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Super League EnterpriseC
Nasdaq / Media & Entertainment
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2026-08-22
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Earnings documents stored for SLE.

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Investor releaseQuarter not tagged2026-08-22

Super League Enterprise Inc (SLE) (Q2 2026) Earnings Call Highlights: Strategic Growth and ...

GuruFocus.com
This article first appeared on GuruFocus. Gross Revenue: Approximately $3 million, essentially flat year-over-year and sequentially. Net Revenue: Increased 16% sequentially to approximately $1.24 million from $1.08 million in Q1. Gross Margin: Improved to 41%, up from 36% in Q1. Adjusted EBITDA: Loss improved approximately 20% year-over-year to approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter. Cash and Investments: Approximately $6.7 million at end of Q2, compared with approximately $475,000 at June 30 of last year. Weighted Pipeline per Seller: Increased to approximately $2.8 million at end of Q2, up from approximately $1.78 million at Q1 report. Warning! GuruFocus has detected 5 Warning Signs with SLE. Is SLE fairly valued? Test your thesis with our free DCF calculator. Release Date: August 14, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Net revenue increased 16% sequentially to approximately $1.24 million, with gross margin improving to 41% from 36% in Q1. Adjusted EBITDA loss improved approximately 20% year-over-year to about $1.7 million, reflecting better operational efficiency. Successfully integrated Misfits Ads assets without increasing overall cost base, and total headcount remains below pre-acquisition levels. Weighted pipeline per seller increased significantly to approximately $2.8 million from $1.78 million in Q1, driven by new leadership, broader product set, and inherited pipeline. Closed six first-time clients in Q2 and Q3 to date, including Dodge, and secured renewals with key partners like USGA, Logitech, GoGo squeeZ, and Regal Cinemas. Ended Q2 with approximately $6.7 million in cash and investments, up from $475,000 a year ago, and eliminated all preferred stock, simplifying the capital structure. Launched a youth and family marketplace for programmatic advertising, expanding revenue diversification and offering higher-margin, more predictable revenue streams. Gross revenue was approximately $3 million, essentially flat year-over-year and sequentially, indicating lack of top-line growth. Adverse macro factors, including World Cup spending, tariff uncertainty, geopolitical events like the Iran war, and evolving Roblox policies, negatively impacted advertising budgets and brand activations. Adjusted EBITDA remained negative…Read full document

This article first appeared on GuruFocus. Gross Revenue: Approximately $3 million, essentially flat year-over-year and sequentially. Net Revenue: Increased 16% sequentially to approximately $1.24 million from $1.08 million in Q1. Gross Margin: Improved to 41%, up from 36% in Q1. Adjusted EBITDA: Loss improved approximately 20% year-over-year to approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter. Cash and Investments: Approximately $6.7 million at end of Q2, compared with approximately $475,000 at June 30 of last year. Weighted Pipeline per Seller: Increased to approximately $2.8 million at end of Q2, up from approximately $1.78 million at Q1 report. Warning! GuruFocus has detected 5 Warning Signs with SLE. Is SLE fairly valued? Test your thesis with our free DCF calculator. Release Date: August 14, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Net revenue increased 16% sequentially to approximately $1.24 million, with gross margin improving to 41% from 36% in Q1. Adjusted EBITDA loss improved approximately 20% year-over-year to about $1.7 million, reflecting better operational efficiency. Successfully integrated Misfits Ads assets without increasing overall cost base, and total headcount remains below pre-acquisition levels. Weighted pipeline per seller increased significantly to approximately $2.8 million from $1.78 million in Q1, driven by new leadership, broader product set, and inherited pipeline. Closed six first-time clients in Q2 and Q3 to date, including Dodge, and secured renewals with key partners like USGA, Logitech, GoGo squeeZ, and Regal Cinemas. Ended Q2 with approximately $6.7 million in cash and investments, up from $475,000 a year ago, and eliminated all preferred stock, simplifying the capital structure. Launched a youth and family marketplace for programmatic advertising, expanding revenue diversification and offering higher-margin, more predictable revenue streams. Gross revenue was approximately $3 million, essentially flat year-over-year and sequentially, indicating lack of top-line growth. Adverse macro factors, including World Cup spending, tariff uncertainty, geopolitical events like the Iran war, and evolving Roblox policies, negatively impacted advertising budgets and brand activations. Adjusted EBITDA remained negative at approximately $1.7 million loss, indicating continued unprofitability. The company still relies on converting a growing pipeline into revenue, with no guarantee of sustained growth, as revenue conversion remains a key challenge. GAAP OpEx was approximately $5 million in the quarter, and management indicated limited flexibility to reduce costs further, suggesting high fixed costs. The business faces uncertainty from evolving platform policies (e.g., Roblox) and a fragmented advertising environment, which could continue to pressure revenue stability. Q: What's behind the 57% jump in weighted pipeline per seller, and how much is from new sales leadership versus the broader product set?A: Matt Edelman, CEO, attributes the increase to three factors: new leadership opening up opportunities, a broader product set enabling conversations with more potential brand partners, and an attractive pipeline inherited from the Misfits Ads acquisition. Q: What is the road map to achieving adjusted EBITDA profitability in Q4?A: Edelman states that while maintaining cost discipline is key, the path relies on converting the growing volume of opportunities and leveraging the broader product set. The upgraded sales and strategy teams are expected to deliver revenue based on the opportunities brought in, supported by the current cost structure. Q: Can you provide an update on the CTV advergaming inventory partnership and when it might show up in pipeline or revenue?A: Edelman explains that the CTV inventory is within a gaming application available in 100 million US households. It offers standard media inventory and custom advertising opportunities, and is becoming a highly desirable feature in programs, especially for streamers and entertainment apps looking for tune-in opportunities by appealing to gamers. Q: How does the Misfits integration lead to a more predictable or recurring revenue stream, and how sticky is the client base?A: Edelman clarifies that "predictable" is a better term than "recurring." Programmatic advertising solutions offer consistent daily inventory that can be purchased easily, allowing for a more seamless flow of revenue. Once it works for a client, it becomes a staple, and the company expects programmatic and managed services buying to become a healthy revenue source. Q: Do you have any commentary on specific channels improving, and are there targets for them to contribute a major percentage of revenue?A: Edelman notes the business has evolved to help brand partners design programs optimized across multiple channels (mobile, Roblox, CTV, web games, influencers). Instead of pitching specific products, they pitch reaching a specific audience, so offerings across the board are expected to rise in concert depending on campaign needs. Q: Is the current GAAP OpEx level of approximately $5 million the new baseline, or do you expect it to go down?A: Edelman says they are probably close to the baseline but continue to look for efficiencies. The primary opportunity is shifting more resources into revenue-generating, billable activity (cost of goods) rather than OpEx, maximizing team utilization. Otherwise, the current cost structure is what's needed to support the path to adjusted EBITDA profitability. For the complete transcript of the earnings call, please refer to the full earnings call transcript.

Investor releaseQuarter not tagged2026-08-15

Super League Enterprise (SLE) Q2 2026 Earnings Call Transcript

Motley Fool
Image source: The Motley Fool. Friday, Aug. 14, 2026 at 8:30 a.m. ET President and Chief Executive Officer - Matthew Edelman Operator: Greetings, and welcome to Super League's Second Quarter 2026 Conference Call. Please note, this conference is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties, and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these factors -- for a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the second quarter 2026 ended June 30, 2026, available on EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this morning, also available on EDGAR. Furthermore, the content of this conference call contains time-sensitive information accurate only as of today, August 14, 2026. Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call. I would now like to turn the conference call over to Matt Edelman, President and Chief Executive Officer. Matt, please go ahead. Matthew Edelman: Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the second quarter of 2026, along with our perspective on the progress we continue to make across Super League's media and advertising business. As we entered this year, we said 2026 would be about execution. Our second quarter results reflect continued progress against that priority even as the broader advertising environment presented several challenges during the period. Gross revenue was approximately $3 million, essentially flat both year-over-year and sequentially and generally in line with analyst expectations. While we are not satisfied with flat revenue, we believe the stability of our top line demonstrates resilience in a quarter when advertising budgets and brand priorities were affected by several macro factors, including significant spending around the World Cup, uncertainty surrounding tariffs and geopolitical events such as the Ira…Read full document

