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SKLZ

SkillzC
NYSE / Media & Entertainment
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2026-06-11
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2026-05-20
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Earnings documents stored for SKLZ.

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Investor releaseQuarter not tagged2026-05-20

Skillz Inc (SKLZ) Q1 2026 Earnings Call Highlights: Revenue Growth and Strategic Shifts Amid ...

GuruFocus.com

This article first appeared on GuruFocus. GAAP Revenue: $29 million, down 3% quarter-over-quarter, up 33% year-over-year. Adjusted EBITDA Loss: $13 million, compared to a loss of $10 million in the previous quarter. Adjusted EBITDA Loss (Excluding Litigation-Related Expenses): Improved to a loss of $7 million, a 15% improvement quarter-over-quarter. Net Loss: $11 million, improved 36% year-over-year. Research and Development Expenses: $5 million, increased 5% year-over-year. Sales and Marketing Expenses: $17 million, decreased 4% year-over-year. General and Administrative Expenses: $19 million, increased 2% year-over-year. Cash and Cash Equivalents: $185 million at the end of Q1 2026. Debt Outstanding: $130 million due by the end of the year. Paying Monthly Active Users (PMAU): 128,000, down 9% quarter-over-quarter, up 3% year-over-year. Average Revenue Per Paying User: Increased 7% quarter-over-quarter. Warning! GuruFocus has detected 5 Warning Signs with SKLZ. Is SKLZ fairly valued? Test your thesis with our free DCF calculator. Release Date: May 19, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Skillz Inc (NYSE:SKLZ) reported a 33% year-over-year increase in GAAP revenue for Q1 2026, reaching $29 million. The company achieved a significant legal victory against Papaya Gaming, with a jury awarding Skillz $420 million in actual damages for false advertising. Skillz Inc (NYSE:SKLZ) saw a 7% quarter-over-quarter increase in average revenue per paying user, indicating improved monetization. The acquisition of Beamable is expected to enhance Skillz's platform performance and infrastructure, contributing to a connected ecosystem. Skillz Inc (NYSE:SKLZ) continues to focus on product-led growth, with improvements in retention and engagement driving higher paying monthly active users. GAAP revenue for Q1 2026 was down 3% quarter-over-quarter, indicating a potential slowdown in growth. Adjusted EBITDA loss increased to $13 million in Q1 2026, partly due to higher litigation-related expenses. Paying monthly active users (PMAU) decreased by 9% quarter-over-quarter, reflecting challenges in user acquisition. Skillz Inc (NYSE:SKLZ) faces uncertainty regarding the final amount of the disgorgement award in the Papaya Gaming case, which could impact financial outcomes. The company has $130 million of debt outstand...

Investor releaseQuarter not tagged2026-05-19

Skillz Q1 Earnings Call Highlights

MarketBeat

Interested in Skillz Inc.? Here are five stocks we like better. Revenue rose 33% year over year to $29 million in Q1 2026, but Skillz still reported an adjusted EBITDA loss of $13 million. Excluding litigation costs, the loss improved to $7 million, and RZR posted its third straight profitable quarter. User monetization improved even as paying users fell: paying monthly active users dropped 9% sequentially to 128,000, but average revenue per paying user increased 7% and management said it is prioritizing higher-quality users and better unit economics over broad growth. The Papaya Gaming lawsuit is a major catalyst, with a jury awarding Skillz $420 million in actual damages and advisory findings that could support even more in disgorgement. The court is expected to decide the final amount in June, while Skillz considers settlement and capital-structure options as debt matures later in 2026. Skillz Inc (NYSE:SKLZ) Stock a Buy: An Esports Platform with Upside Skillz (NYSE:SKLZ) reported higher year-over-year revenue for the first quarter of 2026 while continuing to post losses, as management highlighted improving underlying profitability, a profitable contribution from RZR and a major legal victory against Papaya Gaming. Chief Executive Andrew Paradise said first-quarter GAAP revenue was $29 million, down 3% from the fourth quarter and up 33% from the prior-year period. Adjusted EBITDA was a loss of $13 million, compared with a loss of $10 million in the fourth quarter. Paradise said the wider sequential adjusted EBITDA loss was driven by higher litigation-related expenses. → Why Applied Optoelectronics Stock May Be Near a Turning Point Excluding litigation-related expenses, adjusted EBITDA was a loss of $7 million, which Paradise said represented a 15% sequential improvement on a normalized basis. RZR generated adjusted EBITDA of $2 million, marking its third consecutive quarter of profitability. Skillz reported paying monthly active users, or PMAU, of 128,000 in the first quarter, down 9% sequentially and up 3% year over year. Paradise said the sequential decline was partly due to lower user acquisition spending, which resulted in fewer new user cohort additions. → The Pentagon's AI Pivot Supercharges Defense Stocks Management said the company is emphasizing higher-quality users and stronger unit economics rather than broad user growth. Paradise said retentio...

Investor releaseQuarter not tagged2026-05-19

Skillz (SKLZ) Q1 2026 Earnings Transcript

Motley Fool

Image source: The Motley Fool. Tuesday, May 19, 2026 at 4:30 p.m. ET Chief Executive Officer — Andrew C. Paradise Chief Financial Officer — Gaetano Franceschi Andrew C. Paradise: Thank you, Joe, and good afternoon, everyone. I will begin today's call with a review of our first quarter results. For the first quarter, GAAP revenue was $29 million, down 3% quarter over quarter. And up 33% year over year. Adjusted EBITDA loss was $13 million compared to a loss of $10 million in the fourth quarter. The increase in adjusted EBITDA loss is driven by higher litigation related expenses during the quarter. Importantly, excluding litigation related expenses, adjusted EBITDA in Q1 26 improved to a loss of $7 million representing a 15% improvement quarter over quarter on a normalized basis. At RZR, adjusted EBITDA was $2 million, marking a third consecutive quarter of profitability. We expect this improvement in underlying profitability across our pro as we continue to move into the second quarter. Paying MAU for the Skillz platform was 128 thousand down 9% quarter over quarter. And up 3% year over year. This quarterly sequential decline in PMO was partly driven by our decrease in UA spend, resulting in fewer new user cohort additions. While top line PMO has decreased, we are encouraged that retention across our more mature cohorts improved from the previous quarter. This reflects a healthier platform demonstrated by our 7% quarter over quarter increase in average revenue per paying user. Moving to our fair play initiative and an update on our litigation against Papaya Gaming. In April, a unanimous jury in the US district court for the Southern District of New York found papaya liable for false advertising under the Lanham Act and deceptive under New York law. awarding Skillz, $420 million in actual damages. The largest false advertising award in US history under the Landon Act. The jury also made advisory findings supporting disgorgement of either $719 million based on papaya's profits or $652 million based on Papaya's cost savings. These are alternative theories and will not be added together. Court will determine whether to award disgorgement, and if so, the final amount. It may accept, modify, or decline the advisory finance entirely, ensuring there is no duplicative recovery where actual damages and distortion overlap. Under the Lanham Act, court has the ability to...

