million, a significant improvement from the operating cash outflow of $45.2 million in fiscal 2025. Capital expenditures for fiscal 2026 were $163 million, while the company expects approximately $200 million in capital expenditures for fiscal 2027. For the first quarter of fiscal 2027, management expects Net Bookings of $1.32-$1.37 billion and GAAP total net revenues of $1.45-$1.50 billion. The company also forecast a GAAP net loss per share between 23 cents and 15 cents, alongside expected EBITDA of $155-$179 million, reflecting continued investment as it positions its pipeline for the remainder of the year.Take-Two introduced initial fiscal 2027 Net Bookings guidance of $8.0-$8.2 billion, implying a step up from fiscal 2026. The company also guided to GAAP total net revenues of $7.9-$8.1 billion and GAAP diluted net income per share of 55 to 75 cents for the year ending March 31, 2027.The company projects operating cash flow to exceed $1 billion in fiscal 2027, with capital expenditures expected to be approximately $200 million. Currently, TTWO carries a Zacks Rank #2 (Buy).Alto Ingredients ALTO, Codere Online Luxembourg CDRO and Hasbro HAS are some other top-ranked stocks that investors can consider in the broader Zacks Consumer Discretionary sector. While Alto Ingredients currently sports a Zacks Rank #1 (Strong Buy), Codere Online Luxembourg and Hasbro carry a Zacks Rank #2 each. You can see the complete list of today’s Zacks #1 Rank stocks here.Alto Ingredients’ shares have jumped 58% year to date. ALTO’s long-term earnings growth rate is projected at 53.7%.Codere Online Luxembourg’s shares have gained 17.3% year to date. CDRO’s long-term earnings growth rate is projected at 10.53%.Hasbro shares have returned 9.8% year to date. HAS’ long-term earnings growth rate is projected at 8.53%. Want the latest recommendations from Zacks Investment Research? Today, you can download 7 Best Stocks for the Next 30 Days. Click to get this free report Hasbro, Inc. (HAS) : Free Stock Analysis Report Take-Two Interactive Software, Inc. (TTWO) : Free Stock Analysis Report Alto Ingredients, Inc. (ALTO) : Free Stock Analysis Report Codere Online Luxembourg, S.A. (CDRO) : Free Stock Analysis Report This article originally published on Zacks Investment Research (zacks.com). Zacks Investment Research
Investor releaseQuarter not tagged2026-05-08Codere Online Luxembourg, S.A. Q1 2026 Earnings Call Summary
Moby
Codere Online Luxembourg, S.A. Q1 2026 Earnings Call Summary
Performance was driven by a 13% year-over-year increase in net gaming revenue, fueled by top-line reacceleration in core markets and a 14% expansion of the active customer base. Casino remains the primary engagement driver, accounting for 63% of total revenue, while sports betting contributed the remaining 37%. Management attributed the increase in Cost Per Acquisition (CPA) to a more competitive marketing environment and a deliberate strategic shift toward higher-value customer cohorts and channels. In Mexico, the company is intentionally reducing the participation of 'bonus hunters' through tighter promotional rules to improve the long-term sustainability and quality of the database. Spain's growth of 16% was supported by favorable trading margins and technological stability during high-volume sporting events. Profitability improved significantly with adjusted EBITDA reaching EUR 6 million, driven by operating leverage as undistributed and headquarter costs remained disciplined relative to revenue growth. Management maintained full-year 2026 guidance but indicated they would likely revisit and potentially raise the outlook after the first half of the year if current execution trends persist. The company expects an uplift in activity from the upcoming World Cup in Q2 and Q3, though management anticipates a limited impact on net gaming revenue based on historical patterns. Strategic focus remains on pursuing efficient, high-impact marketing opportunities, such as opportunistic content partnerships, rather than competing for expensive World Cup-related media. Guidance assumes continued tailwinds from the Mexican exchange rate and a more favorable gaming tax structure in Colombia. Management intends to balance discretionary marketing spend against EBITDA targets to maximize company value rather than pursuing volume at the expense of margins. The Colombian market remains in a reactive mode; while the removal of the 19% VAT is positive, the new 16% consumption tax currently limits aggressive new marketing investment, with management awaiting the results of upcoming elections at the end of the month to determine if the environment will become favorable for future investment. Regulatory maturity in Spain continues to present a tightly controlled advertising environment, though the company is successfully growing its portfolio within these constraints. The company…Read full documentShow less
Performance was driven by a 13% year-over-year increase in net gaming revenue, fueled by top-line reacceleration in core markets and a 14% expansion of the active customer base. Casino remains the primary engagement driver, accounting for 63% of total revenue, while sports betting contributed the remaining 37%. Management attributed the increase in Cost Per Acquisition (CPA) to a more competitive marketing environment and a deliberate strategic shift toward higher-value customer cohorts and channels. In Mexico, the company is intentionally reducing the participation of 'bonus hunters' through tighter promotional rules to improve the long-term sustainability and quality of the database. Spain's growth of 16% was supported by favorable trading margins and technological stability during high-volume sporting events. Profitability improved significantly with adjusted EBITDA reaching EUR 6 million, driven by operating leverage as undistributed and headquarter costs remained disciplined relative to revenue growth. Management maintained full-year 2026 guidance but indicated they would likely revisit and potentially raise the outlook after the first half of the year if current execution trends persist. The company expects an uplift in activity from the upcoming World Cup in Q2 and Q3, though management anticipates a limited impact on net gaming revenue based on historical patterns. Strategic focus remains on pursuing efficient, high-impact marketing opportunities, such as opportunistic content partnerships, rather than competing for expensive World Cup-related media. Guidance assumes continued tailwinds from the Mexican exchange rate and a more favorable gaming tax structure in Colombia. Management intends to balance discretionary marketing spend against EBITDA targets to maximize company value rather than pursuing volume at the expense of margins. The Colombian market remains in a reactive mode; while the removal of the 19% VAT is positive, the new 16% consumption tax currently limits aggressive new marketing investment, with management awaiting the results of upcoming elections at the end of the month to determine if the environment will become favorable for future investment. Regulatory maturity in Spain continues to present a tightly controlled advertising environment, though the company is successfully growing its portfolio within these constraints. The company maintains a structural negative working capital position of approximately EUR 22 million, which supports ongoing cash generation. A share buyback program remains in place through 2026, though no repurchases were executed in Q1 as the company evaluates market conditions. Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Management clarified that while Q1 was strong, they are being prudent regarding the World Cup's financial impact, which typically increases activity but has a limited effect on net gaming revenue. The bridge to the EUR 15 million to EUR 20 million range accounts for potential fluctuations in marketing intensity during major sporting windows. Management has not yet observed significant competitive pressure on acquisition costs from new entrants like Stake in traditional media or search channels. The exit or reduced activity of other competitors since late last year has provided a relatively favorable environment for Codere's continued expansion. AI is currently utilized in supporting areas like customer service and outbound calls, but it has not yet been integrated into the 'core' trading or business logic. The company is collaborating with Google to implement advanced advertising tools, with substantial results expected in approximately two quarters. A significant portion of the EUR 56 million cash balance is tied up as working capital across five markets and is not considered 'excess' for immediate large-scale M&A. Priorities remain focused on organic growth where ROI is consistent, with the share buyback program serving as the primary mechanism for returning capital to shareholders. One stock. Nvidia-level potential. 30M+ investors trust Moby to find it first. Get the pick. Tap here.