Image source: The Motley Fool. Friday, Aug. 14, 2026 at 8:30 a.m. ET President and Chief Executive Officer - Matthew Edelman Operator: Greetings, and welcome to Super League's Second Quarter 2026 Conference Call. Please note, this conference is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties, and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these factors -- for a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the second quarter 2026 ended June 30, 2026, available on EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this morning, also available on EDGAR. Furthermore, the content of this conference call contains time-sensitive information accurate only as of today, August 14, 2026. Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call. I would now like to turn the conference call over to Matt Edelman, President and Chief Executive Officer. Matt, please go ahead. Matthew Edelman: Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the second quarter of 2026, along with our perspective on the progress we continue to make across Super League's media and advertising business. As we entered this year, we said 2026 would be about execution. Our second quarter results reflect continued progress against that priority even as the broader advertising environment presented several challenges during the period. Gross revenue was approximately $3 million, essentially flat both year-over-year and sequentially and generally in line with analyst expectations. While we are not satisfied with flat revenue, we believe the stability of our top line demonstrates resilience in a quarter when advertising budgets and brand priorities were affected by several macro factors, including significant spending around the World Cup, uncertainty surrounding tariffs and geopolitical events such as the Iran war, as well as evolving Roblox policies affecting certain brand activations. More importantly, we continue to make progress beneath the top line, in areas critical to the health and scalability of the business. Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in the first quarter, despite gross revenue remaining essentially flat. Gross margin improved to 41%, up from 36% in Q1. Adjusted EBITDA improved approximately 20% year-over-year to a loss of approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter. On a sequential basis, our pro forma cash basis operating performance also continued to improve. These results reflect our ongoing focus on the quality of our revenue, operational efficiency and disciplined management of our cost structure. One example is the progress we are making in implementation team utilization. During the second quarter, the percentage of our cost of goods related team capacity dedicated to billable client activity increased approximately 30% relative to Q1. Our focus is ensuring the resources we have in place are deployed efficiently against revenue-generating work. That discipline has extended to the integration of the Misfits Ads assets acquired in May of this year. We completed the acquisition early in the second quarter and successfully integrated the Misfits team without increasing Super League's overall cost base. In fact, total company headcount today remains below where it was prior to the acquisition. Just as importantly, Misfits has brought more than technology and incremental capabilities to Super League. The team has added strong commercial energy, an attractive pipeline of opportunities, and further reinforced our culture of creativity, execution and accountability. The acquisition has also expanded the breadth of what we can offer to our brand partners. We now have programmatic advertising and turnkey media solutions that are lower lift operationally, generally higher margin and have the potential to become more predictable sources of revenue. In that regard, we recently launched a youth and family marketplace, giving advertisers a single point of access to kids-safe media within gaming channels that can be accessed programmatically by buyers or through our managed services team. These capabilities represent the intentional revenue diversification that inspired the Misfits transaction and already allow us to address a broader range of advertiser objectives across gaming and digital media. We are seeing encouraging signals from our broader commercial organization as well. Weighted pipeline per seller as of the end of Q2 increased to approximately $2.8 million, up from approximately $1.78 million when we reported our first quarter results. Win rates with clients are also improving and our renewal business remains strong. Recent examples include the USGA, Logitech, GoGo squeeZ and Regal Cinemas. Our success with these and a growing number of partners is rooted in how we establish their entry into the gaming landscape. We create a presence they can build upon. A starting point becomes a proof point, and a proof point becomes an opportunity we can expand. We also closed 6 first-time clients during the second quarter and third quarter to date. One recent example is Dodge, which selected Super League as its inaugural partner for a program within Fortnite. We believe wins like this demonstrate the continued relevance of gaming environments for major consumer brands and Super League's ability to help advertisers activate within them. Consistent with our recent growth initiatives, we have continued to add new business and inventory partners, further expanding our reach to targeted audiences across connected TV, mobile, PC, console, web, and creator and community platforms, including YouTube, TikTok and Discord. Our client solutions have become both broader and more precise. We are more equipped than ever in our history to demystify the fragmented gaming landscape by designing cross-channel programs that optimize advertiser outcomes and deploying our play intelligence engine powered by psychographic insights, AI insights through our partnership with Solsten. Supporting all of this is a meaningful upgrade to our commercial organization. Beginning late in the second quarter, we substantially rebuilt our revenue team under the leadership of a new Executive Vice President of Revenue, Anthony Alexander. Anthony brings approximately 15 years of senior revenue leadership experience in gaming media, including deep expertise in programmatic advertising, data-driven sales strategies and building teams capable of scaling revenue. We also have added experienced sellers in Los Angeles, New York and Chicago, strengthening our presence across 3 important markets. And as mentioned a few moments ago, we have made these moves while maintaining a largely flat cost structure. The early indicators are encouraging. We are receiving more RFPs week after week, and we believe we now have a much stronger team in place to convert those opportunities into revenue. Our financial position also remains an important source of strength. We ended the second quarter with approximately $6.7 million in cash and investments, compared with approximately $475,000 at June 30 of last year. Additionally, we continued simplifying our capitalization structure during the quarter. For the first time in several years, Super League no longer has any preferred stock outstanding. Combined with the elimination of our debt last year and the other steps we have taken to simplify our balance sheet, we believe Super League is operating from a significantly stronger financial foundation than it was a year ago. Importantly, we continue to believe our existing liquidity is sufficient to fund ongoing operations for the foreseeable future and do not anticipate needing to raise additional capital to support the operating business. As we look toward the remainder of 2026, our priorities are straightforward. First, convert the growing commercial pipeline into revenue. Second, continue improving the quality and margin profile of that revenue. Third, maintain the cost discipline and operating leverage necessary to translate revenue growth into improved financial performance. And fourth, continue integrating and taking advantage of the capabilities we have added through the Misfits Ads assets and the investments we have made across the business. We remain focused on achieving adjusted EBITDA profitability in the fourth quarter and believe the gains we are seeing in margin, operating efficiency and commercial activity continue to support that objective. We also continue to follow developments within the digital asset sector. Our approach remains measured and disciplined, and we will explore opportunities when we believe they can create meaningful value for shareholders. We entered 2026 saying the focus had shifted from stabilization to execution. Halfway through the year, that is exactly where our attention remains. We have more work to do, particularly in translating the commercial momentum we are building into sustained revenue growth, but we believe the underlying business is getting stronger, our capabilities are broader, our financial foundation is healthier and our organization is increasingly positioned to deliver the operating leverage we have been working toward. Thank you. With that, I'll turn it back to the operator for Q&A. Operator: [Operator Instructions] Our first questions come from the line of James Kisner with Water Tower Research. James Kisner: So this weighted pipeline per seller jumping 57% seems quite a bit. What's behind that step up? How much is that from the new sales leadership versus the broader product set? Matthew Edelman: James, nice to talk to you. I think it's really 3 things, you talked about 2 of them. One, the leadership has really come in and opened up a lot of new opportunities. Two, we do have a broader product set, and that has given us a chance to speak with more potential brand partners about more opportunities. And then three, we did inherit, through the transaction with Misfits, an attractive pipeline that brought in a higher volume of opportunity. James Kisner: That's helpful. So nice to see you kind of reaffirm this target of adjusted EBITDA profitability in Q4. What kind of gets you there? Is it just revenue conversion from the pipeline, or is it further margin gains, cost discipline, all of the above? Like what's the road map? Matthew Edelman: Well, we certainly will maintain cost discipline. We have to stay pretty locked in where we are, and believe we have the team members and the infrastructure now to support the kind of revenue growth that can make our current cost structure successful in supporting a path to adjusted EBITDA profitability. And so really, it is converting the volume of opportunities and a broader product set and relying upon the upgraded sales and strategy teams to deliver revenue based on the opportunities we brought in. James Kisner: Great. That's helpful. And I was hoping maybe you could provide an update on the kind of CTV advergaming inventory partnership, where that stands and when it might kind of show up in pipeline or revenue? Matthew Edelman: It's an important question. Our CTV inventory is within a gaming application that is available on 100 million households -- within 100 million households in the U.S. And it is an application that allows playing games on your television and also watching gaming content, largely from YouTube, that lives within the application. And there is a fair amount of exciting standard media inventory as well as custom advertising opportunities that we are able to bring our partners inside that application. And it is becoming a real highly desirable feature in many programs, especially with a number of streamers and entertainment applications that companies want people to download and use on their connected TV. So there's a nice tune-in opportunity by appealing to gamers and really only being one click away from getting to content. Operator: Our next questions come from the line of Rommel Dionisio with Aegis Capital. Rommel Dionisio: Matt, in your comments, you talked about the Misfits -- the integration of Misfits leading to a more predictable or, I think, recurring revenue stream. Could you walk us through the thought process on that? I understand, obviously, the cross-selling synergies. But how do you think about the stickiness of your client base going forward? Could you walk us through how that would kind of translate to a more recurring or predictable revenue stream? And maybe if you can add an anecdote or 2 about if you've had success with that in the past. Matthew Edelman: Yes, sure. Absolutely. So I think the word predictable is a better word than recurring because it is not similar to sort of subscription or business of that nature. But the opportunity with programmatic advertising solutions is that there is a consistent amount of advertising inventory that is available to buyers on a daily basis and as opposed to always working in a request for proposal and response dynamic where you're going back and forth on a number of rounds of discussions. That inventory can be purchased either by the buyer or by our team on behalf of the buyer very easily, and the budget can be set or changed in any given day. And so it allows the more seamless flow of revenue, and it is very targeted inventory. So if it's starting to work, it becomes a bit of a staple for a client. And so we did acquire a handful of partnerships that are using that inventory, and we are expanding the breadth of that inventory and the applicability of that inventory to a wider range of brands. And we do expect programmatic buying and managed services buying of the programmatic inventory to become a very healthy source of revenue going forward. Operator: Our next questions come from the line of Jack Codera with Maxim Group. Jack Codera: Given the kind of industry environment, do you have any commentary on specific channels you're starting to see improve, whether it's your kind of mobile segment or CTV? Do you have any expectations for these -- or maybe at a high level, any kind of targets for these to contribute as like a major percentage of revenue? Matthew Edelman: Jack, that's an important question, because our business has gone through periods in recent years where we've had a single channel either become especially dominant in terms of our revenue mix or that we have brought in to diversify around that dominance. The interesting thing about the way the business has evolved in the past 6 to 9 months, and particularly after we brought in the Misfits Ads assets, is that we now can help our brand partners design a program that is specifically optimized across multiple channels based on their audience and objectives. And so we are beginning to see that buyers are trusting our expertise and looking at us as a single-point solution to help them optimize a program across mobile, which could be combined with Roblox, which could be combined with CTV, which could be combined with web games, which could be combined with influencers on YouTube, for the purposes of reaching gamers that match their audience and deliver against the marketing outcomes they desire. And so instead of pitching specific products like we have in the past, we're actually pitching to reach a specific audience. And so we really do think that our offerings across the board are going to sort of rise in concert because, in any given campaign, it may be one or another product or channel that is the most important to activate. Jack Codera: Okay. Yes, that's super helpful. And then I just had one more follow-up. Given the commentary about being smart about costs, do you expect the OpEx levels, is this a go-forward baseline? Or do you expect any flex? I think in the quarter, the GAAP OpEx is, call it, $5 million. Is that kind of the new baseline? Or do you expect that to kind of go down a little bit as well? Matthew Edelman: We never stop looking for ways to reduce OpEx. We think we're probably close to the baseline. The primary area where we have an opportunity to perhaps find a little bit more efficiency is, as our volume of revenue-generating opportunities grows, we think we can shift more of our resources into supporting revenue-generating activity and bringing more of those resources into billable hours that might fit into cost of goods as opposed to OpEx. That's really the goal, is to maximize the utilization of our team around billable activity. And so there might be some additional opportunity there. But otherwise, I think we're probably pretty close to the baseline that we need in order to support that path to adjusted EBITDA breakeven and profitability. Operator: We have reached the end of the question-and-answer session. And with that, I would like to hand the call back over to Matt Edelman for any closing comments. Matthew Edelman: Thank you again, everyone, for your time and for your questions. Stepping back, I think the second quarter is best understood as a quarter of resilience and continued operating progress. Revenue remained stable despite a challenging advertising environment. Net revenue and gross margin improved sequentially. Adjusted EBITDA improved year-over-year. We integrated the Misfits Ads assets without increasing our overall cost base. We rebuilt and strengthened our commercial organization. And we maintained a strong liquidity position while continuing to simplify our capital structure. As we move through the second half of 2026, our priorities remain clear: converting a growing pipeline into revenue, continuing to improve the economics of the business, maintaining financial discipline, and executing against our path toward profitability. We believe the work completed over the past quarters has created a strong foundation for Super League. The opportunity now is to translate that stronger foundation into sustained financial improvement. We look forward to updating you on our progress next quarter. Have a great Friday. Operator: Ladies and gentlemen, thank you so much. This does now conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time, and enjoy the rest of your day. Before you buy stock in Super League Enterprise, consider this: The Motley Fool Stock Advisor analyst team just identified what they believe are the 10 best stocks for investors to buy now… and Super League Enterprise wasn’t one of them. The 10 stocks that made the cut could produce monster returns in the coming years. Consider when Netflix made this list on December 17, 2004... if you invested $1,000 at the time of our recommendation, you’d have $421,943!* Or when Nvidia made this list on April 15, 2005... if you invested $1,000 at the time of our recommendation, you’d have $1,382,819!* Now, it’s worth noting Stock Advisor’s total average return is 983% — a market-crushing outperformance compared to 216% for the S&P 500. Don't miss the latest top 10 list, available with Stock Advisor, and join an investing community built by individual investors for individual investors. See the 10 stocks » *Stock Advisor returns as of August 14, 2026. This article is a transcript of this conference call produced for The Motley Fool. While we strive for our Foolish Best, there may be errors, omissions, or inaccuracies in this transcript. As with all our articles, The Motley Fool does not assume any responsibility for your use of this content, and we strongly encourage you to do your own research, including listening to the call yourself and reading the company's SEC filings. Please see our Terms and Conditions for additional details, including our Obligatory Capitalized Disclaimers of Liability. The Motley Fool has no position in any of the stocks mentioned. The Motley Fool has a disclosure policy. Super League Enterprise (SLE) Q2 2026 Earnings Call Transcript was originally published by The Motley Fool