Investor releaseQuarter not tagged2026-05-19

Skillz (SKLZ) Q4 2025 Earnings Transcript

Motley Fool

Image source: The Motley Fool. Wednesday, April 1, 2026 at 7:05 p.m. ET Chief Executive Officer — Andrew Paradise Chief Financial Officer — Gaetano Franceschi Andrew Paradise: Thank you, Joe, and good afternoon. I'll begin today's call with an overview of our fourth quarter and full year 2025 financial performance. For the fourth quarter of 2025, GAAP revenue was $30 million, up 11% from $27 million in the third quarter and up 67% from $18 million in the prior year period. Adjusted EBITDA loss was $10 million compared to a loss of $12 million in the third quarter and a loss of $17 million in the prior year period. These results marked four consecutive quarters of sequential revenue growth and two consecutive quarters of year-over-year revenue growth. For the full year 2025, GAAP revenue was $105 million, up from $93 million in 2024, which represented 13% year-over-year growth. Adjusted EBITDA loss was $51 million compared to a loss of $61 million in 2024, which represents a 16% year-over-year improvement. A key driver of 2025 was our AI ad tech segment, RZR, which was rebranded from Aarki last month. RZR delivered 146% net revenue growth year-over-year. And for the first time since its 2021 acquisition, it generated positive adjusted EBITDA for the full year 2025. In addition to the headline growth, we're encouraged by RZR's performance and momentum supported by stronger systems, deeper advertiser relationships and disciplined channel growth. Moving on to our 4 business pillars. The first pillar, enhancing the platform for player and developer engagement. On the Skillz platform, we continue to invest in new content and strengthen the developer experience. Last month, at the Annual Game Developers Conference in San Francisco, we debuted our Pro SDK product. Our Pro SDK architecture expands our development framework and provides developers with full creative control of the entire gameplay experience. It also strengthens monetization capabilities through meta game systems while leveraging the competition infrastructure and secure layer that power the Skillz platform. Turning to RZR. Over the past two years, we focused on modernizing its technology stack and scaling its infrastructure. RZR is evolving into a scaled performance marketing platform with meaningful monetization capabilities across the broader digital ecosystem. RZR is improving its machine learning...

TranscriptFY2026 Q12026-05-19

FY2026 Q1 earnings call transcript

Earnings source - 50 paragraphs
Operator

Good afternoon, everyone. I'd like to welcome you to the Skillz Inc. Q1 2026 results call. At this time, I would like to turn the conference over to your host, Joseph Jaffoni from JCIR to begin.

Joseph Jaffoni

Good afternoon, everyone. Skillz issued its 2026 Q1 earnings release on May 15th, which is available on the company's investor relations website. Let me read the safe harbor language, and then we'll get right into the call. All statements and comments made by management during this conference call, other than statements of historical fact, may be deemed forward-looking statements for purposes of the Private Securities Litigation Reform Act of 1995. Skillz cautions that these forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from those reflected by the forward-looking statements made during the call. For additional details on these risks and uncertainties, please see Skillz annual report on Form 10-K for the year ended December 31st, 2025, as filed with the Securities and Exchange Commission and Skillz subsequent public filings with the SEC.

Joseph Jaffoni

Skillz undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise. Additionally, we will reference various non-GAAP financial measures and KPIs during this call. Please refer to our earnings release for an explanation of these measures and how we use them, and in the case of the non-GAAP financial measures, reconciliations to the nearest GAAP equivalents. It's now my pleasure to turn the call over to Skillz CEO, Andrew Paradise. Andrew, please go ahead.

Andrew Paradise

Thank you, Joe. Good afternoon, everyone. I'll begin today's call with a review of our Q1 results. For the Q1, GAAP revenue was $29 million, down 3% quarter-over-quarter and up 33% year-over-year. Adjusted EBITDA loss was $13 million, compared to a loss of $10 million in the Q4. The increase in Adjusted EBITDA loss was driven by higher litigation-related expenses during the quarter. Importantly, excluding litigation-related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. At RZR, Adjusted EBITDA was $2 million, marking a third consecutive quarter of profitability. We expect this improvement in underlying profitability across our portfolio as we continue to move into the Q2.

Andrew Paradise

Paying MAU for the Skillz platform was 128,000, down 9% quarter-over-quarter and up 3% year-over-year. This quarterly sequential decline in PMAU was partly driven by our decrease in UA spend, resulting in fewer new user cohort additions. While top-line PMAU has decreased, we're encouraged that retention across our more mature cohorts improved from the previous quarter. This reflects a healthier platform demonstrated by our 7% quarter-over-quarter increase in average revenue per paying user. Moving to our Fair Play Initiative and an update on our litigation against Papaya Gaming.

Andrew Paradise

In April, a unanimous jury in the U.S. District Court for the Southern District of New York found Papaya liable for false advertising under the Lanham Act and deceptive practices under New York law, awarding Skillz $420 million in actual damages, the largest false advertising award in U.S. history under the Lanham Act. The jury also made advisory findings supporting disgorgement of either $719 million based on Papaya's profits or $652 million based on Papaya's cost savings. These are alternative theories and will not be added together. The court will determine whether to award disgorgement, and if so, the final amount. It may accept, modify, or decline the advisory findings entirely, ensuring there is no duplicative recovery where actual damages and disgorgement overlap.

