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DKI

DarkIrisN/A
Nasdaq / Media & Entertainment
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2026-06-03
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Latest report
2026-04-09
Investor release

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Earnings documents stored for DKI.

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Investor releaseQuarter not tagged2026-04-09

DarkIris Establishes Global R&D Headquarter in Singapore to Accelerate AIGC Development and AGI Transformation Across the Gaming and Film Industries

GlobeNewswire

HONG KONG, April 09, 2026 (GLOBE NEWSWIRE) -- DarkIris Inc. (Nasdaq: DKI) (the “Company” or “DarkIris”), a comprehensive technology enterprise engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts, today announced the establishment of a new subsidiary, AETHER INTELLIGENCE PTE. LTD. (“AETHER INTELLIGENCE”), in Singapore. This subsidiary will serve as DarkIris’ global research and development (R&D) headquarter and central hub for Artificial Intelligence Generated Content (“AICG”) innovation and operations, marking the completion of the Company’s strategic transformation from a traditional gaming business into an AI-driven pan-entertainment technology ecosystem. Advancing Artificial General Intelligence for Gaming and Film Production AETHER INTELLIGENCE aims to bring together top-tier artificial intelligence (“AI”) engineers and graphics experts to explore and deploy AIGC technologies across the full production pipeline of gaming and film industries. To address the high costs and lengthy development cycles traditionally associated with content creation, the Company plans to leverage AI technologies to significantly improve efficiency and reduce costs across key processes, including script generation, asset creation (such as 3D modeling and texturing), motion capture, intelligent storyboarding, and automated rendering. DarkIris’ long-term vision is to move beyond the current application-level limitations of generative AI by developing vertically specialized Artificial General Intelligence (“AGI”) solutions tailored for content creation, ultimately establishing a fully AI-driven, automated content generation ecosystem for the gaming and film sectors. Building a Scalable “Technology + Ecosystem” Closed-Loop Business Model Through an Open Platform From a commercialization perspective, DarkIris is pursuing a platform-based strategy with strong long-term scalability. Following the internal validation and stabilization of AETHER INTELLIGENCE’s AIGC technologies and vertical models, the Company plans to upgrade its internal toolset into an open industry platform under a Model-as-a-Service (“MaaS”) and Platform-as-a-Service (“PaaS”) framework. In the future, this platform will be made available to game developers, independent filmmakers, and content creators globally, offering modular AI creation too...

Investor releaseQuarter not tagged2026-01-31

DarkIris Inc. Reports 27.3% Revenue Growth and Positive Operating Cash Flow for Fiscal Year 2025

GlobeNewswire

HONG KONG, Jan. 30, 2026 (GLOBE NEWSWIRE) -- DarkIris Inc. (Nasdaq: DKI) (the “Company” or “DarkIris”), a comprehensive technology enterprise engaged in the development, publishing and operating of mobile digital games through various third-party digital storefronts, today announced its financial results for the fiscal year ended September 30, 2025. Mr. Zhifang Hong, Chief Executive Officer and Chairman of DarkIris, commented, “Fiscal year 2025 was a transformative year for DarkIris as we continued to develop, refine and iterate our games, successfully renewing and expanding our product portfolio. We delivered solid operating performance, with full-year revenue reaching $10.08 million, representing a year-over-year increase of 27.3%. This growth was primarily driven by sustained contributions from games launched in 2024, as well as the successful rollout of new titles in 2025. Despite higher costs associated with promotional activities and third-party revenue sharing, our core operating metrics maintained on a positive trajectory. We strengthened our base of Monthly Paying Users (MPUs) and recorded a meaningful increase in Average Revenue per Paying User (ARPPU), reflecting enhanced monetization capability and deeper engagement from mid- to high-value users. During the year, we proactively increased investments in marketing, platform partnerships and talent incentives to support our long-term growth. Notably, we continued to enhance our equity-based incentive programs to attract, motivate and retain key talents, and boosted product research and development investment to approximately $0.90 million to enrich our game portfolio and enhance gameplay quality. Excluding the impact of non-recurring equity incentives, the Company actually generated an operating profit of approximately $0.17 million. These initiatives further reinforced our product pipeline and strengthened our competitive positioning. While such investments exerted short-term pressure on profitability, the launch of new games and intensified operational activities drove a notable rebound in Daily Active Users (DAUs) and Monthly Download Users (MDUs) in the fourth quarter, underscoring our strong resilience in user acquisition and positive momentum in both user scale and engagement. Looking ahead, we remain committed to investing in creative and innovative game development while optimizing user oper...

As of 2026-05-18 • Updated weeklySource: Earnings sourceIngestion runbook