Investor releaseQuarter not tagged2026-08-14

Super League Reports Second Quarter 2026 Financial Results, Highlighted by Improving Margins and Operating Performance

GlobeNewswire
Net Revenue increases 16% sequentially as gross margin expands five percentage points to 41% Adjusted EBITDA improves approximately 20% year-over-year as Company maintains disciplined cost structure SANTA MONICA, Calif., Aug. 14, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and engage people who play video games across the digital advertising landscape, today announced financial results for the second quarter ended June 30, 2026, reflecting continued operating progress despite a challenging advertising environment. Gross revenue for Q2 2026 was approximately $3.0 million, essentially flat both year-over-year and sequentially. Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in Q1 2026, while gross margin expanded to 41% from 36%, reflecting continued progress in the quality and economics of the Company’s revenue mix and delivery model. Adjusted EBITDA improved approximately 20% year-over-year, to a loss of approximately $1.7 million compared with a loss of approximately $2.1 million in the prior-year quarter. Matt Edelman, Chief Executive Officer of Super League, stated: “Q2 was a quarter of resilience and continued operating progress. While gross revenue remained essentially flat in a challenging advertising environment, we made meaningful progress beneath the top line. Net revenue increased 16% sequentially, gross margin expanded by five percentage points, and Adjusted EBITDA improved approximately 20% year-over-year.” “We also took important steps to strengthen the underlying business. We successfully integrated the Misfits Ads assets acquired on May 1st of this year without increasing our overall cost base, expanded our programmatic and turnkey media capabilities, and upgraded our commercial organization with new revenue leadership and experienced sales talent. As of July 31, our weighted pipeline per seller for opportunities through year-end increased approximately 57% from the level reported following Q1.” “We entered 2026 saying our focus had shifted from stabilization to execution. Halfway through the year, we believe the business is stronger, our commercial capabilities are broader, and our financial foundation is healthier. We remain focused on achieving Adjusted EBITDA profitability in the fourth q…Read full document

Net Revenue increases 16% sequentially as gross margin expands five percentage points to 41% Adjusted EBITDA improves approximately 20% year-over-year as Company maintains disciplined cost structure SANTA MONICA, Calif., Aug. 14, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and engage people who play video games across the digital advertising landscape, today announced financial results for the second quarter ended June 30, 2026, reflecting continued operating progress despite a challenging advertising environment. Gross revenue for Q2 2026 was approximately $3.0 million, essentially flat both year-over-year and sequentially. Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in Q1 2026, while gross margin expanded to 41% from 36%, reflecting continued progress in the quality and economics of the Company’s revenue mix and delivery model. Adjusted EBITDA improved approximately 20% year-over-year, to a loss of approximately $1.7 million compared with a loss of approximately $2.1 million in the prior-year quarter. Matt Edelman, Chief Executive Officer of Super League, stated: “Q2 was a quarter of resilience and continued operating progress. While gross revenue remained essentially flat in a challenging advertising environment, we made meaningful progress beneath the top line. Net revenue increased 16% sequentially, gross margin expanded by five percentage points, and Adjusted EBITDA improved approximately 20% year-over-year.” “We also took important steps to strengthen the underlying business. We successfully integrated the Misfits Ads assets acquired on May 1st of this year without increasing our overall cost base, expanded our programmatic and turnkey media capabilities, and upgraded our commercial organization with new revenue leadership and experienced sales talent. As of July 31, our weighted pipeline per seller for opportunities through year-end increased approximately 57% from the level reported following Q1.” “We entered 2026 saying our focus had shifted from stabilization to execution. Halfway through the year, we believe the business is stronger, our commercial capabilities are broader, and our financial foundation is healthier. We remain focused on achieving Adjusted EBITDA profitability in the fourth quarter and believe the gains we are seeing in margin, operating efficiency and commercial activity continue to support that objective.” Expanding Revenue Capabilities and Commercial Momentum Super League completed its acquisition of the Misfits Ads assets on May 1, 2026, and integrated the assets into Super League’s operations without increasing the Company’s overall cost base. The acquisition expands Super League’s programmatic advertising and turnkey media capabilities, adding solutions that require less operational support, are generally higher margin, and have the potential to become more predictable sources of revenue. The Company recently launched its Youth and Family Marketplace, providing advertisers with a single point of access to kid-safe media across gaming channels through both programmatic buying and Super League’s managed-services team. The offering advances the revenue diversification strategy behind the Misfits Ads acquisition and expands the range of advertiser objectives the Company can address across gaming and digital media. Super League also upgraded its commercial organization during and following the second quarter, adding new revenue leadership and experienced sales talent across key U.S. advertising markets, while maintaining headcount at approximately pre-transaction levels. As of July 31, weighted pipeline per seller for opportunities through year-end was approximately $2.8 million, an increase of approximately 57% from the $1.78 million reported following Q1. Continued Financial Strength Super League ended Q2 with approximately $6.7 million in cash and investments, compared with approximately $475,000 as of June 30, 2025. During the quarter, the Company also redeemed its remaining preferred stock, leaving no preferred shares outstanding for the first time in several years. Together with the elimination of the Company’s debt in 2025 and continued discipline around operating expenses, these actions have significantly strengthened Super League’s financial foundation. The Company continues to believe its existing liquidity is sufficient to fund ongoing operations for the foreseeable future and does not anticipate needing to raise additional capital to support the operating business. The Company will host a webinar at 8:30 am Eastern Daylight Time today, August 14, 2026, to discuss financial results, provide a corporate update and end with a question-and-answer session. To participate, please use the following information. Super League Second Quarter 2026 Earnings Webinar A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/. For any questions related to the Company’s second quarter 2026 financial results, please contact [email protected]. About Super League Super League (Nasdaq: SLE) connects brands with the 3.5 billion-person global gaming population through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this highly engaged yet under-monetized audience, Super League is positioned to capture an increasing share of brand advertising spend as the market evolves. Forward-Looking Statements This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change. Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict, and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the fiscal years ended December 31, 2025, the Company’s Quarterly Report on Form 10-Q for the quarter ended March 31, 2026, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events. Investor Relations Contact: Allan RosenthalIntelligent IR [email protected] SUPER LEAGUE ENTERPRISE, INC.CONDENSED BALANCE SHEETS (In U.S. dollars, rounded to the nearest thousands, except share and per share data)(UNAUDITED) SUPER LEAGUE ENTERPRISE, INC.CONDENSED STATEMENTS OF COMPREHENSIVE INCOME (LOSS)FOR THE THREE AND SIX MONTHS ENDED JUNE 30, 2026 AND 2025(In U.S. dollars, rounded to the nearest thousands, except share and per share data)(UNAUDITED) SUPER LEAGUE ENTERPRISE, INC.RECONCILIATION OF GAAP TO NON-GAAP FINANCIAL INFORMATIONFOR THE THREE AND SIX MONTHS ENDED JUNE 30, 2026 AND 2025(In U.S. dollars, rounded to the nearest thousands, except share and per share data)(UNAUDITED) SUPER LEAGUE ENTERPRISE, INC.Reconciliation of Net Loss to Net Loss Attributable to Common Stockholders (Numerator in loss per share calculation)FOR THE THREE AND SIX MONTHS ENDED JUNE 30, 2026 AND 2025(In U.S. dollars, rounded to the nearest thousands, except share and per share data)(UNAUDITED) SUPER LEAGUE ENTERPRISE, INC.CONDENSED STATEMENTS OF CASH FLOWSFOR THE SIX MONTHS ENDED JUNE 30, 2026 AND 2025(In U.S. dollars, rounded to the nearest thousands, except share and per share data)(UNAUDITED) Tables accompanying this announcement are available at: https://www.globenewswire.com/NewsRoom/AttachmentNg/1ab7b1ea-5e71-4cc2-8cc0-5c47e696352f https://www.globenewswire.com/NewsRoom/AttachmentNg/f11d823b-3760-4a31-9064-9e5470be0c25 https://www.globenewswire.com/NewsRoom/AttachmentNg/1495e0ee-0c59-4873-8081-8771de74d4fe https://www.globenewswire.com/NewsRoom/AttachmentNg/b91e9a70-1edb-470e-b6a9-49842aa518fb https://www.globenewswire.com/NewsRoom/AttachmentNg/43fc7bfc-2380-4397-b3f8-2d41e415cd36

