GRVY
GravityCDocument history
Earnings documents stored for GRVY.
Investor releaseQuarter not tagged2026-08-076-K_GRAVITY_Second QUARTER 2026 RESULT and Business Update
GlobeNewswire
6-K_GRAVITY_Second QUARTER 2026 RESULT and Business Update
Seoul, Korea, Aug. 07, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. SECOND QUARTER 2026 HIGHLIGHTS •Total revenues were KRW 161,884 million (US$ 104,524 thousand), remaining flat from the first quarter ended March 31, 2026 (“QoQ”) and a 5.2% decrease from the second quarter ended June 30, 2025 (“YoY”). •Operating profit was KRW 27,582 million (US$ 17,810 thousand), representing a 10.5% decrease QoQ and a 40.2% increase YoY. •Profit before income tax expense was KRW 32,470 million (US$ 20,966 thousand), representing a 15.3% decrease QoQ and a 73.6% increase YoY. •Net profit attributable to parent company was KRW 24,341 million (US$ 15,717 thousand), representing a 17.2% decrease QoQ and an 83.8% increase YoY. REVIEW OF SECOND QUARTER 2026 FINANCIAL RESULTS Revenues Online game revenues for the second quarter of 2026 were KRW 29,660 million (US$ 19,151 thousand), representing a 14.5% increase QoQ from KRW 25,906 million and a 35.0% increase YoY from KRW 21,971 million. The increase QoQ was mainly attributable to increased revenues from Ragnarok Online in Thailand and Ragnarok Online America Latina in Latin America. This increase was partially offset by decreased revenue from Ragnarok Online in Japan. The increase YoY was mainly due to increased revenues from Ragnarok Online in Thailand, Taiwan, Hong Kong and Macau. This increase was partially offset by decreased revenue from Ragnarok Online America Latina in Latin America. Mobile game revenues were KRW 128,611 million (US$ 83,040 thousand) for the second quarter of 2026, representing a 3.2% decrease QoQ from KRW 132,800 million and a 10.7% decrease YoY from KRW 144,003 million. The decrease QoQ was resulted by decreased revenues from Ragnarok: The New World in Taiwan, Hong Kong and Macau, Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Southeast Asia. Such decrease was partially offset by increased revenue from Ragnarok Origin Classic in Korea, Taiwan, Hong Kong, Macau and Southeast Asia. The decrease YoY was mainly due to decreased revenues…Read full documentShow less
Seoul, Korea, Aug. 07, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. SECOND QUARTER 2026 HIGHLIGHTS •Total revenues were KRW 161,884 million (US$ 104,524 thousand), remaining flat from the first quarter ended March 31, 2026 (“QoQ”) and a 5.2% decrease from the second quarter ended June 30, 2025 (“YoY”). •Operating profit was KRW 27,582 million (US$ 17,810 thousand), representing a 10.5% decrease QoQ and a 40.2% increase YoY. •Profit before income tax expense was KRW 32,470 million (US$ 20,966 thousand), representing a 15.3% decrease QoQ and a 73.6% increase YoY. •Net profit attributable to parent company was KRW 24,341 million (US$ 15,717 thousand), representing a 17.2% decrease QoQ and an 83.8% increase YoY. REVIEW OF SECOND QUARTER 2026 FINANCIAL RESULTS Revenues Online game revenues for the second quarter of 2026 were KRW 29,660 million (US$ 19,151 thousand), representing a 14.5% increase QoQ from KRW 25,906 million and a 35.0% increase YoY from KRW 21,971 million. The increase QoQ was mainly attributable to increased revenues from Ragnarok Online in Thailand and Ragnarok Online America Latina in Latin America. This increase was partially offset by decreased revenue from Ragnarok Online in Japan. The increase YoY was mainly due to increased revenues from Ragnarok Online in Thailand, Taiwan, Hong Kong and Macau. This increase was partially offset by decreased revenue from Ragnarok Online America Latina in Latin America. Mobile game revenues were KRW 128,611 million (US$ 83,040 thousand) for the second quarter of 2026, representing a 3.2% decrease QoQ from KRW 132,800 million and a 10.7% decrease YoY from KRW 144,003 million. The decrease QoQ was resulted by decreased revenues from Ragnarok: The New World in Taiwan, Hong Kong and Macau, Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Southeast Asia. Such decrease was partially offset by increased revenue from Ragnarok Origin Classic in Korea, Taiwan, Hong Kong, Macau and Southeast Asia. The decrease YoY was mainly due to decreased revenues from Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Southeast Asia, Ragnarok Idle Adventure Plus and Ragnarok Origin. This decrease was partially offset by initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026 and Ragnarok Origin Classic launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia on March 26, 2026. Other revenues were KRW 3,613 million (US$ 2,333 thousand) for the second quarter of 2026, representing a 13.9% increase QoQ from KRW 3,172 million and a 24.2% decrease YoY from KRW 4,766 million. Cost of Revenue Cost of revenue was KRW 109,541 million (US$ 70,727 thousand) for the second quarter of 2026, representing a 0.6% decrease QoQ from KRW 110,224 million and a 3.9% decrease YoY from KRW 114,006 million. The decrease QoQ was mainly due to decreased salaries. The decrease YoY was primarily due to decreased commissions paid for mobile game services related to Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Southeast Asia, and outsourcing fee. Operating Expenses Operating expenses were KRW 24,761 million (US$ 15,987 thousand) for the second quarter of 2026, representing an 18.9% increase QoQ from KRW 20,824 million and a 33.2% decrease YoY from KRW 37,064 million. The increase QoQ was mainly due to increased research and development expenses and salaries. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Taiwan and Southeast Asia, Ragnarok Online America Latina in Latin America, Nobunaga's Ambition: The Road to the World in Japan and Ragnarok: Back to Glory in Korea. Profit Before Income Tax Expense Profit before income tax expense was KRW 32,470 million (US$ 20,966 thousand) for the second quarter of 2026 compared with profit before income tax expense of KRW 38,325 million for the first quarter of 2026 and profit before income tax expenseof KRW 18,706 million for the second quarter of 2025. Net Profit As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 24,341 million (US$ 15,717 thousand) for the second quarter of 2026 compared with net profit attributable to parent company of KRW 29,394 million for the first quarter of 2026 and a net profit attributable to parent company of KRW 13,245 million for the second quarter of 2025. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 649,231 million (US$ 419,189 thousand) as of June 30, 2026. Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,548.78 to US$ 1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games •Ragnarok M: Eternal Love 2, an MMORPG Mobile and PC game Ragnarok M: Eternal Love 2 officially received an ISBN from Chinese government on July 23, 2026. •Ragnarok: Twilight Global, an Idle MMORPG Mobile game Ragnarok: Twilight Global was officially launched in Europe and North, Central and South America on June 4, 2026. •Ragnarok: Rebirth, a 3D MMORPG Mobile game Ragnarok: Rebirth was officially launched in Vietnam on July 9, 2026 and in Brazil on July 16, 2026. •Ragnarok: Rebirth Global, a 3D MMORPG Mobile game Ragnarok: Rebirth Global was officially launched in North, Central and South America (except Brazil) on July 16, 2026. •Ragnarok: The New World, an MMORPG Mobile and PC game Ragnarok: The New World was officially launched in Southeast Asia (except Vietnam) on July 16, 2026, and is preparing for its launch in Global (except certain regions). •Ragnarok M: Classic, an MMORPG Mobile and PC game Ragnarok M: Classic was officially launched in Korea on July 16, 2026. •Ragnarok Origin Classic, an MMORPG Mobile and PC game Ragnarok Origin Classic was officially launched in North, Central and South America on July 23, 2026. •Ragnarok Zero: Global, an MMORPG PC game Ragnarok Zero: Global will be launched in Southeast Asia, Europe and Oceania on August 18, 2026, and plans to be launched in North and South America in the fourth quarter of 2026. •Ragnarok Online Plus, an MMORPG Mobile and PC game Ragnarok Online Plus will be launched in Korea in the second half of 2026. •Ragnarok: Midgard Senki, a 2D MMORPG Mobile and PC game Ragnarok: Midgard Senki will be launched in Taiwan, Hong Kong and Macau in the second half of 2026, and is underway for its launch in Southeast Asia and Korea. •Ragnarok Adventures, a Vertical Idle MMORPG Mobile game Ragnarok Adventures will be launched in Japan in the second half of 2026. •Ragnarok Online 3, an MMORPG Mobile and PC game Ragnarok Online 3 is underway for its launch in China and Global within 2027. •Ragnarok Abyss, an MMOARPG Mobile and PC game Ragnarok Abyss will be launched in China in the first half of 2027, followed by launches in Taiwan, Hong Kong, Macau and Southeast Asia within 2027. Preparation for its launch in Korea is underway. Other IP-based Games •Requiem M, an MMORPG Mobile game Requiem M was officially launched in Korea on June 30, 2026. •Dragonica Landverse, an Action Adventure MMORPG Blockchain PC game Dragonica Landverse was officially launched in Thailand on July 17, 2026. •Hashire HEBEREKE: EX, a Racing and Remake Console and PC game Hashire HEBEREKE: EX will be launched in Global on September 3, 2026. •GALVATEIN: Adventure's Guild, a Simulation Console and PC game GALVATEIN: Adventure's Guild will be launched in Global on September 22, 2026. •Jaleco Arcade Collection, a Retro Console and PC game Jaleco Arcade Collection will be launched in Global in the fourth quarter of 2026. •LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game LIGHT ODYSSEY will be launched in Global in the fourth quarter of 2026. •Final Knight, an Action RPG Console and PC game Final Knight will be launched in Global within 2027. Expansion of Ragnarok IP-business Ragnarok Monsters Magic Rush! animation, comprising 50 episodes, premiered on the Cartoon Network Korea TV channel on May 6, 2026, and was subsequently selected as one of the channel's Top 10 programs based on viewership after its premiere. Our New Joint Ventures Gravity Co., Ltd. and its subsidiaries have completed the establishment of a joint venture in Indonesia, and plan to establish joint ventures in Thailand and two other countries. The Company aims to expand into new business areas by developing a global UGC(User Generated Content) platform and an HTML5 gaming platform, and launching an outsourcing business. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the second quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. ---------------------------------------------------Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 markets. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact:Mr. Heung Gon KimChief Financial OfficerGravity Co., Ltd.Email: [email protected] Ms. Jin LeeMs. Jimin ParkIR UnitGravity Co., Ltd.Email: [email protected]: +82-2-2132-7800 GRAVITY Co., Ltd.Consolidated Statements of Financial Position (In millions of KRW and thousands of US$) * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,548.78 to US$ 1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd.Consolidated Statements of Comprehensive Income (In millions of KRW and thousands of US$ except for share and ADS data) * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,548.78 to US$1.00, the noon buying rate in effect on June 30, 2026 as quoted by the Federal Reserve Bank of New York.(1) Each ADS represents one common share.