Andrew Paradise

Under the Lanham Act, the court has the ability to enhance the actual damages award by up to three times the $420 million. For any disgorgement the court chooses to award, there is no cap on enhancement. In simple terms, the total potential award ranges from $420 million to over $1.2 billion, depending on the court's determination on disgorgement and enhancement. To understand what this verdict means for the category we pioneered, it helps to understand some of the why. Skillz founded the skill-based competitive gaming category on a single premise: that players compete fairly against real human opponents for real prizes. As the category grew, we saw competitors gaining market share in ways that defied explanation. This turned out to be what we believe to be fraud.

Andrew Paradise

We had to use the legal system to fight back on behalf of our players and our shareholders. What we alleged against one of these competitors was confirmed by Papaya's own internal documents. Bots were being deployed at scale. Bot scores selected by Papaya determined the outcomes, and none of it was disclosed to the players. I remind you; we've taken this path before. In 2024, a federal jury found AviaGames liable for patent infringement and awarded $42.9 million in damages. We subsequently pursued a separate false advertising case against Avia, and the two cases ultimately settled together for $80 million. We applied those learnings and brought Papaya to trial on false advertising grounds directly. The evidence at trial is clear. Papaya's bots outnumber human players.

Andrew Paradise

Across tournaments advertising approximately $6.7 billion in prize pools, only about $2 billion was actually paid to real users, leaving roughly $4.7 billion in “imaginary money,” a term used by Papaya’s own defense counsel that was never paid to human players. The jury’s verdict confirms that these practices violate the Lanham Act’s false advertising standards. We founded this industry, and we remain committed to ensuring that fair competition is the standard every participant is held to. On collectability. Based on publicly available data, Papaya operates at substantial scale, with leading titles ranking among the most downloaded in the U.S., generating significant revenue. Based on independent analyst coverage notes, Papaya’s annual net revenue is approximately $950-$1.1 billion. We believe that scale supports Papaya’s capacity to satisfy a judgment of this size.

Andrew Paradise

Looking ahead, we expect that the court will determine the final disgorgement award in June. The parties have been ordered to engage in settlement discussions, which we're actively pursuing. We're also evaluating alternatives to secure capital against the judgment and are monitoring closely whether an appeal bond or other secured capital will be required. This verdict confirms that false advertising in a skill-based gaming category violates federal law. We believe the Papaya verdict supports the integrity of the category and may improve competitive dynamics over time. Our litigation against Voodoo continues to proceed on the same principles of fair play. The Papaya verdict is a significant milestone, and our focus remains on operating and growing our business. As we move through 2026, we're organizing our execution around three core initiatives that build on the foundation established during our turnaround. First, strengthen demand and engagement.

Andrew Paradise

Second, execute a more efficient and disciplined go-to-market. Third, improve our platform performance and infrastructure. Across each of these initiatives, we're leveraging the Skillz competition platform, RZR's performance marketing engine, and Beamable, our newly acquired developer platform. Together, our businesses are building a connected ecosystem designed to improve performance and drive efficiency. Turning to our first initiative, strengthening demand and engagement. On the Skillz platform, we remain focused on quality and long-term value. We saw continued strength in our core player base, particularly among longer-tenured cohorts. Retention across our three-plus month cohorts improved quarter-over-quarter, driving higher engagement and monetization on a per-user basis. This reflects the underlying health of the platform. Solitaire Skillz continues to scale as a top title on the platform.

Andrew Paradise

We also strengthened our owned content portfolio through the acquisitions of Blackout Bingo and Dominoes Gold and are expanding the pipeline with new titles launching later this year. At RZR, engagement is driven by precision targeting and performance marketing at scale. We added several new advertisers across gaming, consumer applications, retail, and entertainment. We grew revenue across both new and existing customers and launched our Connected TV business, opening a new channel for advertiser spend. Turning to our second initiative, efficient and disciplined go-to-market. On the Skillz platform, we remain focused on executing an efficient and disciplined go-to-market strategy. In Q1, user acquisition spends continued to focus on attracting profitable long-term players. Our approach reflects concentrating investment in channels with attractive returns. At RZR, we continue to scale our performance, expanding our advertiser base, and deepening relationships with existing clients.

Andrew Paradise

During the quarter, we continued to optimize media margins through improved product mix. Our machine learning platform continues to drive stronger targeting efficiency and return on ad spend for advertisers. Additionally, the launch of Connected TV has attracted initial advertiser commitments, broadening RZR's addressable market, and opening a new channel for advertising spend. Turning to our third initiative, improving platform performance and infrastructure.

Andrew Paradise

On the Skillz platform, we continue to invest in systems supporting player engagement. We're also advancing our Pro SDK development with several developers building new games or converting existing games using this technology. During the quarter, RZR continued migration to more advanced neural network models, improved training efficiency and prediction accuracy, expanded integrations with measurement partners, and advanced next-generation machine learning infrastructure.

Andrew Paradise

In Q1, we completed the acquisition of Beamable, a developer platform providing the game services and backend infrastructure that we believe will power Skillz over time. Beamable joins RZR, and the Skillz competition platform is the third component of our connected ecosystem, bringing developer tooling to our own products and to the customers RZR brings into the network. Beamable also continues to serve the developers and studios that relied on the platform prior to the acquisition.

Andrew Paradise

Taken together, our businesses form a compounding flywheel. We believe the campaigns improve the model, every impression strengthens targeting, and every outcome improves future performance. In closing, the Q1 reflected disciplined execution across the organization. We strengthened the Skillz platform, improved unit economics, continued to scale RZR as a profitable growth engine, and began integrating Beamable as the developer platform powering our products and ecosystem over time.

Andrew Paradise

By combining competitive skill-based gaming with AI-driven performance marketing, we're building an ecosystem designed to scale engagement, data, and monetization with discipline. We believe this integrated approach creates long-term optionality in gaming as well as in adjacent areas where content, identity, commerce, and performance marketing converge. Our focus remains on executing against that opportunity while maintaining financial discipline and driving long-term shareholder value. With that, I'll turn it over to Gaetano for his financial review.