Investor releaseQuarter not tagged2026-08-14

Super League Enterprise, Inc. Q2 2026 Earnings Call Summary

Moby
Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Gross revenue remained flat at approximately $3 million due to macro factors including World Cup spending, tariff uncertainty, and evolving Roblox brand policies. Net revenue increased 16% sequentially to $1.24 million, reflecting a strategic shift toward higher-quality revenue streams and improved gross margins of 41%. Operational efficiency improved through a 30% increase in implementation team utilization for billable client activity compared to the first quarter. The Misfits Ads acquisition was integrated without increasing the overall cost base, successfully adding programmatic capabilities and turnkey media solutions. Commercial momentum is evidenced by weighted pipeline per seller increasing to $2.8 million from $1.78 million at the end of the first quarter. Strategic positioning shifted from selling specific products to offering cross-channel audience optimization across mobile, CTV, Roblox, and web platforms. Financial foundation was strengthened by eliminating all outstanding preferred stock and maintaining a cash position of $6.7 million. Management reaffirmed the target of achieving adjusted EBITDA profitability in the fourth quarter of 2026. Future growth is dependent on converting the expanded commercial pipeline and leveraging the upgraded sales team under new leadership. The company anticipates that existing liquidity is sufficient to fund operations for the foreseeable future without needing additional capital raises. Strategic focus remains on maintaining a flat cost structure while scaling revenue through higher-margin programmatic and managed services. Management intends to explore digital asset sector opportunities only when they present meaningful value for shareholders through a disciplined approach. Completed the integration of Misfits Ads assets, resulting in a total company headcount that remains below pre-acquisition levels. Successfully simplified the capital structure by removing the final layers of preferred stock, following the elimination of debt in the prior year. Identified geopolitical events, such as the Iran war, as specific macro headwinds impacting broader advertising budgets during the period. Launched a youth and family marketplace to provide advertisers with a single…Read full document

Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Gross revenue remained flat at approximately $3 million due to macro factors including World Cup spending, tariff uncertainty, and evolving Roblox brand policies. Net revenue increased 16% sequentially to $1.24 million, reflecting a strategic shift toward higher-quality revenue streams and improved gross margins of 41%. Operational efficiency improved through a 30% increase in implementation team utilization for billable client activity compared to the first quarter. The Misfits Ads acquisition was integrated without increasing the overall cost base, successfully adding programmatic capabilities and turnkey media solutions. Commercial momentum is evidenced by weighted pipeline per seller increasing to $2.8 million from $1.78 million at the end of the first quarter. Strategic positioning shifted from selling specific products to offering cross-channel audience optimization across mobile, CTV, Roblox, and web platforms. Financial foundation was strengthened by eliminating all outstanding preferred stock and maintaining a cash position of $6.7 million. Management reaffirmed the target of achieving adjusted EBITDA profitability in the fourth quarter of 2026. Future growth is dependent on converting the expanded commercial pipeline and leveraging the upgraded sales team under new leadership. The company anticipates that existing liquidity is sufficient to fund operations for the foreseeable future without needing additional capital raises. Strategic focus remains on maintaining a flat cost structure while scaling revenue through higher-margin programmatic and managed services. Management intends to explore digital asset sector opportunities only when they present meaningful value for shareholders through a disciplined approach. Completed the integration of Misfits Ads assets, resulting in a total company headcount that remains below pre-acquisition levels. Successfully simplified the capital structure by removing the final layers of preferred stock, following the elimination of debt in the prior year. Identified geopolitical events, such as the Iran war, as specific macro headwinds impacting broader advertising budgets during the period. Launched a youth and family marketplace to provide advertisers with a single point of access to kids-safe media within gaming channels. One stock. Nvidia-level potential. 30M+ investors trust Moby to find it first. Get the pick. Tap here. Management attributed the increase to new sales leadership opening opportunities, a broader product set, and the attractive pipeline inherited from the Misfits transaction. The path relies on converting the high volume of opportunities in the pipeline while maintaining strict cost discipline and utilizing the upgraded infrastructure. Management emphasized that the current cost structure is sufficient to support the revenue growth needed for breakeven. Programmatic solutions offer more 'predictable' revenue than traditional RFPs because inventory can be purchased seamlessly on a daily basis. Targeted inventory tends to become a 'staple' for clients once performance is proven, leading to more consistent budget allocations. The current GAAP OpEx of approximately $5 million is considered close to the baseline required to support the business. Further efficiency may be found by shifting more internal resources from overhead into billable cost of goods as revenue volume increases.

Investor releaseQuarter not tagged2026-08-14

Super League Enterprise: Q2 Earnings Snapshot

Associated Press

SANTA MONICA, Calif. (AP) — SANTA MONICA, Calif. (AP) — Super League Enterprise, Inc. (SLE) on Friday reported a loss of $4.4 million in its second quarter. On a per-share basis, the Santa Monica, California-based company said it had a loss of $2.70. The company posted revenue of $3 million in the period. _____ This story was generated by Automated Insights (http://automatedinsights.com/ap) using data from Zacks Investment Research. Access a Zacks stock report on SLE at https://www.zacks.com/ap/SLE

TranscriptFY2026 Q22026-08-14

FY2026 Q2 earnings call transcript

Earnings source - 39 paragraphs
Operator

Greetings, and welcome to Super League's second quarter 2026 conference call. Please note this conference is being recorded. Before we begin, I'd like to caution listeners that comments made by management during this call may include forward-looking statements within the meaning of applicable securities laws. These statements involve material risks and uncertainties, and actual results could differ from those projected in any forward-looking statements due to numerous factors. For a description of these risks and uncertainties, please see Super League's financial statements and MD&A for the second quarter of 2026, ended June 30th, 2026, available on EDGAR. Important qualifications regarding forward-looking statements are also contained in Super League's earnings release distributed earlier this morning and also available on EDGAR. Furthermore, the content of this conference call contains time-sensitive information accurate only as of today, August 14th, 2026.

Operator

Super League undertakes no obligation to revise or otherwise update any statements to reflect events or circumstances after the date of this call. I would now like to turn the conference call over to Matt Edelman, President and Chief Executive Officer. Matt, please go ahead.

Matt Edelman

Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the second quarter of 2026, along with our perspective on the progress we continue to make across Super League's media and advertising business. As we entered this year, we said 2026 would be about execution. Our second quarter results reflect continued progress against that priority, even as the broader advertising environment presented several challenges during the period. Gross revenue was approximately $3 million, essentially flat both year-over-year and sequentially, and generally in line with analyst expectations.

Matt Edelman

While we are not satisfied with flat revenue, we believe the stability of our top line demonstrates resilience in a quarter when advertising budgets and brand priorities were affected by several macro factors, including significant spending around the World Cup, uncertainty surrounding tariffs and geopolitical events such as the Iran war, as well as evolving Roblox policies affecting certain brand activations. More importantly, we continue to make progress beneath the top line in areas critical to the health and scalability of the business. Net revenue increased 16% sequentially to approximately $1.24 million from $1.08 million in the first quarter, despite gross revenue remaining essentially flat. Gross margin improved to 41%, up from 36% in Q1. Adjusted EBITDA improved approximately 20% year-over-year to a loss of approximately $1.7 million, compared with a loss of approximately $2.1 million in the prior year quarter.

Matt Edelman

On a sequential basis, our pro forma cash basis operating performance also continued to improve. These results reflect our ongoing focus on the quality of our revenue, operational efficiency, and disciplined management of our cost structure. One example is the progress we are making in implementation team utilization. During the second quarter, the percentage of our cost of goods related team capacity dedicated to billable client activity increased approximately 30% relative to Q1. Our focus is ensuring the resources we have in place are deployed efficiently against revenue-generating work. That discipline has extended to the integration of the Misfits Ads assets acquired in May of this year. We completed the acquisition early in the second quarter and successfully integrated the Misfits team without increasing Super League's overall cost base. In fact, total company headcount today remains below where it was prior to the acquisition.

Matt Edelman

Just as importantly, Misfits has brought more than technology and incremental capabilities to Super League. The team has added strong commercial energy, an attractive pipeline of opportunities, and further reinforced our culture of creativity, execution, and accountability. The acquisition has also expanded the breadth of what we can offer to our brand partners. We now have programmatic advertising and turnkey media solutions that are lower lift operationally, generally higher margin, and have the potential to become more predictable sources of revenue. In that regard, we recently launched a youth and family marketplace, giving advertisers a single point of access to kid-safe media within gaming channels that can be accessed programmatically by buyers or through our managed services team. These capabilities represent the intentional revenue diversification that inspired the Misfits transaction and already allow us to address a broader range of advertiser objectives across gaming and digital media.

Matt Edelman

We are seeing encouraging signals from our broader commercial organization as well. Weighted pipeline per seller as of the end of Q2 increased to approximately $2.8 million, up from approximately $1.78 million when we reported our first quarter results. Win rates with clients are also improving, and our renewal business remains strong. Recent examples include the USGA, Logitech, GoGo squeeZ, and Regal Cinemas. Our success with these and a growing number of partners is rooted in how we establish their entry into the gaming landscape. We create a presence they can build upon. A starting point becomes a proof point, and a proof point becomes an opportunity we can expand. We also closed six first-time clients during the second quarter and third quarter-to-date. One recent example is Dodge, which selected Super League as its inaugural partner for a program within Fortnite.

Matt Edelman

We believe wins like this demonstrate the continued relevance of gaming environments for major consumer brands and Super League's ability to help advertisers activate within them. Consistent with our recent growth initiatives, we have continued to add new business and inventory partners, further expanding our reach to targeted audiences across connected TV, mobile, PC, console, web, and creator and community platforms, including YouTube, TikTok and Discord. Our client solutions have become both broader and more precise. We are more equipped than ever in our history to demystify the fragmented gaming landscape by designing cross-channel programs that optimize advertiser outcomes and deploying our play intelligence engine powered by psychographic insights, AI insights through our partnership with Solston. Supporting all of this is a meaningful upgrade to our commercial organization.

Matt Edelman

Beginning late in the second quarter, we substantially rebuilt our revenue team under the leadership of a new Executive Vice President of Revenue, Anthony Alexander. Anthony brings approximately 15 years of senior revenue leadership experience in gaming media, including deep expertise in programmatic advertising, data-driven sales strategies, and building teams capable of scaling revenue. We also have added experienced sellers in Los Angeles, New York, and Chicago, strengthening our presence across three important markets. As mentioned a few moments ago, we have made these moves while maintaining a largely flat cost structure. The early indicators are encouraging. We are receiving more RFPs week after week, and we believe we now have a much stronger team in place to convert those opportunities into revenue. Our financial position also remains an important source of strength.

Matt Edelman

We ended the second quarter with approximately $6.7 million in cash and investments, compared with approximately $475,000 at June 30 of last year. Additionally, we continued simplifying our capitalization structure during the quarter. For the first time in several years, Super League no longer has any preferred stock outstanding. Combined with the elimination of our debt last year and the other steps we have taken to simplify our balance sheet, we believe Super League is operating from a significantly stronger financial foundation than it was a year ago. Importantly, we continue to believe our existing liquidity is sufficient to fund ongoing operations for the foreseeable future and do not anticipate needing to raise additional capital to support the operating business. As we look toward the remainder of 2026, our priorities are straightforward. First, convert the growing commercial pipeline into revenue.