Investor releaseQuarter not tagged2026-05-07Codere Online Luxembourg Q1 Earnings Call Highlights
MarketBeat
Codere Online Luxembourg Q1 Earnings Call Highlights
Interested in Codere Online Luxembourg, S.A.? Here are five stocks we like better. Codere Online reported a strong Q1 with EUR 64.4 million in net gaming revenue, up 13% year-over-year, and adjusted EBITDA of EUR 6.0 million (margin ~9% vs 3% a year earlier). Growth was driven by core markets: Spain delivered EUR 20.5 million NGR (+16.4% YoY) and Mexico EUR 34.6 million NGR (+13.4% YoY), with Mexico now the company’s largest market and a major profitability contributor. Management maintained 2026 guidance of EUR 235–245 million NGR and EUR 15–20 million adjusted EBITDA, ended Q1 with EUR 56 million total cash (~EUR 51 million available), and keeps a share buyback program in place. Codere Online Luxembourg (NASDAQ:CDRO) reported what executives described as a strong start to 2026, with first-quarter net gaming revenue rising 13% year over year and profitability improving meaningfully amid continued growth in its core markets, Spain and Mexico. CEO Aviv Sher said the company delivered “a solid first quarter” despite a “demanding operating and regulatory environment.” Consolidated net gaming revenue (NGR) totaled EUR 64.4 million, up 13% versus the first quarter of 2025 and up 6% sequentially. → Berkshire Hathaway’s Record Cash Hoard: Why and What's Next? The revenue mix remained consistent with recent quarters, Sher said, with casino representing 63% of total NGR and sports betting 37%. CFO Marcus Arildsson said the higher revenue translated into a “further step-up in profitability.” Adjusted EBITDA was EUR 6.0 million in the quarter, compared with EUR 1.8 million a year earlier. Arildsson added that adjusted EBITDA margin was “around 9% compared to 3% in the first quarter of 2025.” → A Prada Payday: Is AMC Back in Style? Arildsson attributed the year-over-year NGR growth primarily to Spain and Mexico. In Spain, he said NGR increased by EUR 3.6 million year over year to EUR 20.5 million, representing 16.4% growth. In Mexico, NGR rose by EUR 4.1 million to EUR 34.6 million, up 13.4%, which Arildsson said “further consolidates Mexico as our largest market and the key growth driver.” For other markets—including Colombia, Panama, and the city of Buenos Aires—Codere Online generated EUR 4.4 million of NGR, which Arildsson said was “broadly stable year-over-year,” while noting “encouraging trends both in Panama and Colombia.” → Insider Sales: Top AST SpaceMobile Ins…Read full documentShow less
Interested in Codere Online Luxembourg, S.A.? Here are five stocks we like better. Codere Online reported a strong Q1 with EUR 64.4 million in net gaming revenue, up 13% year-over-year, and adjusted EBITDA of EUR 6.0 million (margin ~9% vs 3% a year earlier). Growth was driven by core markets: Spain delivered EUR 20.5 million NGR (+16.4% YoY) and Mexico EUR 34.6 million NGR (+13.4% YoY), with Mexico now the company’s largest market and a major profitability contributor. Management maintained 2026 guidance of EUR 235–245 million NGR and EUR 15–20 million adjusted EBITDA, ended Q1 with EUR 56 million total cash (~EUR 51 million available), and keeps a share buyback program in place. Codere Online Luxembourg (NASDAQ:CDRO) reported what executives described as a strong start to 2026, with first-quarter net gaming revenue rising 13% year over year and profitability improving meaningfully amid continued growth in its core markets, Spain and Mexico. CEO Aviv Sher said the company delivered “a solid first quarter” despite a “demanding operating and regulatory environment.” Consolidated net gaming revenue (NGR) totaled EUR 64.4 million, up 13% versus the first quarter of 2025 and up 6% sequentially. → Berkshire Hathaway’s Record Cash Hoard: Why and What's Next? The revenue mix remained consistent with recent quarters, Sher said, with casino representing 63% of total NGR and sports betting 37%. CFO Marcus Arildsson said the higher revenue translated into a “further step-up in profitability.” Adjusted EBITDA was EUR 6.0 million in the quarter, compared with EUR 1.8 million a year earlier. Arildsson added that adjusted EBITDA margin was “around 9% compared to 3% in the first quarter of 2025.” → A Prada Payday: Is AMC Back in Style? Arildsson attributed the year-over-year NGR growth primarily to Spain and Mexico. In Spain, he said NGR increased by EUR 3.6 million year over year to EUR 20.5 million, representing 16.4% growth. In Mexico, NGR rose by EUR 4.1 million to EUR 34.6 million, up 13.4%, which Arildsson said “further consolidates Mexico as our largest market and the key growth driver.” For other markets—including Colombia, Panama, and the city of Buenos Aires—Codere Online generated EUR 4.4 million of NGR, which Arildsson said was “broadly stable year-over-year,” while noting “encouraging trends both in Panama and Colombia.” → Insider Sales: Top AST SpaceMobile Insider Cuts Postion Over 30% On an adjusted EBITDA basis, Arildsson said Spain contributed EUR 7.0 million in the quarter, up 27% year over year, while Mexico delivered EUR 2.9 million, an increase of “over 60% year-over-year” as Mexico “continues to inflict towards profitability.” He added that undistributed and headquarters costs were “slightly lower” at EUR 5.0 million despite higher revenue, citing cost discipline and operating leverage. In the Q&A, Sher said Spain’s performance also benefited from market conditions and execution. He pointed to broad market growth reported by the regulator last year, continued optimization of acquisition “to a higher value,” “strong technology stability,” and a “favorable” trading margin in the quarter with “a lot of surprises along the way.” Sher said he believes the positive trend in Spain can continue. Operationally, Sher said results were driven by an expanding active customer base. Average monthly active customers reached approximately 183,000, up 14% year over year. Average monthly spend per active customer was EUR 117, about 1% below the prior-year quarter, which Sher said reflected a “broader and more diversified customer base.” Customer acquisition totaled approximately 90,000 first-time depositors (FTDs), with an average cost per acquisition (CPA) of EUR 212, which increased both year over year and sequentially. Sher said the increase reflected a more competitive marketing environment, particularly in core markets, and a deliberate mix shift toward “higher value cohorts and channels.” Arildsson said retention and reactivation improvements drove engagement, while acquisition stayed “flat at around 90,000 FTDs.” Marketing spend was EUR 25.0 million, up EUR 1.2 million from the prior-year quarter, though Arildsson noted it was three percentage points lower as a percentage of NGR. In Mexico, Arildsson said average monthly actives grew about 20% year over year to around 98,000. However, he noted active customer levels were slightly lower sequentially and “have continued to decline into the second quarter,” which he said was expected due to “tighter promotional rules aimed at reducing the participation of bonus hunters.” Arildsson said these players had limited impact on NGR but “polluted our customer database and made segmentation more complex,” adding the change should improve customer quality ahead of the World Cup. Arildsson also highlighted a “content partnership with a leading television broadcaster” that provides brand exposure immediately after goals during football games. He described it as effective for “reach and visibility,” and said it aligns with the company’s focus on “efficient, high-impact opportunities” rather than pursuing more expensive World Cup-related content. Management maintained its full-year 2026 guidance. Sher said the company continues to expect full-year NGR of EUR 235 million to EUR 245 million and adjusted EBITDA of EUR 15 million to EUR 20 million. He described the approach as prudent given regulatory and tax considerations, adding that if trends and execution remain consistent, management would “expect to visit our outlook after the first half of the year.” Arildsson similarly said the company would consider revisiting guidance after second-quarter results if favorable trends persist. Asked about the World Cup’s impact, Arildsson said prior events have not had a “tremendous” effect on NGR, though the company expects some uplift in activity with “a limited impact” on financials and does not expect a “very substantial impact” on figures. On longer-term margins, Arildsson said marketing spend is a key driver and indicated that reaching double-digit