Gaetano Franceschi

Thank you, Andrew. Our Q1 results highlight the benefits of disciplined execution and structural improvements across both the Skillz and RZR businesses, producing stronger fundamentals and a trajectory toward profitability. Q1 2026 GAAP revenue was $29 million, down from $30 million in Q4 2025, and up from $22 million in Q1 2025, representing a 3% decline quarter-over-quarter and 33% growth year-over-year. Of note, Q4 2025 revenue included an indirect tax accrual release. Normalizing for the indirect tax accrual release, Q1 2026 revenue would be up 2% quarter-over-quarter. Q1 2026 research and development expenses of $5 million increased 5% year-over-year, reflecting ongoing investment in our Skillz and RZR businesses. Q1 2026 sales and marketing expenses of $17 million decreased 4% year-over-year.

Gaetano Franceschi

In the quarter, end user marketing was $8 million and user acquisition was $3 million. Q1 2026 general and administrative expenses of $19 million increased 2% year-over-year. Q1 2026 net loss of $11 million improved 36% year-over-year. Q1 Adjusted EBITDA loss was $13 million compared to a loss of $10 million in Q4 2025 and improved from a loss of $17 million in Q1 2025. Excluding litigation related expenses, Adjusted EBITDA in Q1 2026 improved to a loss of $7 million, representing a 15% improvement quarter-over-quarter on a normalized basis. We believe our balance sheet remains healthy, and we continue to manage capital prudently as we progress towards sustained profitability.

Gaetano Franceschi

We ended Q1 2026 with $185 million in cash and cash equivalents and $130 million of debt outstanding due by the end of this year. As the debt approaches maturity later this year, we continue to evaluate a range of strategic alternatives to optimize our capital structure. We are driving the business forward with focus and discipline to deliver meaningful long-term value for our shareholders and look forward to updating you further on our progress in 2026. Operator, we're now ready to open the line for questions.

Operator

Thank you. Everyone, if you would like to ask a question, please press star one on your telephone keypad. We'll take the first question today from Ed Alter from Jefferies.

Ed Alter

Hi, good afternoon. I wanted to ask a question on paying MAU and GMV. I saw that actually GMV was actually up quarter-on-quarter despite kind of paying users down. Can you just talk about kind of the two drivers of that and, you know, why the spend per player is actually increasing and kind of some of the drivers there?

Gaetano Franceschi

Thanks, thanks, Ed. Thanks for the question. I think as you know, what we focus on is really high-paying users, long-term users. This is sort of a view of an outcome that we've been driving towards and trying to continue to retain and attract high-paying users. You see, even though our PMAU is slightly down, you can see our GMV continues to grow and our ARPU continues to grow.

Andrew Paradise

If I could also jump in.

Ed Alter

Please do.

Andrew Paradise

Oh, sorry. I was going to add that one of the reasons, PMAU is slightly down we actually dialed back user acquisition in Q1, really, you know, continuing to raise our focus on profitable acquisition. Continuing to bring in tighter and tighter break-even periods and better one-year paybacks. We're, you know, I think we're kind of at maximum tight now as we ended the quarter and, you know, we're thinking about how to thoughtfully expand on marketing.

Ed Alter

Yeah, great. Great. Just to follow up on that, because I, you know, noticed that the, you know, the MAUs was also down a decent amount. A lot of the, you know, non-paying MAUs were down. Is this kind of like a new normal for kind of your marketing strategy or just how do we go from here is I guess kind of the main question?

Andrew Paradise

Yeah. I think it's with where we are on user acquisition and kind of cutting spend and optimizing, you can expect that we're stabilized and going to build forward. I would expect PMAU and traffic overall flat to up with improving unit economics. That's the way I'd think about the business. It's, you know, at the end of the day, if we can service a higher value customer, it's a better business.

Ed Alter

Great. Think I can circle back in the queue.

Andrew Paradise

Yep.

Operator

The next question is from.

Ed Alter

Thank you for the question.

Operator

The next question comes from Bharath Nagaraj from Cantor Fitzgerald.

Bharath Nagaraj

Hi, thank you for taking my questions. Just the first one is around, are you seeing any reduction in user acquisition costs at all since the lawsuit went in your favor? The second one, just to follow up on the previous answer that you provided to the previous question. What would you actually attribute the growth in paying MAUs since Q1 2025, right? Like it's kind of been pretty good since then and up until Q1 2026. Is it because the mobile gaming environment is a lot better now or is it some kind of a change in strategy? I note that the user acquisition costs have come down as well, as you mentioned, so hence wanting to understand that a bit better. Thank you.

Andrew Paradise

Thank you for the question. Let me hit the first part on user acquisition costs and lawsuit. You know, I think it'd be really difficult for us to directly link the two and create attribution there. In terms of user acquisition costs, we are at, you know, as of the end of Q1, the best UA prices we've seen in I don't know how many years. Multiple years. We are, you know, we're seeing attractive customer acquisition costs and thinking about how we can thoughtfully scale up where we're seeing the, you know, these attractive prices.

Andrew Paradise

In terms of the second question, attributing growth to paying PMAU, and how, you know, how PMAU's been growing from Q1 2025 through this past quarter, perhaps, Gaetan, do you want to jump in on that or?

Gaetano Franceschi

Yeah. Thanks, Andrew. I think the way to think about it and how what we've been describing for the past several quarters are really the focus around, you know, product-led growth. There's been a significant number of investments in our platform around retention and engagement, and things that we've launched are really focused around attracting and retaining paying customers. I think you're seeing that as a result that, you know, that our focus on paying MAU is paying off.

Bharath Nagaraj

Okay. Okay. Thank you. Can I ask one more if that's all right, or should I just jump back in the queue?

Andrew Paradise

No. Go ahead.

Bharath Nagaraj

I know that I think couple of your developing partners, I think you've said, account for, like, a significant portion of your revenue, and I think if I'm not wrong, correct me there if I'm wrong, Solitaire Cube and 21 Blitz will kind of drop off the platform in January 2027. I'm just wondering what the future strategy is there. I think you're trying to develop some of your own games, how do we think about the trajectory of revenue post, I don't know, Q4 this year?

Andrew Paradise

Thank you for the question on that. To kind of parrot back, how are we thinking about, you know, the migration of one of our developers off platform. We now, as of the end of Q1, we acquired Blackout Bingo and Dominoes Gold. We own and operate now three of the top five titles in the platform. You know, this actually happened in Q3 of last year, when that particular developer left the platform, you know, they, there were 34 titles, two of which we have contractual rights through March of 2027. The other 32, which we had contractual exclusivity up through December. We migrated the first 32 titles in Q3.