Investor releaseQuarter not tagged2026-05-086-K_GRAVITY_First QUARTER 2026 RESULT and Business Update
GlobeNewswire
6-K_GRAVITY_First QUARTER 2026 RESULT and Business Update
Seoul, Korea , May 08, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. FIRST QUARTER 2026 HIGHLIGHTS Total revenues were KRW 161,878 million (US$ 106,254 thousand), representing a 42.7% increase from the fourth quarter ended December 31, 2025 (“QoQ”) and a 17.8% increase from the first quarter ended March 31, 2025 (“YoY”). Operating profit was KRW 30,830 million (US$ 20,236 thousand), representing a 163.1% increase QoQ and a 24.7% increase YoY. Profit before income tax expenses was KRW 38,325 million (US$ 25,155 thousand), representing a 131.2% increase QoQ and a 34.7% increase YoY. Net profit attributable to parent company was KRW 29,394 million (US$ 19,294 thousand), representing a 138.7% increase QoQ and a 33.4% increase YoY. REVIEW OF FIRST QUARTER 2026 FINANCIAL RESULTS Revenues Online game revenues for the first quarter of 2026 were KRW 25,906 million (US$ 17,004 thousand), representing a 9.8% increase QoQ from KRW 23,594 million and a 37.8% increase YoY from KRW 18,806 million. The increase QoQ was mainly attributable to increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenue Ragnarok Online in Thailand and initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025. Mobile game revenues were KRW 132,800 million (US$ 87,168 thousand) for the first quarter of 2026, representing a 54.1% increase QoQ from KRW 86,175 million and a 15.0% increase YoY from KRW 115,486 million. The increase QoQ attributed to initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026, increased revenues from Ragnarok X: Next Generation in Global and initial revenues from Ragnarok Origin Classic launched in Southeast Asia (except Vietnam), Taiwan, Hong Kong, Macau and Korea on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Global. The increase YoY was largely due to initial reve…Read full documentShow less
Seoul, Korea , May 08, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2026, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. FIRST QUARTER 2026 HIGHLIGHTS Total revenues were KRW 161,878 million (US$ 106,254 thousand), representing a 42.7% increase from the fourth quarter ended December 31, 2025 (“QoQ”) and a 17.8% increase from the first quarter ended March 31, 2025 (“YoY”). Operating profit was KRW 30,830 million (US$ 20,236 thousand), representing a 163.1% increase QoQ and a 24.7% increase YoY. Profit before income tax expenses was KRW 38,325 million (US$ 25,155 thousand), representing a 131.2% increase QoQ and a 34.7% increase YoY. Net profit attributable to parent company was KRW 29,394 million (US$ 19,294 thousand), representing a 138.7% increase QoQ and a 33.4% increase YoY. REVIEW OF FIRST QUARTER 2026 FINANCIAL RESULTS Revenues Online game revenues for the first quarter of 2026 were KRW 25,906 million (US$ 17,004 thousand), representing a 9.8% increase QoQ from KRW 23,594 million and a 37.8% increase YoY from KRW 18,806 million. The increase QoQ was mainly attributable to increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenue Ragnarok Online in Thailand and initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025. Mobile game revenues were KRW 132,800 million (US$ 87,168 thousand) for the first quarter of 2026, representing a 54.1% increase QoQ from KRW 86,175 million and a 15.0% increase YoY from KRW 115,486 million. The increase QoQ attributed to initial revenues from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026, increased revenues from Ragnarok X: Next Generation in Global and initial revenues from Ragnarok Origin Classic launched in Southeast Asia (except Vietnam), Taiwan, Hong Kong, Macau and Korea on March 26, 2026. Such increase was partially offset by decreased revenues from Ragnarok: Twilight in Southeast Asia and Ragnarok M: Classic in Taiwan, Hong Kong, Macau and Global. The increase YoY was largely due to initial revenue from Ragnarok: The New World launched in Taiwan, Hong Kong and Macau on January 15, 2026 and increased revenue from Ragnarok X: Next Generation in Global. Such increase was partially offset by decreased revenues from Ragnarok M: Classic in Southeast Asia, Ragnarok: Rebirth in Taiwan, Hong Kong and Macau and Ragnarok Origin in Southeast Asia. Other revenues were KRW 3,172 million (US$ 2,082 thousand) for the first quarter of 2026, representing a 13.8% decrease QoQ from KRW 3,681 million and remaining flat YoY from KRW 3,172 million. Cost of Revenue Cost of revenue was KRW 110,224 million (US$ 72,349 thousand) for the first quarter of 2026, representing a 48.4% increase QoQ from KRW 74,262 million and a 26.0% increase YoY from KRW 87,458 million. The increase QoQ was mainly due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau. The increase YoY was primarily due to initial commission paid for mobile game service related to Ragnarok: The New World in Taiwan, Hong Kong and Macau and increased commissions paid for mobile game services related to Ragnarok X: Next Generation in Global and Ragnarok: Twilight in Southeast Asia. Operating Expenses Operating expenses were KRW 20,824 million (US$ 13,669 thousand) for the first quarter of 2026, representing a 24.2% decrease QoQ from KRW 27,468 million and a 17.6% decrease YoY from KRW 25,276 million. The decrease QoQ was mainly due to decreased advertising expenses for Ragnarok Online in Thailand, Nobunaga's Ambition: The Road to the World in Japan and Ragnarok Abyss in Southeast Asia, and impairment losses on other non-current assets. The decrease YoY was mainly due to decreased advertising expenses for Ragnarok Idle Adventure Plus in Global, Ragnarok Begins in Taiwan, Hong Kong and Macau and Ragnarok V: Returns in Thailand, Indonesia and Philippines, and research and development expenses. Profit Before Income Tax Expense Profit before income tax expense was KRW 38,325 million (US$ 25,155 thousand) for the first quarter of 2026 compared with profit before income tax expense of KRW 16,576 million for the fourth quarter of 2025 and profit before income tax expense of KRW 28,450 million for the first quarter of 2025. Net Profit As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 29,394 million (US$ 19,294 thousand) for the first quarter of 2026 compared with net profit attributable to parent company of KRW 12,312 million for the fourth quarter of 2025 and a net profit attributable to parent company of KRW 22,038 million for the first quarter of 2025. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 611,615 million (US$ 401,454 thousand) as of March 31, 2026. Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok Online 3, an MMORPG Mobile and PC game Ragnarok Online 3 plans to be launched in China in the first quarter of 2027 and is underway for its launch in Global within 2027. Ragnarok M: Classic, an MMORPG Mobile and PC game Ragnarok M: Classic will be launched in Korea in July 2026. Ragnarok: The New World, an MMORPG Mobile and PC game Ragnarok: The New World will be launched in Southeast Asia (except Vietnam) in July 2026, and Global (except Southeast Asia, China, Taiwan, Hong Kong, Macau, Korea and CIS) in the fourth quarter of 2026. Ragnarok Origin Classic, an MMORPG Mobile and PC game Ragnarok Origin Classic, a renewal game of Ragnarok Origin, was officially launched in Korea, Taiwan, Hong Kong, Macau and Southeast Asia (except Vietnam) on March 26, 2026 and will be launched in North, Central and South America in the third quarter of 2026. Ragnarok Abyss, an MMOARPG Mobile and PC game Ragnarok Abyss will be launched in Taiwan, Hong Kong, Macau and China in the second half of 2026 and is underway for its launch in Southeast Asia and Korea. Ragnarok: Midgard Senki, a 2D MMORPG Mobile game Ragnarok: Midgard Senki will be launched in Taiwan, Hong Kong and Macau in the second half of 2026 and is underway for its launch in Southeast Asia. Ragnarok: Twilight, an MMORPG Mobile game Ragnarok: Twilight was officially launched on Huawei AppGallery (H5) in Southeast Asia (except Vietnam) on March 27, 2026. Ragnarok: Twilight Global will be launched in Global (except China, Taiwan, Hong Kong, Macau, Southeast Asia, Vietnam, Korea and Japan) in the second quarter of 2026. Ragnarok: Back to Glory, a 3D MMORPG Mobile game Ragnarok: Back to Glory will be launched in Global (except China, Japan, Korea, Southeast Asia, Taiwan, Hong Kong, Macau, Brazil and CIS) in the second half of 2026. Ragnarok Zero: Global, an MMORPG PC game Ragnarok Zero: Global will be launched in Southeast Asia, Europe and Oceania in the third quarter of 2026. Other IP-based Games Wizmans World Re: Try, a JRPG Remaster Console and PC game Wizmans World Re: Try was officially launched in Global on February 19, 2026. Requiem M, an MMORPG Mobile game Requiem M will be launched in Korea in the second quarter of 2026. Jaleco Arcade Collection, a Retro Console and PC game Jaleco Arcade Collection will be launched in Global in the second half of 2026. LIGHT ODYSSEY, a Boss Rush Action and Soul-like Console and PC game LIGHT ODYSSEY will be launched in Global in the second half of 2026. Hashire HEBEREKE: EX, a Racing and Remake Console and PC game Hashire HEBEREKE: EX will be launched in Global in the second half of 2026. GALVATEIN: Adventure's Guild, a Simulation Console and PC game GALVATEIN: Adventure's Guild will be launched in Global in the second half of 2026. Final Knight, an Action RPG Console and PC game Final Knight will be launched in Global in the first half of 2027. Expansion of Ragnarok IP-business RAGNAROK OST albums were released in sequence between March 20, 2026 and April 3, 2026, featuring 213 tracks, including the iconic theme songs of Ragnarok Online. The soundtrack is available on over 30 global streaming platforms. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the first quarter in 2026 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. --------------------------------------------------- Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Jimin Park IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800 GRAVITY Co., Ltd. Consolidated Statements of Financial Position (In millions of KRW and thousands of US$) * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$ 1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income (In millions of KRW and thousands of US$ except for share and ADS data) * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,523.50 to US$1.00, the noon buying rate in effect on March 31, 2026 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share.