EBITDA margins would likely require marketing to fall below 30% of NGR under the current cost structure. Guillermo Lancha, Director of Investor Relations and Communications, added that marketing is “pretty much entirely discretional,” and that higher margins could be achieved by reducing investment, though management’s focus is “sustainable growth in EBITDA” with marketing as a percentage of NGR decreasing organically over time. Sher said the company aims to balance revenue growth and EBITDA to “generate the highest company value.” Arildsson said Codere Online ended the quarter with EUR 56 million in total cash, with approximately EUR 51 million available. He also noted a “structured negative working capital position” of EUR 22 million, about 10% of last-twelve-months NGR, which he said supports cash generation. The company generated EUR 6.5 million of cash flow in the first quarter, and Arildsson said management is encouraged by its ability to convert adjusted EBITDA into cash over time, while acknowledging quarter-to-quarter timing can vary. On capital allocation, Sher said the company did not repurchase shares in the first quarter under its buyback plan, but the program remains in place through the end of 2026. Executive Vice Chairman Moshe Edree said the board provides guidelines and that beyond marketing there was “nothing substantial” brought to the board, adding the company remains focused on maintaining ROI and CAC efficiency in its major markets. Arildsson added that a “very substantial portion” of cash is invested in the business as working capital, and that buybacks remain one lever to return capital to shareholders as cash accumulates. He also said the company is looking at “certain expansion opportunities,” including potentially entering other markets, though Sher later said there are “currently no plans for new markets.” In Mexico, Sher addressed a question about reported competitor entry, saying Codere Online had seen announcements regarding Stake.com but had not yet observed its presence “on TV or on Google PPC.” He said the company was not currently seeing pressure on customer acquisition cost or lifetime value from that development and emphasized Codere Online’s compliance with regulations and taxes in Mexico. On artificial intelligence, Sher said the company has not implemented AI “in the core business” and has not seen “AI trading benefits” yet. However, he said AI tools are being used in supporting functions, including customer service and some outbound calls, with “good results.” Edree added that the company has engaged with Google Israel to support implementing Google-related advertising tools into Codere Online’s systems, while Sher said it remains early and the company expects clearer developments in “two more quarters.” In Colombia, Sher said a new 16% tax structure allows Codere Online to continue operating and reactivating its existing database, but “doesn’t allow us to really invest again into marketing.” He said management is watching the country’s upcoming elections and hopes for a more favorable environment that could support renewed investment, adding that the company has been encouraged by the results of database reactivation. Codere Online Luxembourg SA is a publicly traded company incorporated under the laws of Luxembourg and listed on the Nasdaq Stock Market under the ticker CDRO. Established in December 2020 as a spin-off of Grupo Codere’s digital operations, Codere Online leverages the heritage and infrastructure of its Spanish parent to deliver a dedicated online gaming and sports betting platform. Headquartered in Luxembourg City, the company operates through locally licensed subsidiaries in multiple jurisdictions. The company’s core business revolves around an integrated online sportsbook and casino offering. The article "Codere Online Luxembourg Q1 Earnings Call Highlights" was originally published by MarketBeat. View MarketBeat's top stocks for May 2026.
Investor releaseQuarter not tagged2026-05-07Codere Online Reports Financial Results for the First Quarter 2026
GlobeNewswire
Codere Online Reports Financial Results for the First Quarter 2026
The Company delivered record quarterly net gaming revenue of €64.4 million and Adj. EBITDA of €6.0 million Total revenue was €60.3 mm in Q1 2026, while net gaming revenue1 was €64.4 mm, 13% above Q1 2025. Spain revenue and net gaming revenue were €25.5 mm in Q1 2026, 16% above Q1 2025. Mexico revenue was €30.4 mm in Q1 2026, while net gaming revenue was €34.6 mm, 13% above Q1 2025. Adj. EBITDA reached €6.0 mm in Q1 2026, €4.2 mm above Q1 2025. Net income was €7.0 mm in Q1 2026 versus a net loss of €0.7 mm in Q1 2025. Total cash position of €56.2 mm and no financial debt as of March 31, 2026. Unchanged outlook for FY 2026: Net gaming revenue of €235-245 mm and Adj. EBITDA2 of €15-20 mm. Madrid, Spain and Tel Aviv, Israel, May 7, 2026 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, has released its preliminary unaudited3 financial results for the quarter ended March 31, 2026. Below are the main financial and operating metrics of the period. Aviv Sher, Chief Executive Officer of Codere Online, commented, “We delivered a very strong start to 2026, achieving record quarterly net gaming revenue of €64.4 million, up 13% year‑on‑year. In Spain, performance accelerated meaningfully, with net gaming revenue growing 16%, reflecting a clear continuation and acceleration of the positive trends we began to see in the second half of 2025, particularly in the fourth quarter. Mexico also continued to deliver double‑digit growth on the back of a 20% increase in the number of active customers”. Marcus Arildsson, CFO of Codere Online, commented, “Q1 2026 marked a clear step forward in profitability, with Adjusted EBITDA reaching €6.0 million, €4.2 million above the same period last year and a net profit of €7.0 million. We closed the quarter with a solid total cash position of €56.2 million and no financial debt, providing a strong balance sheet. Based on this performance, we reiterate our outlook for full year 2026, with expected net gaming revenue of €235–245 million and Adjusted EBITDA of €15–20 million”. Recent Events Filings with the U.S. Securities and Exchange Commission On April 28, 2026, the Company filed its 2025 annual report on Form 20-F; On May 5, 2026, the Company filed its forms S-8 relating to the Company’s long term incentive plans. Conference Call Information Codere Online’s…Read full documentShow less
The Company delivered record quarterly net gaming revenue of €64.4 million and Adj. EBITDA of €6.0 million Total revenue was €60.3 mm in Q1 2026, while net gaming revenue1 was €64.4 mm, 13% above Q1 2025. Spain revenue and net gaming revenue were €25.5 mm in Q1 2026, 16% above Q1 2025. Mexico revenue was €30.4 mm in Q1 2026, while net gaming revenue was €34.6 mm, 13% above Q1 2025. Adj. EBITDA reached €6.0 mm in Q1 2026, €4.2 mm above Q1 2025. Net income was €7.0 mm in Q1 2026 versus a net loss of €0.7 mm in Q1 2025. Total cash position of €56.2 mm and no financial debt as of March 31, 2026. Unchanged outlook for FY 2026: Net gaming revenue of €235-245 mm and Adj. EBITDA2 of €15-20 mm. Madrid, Spain and Tel Aviv, Israel, May 7, 2026 – (GLOBE NEWSWIRE) Codere Online (Nasdaq: CDRO / CDROW, the “Company”), a leading online gaming operator in Spain and Latin America, has released its preliminary unaudited3 financial results for the quarter ended March 31, 2026. Below are the main financial and operating metrics of the period. Aviv Sher, Chief Executive Officer of Codere Online, commented, “We delivered a very strong start to 2026, achieving record quarterly net gaming revenue of €64.4 million, up 13% year‑on‑year. In Spain, performance accelerated meaningfully, with net gaming revenue growing 16%, reflecting a clear continuation and acceleration of the positive trends we began to see in the second half of 2025, particularly in the fourth quarter. Mexico also continued to deliver double‑digit growth on the back of a 20% increase in the number of active customers”. Marcus Arildsson, CFO of Codere Online, commented, “Q1 2026 marked a clear step forward in profitability, with Adjusted EBITDA reaching €6.0 million, €4.2 million above the same period last year and a net profit of €7.0 million. We closed the quarter with a solid total cash position of €56.2 million and no financial debt, providing a strong balance sheet. Based on this performance, we reiterate our outlook for full year 2026, with expected net gaming revenue of €235–245 million and Adjusted EBITDA of €15–20 million”. Recent Events Filings with the U.S. Securities and Exchange