Andrew Paradise

In quarter, you can see kind of the result of that in our numbers. We are now looking at, in particular, I think you mentioned Solitaire Cube, but looking at the migration to future state, and we have, you know, quite a number of Solitaire titles on platform, as well as the owned and operated title, Solitaire Skillz.

Bharath Nagaraj

Understood. Thank you very much.

Operator

We'll take a follow-up from Ed Alter from Jefferies.

Ed Alter

Great. Thanks for letting me back in. I just wanted to, yeah, follow up on the last question. You know, with you guys now making your own Solitaire game, buying Blackout Bingo and Dominoes Gold, seems like a decently large strategy shift to now you guys own most of the large games on the platform. Is this how to think about the business going forward, or just kind of some of the rationale for doing that, kind of that shift?

Andrew Paradise

Yeah. First of all, thank you for the question. You know, I would say it Yes, owning and operating is a shift from the historic, only third-party and second-party relationships with developers. You may be aware that we've been, you know, second party or investor in content for a number of years. I want to say, you know, over five years pre-IPO, we've owned a stake in content on the platform. Now owning and operating, so if you think about first party, second party, third party, now we're entering into first party relationships with content, so owned and operated.

Andrew Paradise

The way we think about this is if there's a category on the system and a piece of content like Solitaire where there's relatively little development in the future, acquiring a developer or a developer's game or building a game in that category, you know, it creates a stability for the platform and a consistent offering that we can have for the platform, which actually is a benefit to every developer on the platform who's building new content and exploring new genres. It's very much a strategy that, you know, I think we've seen with whether it's, you know, Epic at a much larger scale running Fortnite or it's Valve with, you know, with Steam, their platform running Dota 2 and Counter-Strike.

Andrew Paradise

I think this is a common thing in the gaming industry in terms of gaming platforms and something that, you know, we think makes a lot of sense for the future of the business.

Ed Alter

Great. Thanks.

Operator

Everyone, at this time, there are no further questions. This does conclude our conference for today. We would like to thank you all for your participation. You may now disconnect.

Investor releaseQuarter not tagged2026-05-16

Skillz Reports First Quarter 2026 Results

Business Wire

LAS VEGAS, May 15, 2026--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) ("Skillz" or the "Company"), the leading mobile games platform bringing fair competition to players worldwide, today reported unaudited financial results for the first quarter ended March 31, 2026. First Quarter 2026 Financial Highlights (Unaudited): Revenue of $29.1 million Gross profit of $25.5 million Net loss of $10.9 million Adjusted EBITDA1 loss of $12.8 million Paying monthly active users (PMAUs)2 of 128 thousand Average revenue per PMAU (ARPPU)3 of $76.0 Total operating expenses (which does not include cost of revenue) of $41.8 million "Our plan was to improve our operating businesses and to stop fraud in our core industry. In Q1, we made progress in both," Skillz CEO Andrew Paradise said. "In April, a unanimous federal jury in the Southern District of New York found Papaya Gaming liable for false advertising and awarded Skillz $420 million in actual damages, the largest such verdict in U.S. history under the Lanham Act, with a total potential award ranging from $420 million to over $1.2 billion depending on the Court's final determinations. The parties have been ordered to engage in settlement discussions, and we expect the Court to rule on the final award in June. We will update our shareholders when we know more." Gaetano Franceschi, Skillz’ CFO, added, "Our Q1 results reflect stronger fundamentals across both the Skillz and RZR businesses. Excluding litigation-related expenses, adjusted EBITDA improved 15% quarter-over-quarter on a normalized basis, and RZR delivered its third consecutive quarter of profitability. We ended the quarter with $185 million in cash and continue to evaluate strategic alternatives to optimize our capital structure as we progress toward sustained profitability." Investor Conference Call Skillz will host a live conference call at 4:30 p.m. ET on May 19, 2026. To access the call, please register using the following link: https://registrations.events/direct/Q4I45394398 After registering, an email will be sent, including dial-in details and a unique conference call access code and PIN required to join the live call. Access to the live audio webcast of the discussion in listen-only mode will also be available at investors.skillz.com. A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call wil...

Investor releaseQuarter not tagged2026-05-12

Skillz to Report 2026 First Quarter Results on May 15, 2026 and Host a Conference Call and Webcast on May 19, 2026

Business Wire

LAS VEGAS, May 12, 2026--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) ("Skillz" or the "Company"), the leading competitive mobile gaming platform bringing fair and fun competition to players worldwide, today announced that it will release its 2026 first quarter financial results after the market closes on Friday, May 15, 2026 and host a conference call and webcast on Tuesday, May 19, 2026 at 4:30 p.m. ET. During the call, Skillz management will review the Company’s financial results and provide a business update, followed by a question-and-answer session. Both the call and webcast are open to the public. To listen to the audio-only webcast, please use the following link: webcast link. If you would like to participate and ask questions during the call, please register here: registration link. After registering, you will receive an email with dial-in details along with a unique access code and PIN required to join the live call. A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Tuesday, May 26, 2026, and can be accessed by dialing +1 800-770-2030, access code: 45394. About Skillz Inc. Skillz Inc. is the leading competitive mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number one fastest-growing company in America on the Inc. 5000. www.skillz.com View source version on businesswire.com: https://www.businesswire.com/news/home/20260512139032/en/ Contacts Investors: [email protected] or Joseph Jaffoni, Christin Armacost JCIR (212) 835-8500 or [email protected] Media: Seth Medvin, Head of Communications [email protected]

Investor releaseQuarter not tagged2026-04-02

Skillz Inc (SKLZ) Q4 2025 Earnings Call Highlights: Revenue Surge and Strategic Advancements ...