Matt Edelman

Second, continue improving the quality and margin profile of that revenue. Third, maintain the cost discipline and operating leverage necessary to translate revenue growth into improved financial performance. Fourth, continue integrating and taking advantage of the capabilities we have added through the Misfits Ads assets and the investments we have made across the business. We remain focused on achieving adjusted EBITDA profitability in the fourth quarter and believe the gains we are seeing in margin, operating efficiency, and commercial activity continue to support that objective. We also continue to follow developments within the digital asset sector. Our approach remains measured and disciplined, and we will explore opportunities when we believe they can create meaningful value for shareholders. We entered 2026 saying the focus had shifted from stabilization to execution. Halfway through the year, that is exactly where our attention remains.

Matt Edelman

We have more work to do, particularly in translating the commercial momentum we are building into sustained revenue growth. But we believe the underlying business is getting stronger, our capabilities are broader, our financial foundation is healthier, and our organization is increasingly positioned to deliver the operating leverage we have been working toward. Thank you. With that, I'll turn it back to the operator for Q&A.

Operator

Thank you. We will now be conducting a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two to remove your question from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment, please, while we poll for your questions. Our first question has come from the line of James Kisner with Water Tower Research. Please proceed with your questions.

James Kisner

Hey, thanks for taking my question. This weighted pipeline for seller jumping, 57% seems quite a bit. What is behind that step up? How much of that from the new sales leadership or the broader product set?

Matt Edelman

Thanks, James. Nice to talk to you. I think it is really three things. You talked about two of them. One, the leadership has really come in and opened up a lot of new opportunities. Two, we do have a broader product set, and that has given us a chance to speak with more potential brand partners about more opportunities. Then three, we did inherit through the transaction with Misfits, an attractive pipeline that brought in a higher volume of opportunity.

James Kisner

That is helpful. Nice to see you kind of reaffirm this target of adjusted EBITDA profitability in Q4. What gets you there? Is it just revenue conversion from the pipeline, or is it further margin gains, cost discipline, all the above? What is the roadmap?

Matt Edelman

Well, we certainly will maintain cost discipline. We have to stay pretty locked in where we are and believe we have the team members and the infrastructure now to support the kind of revenue growth that can make our current cost structure successful in supporting a path to adjusted EBITDA profitability. So really it is converting the volume of opportunities and the broader product set, relying upon the upgraded sales and strategy teams to deliver revenue based on the opportunities we have brought in.

James Kisner

Great. That is helpful. Also maybe to provide an update on the kind of CTV advertising inventory partnership, where that stands and when it might show up in pipeline or revenue.

Matt Edelman

It is an important question. Our CTV inventory is within a gaming application that is available on 100 million households, within 100 million households in the U.S., and it is an application that allows playing games on your television and also watching gaming content largely from YouTube that lives within the application. There is a fair amount of exciting standard media inventory as well as custom advertising opportunities that we are able to bring our partners inside that application. It is becoming a real highly desirable feature in many programs, especially with a number of streamers and entertainment applications that companies want people to download and use on their connected TVs. So there is a nice tune in opportunity by appealing to gamers and really only being one click away from getting to content.

James Kisner

Thank you for taking my questions.

Matt Edelman

Thank you very much.

Operator

Thank you. Our next question has come from the line of Rommel Dionisio with Aegis Capital. Please proceed with your questions.

Rommel Dionisio

Good morning. Thank you. Len, in your comments, you talked about the integration of Misfits leading to a more predictable or I think recurring was the word you used, revenue stream. Could you walk us through the thought process on that? I understand, obviously, the cross-selling synergies, but how do you think about the stickiness of your client base going forward and could you walk us through how that would translate to a more recurring or predictable revenue stream? And maybe if you could even add an anecdote or two about if you've had success with that in the past. Thank you.

Matt Edelman

Yeah, sure. Absolutely. I think the word predictable is a better word than recurring because it is not similar to sort of a subscription or business of that nature. But the opportunity with programmatic advertising solutions is that there is a consistent amount of advertising inventory that is available to buyers on a daily basis. As opposed to always working in a request for proposal and response dynamic where you're going back and forth on a number of rounds of discussions, that inventory can be purchased either by the buyer or by our team on behalf of the buyer very easily, and the budget can be set or changed in any given day. So it allows the more seamless flow of revenue, and it is very targeted inventory. So if it's starting to work, it becomes a bit of a staple for a client.

Matt Edelman

And so, we did acquire a handful of partnerships that are using that inventory, and we are expanding the breadth of that inventory and the applicability of that inventory to a wider range of brands. And we do expect programmatic buying and managed services buying of the programmatic inventory to become a very healthy source of revenue going forward.

Rommel Dionisio

Okay, thanks very much. That's very helpful.

Matt Edelman

Thank you, Rommel.

Operator

Thank you. Our next question has come from the line of Jack Cordero with Maxim Group. Please proceed with your questions.

Jack Cordero

Thanks for taking my questions. Given the kind of industry environment, do you have any commentary on specific channels you are starting to see improve? Whether it is mobile segment or CTV, do you have any expectations for these or maybe at a high level, any kind of targets for these to contribute as like a major percentage of revenue?

Matt Edelman

Thanks, Jack. That is an important question because our business has gone through periods in recent years where we have had a single channel either become especially dominant in terms of our revenue mix or that we have brought in to diversify around that dominance. The interesting thing about the way the business has evolved in the past six to nine months, and particularly after we brought in the Misfits Ads assets, is that we now can help our brand partners design a program that is specifically optimized across multiple channels based on their audience and objectives.

Matt Edelman

We are beginning to see that buyers are trusting our expertise and looking at us as a single point solution to help them optimize a program across mobile, which could be combined with Roblox, which could be combined with CTV, which could be combined with web games, which could be combined with influencers on YouTube, for the purposes of reaching gamers that match their audience and deliver against the marketing outcomes they desire. Instead of pitching specific products like we have in the past, we are actually pitching to reach a specific audience. We really do think that our offerings across the board are going to sort of rise in concert because in any given campaign, it may be one or another product or channel that is the most important to activate.

Jack Cordero

Okay. Yeah, that is super helpful. I just had one more follow-up. Given commentary about being smart about costs, do you expect the OpEx levels, is this a go-forward baseline or do you expect any flex? I think in the quarter, the GAAP OpEx is, call it, $5 million. Is that the new baseline or do you expect that to go down a little bit as well?

Matt Edelman

We never stop looking for ways to reduce OpEx. We think we're probably close to the baseline. The primary area where we have an opportunity to perhaps find a little bit more efficiency is as our volume of revenue-generating opportunities grows, we think we can shift more of our resources into supporting revenue-generating activity and bringing more of those resources into billable hours that might fit into cost of goods as opposed to OpEx. That's really the goal, is to maximize the utilization of our team around billable activity. There might be some additional opportunity there. Otherwise, I think we're probably pretty close to the baseline that we need in order to support that path to adjusted EBITDA breakeven and profitability.

Jack Cordero

Okay. Thank you for taking my questions.

Matt Edelman

Thank you.

Operator

Thank you. We have reached the end of the question and answer session. With that, I would like to hand the call back over to Matt Edelman for any closing comments.

Matt Edelman

Thank you again, everyone, for your time and for your questions. Stepping back, I think the second quarter is best understood as a quarter of resilience and continued operating progress. Revenue remained stable despite a challenging advertising environment. Net revenue and gross margin improved sequentially. Adjusted EBITDA improved year-over-year. We integrated the Misfits Ads Division assets without increasing our overall cost base. We rebuilt and strengthened our commercial organization, and we maintained a strong liquidity position while continuing to simplify our capital structure. As we move through the second half of 2026, our priorities remain clear: converting a growing pipeline into revenue, continuing to improve the economics of the business, maintaining financial discipline, and executing against our path toward profitability. We believe the work completed over the past quarters has created a strong foundation for Super League.

Matt Edelman

The opportunity now is to translate that stronger foundation into sustained financial improvement. We look forward to updating you on our progress next quarter. Have a great Friday.

Operator

Ladies and gentlemen, thank you so much. This does now conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time, and enjoy the rest of your day.

Investor releaseQuarter not tagged2026-08-06

Super League Sets Second Quarter 2026 Earnings Date, August 14, 2026

GlobeNewswire

SANTA MONICA, Calif., Aug. 06, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and influence people who play video games across the digital landscape, announced today that the Company will post its second quarter 2026 financial results before market open on Friday, August 14, 2026. A webinar will be held the same day at 8:30 am Eastern Time to discuss the results and can be accessed using the below dial-in numbers or registration link. Super League Second Quarter 2026 Earnings Webinar A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/. About Super League Super League (Nasdaq: SLE) connects brands with the 3.5 billion-person global gaming population through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this highly engaged yet under-monetized audience, Super League is positioned to capture an increasing share of brand advertising spend as the market evolves. Investor Relations Contact:Allan RosenthalIntelligent IR [email protected]

Investor releaseQuarter not tagged2026-05-16

Super League Enterprise Inc (SLE) Q1 2026 Earnings Call Highlights: Revenue Growth and ...