Commission On April 28, 2026, the Company filed its 2025 annual report on Form 20-F; On May 5, 2026, the Company filed its forms S-8 relating to the Company’s long term incentive plans. Conference Call Information Codere Online’s management will host a conference call to discuss the results and provide a business update at 8:30 am US Eastern Time today, May 7, 2026. Access links to the audio webcast and presentation will be accessible on Codere Online’s website at www.codereonline.com. A recording of the webcast will also be available following the conference call. Reconciliation of Revenue (IFRS) to Net Gaming Revenue (non-IFRS) Reconciliation of Net Income (IFRS) to Adj. EBITDA (non-IFRS)5 About Codere Online Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online, launched in 2014 as part of the renowned casino operator Codere Group, offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere Online currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina; this online business is complemented by Codere Group’s physical presence in Spain and throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence. About Codere Group Codere Group is a multinational group dedicated to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay). Note on Rounding. Due to decimal rounding, numbers presented throughout this report may not add up precisely to the totals and subtotals provided, and percentages may not precisely reflect the absolute figures. Forward-Looking Statements Certain statements in this document may constitute “forward-looking statements” within the meaning of the “safe harbor” provisions of the United States Private Securities Litigation Reform Act of 1995. Forward-looking statements include, but are not limited to, statements regarding Codere Online Luxembourg, S.A. and its subsidiaries (collectively, “Codere Online”) or Codere Online’s or its management team’s expectations, hopes, beliefs, intentions or strategies regarding the future. In addition, any statements that refer to projections, forecasts or other characterizations of future events or circumstances, including any underlying assumptions, are forward-looking statements. The words “anticipate,” “believe,” “continue,” “could,” “estimate,” “expect,” “intends,” “may,” “might,” “plan,” “possible,” “potential,” “predict,” “project,” “should,” “would” and similar expressions may identify forward-looking statements, but the absence of these words does not mean that a statement is not forward-looking. Forward-looking statements in this document may include, for example, statements about Codere Online’s financial performance and, in particular, the potential evolution and distribution of its net gaming revenue; any prospective and illustrative financial information; and changes in Codere Online’s strategy, future operations and target addressable market, financial position, estimated revenues and losses, projected costs, prospects and plans. These forward-looking statements are based on information available as of the date of this document and current expectations, forecasts and assumptions, and involve a number of judgments, risks and uncertainties. Accordingly, forward-looking statements should not be relied upon as representing Codere Online’s or its management team’s views as of any subsequent date, and Codere Online does not undertake any obligation to update forward-looking statements to reflect events or circumstances after the date they were made, whether as a result of new information, future events or otherwise, except as may be required under applicable securities laws. As a result of a number of known and unknown risks and uncertainties, Codere Online’s actual results or performance may be materially different from those expressed or implied by these forward-looking statements. There may be additional risks that Codere Online does not presently know or that Codere Online currently believes are immaterial that could also cause actual results to differ from those contained in the forward-looking statements. Some factors that could cause actual results to differ include (i) changes in applicable laws or regulations, including online gaming, privacy, data use and data protection rules and regulations as well as consumers’ heightened expectations regarding proper safeguarding of their personal information, (ii) the impacts and ongoing uncertainties created by regulatory restrictions, changes in perceptions of the gaming industry, changes in policies and increased competition, and geopolitical events such as war, (iii) the ability to implement business plans, forecasts, and other expectations and identify and realize additional opportunities, (iv) the risk of downturns and the possibility of rapid change in the highly competitive industry in which Codere Online operates, (v) the risk that Codere Online and its current and future collaborators are unable to successfully develop and commercialize Codere Online’s services, or experience significant delays in doing so, (vi) the risk that Codere Online may never achieve or sustain profitability, (vii) the risk that Codere Online will need to raise additional capital to execute its business plan, which may not be available on acceptable terms or at all, (viii) the risk that Codere Online experiences difficulties in managing its growth and expanding operations, (ix) the risk that third-party providers, including the Codere Group, are not able to fully and timely meet their obligations, (x) the risk that the online gaming operations will not provide the expected benefits due to, among other things, the inability to obtain or maintain online gaming licenses in the anticipated time frame or at all, (xi) the risk that Codere Online is unable to secure or protect its intellectual property, (xii) the risk that Codere Online’s securities may be delisted from Nasdaq and (xiii) the possibility that Codere Online may be adversely affected by other political, economic, business, and/or competitive factors. Additional information concerning certain of these and other risk factors is contained in Codere Online’s filings with the U.S. Securities and Exchange Commission (the “SEC”). All subsequent written and oral forward-looking statements concerning Codere Online or other matters and attributable to Codere Online or any person acting on their behalf are expressly qualified in their entirety by the cautionary statements above. Financial Information and Non-GAAP Financial Measures Codere Online’s financial statements are prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board (“IFRS”), which can differ in certain significant respects from generally accepted accounting principles in the United States of America (“U.S. GAAP”). This document includes certain financial measures not presented in accordance with U.S. GAAP or IFRS (“non-GAAP”), such as, without limitation, net gaming revenue, Adjusted EBITDA and constant currency information. These non-GAAP financial measures are not measures of financial performance in accordance with U.S. GAAP or IFRS and may exclude items that are significant in understanding and assessing Codere Online’s financial results. Therefore, these measures should not be considered in isolation or as an alternative to revenue, net income, cash flows from operations or other measures of profitability, liquidity or performance under U.S. GAAP or IFRS. You should be aware that Codere Online’s presentation of these measures may not be comparable to similarly-titled measures used by other companies. In addition, the audit of Codere Online’s financial statements in accordance with PCAOB standards, may impact how Codere Online currently calculates its non-GAAP financial measures, and we cannot assure you that there would not be differences, and such differences could be material. Codere Online believes that the use of these non-GAAP financial measures provides an additional tool for investors to use in evaluating ongoing operating results and trends in comparing Codere Online’s financial measures with other similar companies, many of which present similar non-GAAP financial measures to investors. These non-GAAP financial measures are subject to inherent limitations as they reflect the exercise of judgments by management about which expense and income are excluded or included in determining these non-GAAP financial measures. Reconciliations of non-GAAP financial measures to their most directly comparable measure under IFRS are included herein. This document may include certain projections of non-GAAP financial measures. Codere Online is unable to quantify certain amounts that would be required to