GuruFocus.com

This article first appeared on GuruFocus. Q4 2025 GAAP Revenue: $30 million, up 11% from Q3 2025 and up 67% from Q4 2024. Full-Year 2025 GAAP Revenue: $105 million, up 13% from 2024. Q4 2025 Adjusted EBITDA Loss: $10 million, improved from a loss of $12 million in Q3 2025 and a loss of $17 million in Q4 2024. Full-Year 2025 Adjusted EBITDA Loss: $51 million, improved from a loss of $61 million in 2024. RZR Net Revenue Growth: 146% year-over-year. Q4 2025 Research and Development Expenses: $6 million, increased 78% year-over-year. Q4 2025 Sales and Marketing Expenses: $19 million, increased 27% year-over-year. Q4 2025 General and Administrative Expenses: $18 million, decreased 13% year-over-year. Q4 2025 Net Loss: $18 million, improved 27% year-over-year. Cash and Cash Equivalents: $195 million at the end of Q4 2025. Debt Outstanding: $130 million, classified as current. Paying Monthly Active Users (PMAU): 141,000, down 9% from Q3 2025, up 28% year-over-year. Warning! GuruFocus has detected 6 Warning Signs with SKLZ. Is SKLZ fairly valued? Test your thesis with our free DCF calculator. Release Date: April 01, 2026 For the complete transcript of the earnings call, please refer to the full earnings call transcript. Skillz Inc (NYSE:SKLZ) reported a 67% year-over-year increase in GAAP revenue for Q4 2025, reaching $30 million. The company achieved four consecutive quarters of sequential revenue growth and two consecutive quarters of year-over-year revenue growth. RZR, Skillz Inc (NYSE:SKLZ)'s AI ad-tech segment, delivered 146% net revenue growth year-over-year and achieved positive adjusted EBITDA for the first time since its acquisition. The company introduced the Pro SDK product, enhancing developer engagement and monetization capabilities on the Skillz platform. Skillz Inc (NYSE:SKLZ) strengthened its Board of Directors with experienced leaders in finance and gaming, enhancing strategic planning and financial discipline. Skillz Inc (NYSE:SKLZ) reported a decrease in paying monthly active users (PMAU) by 9% from the previous quarter. The company experienced a technical issue with engagement and marketing technologies, impacting player base metrics in Q4. A major gaming developer left the platform, which contributed to a dip in paying MAUs and required transitioning to Skillz branded versions of the games. Research and development expenses increased by 78% year...

Investor releaseQuarter not tagged2026-04-01

Skillz Inc. Q4 2025 Earnings Call Summary

Moby

Achieved four consecutive quarters of sequential revenue growth, driven primarily by the 146% year-over-year net revenue expansion of the RZR AI ad-tech segment. RZR reached positive full-year adjusted EBITDA for the first time since its 2021 acquisition, following a two-year modernization of its technology stack and infrastructure. Launched the Pro SDK architecture to provide developers with full creative control and enhanced monetization through meta-game systems while maintaining platform security. Improved RZR's machine learning training capacity and auction-level intelligence, enabling expanded retargeting and user acquisition share across the digital ecosystem. Strengthened the Board of Directors and advisory team with leadership from CleanSpark, Light & Wonder, and Niantic to enhance capital markets and gaming platform expertise. Maintained a commitment to the 'Fair Play' initiative, pursuing litigation against competitors for alleged bot usage to preserve consumer trust in skill-based gaming. Transitioning users from a major departing developer—who represented 51% of 2024 revenue—into Skillz-owned game versions to retain platform engagement. Evaluating strategic alternatives to optimize the capital structure as $130 million in debt approaches maturity later in 2026. Planning to rescale user acquisition spend to drive paying monthly active user growth following the resolution of Q4 technical issues in engagement marketing. Anticipating two additional $7.5 million settlement payments from AviaGame in March 2027 and March 2028 to support the balance sheet. Focusing on an integrated ecosystem strategy that combines competitive gaming with AI-driven performance marketing to scale data and monetization. A technical issue with engagement and marketing technologies negatively impacted player retention and PMAU metrics during the fourth quarter. A major game developer partner exited the platform, resulting in a sequential dip in paying monthly active users from 155,000 to 141,000. Trial date for the Papaya Gaming litigation is officially set for April 13, 2026, in the Southern District of New York. Debt of $130 million has been reclassified as current on the balance sheet as it nears its maturity date. Our analysts just identified a stock with the potential to be the next Nvidia. Tell us how you invest and we'll show you why it's our #1 pick. Tap here. Manage...

Investor releaseQuarter not tagged2026-04-01

Skillz Reports 2025 Fourth Quarter and Full Year 2025 Results

Business Wire

LAS VEGAS, March 31, 2026--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) ("Skillz" or the "Company"), the leading mobile games platform bringing fair competition to players worldwide, today reported financial results for the fourth quarter and fiscal year ended December 31, 2025. Fourth Quarter 2025 Financial Highlights: Revenue of $30.0 million Gross profit of $26.5 million Net loss of $17.9 million Adjusted EBITDA1 loss of $10.0 million Paying monthly active users (PMAUs)2 of 141 thousand Average revenue per PMAU (ARPPU)3 of $71.1 Total operating expenses (which does not include cost of revenue) of $42.7 million Full Year 2025 Financial Highlights: Revenue of $104.5 million Gross profit of $91.4 million Net loss of $70.4 million Adjusted EBITDA1 loss of $50.5 million Paying monthly active users (PMAUs)2 of 141 thousand Average revenue per PMAU (ARPPU)3 of $61.7 Total operating expenses (which does not include cost of revenue) of $162.9 million Cash and cash equivalents of $194.5 million as of December 31, 2025 Total outstanding debt of $129.7 million as of December 31, 2025 "Throughout 2025, we made meaningful progress executing against our strategic priorities, delivering four consecutive quarters of sequential revenue growth and returning to year-over-year growth in the second half of the year," said Andrew Paradise, Skillz’ CEO. "Our AI ad-tech segment, RZR, recently rebranded from Aarki, delivered significant growth and achieved positive Adjusted EBITDA for the full year, reflecting the strength of its platform and operating discipline. Paired with continued improvement across the Skillz platform, we are building a more integrated system designed to scale engagement, monetization, and long-term value." Gaetano Franceschi, Skillz’ CFO, added, "Our 2025 results reflect improved execution and stronger fundamentals across both the Skillz and RZR businesses. We delivered revenue growth and a 16% year-over-year improvement in Adjusted EBITDA, while continuing to invest in product innovation and marketing with discipline. We ended the year with $195 million in cash and cash equivalents, and remain focused on optimizing our capital structure as we move toward sustained profitability and long-term value creation." Investor Conference Call Skillz will host a live conference call at 4:30 p.m. ET on April 1, 2026. To access the call, please register using the followin...