GuruFocus.com
This article first appeared on GuruFocus. Cash Position: Ended the quarter with $11.4 million in cash. Gross Revenue: Increased to $3 million in Q1 2026, up from $2.7 million in the prior-year quarter. Sequential Revenue Decline: Revenue declined 6% from Q4 2025. Gross Margin: Improved to 36% in Q1 2026, up from 32% in Q4 2025. Cash-based EBITDA: Improved 11% year-over-year. Average Closed Deal Size: Increased to $157,000, up from $145,000 in the prior-year quarter. Weighted Pipeline Opportunities: Grew to approximately $1.78 million per salesperson. New Clients: Engaged 23 new clients year-to-date. Pro Forma Gross Revenue Potential: Approximately $12 million for fiscal year 2026. Warning! GuruFocus has detected 4 Warning Signs with SLE. Is SLE fairly valued? Test your thesis with our free DCF calculator. Release Date: May 15, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Super League Enterprise Inc (NASDAQ:SLE) reported a gross revenue increase to $3 million in Q1 2026, up from $2.7 million in the prior year quarter. The company improved its gross margin to 36% in Q1 2026, up from 32% in Q4 2025, indicating better revenue mix and operational efficiency. Cash-based EBITDA improved by 11% year-over-year, reflecting a balance between strategic investment and operational discipline. Super League Enterprise Inc (NASDAQ:SLE) engaged 23 new clients year-to-date, expanding its client base and increasing activity with returning partners. The acquisition of Misfits Ads business is expected to contribute positively to financial results starting in Q2 2026, enhancing revenue predictability and scalability. Sequential revenue declined by 6% from Q4 2025, despite typical seasonal patterns where the fourth quarter is stronger. The company still faces material risks and uncertainties that could affect actual results, as highlighted in their forward-looking statements. Super League Enterprise Inc (NASDAQ:SLE) is in the early stages of execution against its commitments, indicating that significant work remains to achieve long-term goals. The integration of Misfits Ads business, while promising, requires careful execution to realize the anticipated benefits. Despite progress, the company acknowledges that important work lies ahead to strengthen the business and improve revenue predictability. Q: Can you elaborate on…Read full document

This article first appeared on GuruFocus. Cash Position: Ended the quarter with $11.4 million in cash. Gross Revenue: Increased to $3 million in Q1 2026, up from $2.7 million in the prior-year quarter. Sequential Revenue Decline: Revenue declined 6% from Q4 2025. Gross Margin: Improved to 36% in Q1 2026, up from 32% in Q4 2025. Cash-based EBITDA: Improved 11% year-over-year. Average Closed Deal Size: Increased to $157,000, up from $145,000 in the prior-year quarter. Weighted Pipeline Opportunities: Grew to approximately $1.78 million per salesperson. New Clients: Engaged 23 new clients year-to-date. Pro Forma Gross Revenue Potential: Approximately $12 million for fiscal year 2026. Warning! GuruFocus has detected 4 Warning Signs with SLE. Is SLE fairly valued? Test your thesis with our free DCF calculator. Release Date: May 15, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Super League Enterprise Inc (NASDAQ:SLE) reported a gross revenue increase to $3 million in Q1 2026, up from $2.7 million in the prior year quarter. The company improved its gross margin to 36% in Q1 2026, up from 32% in Q4 2025, indicating better revenue mix and operational efficiency. Cash-based EBITDA improved by 11% year-over-year, reflecting a balance between strategic investment and operational discipline. Super League Enterprise Inc (NASDAQ:SLE) engaged 23 new clients year-to-date, expanding its client base and increasing activity with returning partners. The acquisition of Misfits Ads business is expected to contribute positively to financial results starting in Q2 2026, enhancing revenue predictability and scalability. Sequential revenue declined by 6% from Q4 2025, despite typical seasonal patterns where the fourth quarter is stronger. The company still faces material risks and uncertainties that could affect actual results, as highlighted in their forward-looking statements. Super League Enterprise Inc (NASDAQ:SLE) is in the early stages of execution against its commitments, indicating that significant work remains to achieve long-term goals. The integration of Misfits Ads business, while promising, requires careful execution to realize the anticipated benefits. Despite progress, the company acknowledges that important work lies ahead to strengthen the business and improve revenue predictability. Q: Can you elaborate on the momentum behind acquiring 23 new clients year-to-date? Are there specific offerings or customer verticals driving this growth? A: Matthew Edelman, CEO: The momentum is driven by our education process, helping brands understand the opportunities with gamified consumers. The industry is gaining attention, aided by platforms like Roblox, leading more agencies and marketing executives to see the value in reaching this audience. Our clear set of solutions is paying dividends. Q: Gross margin improved sequentially. Can you explain the factors contributing to this improvement and the biggest levers for further enhancement? A: Matthew Edelman, CEO: Key factors include focusing on turnkey packages with reusable elements, adding more media solutions with higher margins, and expanding opportunities across platforms like CTV, PC, and web games. These strategies help us meet margin goals while enhancing outcomes for partners. Q: Regarding the Misfits acquisition, what is the integration plan, and when might we see a positive impact from this acquisition? A: Matthew Edelman, CEO: The Misfits ads business is a valuable addition. We've integrated the team and started utilizing their capabilities. Revenue-generating deals have already transitioned to Super League, and we expect to see a positive impact in Q2, with the acquisition being accretive on a cash-based EBITDA basis. Q: Can you discuss the cross-selling opportunities and how prior acquisitions have benefited the top line, especially with the Misfits acquisition? A: Matthew Edelman, CEO: We see growing interest in cross-channel campaigns. Brands now seek multi-platform solutions, including media and influencer integration across platforms like Roblox and Fortnite. This approach enhances campaign impact and results, reflecting the multi-channel presence of gamified consumers. Q: What are your closing comments on the company's strategy and future outlook? A: Matthew Edelman, CEO: Our focus is on executing our strategy, strengthening business quality and predictability, and translating progress into shareholder value. We are encouraged by emerging momentum and expect future quarters to reflect our progress in building the new Super League. For the complete transcript of the earnings call, please refer to the full earnings call transcript.

Investor releaseQuarter not tagged2026-05-16

Super League Enterprise, Inc. Q1 2026 Earnings Call Summary

Moby
Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Management transitioned the company from a 2025 stabilization phase to a 2026 execution focus, citing a strengthened balance sheet and eliminated debt. Revenue growth to $3 million in Q1 2026 reflects the establishment of a higher revenue baseline, with sequential declines of only 6% despite typical Q1 seasonality. Gross margin expansion to 36% was driven by a disciplined delivery model and a shift toward higher-quality revenue mix, including reusable turnkey components. The 'gamified consumer' concept is central to the strategy, with management noting that gaming behaviors like progression and identity expression are now shaping broader digital commerce. Commercial momentum is evidenced by average deal sizes increasing to $157,000 and a sales pipeline that has nearly tripled over the last two years. The company is evolving from a campaign execution partner to a strategic multi-platform partner, spanning Roblox, Fortnite, Minecraft, and mobile environments. Management maintains a target of reaching cash-based EBITDA profitability by the end of fiscal year 2026. The Misfits Ads acquisition is expected to contribute profitable programmatic revenue and expanded brand relationships starting in the second quarter. A pro forma pipeline of approximately $12 million in gross revenue potential for 2026 illustrates the combined scale of Super League and Misfits. Future growth assumes continued expansion into media solutions and amplification strategies via TikTok and YouTube influencers to tap into the creator economy. The company does not anticipate needing to raise capital in the foreseeable future to fund ongoing operations, supported by a $11.4 million cash position. The acquisition of Misfits Ads involved $1.5 million in cash consideration paid in early May 2026. Management is monitoring digital asset stabilization, citing institutional support for tokenized securities as a potential long-term opportunity for gaming ownership ecosystems. The integration of rewarded video advertising and programmatic tools via Misfits is intended to improve the predictability and scalability of the revenue model. One stock. Nvidia-level potential. 30M+ investors trust Moby to find it first. Get the pick. Tap here. Success is attri…Read full document

Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Management transitioned the company from a 2025 stabilization phase to a 2026 execution focus, citing a strengthened balance sheet and eliminated debt. Revenue growth to $3 million in Q1 2026 reflects the establishment of a higher revenue baseline, with sequential declines of only 6% despite typical Q1 seasonality. Gross margin expansion to 36% was driven by a disciplined delivery model and a shift toward higher-quality revenue mix, including reusable turnkey components. The 'gamified consumer' concept is central to the strategy, with management noting that gaming behaviors like progression and identity expression are now shaping broader digital commerce. Commercial momentum is evidenced by average deal sizes increasing to $157,000 and a sales pipeline that has nearly tripled over the last two years. The company is evolving from a campaign execution partner to a strategic multi-platform partner, spanning Roblox, Fortnite, Minecraft, and mobile environments. Management maintains a target of reaching cash-based EBITDA profitability by the end of fiscal year 2026. The Misfits Ads acquisition is expected to contribute profitable programmatic revenue and expanded brand relationships starting in the second quarter. A pro forma pipeline of approximately $12 million in gross revenue potential for 2026 illustrates the combined scale of Super League and Misfits. Future growth assumes continued expansion into media solutions and amplification strategies via TikTok and YouTube influencers to tap into the creator economy. The company does not anticipate needing to raise capital in the foreseeable future to fund ongoing operations, supported by a $11.4 million cash position. The acquisition of Misfits Ads involved $1.5 million in cash consideration paid in early May 2026. Management is monitoring digital asset stabilization, citing institutional support for tokenized securities as a potential long-term opportunity for gaming ownership ecosystems. The integration of rewarded video advertising and programmatic tools via Misfits is intended to improve the predictability and scalability of the revenue model. One stock. Nvidia-level potential. 30M+ investors trust Moby to find it first. Get the pick. Tap here. Success is attributed to an education process helping brands reach 'gamified consumers' who are otherwise difficult to influence. Increased attention from agencies and marketing executives toward platforms like Roblox has created a more receptive environment for Super League's solutions. The company is utilizing reusable 'turnkey' components for custom solutions to reduce execution costs. Increased inclusion of media solutions in packages provides higher margins due to minimal execution requirements compared to immersive builds. The Misfits team is already integrated, and revenue-generating deals have already transitioned to Super League. Management confirmed the acquisition is accretive on a cash-based EBITDA basis and will show financial contribution in the Q2 report. Brands are increasingly moving from single-platform activations (e.g., just Roblox) to five-channel media programs. Campaigns now frequently surround the consumer by combining immersive game platforms with mobile media and social influencers.