be included in the most directly comparable U.S. GAAP or IFRS financial measures without unreasonable effort, due to the inherent difficulty and variability of accurately forecasting the occurrence and financial impact of the various adjusting items necessary for such comparable measures or such reconciliation that have not yet occurred, are out of our control, or cannot be reasonably predicted, ascertained or assessed, which could have a material impact on its future IFRS financial results. Consequently, no disclosure of estimated comparable U.S. GAAP or IFRS measures is included and no reconciliation of the forward-looking non-GAAP financial measures is included. Use of Projections This document contains financial forecasts with respect to Codere Online’s business and projected financial results, including net gaming revenue and adjusted EBITDA. Codere Online’s independent auditors have not audited, reviewed, compiled or performed any procedures with respect to the projections for the purpose of their inclusion in this document, and accordingly, they did not express an opinion or provide any other form of assurance with respect thereto for the purpose of this document. These projections should not be relied upon as being necessarily indicative of future results. The assumptions and estimates underlying the prospective financial information are inherently uncertain and are subject to a wide variety of significant business, economic and competitive risks and uncertainties that could cause actual results to differ materially from those contained in the prospective financial information. See “Forward-Looking Statements” above. Accordingly, there can be no assurance that the prospective results are indicative of the future performance of Codere Online or that actual results will not differ materially from those presented in the prospective financial information. Inclusion of the prospective financial information in this document should not be regarded as a representation by any person that the results contained in the prospective financial information will be achieved. For further information on the limitations and assumptions underlying these projections, please refer to Codere Online’s filings with the SEC. Preliminary Information This document contains figures, financial metrics, statistics and other information that is preliminary and subject to change (the “Preliminary Information”). The Preliminary Information has not been audited, reviewed, or compiled by any independent registered public accounting firm. This Preliminary Information is subject to ongoing review including, where applicable, by Codere Online’s independent auditors. Accordingly, no independent registered public accounting firm has expressed an opinion or any other form of assurance with respect to the Preliminary Information. During the course of finalizing such Preliminary Information, adjustments to such Preliminary Information presented herein may be identified, which may be material. Codere Online undertakes no obligation to update or revise the Preliminary Information set forth in this document as a result of new information, future events or otherwise, except as otherwise required by law. The Preliminary Information may differ from actual results. Therefore, you should not place undue reliance upon this Preliminary Information. The Preliminary Information is not a comprehensive statement of financial results, and should not be viewed as a substitute for full financial statements prepared in accordance with IFRS. In addition, the Preliminary Information is not necessarily indicative of the results to be achieved in any future period. No Offer or Solicitation This document does not constitute an offer to sell or the solicitation of an offer to buy any securities, nor will there be any sale of securities in any states or jurisdictions in which such offer, solicitation or sale would be unlawful prior to registration or qualification under the securities laws of any such jurisdiction. No offering of securities will be made except by means of a prospectus meeting the requirements of section 10 of the Securities Act of 1933, as amended, or an exemption therefrom. Trademarks This document may contain trademarks, service marks, trade names and copyrights of Codere Online or other companies, which are the property of their respective owners. Solely for convenience, some of the trademarks, service marks, trade names and copyrights referred to in this document may be listed without the TM, SM, © or ® symbols, but Codere Online will assert, to the fullest extent under applicable law, the rights of the applicable owners, if any, to these trademarks, service marks, trade names and copyrights. Industry and Market Data In this document, Codere Online relies on and refers to certain information and statistics obtained from publicly available information and third-party sources, which it believes to be reliable. Codere Online has not independently verified the accuracy or completeness of any such publicly-available and third-party information, does not make any representation as to the accuracy or completeness of such data and does not undertake any obligation to update such data after the date of this document. You are cautioned not to give undue weight to such industry and market data. Contacts: Investors and Media Guillermo Lancha Director, Investor Relations and Communications [email protected] (+34) 628.928.152 1 Net Gaming Revenue is a non-IFRS measure; please see reconciliation of Net Gaming Revenue to Revenue at the end of the report. 2 Adjusted EBITDA is a non-IFRS measure; please see reconciliation of Adjusted EBITDA to Net Income at the end of the report. Net gaming revenue and Adjusted EBITDA outlooks are forward-looking non-IFRS measures; please see important disclaimers at the end of the report. 3 See “Preliminary Information” below. 4 Figures primarily reflect differences in recognition of revenue related to certain partner and affiliate agreements in place in Colombia, VAT impact from entry fees in Mexico and the impact from the application of inflation accounting (IAS 29) in Argentina. 5 Please refer to page 24 of our Q1 2026 Earnings Presentation for further details regarding this reconciliation.
TranscriptFY2026 Q12026-05-07FY2026 Q1 earnings call transcript
Earnings source - 70 paragraphs
FY2026 Q1 earnings call transcript
Ladies and gentlemen, thank you for joining us, and welcome to the Codere Online 1st quarter 2026 financial results presentation. After today's prepared remarks, we will host a question and answer session. If you would like to ask a question, please press star 1 on your telephone keypad to raise your hand. I will now hand the conference over to Guillermo Lancha, Director of Investor Relations and Communications at Codere Online. Please go ahead.
Thanks, operator, and welcome everyone to Codere Online's earnings call for the first quarter of 2026. Today, you will hear from our CEO, Aviv Sher, and CFO, Marcus Arildsson. Our Executive Vice Chairman, Moshe Edree, will also join us in the Q&A session. Please note that figures reflected in today's presentation are preliminary and unaudited and include certain non-IFRS financial metrics, which should be considered in addition to our IFRS results. Reconciliations and further details are available in the appendix. During this call, we will make forward-looking statements which are subject to risks and uncertainties. While these statements reflect our current expectations, we undertake no obligation to update them after this call. A replay and transcript will be available at codereonline.com, where investors can also sign up for email alerts.
Additionally, I would like to draw your attention to our recently filed annual report, where you can find detailed financial and other information regarding the company. With that, I will go ahead and pass the call on to Aviv.
Thanks, Guillermo, and thank you all for joining us today. We are very pleased with how we started 2026, delivering a solid first quarter that reflects continued momentum in the business and good execution across our key markets, despite a still demanding operating and regulatory environment. Starting with the highlights for the first quarter of 2026 on page 8, we delivered a consolidated net gaming revenue of EUR 64.4 million, which represent a 13% increase versus first quarter of last year and 6% sequentially. This growth was supported by a healthy underlying trends across both casino and sports betting, and confirms that the top line re-acceleration we saw in the second half of 2025 has carried into the new year.