TranscriptFY2025 Q42026-04-01

FY2025 Q4 earnings call transcript

Earnings source - 22 paragraphs
Operator

Good afternoon. I'd like to welcome you to the Skillz Inc. fourth quarter and full-year 2025 results call. I'll now turn the conference over to your host, Joe Jaffoni from JCIR to begin.

Joe Jaffoni

Thank you, operator, and good afternoon, everyone. Skillz has issued its 2025 fourth quarter and full-year earnings release, which is available on the company's investor relations website. Let me read the safe harbor language, and then we'll get right into the call. All statements and comments made by management during this conference call, other than statements of historical fact, may be deemed forward-looking statements for purposes of the Private Securities Litigation Reform Act of 1995. Skillz cautions that these forward-looking statements are subject to risks and uncertainties that may cause actual results to differ materially from those reflected by the forward-looking statements made during this call. For additional details on these risks and uncertainties, please see Skillz annual report on Form 10-K for the year ended December 31, 2025, as filed with the Securities and Exchange Commission and Skillz subsequent public filings with the SEC.

Joe Jaffoni

Skillz undertakes no obligation to update or revise any forward-looking statements, whether as a result of new information, future events, or otherwise.

Andrew Paradise

Thank you, Joe, and good afternoon. I'll begin today's call with an overview of our fourth quarter and full-year 2025 financial performance. For the fourth quarter of 2025, GAAP revenue was $30 million, up 11% from $27 million in the third quarter and up 67% from $18 million in the prior year period. Adjusted EBITDA loss was $10 million, compared to a loss of $12 million in the third quarter and a loss of $17 million in the prior year period. These results mark four consecutive quarters of sequential revenue growth and two consecutive quarters of year-over-year revenue growth. For the full-year 2025, GAAP revenue was $105 million, up from $93 million in 2024, which represented 13% year-over-year growth. Adjusted EBITDA loss was $51 million, compared to a loss of $61 million in 2024, which represented a 16% year-over-year improvement.

Andrew Paradise

A key driver of 2025 was our AI ad tech segment, RZR, spelled R-Z-R, which was rebranded from Aarki last month. RZR delivered 146% net revenue growth year-over-year, and for the first time since its 2021 acquisition, it generated positive adjusted EBITDA for the full-year 2025. In addition to the headline growth, we're encouraged by RZR's performance and momentum supported by stronger systems, deeper advertiser relationships, and disciplined channel growth. Moving on to our four business pillars, the first pillar, enhancing the platform for player and developer engagement. On the Skillz platform, we continue to invest in new content and strengthen the developer experience. Last month, at the Annual Game Developers Conference in San Francisco, we debuted our Pro SDK product. Our Pro SDK architecture expands our development framework and provides developers with full creative control of the entire gameplay experience.

Andrew Paradise

It also strengthens monetization capabilities through meta-game systems while leveraging the competition infrastructure and secure layer that power the Skillz platform. Turning to RZR, over the past two years, we've focused on modernizing its technology stack and scaling its infrastructure. RZR is evolving into a scaled performance marketing platform with meaningful monetization capabilities across the broader digital ecosystem. RZR is improving its machine learning training capacity and improving auction-level intelligence across the platform. Building on the data models introduced in Q2 of 2025, RZR is expanding its retargeting and user acquisition share and improving performance across channels. Moving to our second pillar, upleveling our organization. Operational efficiency continues to improve across both Skillz and RZR platforms, allowing us to better leverage our people and resources. Both businesses operate globally and are poised to execute on scaling their teams to support growth.

Andrew Paradise

We recently strengthened our board of directors with the addition of Gary Vecchiarelli and Shannon Demus. Gary serves as President and Chief Financial Officer of CleanSpark and brings extensive public company finance, capital markets, and strategic planning experience supporting high-growth companies. Shannon serves as CFO of the Americas of Light & Wonder and brings deep financial leadership experience across global gaming and digital entertainment businesses. In addition, Jeff Shouger has joined the Skillz board advisory after serving as Chief Financial Officer of Niantic, where he helped scale the company through global expansion and strategic transactions, including its recent $3.5 billion sale to Scopely. Together, they add significant capital market expertise, gaming and platform operating experience, and financial discipline as we continue to scale the business and execute our strategies. As it relates to our third pillar, go-to-market strategy and monetization.

Andrew Paradise

At Skillz, our focus remains on acquiring and retaining high-quality paying players while driving efficient monetization. Paying monthly active users or PMAU was 141,000, down 9% from 155,000 in the third quarter and up from 110,000 in the prior year period, which represented 28% year-over-year growth. For RZR, machine learning enhancements, together with improved bidding efficiency and campaign optimization, have contributed to margin expansion. RZR is meeting customer demand by advancing its product capabilities. Importantly, RZR's revenue growth is coming from both existing and new customers. For our fourth pillar, path to profitability. With RZR achieving positive full-year adjusted EBITDA paired with continued improvements across the Skillz platform, we're making progress on our path to profitability. Let's now move to an update on our fair play initiative.

Andrew Paradise

As we've discussed and disclosed previously, protecting players and preserving fair competition remain core to our values as the pioneers of the skill-based gaming category. We continue to pursue litigation against Papaya Gaming and Voodoo for their alleged use of bots, a practice we believe undermines consumer trust and harms the entire industry. We remain committed to our position as both the Papaya and Voodoo matters continue through the litigation process. Regarding Papaya, our trial is now set for April 13, 2026 in the Southern District of New York, and we look very much forward to our day in court. As a reminder, in connection with our 2024 settlement with AviaGames, our annual $7.5 million payment was received in Q1 of 2026. To date, a total of $65 million has been received from AviaGames.

Andrew Paradise

The company expects to receive two additional payments of $7.5 million in each of March 2027 and March 2028. In closing, 2025 was a meaningful year of progress across the enterprise. We stabilized the business, strengthened our platform infrastructure, improved operating discipline, and preserved our balance sheet to support ongoing growth. Additionally, we continue to deliver sequential and year-over-year revenue growth and expanded the technology foundation of both our Skillz and RZR platforms. By combining competitive skill gaming with AI-driven performance marketing, we're building an ecosystem designed to scale engagement, data, and monetization with discipline. We believe this integrated approach creates long-term optionality in gaming as well as in adjacent areas where content, identity, commerce, and performance marketing converge. Our focus remains on executing against that opportunity while maintaining financial discipline and driving long-term shareholder value.