Investor releaseQuarter not tagged2026-04-24GRAVITY ANNOUNCES FILING OF ANNUAL REPORT ON FORM 20-F FOR FISCAL YEAR 2025
GlobeNewswire
GRAVITY ANNOUNCES FILING OF ANNUAL REPORT ON FORM 20-F FOR FISCAL YEAR 2025
Seoul, Korea, April 24, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or the “Company”) today announced that the Company filed its annual report on Form 20-F for the fiscal year ended December 31, 2025 with the Securities and Exchange Commission on April 24, 2026. The annual report can be accessed on the Company’s investor relations Web site at https://www.gravity.co.kr/en/ir/notice The shareholders and ADS holders of Gravity may receive a hard copy of the annual report, which contains its audited consolidated financial statements, free of charge upon request. Requests should be directed to IR Unit, Gravity Co., Ltd., 15F, 396 World Cup buk-ro, Mapo-gu, Seoul 03925, South Korea. In the annual report on Form 20-F, the consolidated revenue is KRW 560,548 million, the operating profit is KRW 77,396 million, and the net profit attributable to parent company is KRW 67,464 million for the fiscal year ended December 31, 2025. (In millions of KRW) About GRAVITY Co., Ltd. --------------------------------------------------- Based in Korea, Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Jimin Park IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800
Investor releaseQuarter not tagged2026-02-13Gravity Reports Preliminary Unaudited 4Q 2025 Results and Business Updates
GlobeNewswire
Gravity Reports Preliminary Unaudited 4Q 2025 Results and Business Updates
Seoul, South Korea, Feb. 13, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the fourth quarter ended December 31, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. PRELIMINARY UNAUDITED FOURTH QUARTER 2025 FINANCIAL RESULTS Tentative consolidated revenue for the fourth quarter of 2025 is KRW 113 billion, and tentative consolidated operating profit is KRW 12 billion. The preliminary fourth quarter of 2025 result is mainly attributed by decreased revenues from Ragnarok M: Classic launched in Southeast Asia on February 14, 2025 and in Taiwan, Hong Kong and Macau on April 16, 2025. Tentative consolidated revenue for the fourth quarter of 2025 represented an 18.6% decrease in QoQ and a 12.9% decrease in YoY. Unaudited preliminary consolidated revenue for 2025 is KRW 560 billion, and the operating profit is KRW 77 billion. The preliminary 2025 figures are unaudited and subject to revision. Final result for the fourth quarter and year ended December 31, 2025 will be provided by our annual report for the fiscal year ended December 31, 2025 on Form 20-F. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 618,633 million as of December 31, 2025. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok Online 3, an MMORPG Mobile and PC game Ragnarok Online 3 is planned to be launched in China in the fourth quarter of 2026 and is underway for its launch in Global within 2027. Ragnarok Monster Kitchen, a Hybrid Casual Mobile game Ragnarok Monster Kitchen was officially launched in Global on December 11, 2025. Ragnarok: Rebirth, a 3D MMORPG Mobile game Ragnarok: Rebirth was officially launched in China on December 25, 2025. Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation was officially launched in Europe (France, Italy, Germany), Middle East, Egypt and Algeria on January 14, 2026. Ragnarok: Twilight, an MMORPG Mobile game Ragnarok: Twilight (Vietnamese Title: Ragnarok: Twilight - Chạng Vạng) was officially launched in Vietnam on February 10, 2026, and is underway for its launch in America, Europe, Middle East and…Read full documentShow less
Seoul, South Korea, Feb. 13, 2026 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the fourth quarter ended December 31, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. PRELIMINARY UNAUDITED FOURTH QUARTER 2025 FINANCIAL RESULTS Tentative consolidated revenue for the fourth quarter of 2025 is KRW 113 billion, and tentative consolidated operating profit is KRW 12 billion. The preliminary fourth quarter of 2025 result is mainly attributed by decreased revenues from Ragnarok M: Classic launched in Southeast Asia on February 14, 2025 and in Taiwan, Hong Kong and Macau on April 16, 2025. Tentative consolidated revenue for the fourth quarter of 2025 represented an 18.6% decrease in QoQ and a 12.9% decrease in YoY. Unaudited preliminary consolidated revenue for 2025 is KRW 560 billion, and the operating profit is KRW 77 billion. The preliminary 2025 figures are unaudited and subject to revision. Final result for the fourth quarter and year ended December 31, 2025 will be provided by our annual report for the fiscal year ended December 31, 2025 on Form 20-F. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 618,633 million as of December 31, 2025. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok Online 3, an MMORPG Mobile and PC game Ragnarok Online 3 is planned to be launched in China in the fourth quarter of 2026 and is underway for its launch in Global within 2027. Ragnarok Monster Kitchen, a Hybrid Casual Mobile game Ragnarok Monster Kitchen was officially launched in Global on December 11, 2025. Ragnarok: Rebirth, a 3D MMORPG Mobile game Ragnarok: Rebirth was officially launched in China on December 25, 2025. Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation was officially launched in Europe (France, Italy, Germany), Middle East, Egypt and Algeria on January 14, 2026. Ragnarok: Twilight, an MMORPG Mobile game Ragnarok: Twilight (Vietnamese Title: Ragnarok: Twilight - Chạng Vạng) was officially launched in Vietnam on February 10, 2026, and is underway for its launch in America, Europe, Middle East and Korea within 2026. Huawei AppGallery (H5) version is planned to be launched in Southeast Asia (except Vietnam) in March 2026. Ragnarok: The New World, an MMORPG Mobile and PC game Ragnarok: The New World was officially launched in Taiwan, Hong Kong and Macau on January 15, 2026. The game ranked first in both free downloads and top-grossing on Apple App Store, and also ranked first in free downloads and within the top five in top-grossing on Google Play across all three regions. Ragnarok: The New World is scheduled to be launched in Southeast Asia (except Vietnam) and Global (except China, Taiwan, Hong Kong, Macau, Japan, Korea and CIS) in the second half of 2026. Ragnarok Origin Classic, an MMORPG Mobile and PC game Ragnarok Origin Classic, a renewal game of Ragnarok Origin, is scheduled to be launched in Southeast Asia (except Vietnam), Taiwan, Hong Kong, Macau and Korea in the first half of 2026. Ragnarok M: Classic, an MMORPG Mobile and PC game Ragnarok M: Classic is underway for its launch in Korea in the second half of 2026. Ragnarok Abyss, an MMOARPG Mobile and PC game Ragnarok Abyss is planned to be launched in Taiwan, Hong Kong and Macau in the second half of 2026. Ragnarok Endless Trails, a Casual, Roguelike, Survivor and Battle Royale Mobile game Ragnarok Endless Trails will be launched in Southeast Asia on February 26, 2026. Ragnarok: Midgard Senki, a 2D MMORPG Mobile game Ragnarok: Midgard Senki is currently under development and the launch date and target market will be announced. Ragnarok Zero: Global, an MMORPG PC game Ragnarok Zero: Global is scheduled to be launched in Southeast Asia, Europe and Oceania in the second half of 2026. Ragnarok Online IP-based Blockchain Game Ragnarok Online Landverse, an MMORPG Blockchain and PC game Ragnarok Online Landverse was officially launched in America on December 19, 2025. Other IP-based Games the Game of LIFE for Nintendo Switch, a Board and Party Console game the Game of LIFE for Nintendo Switch was officially launched in Asia (except Japan) on December 18, 2025. Little Gods of the Abyss, a Puzzle Platformer Console and PC game Little Gods of the Abyss was officially launched in Global on January 22, 2026. ACADEMY OF HEROES: THREE KINGDOMS, a Turn-based Collective RPG Mobile game ACADEMY OF HEROES: THREE KINGDOMS was officially launched in Southeast Asia on January 20, 2026. Requiem M, an MMORPG Mobile game Requiem M will be launched in Korea in the first half of 2026. Wizmans World Re: Try, a JRPG Remaster Console and PC game Wizmans World Re: Try will be launched in Global (except Japan) on February 19, 2026. Jaleco Arcade Collection, a Retro Console and PC game Jaleco Arcade Collection is planned to be launched in Global in the second half of 2026. LIGHT ODYSSEY, a Boss Rush Action and Souls-like Console and PC game LIGHT ODYSSEY will be launched in Global in the second half of 2026. Final Knight, an Action RPG Console and PC game Final Knight is scheduled to be launched in Global in the second half of 2026. Hashire HEBEREKE: EX, a Racing and Remake Console and PC game Hashire HEBEREKE: EX is underway for its launch in Global in the second half of 2026. GALVATEIN: Adventure's Guild, a Simulation Console and PC game GALVATEIN: Adventure's Guild will be launched in Global in the second half of 2026. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the fourth quarter in 2025 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. --------------------------------------------------- Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many regions, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2025 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800