Investor releaseQuarter not tagged2026-05-15

Super League Reports First Quarter 2026 Financial Results, Advancing Transition from Corporate Restructuring to Operational Execution

GlobeNewswire
Gross revenue growth and improved gross margin reflects strengthening operating momentum Strong cash position and expanded operating capabilities support path to EBITDA profitability by fiscal year-end SANTA MONICA, Calif., May 15, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and engage people who play video games across the digital advertising landscape, today announced financial results for the first quarter ended March 31, 2026, and provided a business update following the recent closing of its acquisition of the Misfits Ads Business. Gross revenue for Q1 2026 increased to $3.0 million, compared to $2.7 million in the prior-year first quarter. Gross margin improved to 36% in Q1 2026, compared to 32% in Q4 2025, reflecting continued improvement in the quality and structure of the Company’s revenue mix and delivery model. The Company also reported an 11% year-over-year improvement in cash based EBITDA and ended the quarter with $11.4 million in cash and investments. Even with the $1.5 million cash consideration associated with the Misfits Ads Business acquisition paid at closing in early May 2026, the Company does not anticipate needing to raise capital in the foreseeable future to fund ongoing operations. Matt Edelman, Chief Executive Officer of Super League, stated: “Our first quarter results reflect the early stages of executing against the strategy we laid out entering 2026. Over the past year, we bolstered our balance sheet, eliminated debt, simplified our capital structure, reduced operating costs, and established a more disciplined operating model. Today, our focus is on translating that work into stronger and more predictable financial performance. “We are doing precisely what we said we would do: strengthening the business, improving the quality and predictability of our revenue model, expanding our capabilities, and positioning Super League to participate more meaningfully in large and growing markets. “We are beginning to see encouraging operational signals across the business. Brand partnerships that begin on one gaming platform are evolving into multi-platform programs spanning additional gaming environments, creators, and media channels. We have engaged 23 new clients year to date and are securing multiple renewals with existing part…Read full document

Gross revenue growth and improved gross margin reflects strengthening operating momentum Strong cash position and expanded operating capabilities support path to EBITDA profitability by fiscal year-end SANTA MONICA, Calif., May 15, 2026 (GLOBE NEWSWIRE) -- Super League (Nasdaq: SLE) (the “Company”), an audience intelligence and media activation company trusted by global brands to reach and engage people who play video games across the digital advertising landscape, today announced financial results for the first quarter ended March 31, 2026, and provided a business update following the recent closing of its acquisition of the Misfits Ads Business. Gross revenue for Q1 2026 increased to $3.0 million, compared to $2.7 million in the prior-year first quarter. Gross margin improved to 36% in Q1 2026, compared to 32% in Q4 2025, reflecting continued improvement in the quality and structure of the Company’s revenue mix and delivery model. The Company also reported an 11% year-over-year improvement in cash based EBITDA and ended the quarter with $11.4 million in cash and investments. Even with the $1.5 million cash consideration associated with the Misfits Ads Business acquisition paid at closing in early May 2026, the Company does not anticipate needing to raise capital in the foreseeable future to fund ongoing operations. Matt Edelman, Chief Executive Officer of Super League, stated: “Our first quarter results reflect the early stages of executing against the strategy we laid out entering 2026. Over the past year, we bolstered our balance sheet, eliminated debt, simplified our capital structure, reduced operating costs, and established a more disciplined operating model. Today, our focus is on translating that work into stronger and more predictable financial performance. “We are doing precisely what we said we would do: strengthening the business, improving the quality and predictability of our revenue model, expanding our capabilities, and positioning Super League to participate more meaningfully in large and growing markets. “We are beginning to see encouraging operational signals across the business. Brand partnerships that begin on one gaming platform are evolving into multi-platform programs spanning additional gaming environments, creators, and media channels. We have engaged 23 new clients year to date and are securing multiple renewals with existing partners. At the same time, the recent closing of the Misfits Ads Business acquisition strengthens our operating model through the addition of profitable programmatic revenue, proprietary technology, and expanded monetization capabilities. “We continue to advance a more connected and strategically integrated business through the combination of our Platform and Data capabilities, Strategic Properties initiative, and expanding commercial partnerships. Together, these initiatives strengthen our ability to understand audience behavior, deliver differentiated inventory and media solutions, and position Super League to participate more meaningfully in a consumer economy increasingly shaped by progression, participation, and interactive engagement. “We still have important work ahead of us. But today, the priority is execution - not stabilization, a phase now behind us. We believe the coming quarters will increasingly reflect the progress we have made in building the new Super League.” The Company will host a webinar at 8:30 am Eastern Daylight Time today, May 15, 2026, to discuss financial results, provide a corporate update and end with a question-and-answer session. To participate, please use the following information. Super League First Quarter 2026 Earnings Webinar A replay will be available within 24 hours after the webinar and can be accessed here or on the Company’s investor relations website at https://ir.superleague.com/. For any questions related to the Company’s first quarter 2026 financial results, please contact [email protected]. About Super League Super League (Nasdaq: SLE) connects brands with the 3.5 billion-person global gaming population through advertising and branded content programs across gaming and digital media platforms. The Company generates revenue by delivering these programs through proprietary interactive formats, creator content, immersive experiences, data-driven insights, and strategic campaign services designed to improve marketing performance. By translating player behavior into actionable intelligence, Super League serves as a trusted partner helping brands reach and influence consumers who play video games. With a deep understanding of this highly engaged yet under-monetized audience, Super League is positioned to capture an increasing share of brand advertising spend as the market evolves. Forward-Looking Statements This press release contains "forward-looking statements" within the meaning of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and the safe harbor provisions of the U.S. Private Securities Litigation Reform Act of 1995. Forward Looking Statements can be identified by words such as “anticipate,” “intend,” "plan," "goal," "seek," "believe," "project," "estimate," "expect," "strategy," "future," "likely," "may," "should," "will" and similar references to future periods. Forward-looking statements include all statements other than statements of historical fact, including, without limitation, all statements regarding the private placement, including expected proceeds, Super League’s ability to maintain compliance with the Listing Rules of the Nasdaq Capital Market, statements regarding expected operating results and financial performance (including the Company’s commitment to and ability to achieve Adjusted EBITDA-positive results in Q4), strategic transactions and partnerships, and capital structure, liquidity, and financing activities. These statements are based on current expectations, estimates, forecasts, and projections about the industry and markets in which the Company operates, management’s current beliefs, and certain assumptions made by the Company, all of which are subject to change. Forward-looking statements are not guarantees of future performance and involve known and unknown risks, uncertainties, and other factors that are difficult to predict, and that could cause actual results to differ materially from those expressed or implied by such forward-looking statements. Important factors include, but are not limited to: the Company’s ability to adequately utilize the funds received recent financings; the Company’s ability to execute on cost reduction initiatives and strategic transactions; customer demand and adoption trends; the timing, outcome, and enforceability of any patent applications; the ability to successfully integrate new technologies and partnerships; platform, regulatory, macroeconomic and market conditions; the Company’s ability to maintain compliance with Nasdaq Capital Market continued listing standards; access to, and the cost of, capital; and the other risks and uncertainties described in the section entitled “Risk Factors” in the Company’s Annual Report on Form 10-K for the fiscal years ended December 31, 2024 and December 31, 2025, and other filings with the Securities and Exchange Commission. You are cautioned not to place undue reliance on any forward-looking statements, which speak only as of the date hereof. Except as required by law, the Company undertakes no obligation to update or revise any forward-looking statements to reflect events or circumstances after the date of this release or to reflect the occurrence of unanticipated events. Investor Relations Contact: Kirsten Beduya Quantum Media Group [email protected] Source: Super League Enterprise SUPER LEAGUE ENTERPRISE, INC. CONDENSED BALANCE SHEETS (In U.S. dollars, rounded to the nearest thousands, except share and per share data) (UNAUDITED) SUPER LEAGUE ENTERPRISE, INC. CONDENSED STATEMENTS OF COMPREHENSIVE INCOME (LOSS) FOR THE THREE MONTHS ENDED MARCH 31, 2026 AND 2025 (In U.S. dollars, rounded to the nearest thousands, except share and per share data) (UNAUDITED) SUPER LEAGUE ENTERPRISE, INC. RECONCILIATION OF GAAP TO NON-GAAP FINANCIAL INFORMATION FOR THE THREE MONTHS ENDED MARCH 31, 2026 AND 2025 (In U.S. dollars, rounded to the nearest thousands, except share and per share data) (UNAUDITED) SUPER LEAGUE ENTERPRISE, INC. Reconciliation of Net Loss to Net Loss Attributable to Common Stockholders (Numerator in loss per share calculation) FOR THE THREE MONTHS ENDED MARCH 31, 2026 AND 2025 (In U.S. dollars, rounded to the nearest thousands, except share and per share data) (UNAUDITED) SUPER LEAGUE ENTERPRISE, INC. CONDENSED STATEMENTS OF CASH FLOWS FOR THE THREE MONTHS ENDED MARCH 31, 2026 AND 2025 (In U.S. dollars, rounded to the nearest thousands, except share and per share data) (UNAUDITED) Photos accompanying this announcement are available at https://www.globenewswire.com/NewsRoom/AttachmentNg/7b7ab117-47f7-4937-9988-26d5662e2de7 https://www.globenewswire.com/NewsRoom/AttachmentNg/153405db-f2a5-48ca-8f32-0fbcc9e88aee https://www.globenewswire.com/NewsRoom/AttachmentNg/0c1998bf-f550-4178-afb3-88f55a224ad8 https://www.globenewswire.com/NewsRoom/AttachmentNg/2c90893f-c046-4046-84dc-ac707de13a79 https://www.globenewswire.com/NewsRoom/AttachmentNg/ceec1400-7ade-4314-b45d-aae1088b158b

Investor releaseQuarter not tagged2026-05-15

Super League Enterprise: Q1 Earnings Snapshot

Associated Press

SANTA MONICA, Calif. (AP) — SANTA MONICA, Calif. (AP) — Super League Enterprise, Inc. (SLE) on Friday reported a loss of $4.1 million in its first quarter. The Santa Monica, California-based company said it had a loss of $1.77 per share. The company posted revenue of $3 million in the period. _____ This story was generated by Automated Insights (http://automatedinsights.com/ap) using data from Zacks Investment Research. Access a Zacks stock report on SLE at https://www.zacks.com/ap/SLE

TranscriptFY2026 Q12026-05-15

FY2026 Q1 earnings call transcript

Earnings source - 31 paragraphs
Matt Edelman

Good morning, and thank you for joining us. I'm pleased to share our financial results and business updates for the first quarter of 2026, along with our perspective on the progress we are making as a company and the opportunities ahead. As we discussed during our last earnings call, 2025 was about stabilizing and restructuring Super League. We strengthened our balance sheet, eliminated our debt, simplified our capital structure, reduced operating costs, and established a more disciplined operating model. The focus of 2026 is execution. Our first quarter results reflect the early stages of delivery against the commitments we made to shareholders. We are investing strategically to strengthen the business, expand our capabilities, and create a more scalable and predictable revenue foundation, all while continuing to preserve capital and maintain financial flexibility. We believe our liquidity position remains strong.

Matt Edelman

We ended the quarter with $11.4 million in cash, and even with the $1.5 million in cash consideration associated with the closing of the Misfits Ads business acquisition paid earlier this month, we do not anticipate needing to raise capital in the foreseeable future to fund ongoing operations. At the same time, we are beginning to see encouraging operational signals across the business. Gross revenue for Q1 2026 increased to $3.3 million, up from $2.7 million in the prior first year quarter. Sequentially, revenue declined only 6% from Q4 2025, despite typical seasonal patterns in which our fourth quarter is materially stronger than the first. We believe this reflects the early establishment of a higher revenue baseline for Super League.