Andrew Paradise

With that, I'll turn over the call to Gaetano for a review of the financial results.

Gaetano Franceschi

Thank you, Andrew. Our fourth quarter results highlight the benefits of disciplined execution and structural improvements across both the Skillz and RZR businesses, producing stronger fundamentals and a trajectory towards profitability. Q4 2025 GAAP revenue was $30 million, up from $27 million in Q3 2025 and up from $18 million in Q4 2024, representing 11% growth quarter-over-quarter and 67% growth year-over-year. Q4 2025 research and development expenses of $6 million increased 78% year-over-year, reflecting ongoing investment in our Skillz and RZR businesses. Q4 2025 sales and marketing expenses of $19 million increased 27% year-over-year, which reflected ongoing user acquisition and engagement marketing spend. Q4 2025 general and administrative expenses of $80 million decreased 13% year-over-year, reflecting continued focus on expenses.

Gaetano Franceschi

Q4 2025 net loss of $18 million improved 27% year-over-year. Q4 adjusted EBITDA loss was $10 million, up from a loss of $12 million in Q3 2025 and up from a loss of $17 million in Q4 2024, which represented a 17% improvement quarter-over-quarter and 41% improvement year-over-year. Our balance sheet remains healthy, and we continue to manage capital prudently as we progress towards sustained profitability. We ended Q4 2025 with $195 million in cash and cash equivalents and $130 million of debt outstanding that is now classified as current. As the debt approaches maturity later this year, we continue to evaluate a range of strategic alternatives to optimize our capital structure.

Gaetano Franceschi

We are driving the business forward with focus and discipline to deliver meaningful long-term value for our shareholders and look forward to updating you further on our progress in 2026. Operator, we're now ready to open the line for questions.

Operator

If you'd like to ask a question, please press star followed by one on your telephone keypad. If for any reason you would like to remove that question, please press star followed by two. Again, to ask a question, press star one. As a reminder, if you're using a speakerphone, please remember to pick up your handset before asking your question. We'll pause here briefly as questions register. First question's from the line of Ed Alter with Jefferies. Your line is now open.

Ed Alter

Hi, everyone. Thanks for the question. Would love to just dig into the skill side of the results and the paying MAUs and GMV. Looks like kind of the direction of growth from paying users versus GMV has kind of flipped versus the last couple of quarters where paying users were up a little bit and then GMV per payer was down a bit, and that kind of flipped in the fourth quarter. Would love to hear just your thoughts on kind of what changed here and is this kind of the trajectory going forward or how to think about that.

Gaetano Franceschi

Hey, Ed. Thanks for the question. Yeah. As you recall, in Q4, we had one of our larger gaming developers leave the platform. So we had a little bit of a dip in our paying MAU. But you can see that we continue to increase on our GMV per paying MAU. Going forward, as we, you know, continue to drive better efficiencies in our UA, we're gonna rescale our UA spend and continue to grow also on our PMAU.

Ed Alter

Okay, great. Yeah, I guess on the partner that you guys kind of was leaving the platform, you guys had disclosed that in your 10-K yesterday that they were 51% of revenue last year. How is the progress going in terms of kind of moving folks from those games into, I think you talked about some Skillz-branded versions of that content. Kind of would love to hear how that rollout's gone.

Gaetano Franceschi

Yeah. We don't disclose, like, the transition for a variety of reasons. Basically, when the partner left the platform, there were some games that left immediately. The two larger games that are call it the majority, call it 80%+, are there, and we're in the process of transitioning to our own games.

Andrew Paradise

Also, if I could just jump in, this is Andrew. Thank you for the question, Ed. The other thing that we saw in Q4 is we had a technical issue with some of our engagement and marketing technologies for our player base, and we've now addressed that. It's kind of. You're seeing both effects in the change in PMAU in Q4.

Ed Alter

Okay, great. Appreciate it. Thanks.

Operator

Thank you for your question. There are no additional questions waiting at this time, so that will conclude the conference call. Thank you for your participation. You may now disconnect your line.

Investor releaseQuarter not tagged2026-03-30

Skillz to Report 2025 Fourth Quarter Results on March 31, 2026 and Host a Conference Call and Webcast on April 1, 2026

Business Wire

LAS VEGAS, March 30, 2026--(BUSINESS WIRE)--Skillz Inc. (NYSE: SKLZ) ("Skillz" or the "Company"), the leading competitive mobile gaming platform bringing fair and fun competition to players worldwide, today announced that it will release its 2025 fourth quarter financial results after the market closes on Tuesday, March 31, 2026 and host a conference call and webcast on Wednesday, April 1, 2026 at 5:00 p.m. ET. During the call, Skillz management will review the Company’s financial results and provide a business update, followed by a question-and-answer session. Both the call and webcast are open to the public. To listen to the audio-only webcast, please use the following link: Webcast Link. If you would like to participate and ask questions during the call, please register here: Registration Link. After registering, you will receive an email with dial-in details along with a unique access code and PIN required to join the live call. A replay of the webcast will be archived on the Company’s investor relations website. An audio replay of the conference call will be available through Wednesday, April 8, 2026, and can be accessed by dialing +1 866-813-9403, access code: 280758. About Skillz Inc. Skillz Inc. is the leading competitive mobile games platform dedicated to bringing out the best in everyone through competition. The Skillz platform helps developers create multi-million dollar franchises by enabling social competition in their games. Leveraging its patented technology, Skillz hosts billions of casual esports tournaments for millions of mobile players worldwide, with the goal of building the home of competition for all. Skillz has earned recognition as one of Fast Company’s Best Workplaces for Innovators, CNBC’s Disruptor 50, Forbes’ Next Billion-Dollar Startups, Fast Company’s Most Innovative Companies, and the number one fastest-growing company in America on the Inc. 5000. www.skillz.com View source version on businesswire.com: https://www.businesswire.com/news/home/20260330774419/en/ Contacts Investors: [email protected] or Joseph Jaffoni, Christin Armacost JCIR (212) 835-8500 or [email protected] Media: Seth Medvin, Head of Communications [email protected]

As of 2026-05-30 • Updated weeklySource: Earnings sourceIngestion runbook