Investor releaseQuarter not tagged2025-11-07Gravity Reports Third Quarter of 2025 Result and Business Updates
GlobeNewswire
Gravity Reports Third Quarter of 2025 Result and Business Updates
Seoul, South Korea, Nov. 07, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. THIRD QUARTER 2025 HIGHLIGHTS Total revenues were KRW 138,894 million (US$ 98,883 thousand), representing an 18.7% decrease from the second quarter ended June 30, 2025 (“QoQ”) and an 8.2% increase from the third quarter ended September 30, 2024 (“YoY”). Operating profit was KRW 21,276 million (US$ 15,147 thousand), representing an 8.2% increase QoQ and a 22.8% decrease YoY. Profit before income tax expense was KRW 27,207 million (US$ 19,369 thousand), representing a 45.4% increase QoQ and a 4.3% decrease YoY. Net profit attributable to parent company was KRW 19,869 million (US$ 14,145 thousand), representing a 50.0% increase QoQ and an 11.2% decrease YoY. REVIEW OF THIRD QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the third quarter of 2025 were KRW 25,968 million (US$ 18,487 thousand), representing an 18.2% increase QoQ from KRW 21,971 million and a 32.1% increase YoY from KRW 19,657 million. The increase QoQ was mainly attributable to initial revenue from Ragnarok Zero launched in Taiwan, Hong Kong and Macau on July 3, 2025. The increase YoY was mainly due to initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025 and Ragnarok Zero launched in Taiwan, Hong Kong and Macau on July 3, 2025. Mobile game revenues were KRW 109,571 million (US$ 78,007 thousand) for the third quarter of 2025, representing a 23.9% decrease QoQ from KRW 144,003 million and a 6.9% increase YoY from KRW 102,524 million. The decrease QoQ was mainly attributable to decreased revenues from Ragnarok M: Classic launched in Southeast Asia and Taiwan, Hong Kong and Macau. Such decrease was partially offset by initial revenue from Ragnarok: Twilight launched in Taiwan, Hong Kong and Macau on July 3, 2025, increased revenue from Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland and initial revenues from Ragnarok M: Classic Global launche…Read full documentShow less
Seoul, South Korea, Nov. 07, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the third quarter ended September 30, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. THIRD QUARTER 2025 HIGHLIGHTS Total revenues were KRW 138,894 million (US$ 98,883 thousand), representing an 18.7% decrease from the second quarter ended June 30, 2025 (“QoQ”) and an 8.2% increase from the third quarter ended September 30, 2024 (“YoY”). Operating profit was KRW 21,276 million (US$ 15,147 thousand), representing an 8.2% increase QoQ and a 22.8% decrease YoY. Profit before income tax expense was KRW 27,207 million (US$ 19,369 thousand), representing a 45.4% increase QoQ and a 4.3% decrease YoY. Net profit attributable to parent company was KRW 19,869 million (US$ 14,145 thousand), representing a 50.0% increase QoQ and an 11.2% decrease YoY. REVIEW OF THIRD QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the third quarter of 2025 were KRW 25,968 million (US$ 18,487 thousand), representing an 18.2% increase QoQ from KRW 21,971 million and a 32.1% increase YoY from KRW 19,657 million. The increase QoQ was mainly attributable to initial revenue from Ragnarok Zero launched in Taiwan, Hong Kong and Macau on July 3, 2025. The increase YoY was mainly due to initial revenues from Ragnarok Online America Latina launched in Latin America on May 28, 2025 and Ragnarok Zero launched in Taiwan, Hong Kong and Macau on July 3, 2025. Mobile game revenues were KRW 109,571 million (US$ 78,007 thousand) for the third quarter of 2025, representing a 23.9% decrease QoQ from KRW 144,003 million and a 6.9% increase YoY from KRW 102,524 million. The decrease QoQ was mainly attributable to decreased revenues from Ragnarok M: Classic launched in Southeast Asia and Taiwan, Hong Kong and Macau. Such decrease was partially offset by initial revenue from Ragnarok: Twilight launched in Taiwan, Hong Kong and Macau on July 3, 2025, increased revenue from Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland and initial revenues from Ragnarok M: Classic Global launched in North and South America, Europe, Middle East, certain regions of North Africa and Oceania on September 3, 2025. The increase YoY was mainly due to initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Southeast Asia on February 14, 2025, Ragnarok: Twilight launched in Taiwan, Hong Kong and Macau on July 3, 2025 and Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. This increase was partially offset by decreased revenues from Ragnarok Origin in North, Central and South America, Southeast Asia and Taiwan, Hong Kong and Macau and THE RAGNAROK in Taiwan, Hong Kong and Macau. Other revenues were KRW 3,355 million (US$ 2,389 thousand) for the third quarter of 2025, representing a 29.6% decrease QoQ from KRW 4,766 million and a 45.8% decrease YoY from KRW 6,195 million. Cost of Revenue Cost of revenue was KRW 88,542 million (US$ 63,036 thousand) for the third quarter of 2025, representing a 22.3% decrease QoQ from KRW 114,006 million and a 16.1% increase YoY from KRW 76,261 million. The decrease QoQ was mainly due to decreased commission paid for mobile game services related to Ragnarok M: Classic launched in Southeast Asia and Taiwan, Hong Kong and Macau. The increase YoY was primarily due to increased commission paid for mobile game services related to Ragnarok M: Classic in Taiwan, Hong Kong and Macau and Southeast Asia, Ragnarok: Twilight in Taiwan, Hong Kong and Macau and Ragnarok X: Next Generation in North, Central and South America, Oceania, England, Portugal, Spain and Ireland. Operating Expenses Operating expenses were KRW 29,076 million (US$ 20,700 thousand) for the third quarter of 2025, representing a 21.6% decrease QoQ from KRW 37,064 million and an 18.5% increase YoY from KRW 24,539 million. The decrease QoQ was mainly due to decreased advertising expenses for Ragnarok Online America Latina in Latin America, Ragnarok: Back to Glory in Korea and Nobunaga's Ambition: The Road to the World in Japan and research and development expenses. The increase YoY was mainly due to increased advertising expenses for Ragnarok Idle Adventure Plus in Korea and Global and Nobunaga's Ambition: The Road to the World in Japan, salaries and commission paid. Profit Before Income Tax Expense Profit before income tax expense was KRW 27,207 million (US$ 19,369 thousand) for the third quarter of 2025 compared with profit before income tax expense of KRW 18,706 million for the second quarter of 2025 and profit before income tax expense of KRW 28,415 million for the third quarter of 2024. Net Profit As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 19,869 million (US$ 14,145 thousand) for the third quarter of 2025 compared with net profit attributable to parent company of KRW 13,245 million for the second quarter of 2025 and a net profit attributable to parent company of KRW 22,385 million for the third quarter of 2024. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 609,927 million (US$ 434,226 thousand) as of September 30, 2025. Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,404.63 to US$ 1.00, the noon buying rate in effect on September 30, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game Ragnarok Idle Adventure Plus officially received an ISBN from Chinese government on September 24, 2025 and was officially launched in Korea on August 28, 2025. Ragnarok 3, an MMORPG Mobile and PC game Ragnarok 3 officially received an ISBN from Chinese government on October 21, 2025 and will be launched in Global within 2026. Ragnarok Libre, a Time Effective MMORPG Line game Ragnarok Libre was officially launched in Global (except Korea, China and Japan) on August 11, 2025. Ragnarok: Twilight, an Idle MMOARPG Mobile game Ragnarok: Twilight was officially launched in China on August 15, 2025 and Southeast Asia (except Vietnam) on October 23, 2025. Ragnarok M: Classic Global, an MMORPG Mobile and PC game Ragnarok M: Classic Global was officially launched in North and South America, Europe, Middle East, certain regions of North Africa and Oceania on September 3, 2025. Ragnarok: The Promised Adventure (Tentative English Title), an Adventure MMORPG Mobile and WeChat game Ragnarok: The Promised Adventure (Tentative English Title) was officially launched in China on September 25, 2025. THE RAGNAROK, an MMORPG Mobile and PC game THE RAGNAROK was officially launched on WeChat (H5) Mini Programs in China on September 20, 2025. Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation will be launched in Europe (except England, Portugal, Spain and Ireland), Middle East and North Africa in the first half of 2026. Ragnarok: The New World, an MMORPG Mobile and PC game Ragnarok: The New World will be launched in Taiwan, Hong Kong and Macau in the first quarter of 2026. Ragnarok Abyss, an MMOARPG Mobile and PC game Ragnarok Abyss is underway for its launch in Southeast Asia in the first half of 2026. Ragnarok: Back to Glory, an MMORPG Mobile game Ragnarok: Back to Glory is scheduled to be launched in China in the fourth quarter of 2025. Ragnarok Endless Trails (Tentative English Title), a Battle Royal Mobile game Ragnarok Endless Trails (Tentative English Title) is planned to be launched in Southeast Asia in the first quarter of 2026. Ragnarok Online IP-based Blockchain Game Ragnarok Landverse Genesis America, an MMORPG Blockchain and PC game Ragnarok Landverse Genesis America is scheduled to be launched in North and South America on December 11, 2025. Other IP-based Games Schop Hero, a New Fresh Whole Digging Puzzle RPG Mobile game Schop Hero was officially launched in Japan on September 17, 2025. Chess Rumble, a Collectible Tactical RPG Mobile game Chess Rumble was officially launched in Global (except Korea and Japan) on October 15, 2025. THE GOOD OLD DAYS, a Metroidvania Adventure Console and PC game THE GOOD OLD DAYS was officially launched in Global on October 23, 2025. Meow Star Acres 2, a Farm Simulation Mobile game Meow Star Acres 2 was soft-launched in Canada, Australia, Philippines and Malaysia on October 28, 2025. Aeruta, an Action RPG PC game Aeruta was officially launched on Steam in Global on November 6, 2025. Hashire HEBEREKE: EX, a Racing and Remake Console and PC game Hashire HEBEREKE: EX is underway for its launch in Global in the first half of 2026. the Game of LIFE for Nintendo Switch, a Board and Party Console game the Game of LIFE for Nintendo Switch will be launched in Asia (except Japan) on December 18, 2025. Expansion of Other IP-business Gravity Co., Ltd. has signed a publishing agreement of the Game of LIFE for Nintendo Switch, a Board and Party Console game based on the Game of LIFE's IP, in Asia (except Japan) with TOMY COMPANY, LTD. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the third quarter in 2025 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. --------------------------------------------------- Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2024 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800 GRAVITY Co., Ltd. Consolidated Statements of Financial Position (In millions of KRW and thousands of US$) * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,404.63 to US$ 1.00, the noon buying rate in effect on September 30, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income (In millions of KRW and thousands of US$ except for share and ADS data) * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,404.63 to US$1.00, the noon buying rate in effect on September 30, 2025 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share.
Investor releaseQuarter not tagged2025-08-08Gravity Reports Second Quarter of 2025 Results and Business Update
GlobeNewswire
Gravity Reports Second Quarter of 2025 Results and Business Update
Seoul, South Korea, Aug. 08, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. SECOND QUARTER 2025 HIGHLIGHTS Total revenues were KRW 170,740 million (US$ 126,147 thousand), representing a 24.2% increase from the first quarter ended March 31, 2025 (“QoQ”) and a 38.9% increase from the second quarter ended June 30, 2024 (“YoY”). Operating profit was KRW 19,670 million (US$ 14,533 thousand), representing a 20.5% decrease QoQ and a 31.2% increase YoY. Profit before income tax expense was KRW 18,706 million (US$ 13,821 thousand), representing a 34.2% decrease QoQ and a 6.7% decrease YoY. Net profit attributable to parent company was KRW 13,245 million (US$ 9,786 thousand), representing a 39.9% decrease QoQ and a 5.4% increase YoY. REVIEW OF SECOND QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the second quarter of 2025 were KRW 21,971 million (US$ 16,233 thousand), representing a 16.8% increase QoQ from KRW 18,806 million and a 13.0% increase YoY from KRW 19,445 million. The increase QoQ was mainly attributable to initial revenue from Ragnarok Online America Latina launched in Latin America on May 28, 2025. The increase YoY was also mainly due to initial revenue from Ragnarok Online America Latina launched in Latin America on May 28, 2025. Mobile game revenues were KRW 144,003 million (US$ 106,393 thousand) for the second quarter of 2025, representing a 24.7% increase QoQ from KRW 115,486 million and a 45.4% increase YoY from KRW 99,019 million. The increase QoQ was resulted by initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. Such increase was partially offset by decreased revenues from Ragnarok: Rebirth in Taiwan, Hong Kong and Macau, Ragnarok Origin in Southeast Asia, Taiwan, Hong Kong and Macau and THE RAGNAROK in Southeast Asia. The increase YoY was mainly due to initial revenues from Ragnarok M: Classic…Read full documentShow less
Seoul, South Korea, Aug. 08, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the second quarter ended June 30, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. SECOND QUARTER 2025 HIGHLIGHTS Total revenues were KRW 170,740 million (US$ 126,147 thousand), representing a 24.2% increase from the first quarter ended March 31, 2025 (“QoQ”) and a 38.9% increase from the second quarter ended June 30, 2024 (“YoY”). Operating profit was KRW 19,670 million (US$ 14,533 thousand), representing a 20.5% decrease QoQ and a 31.2% increase YoY. Profit before income tax expense was KRW 18,706 million (US$ 13,821 thousand), representing a 34.2% decrease QoQ and a 6.7% decrease YoY. Net profit attributable to parent company was KRW 13,245 million (US$ 9,786 thousand), representing a 39.9% decrease QoQ and a 5.4% increase YoY. REVIEW OF SECOND QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the second quarter of 2025 were KRW 21,971 million (US$ 16,233 thousand), representing a 16.8% increase QoQ from KRW 18,806 million and a 13.0% increase YoY from KRW 19,445 million. The increase QoQ was mainly attributable to initial revenue from Ragnarok Online America Latina launched in Latin America on May 28, 2025. The increase YoY was also mainly due to initial revenue from Ragnarok Online America Latina launched in Latin America on May 28, 2025. Mobile game revenues were KRW 144,003 million (US$ 106,393 thousand) for the second quarter of 2025, representing a 24.7% increase QoQ from KRW 115,486 million and a 45.4% increase YoY from KRW 99,019 million. The increase QoQ was resulted by initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. Such increase was partially offset by decreased revenues from Ragnarok: Rebirth in Taiwan, Hong Kong and Macau, Ragnarok Origin in Southeast Asia, Taiwan, Hong Kong and Macau and THE RAGNAROK in Southeast Asia. The increase YoY was mainly due to initial revenues from Ragnarok M: Classic launched in Taiwan, Hong Kong and Macau on April 16, 2025 and Southeast Asia on February 14, 2025, increased revenue from Ragnarok Idle Adventure Plus launched in Global except Taiwan, Hong Kong, Macau, China, Korea and Japan on February 20, 2025 and initial revenue from Ragnarok X: Next Generation launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025. This increase was partially offset by decreased revenues from Ragnarok Origin in North, Central and South America and Southeast Asia. Other revenues were KRW 4,766 million (US$ 3,521 thousand) for the second quarter of 2025, representing a 50.3% increase QoQ from KRW 3,172 million and a 5.8% increase YoY from KRW 4,503 million. Cost of Revenue Cost of revenue was KRW 114,006 million (US$ 84,231 thousand) for the second quarter of 2025, representing a 30.4% increase QoQ from KRW 87,458 million and a 50.0% increase YoY from KRW 76,006 million. The increase QoQ was mainly due to commission paid for mobile game services related to Ragnarok M: Classic in Taiwan, Hong Kong and Macau and Ragnarok X: Next Generation in North, Central and South America, Oceania, England, Portugal, Spain and Ireland. The increase YoY was primarily due to increased commission paid for mobile game services related to Ragnarok M: Classic in Southeast Asia, Taiwan, Hong Kong and Macau, Ragnarok Idle Adventure Plus in Global except Taiwan, Hong Kong, Macau, China, Korea and Japan and Ragnarok X: Next Generation in North, Central and South America, Oceania, England, Portugal, Spain and Ireland. Operating Expenses Operating expenses were KRW 37,064 million (US$ 27,383 thousand) for the second quarter of 2025, representing a 46.6% increase QoQ from KRW 25,276 million and a 15.9% increase YoY from KRW 31,972 million. The increase QoQ was mainly due to increased advertising expenses for Ragnarok Online America Latina in Latin America, Nobunaga's Ambition: The Road to the World (Tentative English Title) in Japan, Ragnarok Idle Adventure Plus in Taiwan, Hong Kong and Macau and Ragnarok: Back to Glory in Korea. The increase YoY was also mainly due to increased advertising expenses for Ragnarok Online America Latina in Latin America, Ragnarok Idle Adventure Plus in Global, Taiwan, Hong Kong and Macau, Nobunaga's Ambition: The Road to the World (Tentative English Title) in Japan and Ragnarok: Back to Glory in Korea. Profit Before Income Tax Expense Profit before income tax expense was KRW 18,706 million (US$ 13,821 thousand) for the second quarter of 2025 compared with profit before income tax expense of KRW 28,450 million for the first quarter of 2025 and profit before income tax expense of KRW 20,057 million for the second quarter of 2024. Net Profit As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 13,245 million (US$ 9,786 thousand) for the second quarter of 2025 compared with net profit attributable to parent company of KRW 22,038 million for the first quarter of 2025 and a net profit attributable to parent company of KRW 12,569 million for the second quarter of 2024. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 576,840 million (US$ 426,184 thousand) as of June 30, 2025. Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,353.50 to US$ 1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok: The Promised Adventure (Tentative English Title), an Idle MMORPG Mobile and WeChat Mini Programs game Ragnarok: The Promised Adventure (Tentative English Title, Chinese title: 仙境传说之约定好的冒险) officially received an ISBN from Chinese government on May 21, 2025 and will be launched in China on October 1, 2025. Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation was officially launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025 and will be launched in Europe (except England, Portugal, Spain and Ireland), Middle East, Africa and South Asia in October 2025. Ragnarok Online America Latina, an MMORPG PC game Ragnarok Online America Latina was officially launched in Latin America on May 28, 2025. Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game Ragnarok Idle Adventure Plus was officially launched in Taiwan, Hong Kong and Macau on May 21, 2025 and will be launched in Korea on August 28, 2025. Poring Rush, an Idle RPG Mobile game Poring Rush was officially launched in Korea on June 12, 2025. Ragnarok Zero, an MMORPG PC game Ragnarok Zero was officially launched in Taiwan, Hong Kong and Macau on July 3, 2025. Ragnarok: Twilight, an Idle MMOARPG Mobile game Ragnarok: Twilight was officially launched in Taiwan, Hong Kong and Macau on July 3, 2025. It will be launched in China on August 15, 2025 and is underway for its launch in Southeast Asia in the second half of 2025. Ragnarok Crush, a Strategy Action Puzzle RPG Mobile game Ragnarok Crush was officially launched in Global except China and Japan on July 17, 2025. Ragnarok V: Returns, a 3D MMORPG Mobile and PC game Ragnarok V: Returns was officially launched in Global on August 7, 2025. Ragnarok M: Classic, an MMORPG Mobile and PC game Ragnarok M: Classic will be launched in North and South America, Europe, Middle East and Africa on September 3, 2025. Ragnarok: The New World, an MMORPG Mobile and PC game Ragnarok: The New World is planned to be launched in Taiwan, Hong Kong and Macau in the fourth quarter of 2025. PROJECT ABYSS, an MMOARPG Mobile and PC game PROJECT ABYSS is underway for its launch in Southeast Asia in the fourth quarter of 2025. Ragnarok Libre, a Time Effective MMORPG Line game Ragnarok Libre will be launched in Global except Korea, China and Japan on August 11, 2025. I'm the Hero of This Ragnarok! (Tentative English Title), an SLG Simulation Mobile game I'm the Hero of This Ragnarok! (Tentative English Title) is scheduled to be launched in Korea in September 2025. Ragnarok Online IP-based Blockchain Game Ragnarok Landverse, an MMORPG Blockchain and PC game Ragnarok Landverse will be launched in North and South America in the fourth quarter of 2025. Other IP-based games Gunbound, an MMO Turn-based Artillery PC game Gunbound was officially launched in Southeast Asia and Latin America on June 10, 2025. Nobunaga's Ambition: The Road to the World (Tentative English Title), an MMO History Strategy Simulation Mobile game Nobunaga's Ambition: The Road to the World (Tentative English Title) was officially launched in Japan on June 18, 2025. Dragonica Origin, an MMORPG PC game Dragonica Origin was officially launched in Southeast Asia on July 16, 2025. Meow Star Acres 2, a Farm Simulation Mobile game Meow Star Acres 2 will be launched in Global in the fourth quarter of 2025. Schop Hero, a New Fresh Whole Digging Puzzle RPG Mobile game Schop Hero will be launched in Japan in the third quarter of 2025. Chess Rumble, a Collectible Tactical RPG Mobile game Chess Rumble is planned to be launched in Global except Korea and Japan in the third quarter of 2025. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the second quarter in 2025 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. --------------------------------------------------- Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 markets. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2024 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800 GRAVITY Co., Ltd. Consolidated Statements of Financial Position (In millions of KRW and thousands of US$) * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,353.50 to US$ 1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income (In millions of KRW and thousands of US$ except for share and ADS data) * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,353.50 to US$1.00, the noon buying rate in effect on June 30, 2025 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share. SIGNATURES Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized. Date: August 8, 2025
Investor releaseQuarter not tagged2025-05-09Gravity Reports First Quarter of 2025 Results and Business Update
GlobeNewswire
Gravity Reports First Quarter of 2025 Results and Business Update
Seoul, South Korea, May 09, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. FIRST QUARTER 2025 HIGHLIGHTS Total revenues were KRW 137,464 million (US$ 93,231 thousand), representing a 6% increase from the fourth quarter ended December 31, 2024 (“QoQ”) and a 14.8% increase from the first quarter ended March 31, 2024 (“YoY”). Total revenues were KRW 137,464 million (US$ 93,231 thousand), representing a 6% increase from the fourth quarter ended December 31, 2024 (“QoQ”) and a 14.8% increase from the first quarter ended March 31, 2024 (“YoY”). Operating profit was KRW 24,730 million (US$ 16,772 thousand), representing a 55% increase QoQ and an 8% decrease YoY. Operating profit was KRW 24,730 million (US$ 16,772 thousand), representing a 55% increase QoQ and an 8% decrease YoY. Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand), representing a 12.1% increase QoQ and a 12.5% decrease YoY. Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand), representing a 12.1% increase QoQ and a 12.5% decrease YoY. Net profit attributable to parent company was KRW 22,038 million (US$ 14,947 thousand), representing a 4.6% decrease QoQ and an 18% decrease YoY. Net profit attributable to parent company was KRW 22,038 million (US$ 14,947 thousand), representing a 4.6% decrease QoQ and an 18% decrease YoY. REVIEW OF FIRST QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the first quarter of 2025 were KRW 18,806 million (US$ 12,755 thousand), representing a 5.1% decrease QoQ from KRW 19,822 million and a 4.1% increase YoY from KRW 18,065 million. The decrease QoQ was mainly attributable to decreased revenues from Ragnarok Online in Thailand. Such decrease was partially offset by increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenues from Ragnarok Online in Thailand and China. Mobile game revenues were KRW 115,486 million (US$ 78,325 thousand) for the first quarter of 2025, representing a 9.4% increase QoQ from KRW 105…Read full documentShow less
Seoul, South Korea, May 09, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or “Company”), a developer and publisher of online and mobile games based in South Korea, today announced its unaudited financial results for the first quarter ended March 31, 2025, prepared in accordance with International Financial Reporting Standards as issued by the International Accounting Standards Board and business updates. FIRST QUARTER 2025 HIGHLIGHTS Total revenues were KRW 137,464 million (US$ 93,231 thousand), representing a 6% increase from the fourth quarter ended December 31, 2024 (“QoQ”) and a 14.8% increase from the first quarter ended March 31, 2024 (“YoY”). Total revenues were KRW 137,464 million (US$ 93,231 thousand), representing a 6% increase from the fourth quarter ended December 31, 2024 (“QoQ”) and a 14.8% increase from the first quarter ended March 31, 2024 (“YoY”). Operating profit was KRW 24,730 million (US$ 16,772 thousand), representing a 55% increase QoQ and an 8% decrease YoY. Operating profit was KRW 24,730 million (US$ 16,772 thousand), representing a 55% increase QoQ and an 8% decrease YoY. Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand), representing a 12.1% increase QoQ and a 12.5% decrease YoY. Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand), representing a 12.1% increase QoQ and a 12.5% decrease YoY. Net profit attributable to parent company was KRW 22,038 million (US$ 14,947 thousand), representing a 4.6% decrease QoQ and an 18% decrease YoY. Net profit attributable to parent company was KRW 22,038 million (US$ 14,947 thousand), representing a 4.6% decrease QoQ and an 18% decrease YoY. REVIEW OF FIRST QUARTER 2025 FINANCIAL RESULTS Revenues Online game revenues for the first quarter of 2025 were KRW 18,806 million (US$ 12,755 thousand), representing a 5.1% decrease QoQ from KRW 19,822 million and a 4.1% increase YoY from KRW 18,065 million. The decrease QoQ was mainly attributable to decreased revenues from Ragnarok Online in Thailand. Such decrease was partially offset by increased revenue from Ragnarok Online in Japan. The increase YoY was largely due to increased revenues from Ragnarok Online in Thailand and China. Mobile game revenues were KRW 115,486 million (US$ 78,325 thousand) for the first quarter of 2025, representing a 9.4% increase QoQ from KRW 105,586 million and a 17.2% increase YoY from KRW 98,548 million. The increase QoQ attributed to initial revenues from Ragnarok M: Classic which was launched in Southeast Asia on February 14, 2025 and Ragnarok Idle Adventure Plus launched in Global except Taiwan, Hong Kong, Macau, China, Korea and Japan on February 20, 2025. Such increase was partially offset by decreased revenues from Ragnarok Origin in Southeast Asia and THE RAGNAROK in Southeast Asia. The increase YoY was due to initial revenue from Ragnarok M: Classic in Southeast Asia, THE RAGNAROK in Southeast Asia launched on October 31, 2024 and Ragnarok: Rebirth in Taiwan, Hong Kong and Macau launched on October 31, 2024. This increase was partially offset by decreased revenues from Ragnarok Origin in Southeast Asia, Taiwan, Hong Kong and Macau and North, Central and South America. Other revenues were KRW 3,172 million (US$ 2,151 thousand) for the first quarter of 2025, representing a 26.5% decrease QoQ from KRW 4,315 million and a 0.2% increase YoY from KRW 3,166 million. Cost of Revenue Cost of revenue was KRW 87,458 million (US$ 59,316 thousand) for the first quarter of 2025, representing a 8% increase QoQ from KRW 81,008 million and a 18.8% increase YoY from KRW 73,628 million. The increase QoQ was mainly due to increased commission paid for mobile game services related to Ragnarok M: Classic in Southeast Asia. The increase YoY was primarily due to increased commission paid for mobile game services related to Ragnarok M: Classic in Southeast Asia, THE RAGNAROK in Southeast Asia and Ragnarok: Rebirth in Taiwan, Hong Kong and Macau. Operating Expenses Operating expenses were KRW 25,276 million (US$ 17,143 thousand) for the first quarter of 2025, representing a 22.9% decrease QoQ from KRW 32,765 million and a 31.1% increase YoY from KRW 19,282 million. The decrease QoQ was mainly due to decreased advertising expenses for THE RAGNAROK in Southeast Asia and salaries. The increase YoY was mainly due to increased advertising expenses for Ragnarok Idle Adventure Plus in Global, Ragnarok V: Returns in Thailand, Indonesia and Philippines and Ragnarok Begins in Taiwan, Hong Kong and Macau. Profit Before Income Tax Expenses Profit before income tax expenses was KRW 28,450 million (US$ 19,295 thousand) for the first quarter of 2025 compared with profit before income tax expense of KRW 25,377 million for the fourth quarter of 2024 and profit before income tax expenses of KRW 32,498 million for the first quarter of 2024. Net Profit As a result of the foregoing factors, Gravity recorded a net profit attributable to parent company of KRW 22,038 million (US$ 14,947 thousand) for the first quarter of 2025 compared with net profit attributable to parent company of KRW 23,099 million for the fourth quarter of 2024 and a net profit attributable to parent company of KRW 26,866 million for the first quarter of 2024. Liquidity The balance of cash and cash equivalents and short-term financial instruments was KRW 577,163 million (US$ 391,446 thousand) as of March 31, 2025. Note: For convenience purposes only, the KRW amounts have been expressed in U.S. dollars at the exchange rate of KRW 1,474.44 to US$ 1.00, the noon buying rate in effect on March 31, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY BUSINESS UPDATES Ragnarok Online IP-based Games Ragnarok M: Classic, an MMORPG Mobile game Ragnarok M: Classic, an MMORPG Mobile game Ragnarok M: Classic was officially launched in Southeast Asia on February 14, 2025 and Taiwan, Hong Kong and Macau on April 16, 2025. Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game Ragnarok Idle Adventure Plus, a Vertical Idle MMORPG Mobile game Ragnarok Idle Adventure Plus was launched in Global except for Taiwan, Hong Kong, Macau, China, Korea and Japan on February 20, 2025 and is underway for its launch in Taiwan, Hong Kong and Macau in the second quarter of 2025 and Korea in the second half of 2025. Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation, an MMORPG Mobile and PC game Ragnarok X: Next Generation was officially launched in North, Central and South America, Oceania, England, Portugal, Spain and Ireland on May 8, 2025 and will be launching in Europe (except England, Portugal, Spain and Ireland) in the second quarter of 2025. THE RAGNAROK, an MMORPG game THE RAGNAROK, an MMORPG game THE RAGNAROK (Chinese title: 巴風特之怒) will be launched on WeChat (H5) Mini Programs in China in the second quarter of 2025. Ragnarok: Dawn (tentative English title), an Idle MMORPG game Ragnarok: Dawn (tentative English title), an Idle MMORPG game Ragnarok: Dawn (tentative English title) was officially launched on WeChat Mini Programs in China on February 20, 2025, and mobile app version will be launched in Taiwan, Hong Kong and Macau in the second half of 2025. Ragnarok V: Returns, a 3D MMORPG Mobile and PC game Ragnarok V: Returns, a 3D MMORPG Mobile and PC game Ragnarok V: Returns was officially launched in Thailand, Indonesia and Philippines on March 27, 2025. Ragnarok: Back to Glory, a 3D MMORPG Mobile game Ragnarok: Back to Glory, a 3D MMORPG Mobile game Ragnarok: Back to Glory was officially launched in Korea and re-launched in Southeast Asia on April 17, 2025 and will be launched in China in the third quarter of 2025. Ragnarok Crush, a Puzzle and Tower Defense Mobile game Ragnarok Crush, a Puzzle and Tower Defense Mobile game Ragnarok Crush will be launched in Global in July 2025. Ragnarok Online America Latina, an MMORPG PC game Ragnarok Online America Latina, an MMORPG PC game Ragnarok Online America Latina is scheduled to be direct-serviced in Latin America on May 28, 2025. Ragnarok Zero, an RPG PC game Ragnarok Zero, an RPG PC game Ragnarok Zero is being prepared to be launched in Taiwan in July 2025. Ragnarok Libre, a Time Effective MMORPG Telegram game Ragnarok Libre, a Time Effective MMORPG Telegram game Ragnarok Libre is underway for its launch in Global in the second quarter of 2025. Ragnarok Online IP-based Blockchain Game Ragnarok Landverse, an MMORPG Blockchain and PC game Ragnarok Landverse, an MMORPG Blockchain and PC game Ragnarok Landverse will be launched in Latin America in the second half of 2025. Ragnarok Landverse Genesis, a global new server integrated with RONIN platform, ranked first in trading volume after its official release in Global on March 29, 2025. Other IP-based games JLPGA Heroine Collection, a Sports Mobile game JLPGA Heroine Collection, a Sports Mobile game JLPGA was officially launched in Japan on March 25, 2025. Shambles: Sons of Apocalypse, a Deck-building Roguelike Mobile game Shambles: Sons of Apocalypse, a Deck-building Roguelike Mobile game Shambles: Sons of Apocalypse, was officially launched in Global except for China, Vietnam and Taiwan on March 27, 2025 Twilight Monk, a 2.5D Action RPG Console game Twilight Monk, a 2.5D Action RPG Console game Twilight Monk, was officially launched in Global on March 27, 2025 Snow Brothers 2 Special, an Action and Platformer Console game Snow Brothers 2 Special, an Action and Platformer Console game Snow Brothers 2 Special, was officially launched in Global on April 10, 2025 Meow Star Acers 2, a Farm Simulation Mobile game Meow Star Acers 2, a Farm Simulation Mobile game Meow Star Acers 2, is scheduled to be launched in Global in the second half of 2025. Dragonica Origin, an MO Action RPG PC game Dragonica Origin, an MO Action RPG PC game Dragonica Origin will be launched in Southeast Asia in June 2025. Gunbound, an MMO Turned-based Artillery PC game Gunbound, an MMO Turned-based Artillery PC game Gunbound is underway for its launch in Southeast Asia and Latin America in the second quarter of 2025. Expansion of Ragnarok IP-business Ragnarok Golf Monsters is an indoor-screen golf brand based on the Ragnarok monster characters. Gravity Communications Co., Ltd. opened the first facility of Ragnarok Golf Monsters in Taipei, Taiwan on February 27, 2025. Our New Subsidiary Gravity established Gravity Game Unite Sdn. Bhd. ("Gravity Game Unite"), a subsidiary in Malaysia, on March 12, 2025. Gravity will expand various game services including Ragnarok Online IP based games throughout Gravity Game Unite in Malaysian regions. Investor Presentation Gravity issued an investor presentation. The presentation contains the Company’s recent business updates, results of the first quarter in 2025 and Gravity’s business plan. The presentation can be found on the Company’s website under the IR Archives section at https://www.gravity.co.kr/en/ir/updates. Korean and Japanese versions of the presentation are also provided on the website. About GRAVITY Co., Ltd. --------------------------------------------------- Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Forward-Looking Statements: Certain statements in this press release may include, in addition to historical information, “forward-looking statements” within the meaning of the “safe-harbor” provisions of the U.S. Private Securities Litigation Reform Act 1995. Forward-looking statements can generally be identified by the use of forward-looking terminology, such as “may,” “will,” “expect,” “intend,” “estimate,” “anticipate,” “believe”, “project,” or “continue” or the negative thereof or other similar words, although not all forward-looking statements contain these words. Investors should consider the information contained in our submissions and filings with the United States Securities and Exchange Commission (the “SEC”), including our annual report for the fiscal year ended December 31, 2024 on Form 20-F, together with such other documents that we may submit to or file with the SEC from time to time, on Form 6-K. The forward-looking statements speak only as of this press release and we assume no duty to update them to reflect new, changing or unanticipated events or circumstances. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800 GRAVITY Co., Ltd. Consolidated Statements of Financial Position (In millions of KRW and thousands of US$) As of 31-Dec-24 31-Mar-25 KRW US$ KRW US$ (audited) (unaudited) (unaudited) (unaudited) Assets Current assets: Cash and cash equivalents 228,898 155,244 201,367 136,572 Short-term financial instruments 324,304 219,951 375,796 254,874 Accounts receivable, net 81,152 55,039 74,469 50,507 Other receivables, net 1,572 1,066 2,162 1,466 Prepaid expenses 8,115 5,504 6,669 4,523 Other current financial assets 6,602 4,478 6,033 4,092 Other current assets 2,967 2,012 3,091 2,096 Total current assets 653,610 443,294 669,587 454,130 Property and equipment, net 9,957 6,753 10,576 7,173 Intangible assets, net 7,057 4,786 6,414 4,350 Deferred tax assets 5,617 3,810 6,294 4,269 Other non-current financial assets 1,767 1,198 670 454 Other non-current assets 8,451 5,732 9,366 6,352 Total assets 686,459 465,573 702,907 476,728 Liabilities and Equity Current liabilities: Accounts payable 67,930 46,072 63,048 42,761 Deferred revenue 26,761 18,150 24,015 16,288 Withholdings 1,588 1,077 1,635 1,109 Accrued expense 2,651 1,798 2,168 1,470 Income tax payable 6,507 4,413 8,782 5,956 Other current liabilities 3,212 2,178 3,390 2,299 Total current liabilities 108,649 73,688 103,038 69,883 Long-term account payables 220 149 220 149 Long-term deferred revenue 2,572 1,744 1,322 897 Other non-current liabilities 5,361 3,636 5,904 4,003 Deferred tax liabilities 1,294 878 1,294 878 Total liabilities 118,096 80,095 111,778 75,810 Share capital 3,474 2,356 3,474 2,356 Capital surplus 26,979 18,298 26,979 18,298 Other components of equity 23,801 16,143 24,507 16,621 Retained earnings 513,418 348,212 535,456 363,159 Equity attributable to owners of the Parent Company 567,672 385,009 590,416 400,434 Non-controlling interest 691 469 713 484 Total equity 568,363 385,478 591,129 400,918 Total liabilities and equity 686,459 465,573 702,907 476,728 * For convenience purposes only, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,474.44 to US$ 1.00, the noon buying rate in effect on March 31, 2025 as quoted by the Federal Reserve Bank of New York. GRAVITY Co., Ltd. Consolidated Statements of Comprehensive Income (In millions of KRW and thousands of US$ except for share and ADS data) Three months ended 31-Dec-24 31-Mar-24 31-Mar-25 (KRW) (US$) (KRW) (US$) (KRW) (US$) (unaudited) (unaudited) (unaudited) (unaudited) (unaudited) (unaudited) Revenues: Online games 19,822 13,444 18,065 12,252 18,806 12,755 Mobile games 105,586 71,611 98,548 66,838 115,486 78,325 Other revenue 4,315 2,927 3,166 2,147 3,172 2,151 Total net revenue 129,723 87,982 119,779 81,237 137,464 93,231 Cost of revenue 81,008 54,942 73,628 49,936 87,458 59,316 Gross profit 48,715 33,040 46,151 31,301 50,006 33,915 Operating expenses: Selling, general and administrative expenses 28,311 19,201 15,747 10,680 21,859 14,825 Research and development 3,669 2,488 3,601 2,442 3,431 2,327 Others, net 785 534 (66) (45) (14) (9) Total operating expenses 32,765 22,223 19,282 13,077 25,276 17,143 Operating profit 15,950 10,817 26,869 18,224 24,730 16,772 Finance income(costs): Finance income 9,801 6,647 6,297 4,271 10,717 7,269 Finance costs (374) (254) (668) (453) (6,997) (4,746) Profit before income tax 25,377 17,210 32,498 22,042 28,450 19,295 Income tax expense 2,274 1,542 5,615 3,808 6,372 4,322 Profit for the year 23,103 15,668 26,883 18,234 22,078 14,973 Profit attributable to: Non-controlling interest 4 3 17 12 40 26 Owners of Parent company 23,099 15,665 26,866 18,222 22,038 14,947 Earning per share - Basic and diluted 3,324 2.25 3,866 2.62 3,171 2.15 Weighted average number of shares outstanding - Basic and diluted 6,948,900 6,948,900 6,948,900 6,948,900 6,948,900 6,948,900 Earning per ADS - Basic and diluted 3,324 2.25 3,866 2.62 3,171 2.15 * For convenience, the KRW amounts are expressed in U.S. dollars at the rate of KRW 1,474.44 to US$1.00, the noon buying rate in effect on March 31, 2025 as quoted by the Federal Reserve Bank of New York. (1) Each ADS represents one common share.
Investor releaseQuarter not tagged2025-04-25GRAVITY ANNOUNCES FILING OF ANNUAL REPORT ON FORM 20-F FOR FISCAL YEAR 2024
GlobeNewswire
GRAVITY ANNOUNCES FILING OF ANNUAL REPORT ON FORM 20-F FOR FISCAL YEAR 2024
Seoul, South Korea, April 25, 2025 (GLOBE NEWSWIRE) -- GRAVITY Co., Ltd. (NasdaqGM: GRVY) (“Gravity” or the “Company”) today announced that the Company filed its annual report on Form 20-F for the fiscal year ended December 31, 2024 with the Securities and Exchange Commission on April 25, 2025. The annual report can be accessed on the Company’s investor relations Web site at https://www.gravity.co.kr/en/ir/notice. The shareholders and ADS holders of Gravity may receive a hard copy of the annual report, which contains its audited consolidated financial statements, free of charge upon request. Requests should be directed to IR Unit, Gravity Co., Ltd., 15F, 396 World Cup buk-ro, Mapo-gu, Seoul 03925, South Korea. In the annual report on Form 20-F, the consolidated revenue is KRW 500,845 million, the operating profit is KRW 85,384 million, and the net profit attributable to parent company is KRW 84,919 million for the fiscal year ended December 31, 2024. (In millions of KRW) 2024 2023 YoY Revenue 500,845 725,516 -31.0% Operating profit 85,384 160,367 -46.8% Net profit attributable to parent company 84,919 132,019 -35.7% About GRAVITY Co., Ltd. --------------------------------------------------- Based in Korea, Gravity is a developer and publisher of online and mobile games. Gravity's principal product, Ragnarok Online, is a popular online game in many markets, including Japan and Taiwan, and is currently commercially offered in 91 regions. For more information about Gravity, please visit http://www.gravity.co.kr. Contact: Mr. Heung Gon Kim Chief Financial Officer Gravity Co., Ltd. Email: [email protected] Ms. Jin Lee Ms. Yujin Oh IR Unit Gravity Co., Ltd. Email: [email protected] Telephone: +82-2-2132-7800
Investor releaseQuarter not tagged2025-04-04Gravity Full Year 2024 Earnings: EPS: ₩12,221 (vs ₩18,999 in FY 2023)
Simply Wall St.
Gravity Full Year 2024 Earnings: EPS: ₩12,221 (vs ₩18,999 in FY 2023)
Revenue: ₩482.7b (down 32% from FY 2023). Revenue: ₩482.7b (down 32% from FY 2023). Net income: ₩84.9b (down 36% from FY 2023). Net income: ₩84.9b (down 36% from FY 2023). Profit margin: 18% (in line with FY 2023). Profit margin: 18% (in line with FY 2023). EPS: ₩12,221 (down from ₩18,999 in FY 2023). EPS: ₩12,221 (down from ₩18,999 in FY 2023). Trump has pledged to "unleash" American oil and gas and these 15 US stocks have developments that are poised to benefit. All figures shown in the chart above are for the trailing 12 month (TTM) period Gravity shares are down 2.1% from a week ago. While it's very important to consider the profit and loss statement, you can also learn a lot about a company by looking at its balance sheet. We've done some analysis and you can see our take on Gravity's balance sheet. Have feedback on this article? Concerned about the content? Get in touch with us directly. Alternatively, email editorial-team (at) simplywallst.com. This article by Simply Wall St is general in nature. We provide commentary based on historical data and analyst forecasts only using an unbiased methodology and our articles are not intended to be financial advice. It does not constitute a recommendation to buy or sell any stock, and does not take account of your objectives, or your financial situation. We aim to bring you long-term focused analysis driven by fundamental data. Note that our analysis may not factor in the latest price-sensitive company announcements or qualitative material. Simply Wall St has no position in any stocks mentioned.