Looking at the revenue mix, casino once again accounted for the majority of our net revenue in the quarter, representing 63% of the total, with the remaining 37% coming from sports betting. This mix is very consistent with the recent quarters and continues to reflect the importance of casino as a key engagement and growth driver for our business. Turning to the operating KPIs, performance in this quarter was driven by further expansion of our active customer base. Average monthly active customers reached approximately 183,000 in Q1, which is 14% higher than the same period last year. This reflects continued strength in acquisition, combined with a solid retention across our portfolio. Average monthly spend per active customer was EUR 117, around 1% below Q1 of last year.
As we have mentioned before, this is consistent with a broader and more diversified customer base and does not change our positive view on the quality and long-term value of the players we are acquiring. Although we will cover later, we are working to optimize our active customer base in Mexico. On the acquisition side, during the quarter, we have acquired approximately 90,000 FTDs at an average CPA of EUR 212, which represents an increase both year-over-year and sequentially. This reflects a combination of more competitive marketing environment at the start of the year, particularly in our core markets, and deliberate shift in mix towards higher value cohorts and channels. As in prior periods, we remain disciplined in our approach and continue to prioritize customer quality, profitability, and lifetime value over short-term volume.
With respect to capital allocation, we did not re-repurchase any shares under our share buyback plan during the first quarter. As a reminder, the program remains in place through the end of 2026, and we will continue to evaluate repurchases based on market condition and business priorities. Finally, looking ahead, our outlook for the full year of 2026 remain unchanged. We continue to guide Net Gaming Revenue in the range of EUR 235 million-EUR 245 million and adjusted EBITDA between EUR 15 million-EUR 20 million. This guidance reflects both the strong start of the year, and our prudent approach to planning, taking into account the regulatory and tax environment in our markets.
As always, we will continue to assess performance as the year progresses, and if current trends and execution remain consistent, we would expect to visit our outlook after the first half of the year. Overall, we remain confident that our ability to deliver continued growth in both revenue and profitability in 2026. With that, I will now hand the call over to Marcus to walk you through the financial performance in more details.
Thanks, Aviv. Hello, everyone. If we turn to slide 10.
You can see our consolidated net gaming revenue and adjusted EBITDA performance by country for the first quarter of 2026. Starting with NGR, in Q1, we delivered EUR 64.4 million, representing, as Aviv mentioned, 13% year-over-year increase compared to the first quarter of 2025, driven primarily by our two core markets, Spain and Mexico, both which delivered solid performance. This also represented a 6% sequential increase versus an already very strong fourth quarter of 2025. In Spain specifically, NGR increased by EUR 3.6 million year-over-year to EUR 20.5 million, representing a growth of 16.4% and reflected a continued strong underlying trend.
In Mexico, NGR revenue grew by EUR 4.1 million to EUR 34.6 million, an increase of 13.4% versus Q1 of last year, which further consolidates Mexico as our largest market and the key growth driver. In other markets, which include, as you know, Colombia, Panama, and the city of Buenos Aires, we generated EUR 4.4 million of Net Gaming Revenue in the quarter, broadly stable year-over-year. As expected, growth in these markets remain more volatile and continues to represent a smaller portion of the overall group, although we're seeing encouraging trends both in Panama and Colombia. Looking at the last 12 months, Net Gaming Revenue reached EUR 231.6 million, up 7.3% versus the prior period.
Spain and Mexico continue to account for the vast majority of the business, together representing over 93% of LTM net gaming revenue, with Mexico contributing approximately 53% and Spain approximately 41%. This strong top-line performance translated into a further step-up in profitability. In Q1 2026, we delivered adjusted EBITDA of EUR 6 million compared to EUR 1.8 million in the first quarter of last year. Spain contributed EUR 7 million of adjusted EBITDA in the quarter, up 27% year-over-year, reflecting continued operating leverage, while Mexico delivered EUR 2.9 million of adjusted EBITDA, also representing an increase of over 60% year-over-year as the country continues to inflict towards profitability.
Our undistributed and headquarter costs were slightly lower in the quarter at EUR 5 million, despite the increase in revenues, reflecting ongoing cost discipline and operating leverage as the business scales. On an LTM basis, adjusted EBITDA reached EUR 18 million compared to EUR 6.5 million a year ago, which already positions us in the upper part of our outlook range for the full year. Overall, the first quarter shows a solid start to the year, with continued revenue growth in our core markets and further improvements in profitability, consistent with the outlook Aviv mentioned earlier. Turning to our consolidated P&L on page 11, marketing spends was EUR 25 million in the quarter, EUR 1.2 million above Q1 of last year. Noteworthy, it was 3 percentage points lower as a percentage of NGR.
The rest of our operating expenses, namely platform and content costs, gaming taxes, and personnel, were in line, if not below the growth in NGR, resulting in adjusted EBITDA of EUR 6 million in the quarter. This translated into an adjusted EBITDA margin of around 9% compared to 3% in the first quarter of 2025. Turning to page 12, we can see that the operating trends behind our Q1 performance. NGR increased 13% year-on-year, supported primarily by a continued expansion of our active customer base. Average monthly actives reached approximately 183,000 players in the quarter, up 14% compared to Q1 as of last year. This increase in player engagement was primarily driven by improvements in retention and reactivation of players as acquisition remained flat at around 90,000 FTDs, in line with recent quarters.
The cost per acquisition increased approximately EUR 212 in the quarter. As discussed earlier, this reflects both a more competitive start to the year and a conscious shift towards higher-value channels and cohorts. Turning to page 13 and Spain. Net gaming revenue in the first quarter of 2026 was EUR 25.5 million, up 16% versus Q1 2025 and 4% sequentially. This was a result of a 13% increase in the number of active customers to approximately 59,000 players. With Spain being a more mature and tightly regulated market, especially in terms of advertising, we're pleased to continue to growing our portfolio of customers while maintaining a strong profitability. Moving now to Mexico on page 14. Net gaming revenue in the country increased by 13% year-on-year in the first quarter of 2026, reaching EUR 34.6 million.
Growth in the quarter was primarily driven by a continued expansion of the active customer base, which increased by approximately 20% year-on-year to around 98,000 average monthly actives. This more than offset the lower average spend per active customer, reflecting the broader and more diversified player base we're continuing to build in the market. On a sequential basis, active customer levels were slightly lower compared to the fourth quarter and have continued to decline into the second quarter of 2026. This was expected and reflects the implementation of tighter promotional rules aimed at reducing the participation of bonus hunters who were taking advantage of short-term promotions. While these players had limited impact on Net Gaming Revenue, they, so to speak, polluted our customer database and made segmentation more complex.
We view this as a positive step that improves the overall quality and sustainability of our customer base as we head up into the World Cup coming up in the coming months. Overall, Mexico remains a key growth driver for Codere Online. We continue to invest in expanding our customer base, improving the product and customer experience, and leveraging our scale. At the same time, we're being selective and disciplined in our marketing investments. For example, we have recently secured an opportunistic content partnership with a leading television broadcaster that provides brand exposure immediately following goals during football games. This has been very effective in terms of reach and visibility, and this approach reflects our focus on pursuing efficient, high-impact opportunities rather than chasing more expensive and increasingly crowded World Cup-related content that we're currently seeing across the market.