Matt Edelman

Gross margin improved to 36% in Q1, up from 32% in Q4 2025, reflecting continued improvement in the quality and structure of our revenue mix, and the more disciplined delivery model we have implemented across the organization. Cash-based EBITDA improved 11% year-over-year as we continued to balance strategic investment with operational discipline. We are also seeing positive momentum in our commercial activity. Average closed deal size increased to $157,000, up from $145,000 in the prior year quarter. While weighted pipeline open opportunities per salesperson grew to approximately $1.78 million as of this month, nearly triple the level from 2 years ago. In addition, we have continued to expand our client base, engaging 23 new clients year to date, while also increasing activity with returning partners.

Matt Edelman

We are beginning to see evidence that brands view Super League as more than a campaign execution partner. In an increasing number of cases, relationships that began on one gaming platform such as Roblox are evolving into multi-platform programs spanning Fortnite, Minecraft, and mobile. Connected TV, PC, and web gaming are now entering the mix as well. We are also incorporating more media solutions and amplification strategies through TikTok and YouTube influencers, tapping into the vibrant gaming creator economy. Together, these trends reinforce Super League's role as a strategic partner, helping brands reach consumers across fragmented digital environments. That progress is supported by a stronger and more connected operating model. Our platform and data capabilities continue to expand through the integration of Bounce, our Solsten partnership, and now the addition of rewarded video advertising technology and new programmatic solutions via the Misfits Ads business acquisition.

Matt Edelman

Together, these capabilities strengthen our ability to better understand audiences, improve the return on advertising spend, and support more scalable campaign execution. At the same time, our strategic properties initiative continues to evolve through ownership interest in gaming experiences on Roblox, such as Hide or Die and My Avatar, along with our commercial partnership with Misfits Gaming Group. These initiatives provide access to differentiated inventory, including more than 100 million users through the Misfits Gaming Group Roblox game portfolio, direct monetization opportunities, and gameplay behavior signals that further enhance our understanding of consumer engagement patterns. The recent closing of the Misfits Ads business transaction reinforces this broader strategy. The addition of profitable programmatic revenue, proprietary technology, and expanded brand relationships is expected to contribute to our financial results beginning in the second quarter.

Matt Edelman

More importantly, we believe the transaction strengthens the predictability and scalability of our revenue model while supporting our path to cash-based EBITDA profitability by year-end. On a pro forma basis, the combined Super League and Misfits pipeline of opportunities reflects approximately $12 million of gross revenue potential in fiscal year 2026. While this should not be interpreted as guidance, we believe it provides a useful illustration of the expanded scale and commercial reach of the combined business, as well as a clearer trajectory towards sustained financial pro stability. Stepping back more broadly, we believe the market itself is evolving in ways that further align with Super League's strengths. We've spoken often about the scale and influence of gaming audiences. What is becoming clear, however, is that gaming behavior itself is shaping consumer behavior across the digital economy.

Matt Edelman

Consumers are gravitating toward products and services built around progression-based engagementParticipation, identity expression, rewards, and continuous interactive feedback loops. We see these dynamics across prediction markets, sports betting, stock trading, collectibles, social commerce, dating platforms, and even emerging entertainment formats such as micro dramas. Said simply, we are witnessing the rise of the gamified consumer. With more than 80% of people under the age of 45 playing video games, we believe Super League is uniquely positioned to help brands understand and connect with this highly engaged and under-monetized audience. The player mindset increasingly shapes how consumer behavior well beyond gaming itself. Our opportunity is to help brands apply the principles that drive participation, progression, and engagement inside games to marketing programs across digital platforms and channels. We believe this positions Super League to help partners create more relevant, effective, and measurable consumer experiences.

Matt Edelman

A final note, we continue to explore opportunities related to digital assets and are encouraged by recent stabilization and announcements validating the long-term potential of the sector. Examples include Fannie Mae's support of Bitcoin and USDC-backed mortgage products, the SEC's approval of the New York Stock Exchange's tokenized securities framework, as well as Nasdaq's proposal to trade and settle securities in tokenized form, and broader regulatory support for digital financial infrastructure. While our approach remains thoughtful and disciplined, these developments, combined with the depth of crossover between gaming audiences and digital currency holders, continue to reinforce the potential of participation-driven digital economies and related ownership ecosystems. Most importantly, as we look ahead, we remain focused on disciplined execution across the business.

Matt Edelman

We are doing what we said we would do, strengthening the business, improving the quality and predictability of our revenue model, expanding our capabilities, and positioning Super League to participate more meaningfully in large and growing markets. We still have important work ahead of us, but today the priority is execution, not stabilization, a phase now behind us. We believe shareholders will increasingly see our continued progress down this path reflected in our operating and financial results in the fiscal quarters ahead. Thank you. With that, I'll turn it back to the operator for Q&A.

Operator

Thank you so much. We will now be conducting a question and answer session. If you would like to ask a question, please press star one on your telephone keypad. A confirmation tone will indicate your line is in the question queue. You may press star two to remove yourself from the queue. For participants using speaker equipment, it may be necessary to pick up your handset before pressing the star keys. One moment please while we poll for your questions. Our first question has come from the line of James Kisner with Water Tower Research. Please proceed with your questions.

James Kisner

Thanks for taking my questions. Just first, you know, pointing at 3 new clients year to date, that's pretty notable. Can you just kinda drill down a bit on that? Like, what's really driving that momentum, you know, particular offerings or customer verticals, or just any other way you'd like to talk about it?

Matt Edelman

Thanks for the question. I think we have been successful with our education process in helping brands understand the opportunities to get in front of what we are, you know, now really emphasizing our gamified consumers, both within gaming environments and beyond. The industry at large is also getting more attention, and that has been aided by a lot of the work done by platforms such as Roblox. As a result, there are more agencies and marketing executives who see the opportunity to be in front of an audience that is otherwise hard to influence and reach. We are assembling a more clear set of solutions, and it seems to really be paying dividends.

James Kisner

That's helpful. On gross margin, it looks you had a nice improvement here sequentially. Just, I think you mentioned mix and a more disciplined delivery model. Can you just kinda say more about that, like perhaps what in mix is improving and, you know, or maybe what costs you're controlling and, you know, what are kinda the biggest levers to improve gross margin from here?

Matt Edelman

There are really a couple of key items here. One is we are beginning to be more focused on the delivery of turnkey packages. We have built a handful of reusable elements that help us bring what our brand partners find to be custom solutions, but are not built from scratch each time by our execution team. These reusable components allow us to be much more efficient. We also have begun adding more media solutions into our packages, which typically bring us a higher margin because of the minimal execution costs associated with bringing those to life.

Matt Edelman

I would say the increasing breadth of our opportunity to not just bring people into immersive platforms or mobile, but also CTV, PC, and web games, gives us a chance to weave together a program for a client that meets our margin goals a little bit more consistently without compromising and, in fact, enhancing the potential outcome for our partners.

James Kisner

That's helpful. Last one, I'll pass it. Just on Misfits, congrats on closing that. Can you kind of like talk about the integration plan there and perhaps, you know, how soon we might see a, you know, a positive impact or, you know, from the opportunities from that acquisition?

Matt Edelman

I appreciate that. Misfits Ads business is a terrific addition to Super League. We have already brought the team on board and are starting to use their capabilities and their tools. Coming with Misfits was a very exciting pipeline of partnerships, both active and in sort of a setup for future business. We will see an impact in the second quarter. There are revenue-generating deals that have already moved over to Super League as part of the acquisition. The deals are profitable, as we said. The acquisition itself is a profitable acquisition and accretive acquisition on EBITDA, cash-based EBITDA basis.

Matt Edelman

We anticipate being able to share some of that progress and contribution, when we report on Q2.

James Kisner

Great. Thank you very much. I'll pass it.

Operator

Thank you so much. As a reminder, if you'd like to ask a question, please press star one on your telephone keypad. Our next questions come from the line of Rommel Dionisio with Aegis Capital. Please proceed with your questions. Rommel, may you please see if you're self muted, please.

Rommel Dionisio

Hello? Hello?

Operator

We can hear you now.

Matt Edelman

Yeah. Sorry.

Operator

Hi, Rommel.

Rommel Dionisio

Thank you. Sorry about that. Hi. Sorry about that, guys. Matt, I wonder if you could just discuss the privacy building cross-selling opportunities. Obviously, the Misfits acquisition is new, but in prior acquisitions, you know, I wonder if you could just describe to what extent that's helped benefit the top line and, you know, the prospect for that going forward, especially with the Misfits acquisition now closed. Thank you.

Matt Edelman

Sure. Thank you, Rommel. I'm very excited. We are seeing an increasing amount of interest from partners in being in more than one channel with their campaigns. You know, earlier on in our life cycle, a partner would come to us, a brand would come to us and want to be active in a single platform, such as Roblox or Minecraft. The excitement about the results we've been able to show over the years has emboldened more brand partners to look at cross-channel opportunities. They are now coming to us and looking for either a cross-channel media solution.

Matt Edelman

In fact, we had one brand ask us to run a program for them across five different channels, that is just for media, turnkey media, which is a terrific area for us, as I mentioned earlier, a high-margin opportunity. But even when partners are coming to us now to activate inside a platform like Roblox or Fortnite, we are bringing influencers from YouTube or TikTok into that program. We are bringing a mobile media buy into that program. You know, we're really starting to see that brands understand this gamified consumer lives in multiple places, and being able to surround that segment as part of their campaign has an increasingly positive impact on the results we can deliver.

Rommel Dionisio

Thank you so much.

Operator

Thank you. There are no further questions at this time. I'd like now like to hand the call back over to Matt Edelman for any closing comments.

Matt Edelman

Thank you again, everyone, for your time and your questions. As we continue through 2026, our focus is clear: executing against the strategy we laid out, strengthening the quality and predictability of our business, and translating operational progress into long-term shareholder value. We are encouraged by the momentum beginning to emerge across the business and believe the coming quarters will increasingly reflect the progress we have made in building the new Super League. Have a happy Friday.

Operator

Thank you so much. This does conclude today's teleconference. We appreciate your participation. You may disconnect your lines at this time. Enjoy the rest of your day.

As of 2026-08-22 • Updated weeklySource: Earnings sourceIngestion runbook