It supports our continued focus on marketing efficiency and ROI. Now, on page 15, looking at the balance sheet briefly. We closed the quarter with EUR 56 million of total cash on the balance sheet, of which approximately EUR 51 million was available. As in prior quarters, our structured negative working capital position remained in line at EUR 22 million or approximately 10% of our LTM NGR, and supported the cash generation we have seen in the quarter and that we expect going forward. Looking at cash flow on page 16, we generated EUR 6.5 million of cash flow in the first quarter 2026. Please note that this quarter we're breaking down how much available cash was generated or used by decreases or increases, respectively, in reserved cash. This was previously included within changes in working capital.
Overall, we continue to see an encouraging trend, not only in delivering positive adjusted EBITDA, but also in converting most of it into cash flow. Having said that, the precise timing of certain cash flow items can impact the cash generation in any given quarter. Although, you know, across several quarters, this tends to even out. As a result, our available cash, as discussed, was EUR 51 million at the end of March. Very briefly on page 18, we are maintaining our 2026 net gaming and adjusted EBITDA outlook. As Aviv mentioned, we're off to a strong start of the year, and we are comfortable in our ability to meet it.
As opposed to last year, in 2026, we're enjoying some tailwinds, for example, in the Mexican exchange rate or in the Colombian gaming tax, which is more favorable this year and is helping us grow again our top line. If these trends and our strong execution in Spain and Mexico holds into the second quarter, we would expect to revisit our outlook with our second quarter results. That's all from my end. I will now hand it back to Aviv for closing remarks.
Thank you, Marcus. Before we move on to the Q&A session, I would like to thank all Codere Online employees for their hard work in delivering a great start of the year. I would also like to thank the investors and analysts joining us today for their ongoing support and interest in Codere Online. With that, I will now hand the call back to the operator to open the line for questions.
We will now begin the question and answer session. If you would like to ask a question, please press star 1 to raise your hand. To withdraw your question, press star 1 again. Please stand by while we compile the Q&A roster. Your first question comes from the line of Jeffrey Stantial with Stifel. Your line is now open. Please go ahead.
Good morning. This is Aidan Youngs on for Jeff Stantial. Thanks for taking our question. Starting off on guidance, if you look back historically, it looks like Q1 is typically one of the weakest quarters in terms of adjusted EBITDA seasonality, and then this year you have the benefit of the World Cup coming in Q2 and Q3. Marcus Arildsson, can you help us think about the bridge from that EUR 6 million of EBITDA you generated in Q1 to the EUR 15 million-EUR 20 million for the year? Is this mostly marketing investment around the World Cup, or how should we bridge those two?
Well, it's undoubtedly we've come up to a very strong start during the 1st quarter, and our full year forecast is the EUR 15 million-EUR 20 million that we have set out in the previous call as we began this year, no? In past World Cups and in past similar events, we haven't seen a tremendous amount of impact on NGR. We have seen an uplift, and we expect that for this year as well. We expect an uplift in activity, with a limited impact in NGR and on the financials. The World Cup is there. It's gonna impact a few weeks in Q2 and a few weeks in Q3, at this stage, we don't expect a very substantial impact on our figures.
Um
Great. Thanks for that. Turning to Mexico, it looks like Stake.com recently entered the market. Can you update us on the competitive environment there and whether you're seeing any upward pressure to CAC heading into the World Cup?
Well, we saw the announcements of Stake.com coming into the market. We didn't see them, for example, yet on TV or on Google PPC. I'm sure they will come strong on that, at the moment, we are not seeing any of that. Some of our competitors are still down since late last year, as you all know. Other than that, we continue our activities as usual, continue to grow, continue to grow the database and the customer base. I don't think it has anything to any pressure on our CAC or LTV. The opposite, I think it helps us a little bit. For us, we continue to comply with all regulations, all the taxes, everything required in Mexico to keep operating smoothly as before and to continue and deliver the results that you're seeing.
Great. Thank you. If I could just squeeze in one more. Can you update us on the implementation of AI into your processes? Where have you been able to see some benefits, and how should we think about that as a potential impact to the model, whether through cost mitigation or revenue-enhancing initiatives?
Listen, to be honest, at the moment, in the core business, we did not implement AI. Everything else, all the supporting areas, whether it's the last employee, everybody's using it. As a process right now, we are not using it in the core business. We don't, we didn't see any AI trading benefits or anything like that that you can right now imagine or have seen in the news. We didn't see a working product yet. We are already using it in the customer service and maybe some outbound calls. We see good results. I think we need two more quarters before we can say that we found something really interesting in that area. It does support our operation in the day-to-day. I think every employee every few hours requests another ChatGPT or Claude license.
It's not yet arrived to the core of the business, but in the surrounding, we are using it.
No, no, more than that. It's Moshe here. We already engaged with Google Israel that they are, like, supporting us in implementing tools that are related to Google, advertising tools, and they will start a process with us about implementing their tools into our system.
Yeah. Still early. I think two more quarters, and we'll see something substantial.
Great. Thanks for the color. That's all for us. Pass it on.
Your next question comes from the line of Ryan Sigdahl with Craig-Hallum Capital Group. Your line is now open. Please go ahead.
Hey, good morning. This is Will on for Ryan. Thanks for taking our questions. First, I wanted to ask on Spain, you've had relatively strong performance there this quarter relative to what we've seen in prior years. Curious if you think this trend can continue and what you're seeing in terms of the competitive environment there.
Yes. I think in general, for the last few quarters, we are already reporting Spain to that we see a growth, that we see good results. It's important to say that we also see that the market itself grows a lot, at least from the regulator we saw last year, a big growth in the market for the whole year. We continue to push and optimize our customer acquisition to a higher value. We continue with that. We see good success with it. We also enjoy a couple of quarter of a strong technology stability, which allowed us to cruise through a few big games, with big, with good results. Also important to say, in the first quarter, trading margin was favorable for us. A lot of surprises along the way.
We also enjoy a trading margin here. Overall, we are very happy with the result in Spain, and yes, we think it will continue with this trend.
Great. Thanks for that. Then just a quick follow-up on Colombia. I know it's a relatively small exposure for you, but with the removal of the 19% VAT, you've got a new 16% consumption tax out of that. Curious how you think of investment maybe there going forward and as well as if you're looking into any potentially new markets. Thanks.
Yeah. Basically, the 16% tax allows us to continue and operate the current database that we have, which we did with, I think, very good success. We see it in the results, although it's part of the other lines, but Colombia recovered quite nicely. Unfortunately, this current structure doesn't allow us to really invest again into marketing, only operate and reactivate the large database that we have. We are, like everyone, I think, waiting for the results, the political results of the elections that are coming by the end of the month, and hopefully, the political environment will change there and will be more favorable toward the business, and then we will be able to invest. This is how we look at it.
We are very encouraged by the results of activating the database, which we thought would be harder, but actually, we did pretty well with that. I think if the business environment will change a little bit more or, for example, when they remove completely the 19%, we were already ready to make new investments into Colombia and start considering it back as a, as a, not a significant, but as a separate market, let's call it, with a separate investment line. Hopefully, the business environment will change after the elections, and then, and then we can grow it faster than now. Regarding, sorry, regarding other markets, currently no plans for new markets.
Hope it goes in your favor. Thanks, guys.
Yes. Thank you.
As a reminder, to ask a question, please press star 1 on your telephone keypad to raise your hand. Your next question comes from the line of Michael Kupinski with Noble Capital Markets. Your line is now open. Please go ahead.
Thank you, and thank you for taking the question. I was just wondering in terms of, you know, this, obviously was a great quarter in terms of an inflection for EBITDA, and I was just wondering, at what scale do you believe the business can consistently generate double-digit EBITDA margins? I have a couple of follow-ups.
Marcus.
Yes. Can you repeat the question just to try to really get the gist of it?
Yeah. I was just wondering in terms of what scale do you think the business can consistently generate double-digit EBITDA margins?
Yeah. Obviously, as you know, one of the key drivers of that is our marketing spend. The remaining cost items we have in the P&L, there are many of those, like gaming taxes, platform costs, et cetera, which are quite variable in nature. One of the most important spend line, of course, is marketing. As you know, our strategy is to continue to grow the business, but over time mature into a lower percentage of NGR, no? In terms of marketing spend, no? We think to be able to get to a double-digit EBITDA margin, we need to probably be below 30% in terms of marketing as percentage of NGR, no? When do we get there? Has to be seen.
I don't think we're in a position to make a forecast on it, but I think that's the way we see it. When we start to get marketing below with the current cost structure we have, and as we're looking forward, when we start to be able to get marketing below 30%, that's when our EBITDA margin can start to approach 20 or maybe go above 20, but in that range, no. I think that's sort of, let's say, how we look at it, just looking out a few, a few periods.
Yeah. I would maybe add to that, Mike, that as you know, our marketing investment is pretty much entirely discretional. So, you know, it's a bit also of a decision that we take as a management team to sort of how much we want to keep on investing. If the priority for us at some point to deliver double-digit EBITDA, that's something that we could do by reducing that investment. Obviously, what we are managing for is sustainable growth in EBITDA, and for that percentage to decrease over time organically as relative to NGR.
Fair enough.
I think the key here is to balance, right? We are balancing between the revenues and the EBITDA as we see fit to generate the highest company value. This is the goal here.
Fair enough. Obviously, you have, you know, EUR 56 million in cash and no debt, and I was just wondering in terms of how management's thinking about capital allocation priorities at this point. How much cash does the management believe is necessary to support its growth? You know, if you could just talk a little bit about capital allocation at this point.
Sure.
Okay. Let me add something, Marcus.
Sure.
Hi, it's Moshe. First and foremost, as a public company, we are, we have guidelines by the board of directors and our forecast based on the board of directors' decision about the targets and the EBITDA and the organic growth that from time to time we are looking. If there's anything that we do with the cash that it's more than just marketing. Obviously, up until now, there wasn't anything substantial that we brought to the board. As you know, it's not just about invest the money in marketing, but it's also to keep the same ratio and the CAC of the investment, and that's what we are keen for.
I mean, that any additional dollar that we spend in Spain or Mexico, which is our, like, biggest markets and the major markets, that receive the same ratio of investment versus the ROI on this investment. That's how we're managing the cash. Although it seems that it's quite liquid, having, like, EUR 50 million in cash, but it's not still, I would say, sufficient amount that we would do anything that just in the order of investing it. As you know, lately we had, like, some a buyback process that we used some of this cash. Other than that, there isn't anything that we're looking at in terms of acquisition.
Maybe just to-
Okay.
Thanks, Moshe. Maybe just to add to that. The cash we have, obviously a very significant part of it is invested in the business. It's working capital. As you know, we operate in five markets. We have a number of different payment alternative for our customers, et cetera. You know, a very substantial portion of our cash is invested in the business, and it's working capital, and it's not sort of, say, readily available. I mean, it's invested in the business, and it's, and there it is. We are generating cash, as you know. Net, we're adding to our cash as we speak. That's great news that we have turned the corner, and we're adding to our position.
Beyond the comments that Moshe mentioned, of course, we will look at, and we are looking at certain expansion opportunities. If and when opportunities come around for either further investments in our current markets, we will look at that, and we can also contemplate, you know, entry into other markets. At this time, I think the important piece is to think about that, yes, we are generating cash. 2, most of the cash today is invested in the business and as working capital. You know, as the quarters go by, we will amass a little bit more cash. One of the levers that we have to use that is to return to shareholders through our buyback.
I think that's the position we're in at this stage.
Perfect. Thank you for taking the question.
As a reminder, if you would like to ask a question, please press star one on your telephone keypad to raise your hand. That is star one on your telephone keypad to raise your hand. Please stand by while we compile the Q&A roster. There are no further questions at this time. I will now turn the call back to Guillermo Lancha, Director of Investor Relations and Communications, for closing remarks.
Thanks, Derek. If there are no further questions, I guess we will leave it here. If anyone has any follow-ups, you know where to reach us. If not, we will be talking again with our Q2 results by the end of July. Thanks. Thanks everyone for joining.
Thanks.
Thank you.
Thank you, Mr. CEO.
This concludes today's call. Thank you for attending. You may now disconnect.
Investor releaseQuarter not tagged2026-04-30Codere Online to Release Financial Results for the First Quarter 2026 on May 7th
GlobeNewswire
Codere Online to Release Financial Results for the First Quarter 2026 on May 7th
Madrid, Spain and Tel Aviv, Israel, April 29, 2026 (GLOBE NEWSWIRE) – Codere Online Luxembourg, S.A. (Nasdaq: CDRO / CDROW) (the “Company” or “Codere Online”) a leading online gaming operator in Spain and Latin America, today announced that it will release its first quarter 2026 results prior to 8:30AM US Eastern Time on May 7, 2026. At 8:30AM US Eastern Time on the same day, Codere Online’s management will host a conference call to discuss the results and provide a business update. The Company’s earnings press release and related materials will be available on Codere Online’s website at www.codereonline.com. Dial-in details for the conference call as well as the audio webcast registration link are accessible in the Events & Presentations section of the same website. A recording of the webcast will be available following the conference call. About Codere Online Codere Online refers, collectively, to Codere Online Luxembourg, S.A. and its subsidiaries. Codere Online launched in 2014 as part of the renowned casino operator Codere Group. Codere Online offers online sports betting and online casino through its state-of-the art website and mobile applications. Codere currently operates in its core markets of Spain, Mexico, Colombia, Panama and Argentina. Codere Online’s online business is complemented by Codere Group’s physical presence throughout Latin America, forming the foundation of the leading omnichannel gaming and casino presence. About Codere Group Codere Group is a multinational group devoted to entertainment and leisure. It is a leading player in the private gaming industry, with four decades of experience and with presence in seven countries in Europe (Spain and Italy) and Latin America (Argentina, Colombia, Mexico, Panama, and Uruguay). Contacts: Investors and Media Guillermo Lancha Director, Investor Relations and Communications [email protected] (+34)-628-928-152

